on the good news front,.. the people being pulled off the mp project are probably being moved to the single player project. xD*Projects
Started by the-pi-guy, Mar 27, 2015, 08:29 PM
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on the good news front,.. the people being pulled off the mp project are probably being moved to the single player project. xD*Projects
After the studio was founded, the new game was one of three large-scale projects they were asked to submit to Sony for consideration. The idea was Sony would initially fund the development of one of them, but they were so impressed they offered to fund all three. Haven decided that they would concentrate on just the one project first rather than spread themselves too thin.I think I shared this before, but apparently Sony offered to fund 3 games with Haven at the same time.
2023 - Spider-man 2,Helldivers 2TLOU factions will now be 2025 but ND's single player will be 2027 now with more people moving across.
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3
When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
The talk about diminishing returns on sequels is interesting. It's why I hope Horizon 3 goes full RPG with a lot more choice and control.I expect Horizon's evolution to be in scale with epic battles against massive machines on land,air and maybe water. I would love for melee combat to be improved too but the decima engine is one of engines which could handle massive interactive large scale battles. I think the final mission in the DLC hints at what GG is aiming for next game.
I also think it's hurting their showcases. If almost every game is a sequel, there isn't that much you want to show. Ghost of Tsushima 2 for example doesn't need to be announced until it's 6 months away from release.
Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
You can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.Most games spend around 2 years in full production. Some a bit more, some a bit less. This is nothing uncommon at all. Even for a new IP. The majority of development time on new IPs is in pre-production with an extremely small team. Lots of demos are staged or dramatically change
— Anthony Vaccaro (@vaccaro3d) May 30, 2023
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
You can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.Somehow I thought it was balanced a little differently.
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