Hapax OT: Magnificent Desolation

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Started by Legend, Dec 21, 2020, 03:29 PM

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Legend

Weekly updates are fun again, yay!

It was very daunting looking at my bland empty rooms and realizing just how much detail needs to go into small spaces. A large atrium can easily get by with one asset per 2 meters, yet a "bedroom" with no assets besides a single "bed" would look incredibly empty and wrong.

The approach I planned to use was built off a ~2 meter grid, oops.


Got a new system mostly working. I'm a week behind schedule now but it was definitely worth it. This approach supports arbitrarily high asset density and gives me more direct control over the results.



It's also kinda awkward talking about procedural tools since procedural generation has such a bad reputation. I love it since all the tech is really cool and it'd be a waste of time manually placing 50,000 power outlets for example, but I really don't want players to get the wrong impression and think of Hapax as a meaningless random world. Good thing no one reads the forum!