VizionEck Adventure is a puzzle game and Battle is FPS but there's still platforming as you move around the levels. For years this platforming has felt mediocre since it's just been directly mapping input to motion.
I had a facepalm the other day with realising how stupid that was. Time to add momentum and friction!
I had a facepalm the other day with realising how stupid that was. Time to add momentum and friction!