looks good to me.
Was disappointed by this footage. Maybe it's just for the trailer but they talk too much and make the puzzles sound boring.
Started by Legend, Apr 23, 2015, 01:12 AM
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looks good to me.
Was disappointed by this footage. Maybe it's just for the trailer but they talk too much and make the puzzles sound boring.
That's good! Not a fan of tencent but this should stop Ubisoft from being sold in its entirety.No board seats for Tencent in either company, Tencent allowed to more than double its stake in Ubisoft to 9.99%, can’t sell its stock for five years. Also giving GB a loan to refinance its debt
— Stephen Totilo (@stephentotilo) September 6, 2022
Tencent to bring “several” Ubisoft AAA games to mobile and Ubisoft PC games to China
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
That's good! Not a fan of tencent but this should stop Ubisoft from being sold in its entirety.Yeah I think this will stop ubisoft from selling to another big company.
looks good to me.Demo The Entropy Centre on Steam
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
So basically, the whole thing is a scam regarding "hard drives";Big long post on Era. Here's the first few paragraphs.
These are literally a pointless technology, that don't really serve a purpose.
Physical media has the capacity on its own to support all data needs.
There's no such thing as needing a hard drive for storage capacity.
If anyone wants to lose some brain cells.Boy did you under sell it.
Big long post on Era. Here's the first few paragraphs.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Boy did you under sell it.I think regardless of what I would have said, it would have been underselling it.
If anyone wants to lose some brain cells.WTF did I just read?
Big long post on Era. Here's the first few paragraphs.
Anecdote from ResetEraQuoteFacebook poached every VR engineer they could get their hands on, and had been making an obscene number of acquisitions of VR developers until the FTC stepped in a few months ago and started suing to block the deals.As a head of engineering of a startup that works with VR, I can verify this. Had multiple people who "accepted" offers from us, only to then at the last minute get completely outbid by Meta.
All towards the purpose of locking down these developers in Non-Compete contracts to deny other companies access to their skills, such as Valve and Sony, which stunted their momentum and drove up costs for a solid few years there.
Unfortunately for Facebook though, there's just one problem: Now you have to pay all these engineers and developers now with the salaries you promised them to get them to leave Valve/Sony/Whatever company they were at that was developing VR solutions.
That's where the Billions are going: The salaries of all the VR developers they poached for purely Anticompetitive reasons.
As a head of engineering of a startup that works with VR, I can verify this. Had multiple people who "accepted" offers from us, only to then at the last minute get completely outbid by Meta.I could see them using that strategy, but does it really explain anything? All development money would be going towards salaries either way. Even if these engineers and devs were hired without a long term plan, proper management should be able to get proper results from them.
Anecdote from ResetEra
But I believe it, frankly
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
So I've been testing out Unreal 5.1. It has nanite capability for foliage now. I just painted maybe 7k to 8k full detailed trees with like 20k triangles each. Runs on high settings with Epic shadows at around 40fps. Thats like 150million or more triangles from the foliage.How does nanite work with foliage from a technical pov?
Thats gonna be a straight gamechanger as they continue to optimize nanite for foliage.
If i did that on 5.0 i would have likely crashed or ran sub 5fps.
I'm running on a 2080 TI as well.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
How does nanite work with foliage from a technical pov?Honestly I have no idea. I'm assuming it's working pretty much the same way as on normal meshes except now it works with transparency. Which I still don't really understand.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
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