Hapax OT: oh my God it's full of stars

Started by Legend, Dec 21, 2020, 03:29 PM

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SWORDF1SH

No haha.

I'll tease and market stuff from the first few hours, but everything else is off limits.
What if I promise to tell nobody anything?  :-X

Legend

May 02, 2022, 07:56 PM Last Edit: Jun 02, 2022, 03:37 PM by Legend
What if I promise to tell nobody anything?  :-X
Instead, I'll just tease something else.

Hapax has multiple endings. Wow.

https://www.igdb.com/games/hapax

SWORDF1SH

Instead, I'll just tease something else.

Hapax has multiple endings. Wow.

:o

the-pi-guy

:o
In fact it has 6 endings.
Here are 4 of them:

Spoiler for Hidden:
<br><br>The X+ ending of the map.<br>The X- ending of the map.<br>The Y+ ending of the map.<br>The Z- ending of the map.<br>

Legend

:o
Hapax is as authentic as possible so I can't force players down one specific path.

In fact I can't even force the game to end. After achieving a major ending, I use a button prompt to make sure the player is ready to relinquish control and cap off their adventure. It feels great but it also acts as a very very very last minute point of no return. (it's like a rocket launch aborting 2 seconds after the countdown reaches zero)

In fact it has 6 endings.
Here are 4 of them:

Spoiler for Hidden:


The X+ ending of the map.
The X- ending of the map.
The Y+ ending of the map.
The Z- ending of the map.


I'll actually spoil 4 real endings!  8)

Spoiler for Hidden:
<br>Player falls to death.<br>Player suffocates.<br>Player gets crushed to death.<br>Player freezes to death.<br>


Who knows, might get cut, but currently there's a funny meta game of finding all the bad endings.

Legend

May 17, 2022, 06:42 AM Last Edit: Jun 03, 2022, 02:47 AM by Legend
"Hapax good, Myst good, The Witness good, but all three use a different method of puzzle design"
"No of course this is a joke"


I thought the steam page needed a more direct approach. You know, treat it like a game pitch with power point slides.

Legend

Sep 09, 2022, 05:13 AM Last Edit: Sep 10, 2022, 05:54 AM by Legend
I think I finally cracked the opening to the game!

It's a super super small intro just to prep the player before they gain control, but I've struggled with it from day 1. Very hard to get the player to know the things they need to know without annoying them or hurting the intro's atmosphere.

It's just a few tweaks of what I've posted before, but they're powerful tweaks. Main thing is letting the player select the order they recall their memories, and then adding the inciting incident memory after all 3 have been selected.

Most games just give the player character amnesia or have prologues :P


EDT: got it set up. This will work! I still need to make a fourth image for the fourth memory but I have the other three. I really like the shader I made.

I think sound could also go well. Beach sound for the beach, mountain wind for the mountain, and something something for career and discovery. Save that for a later day though.

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