I am going to try making a game from scratch. Probably a terrible idea, but it'll be great for learning I think.That sounds really cool!
Haven't used opengl and C++ together before. It looks very different from webgl. So I have a rough background, but I still have stuff to learn.
But some of the relevant books I have are pretty old. And I'm worried about how outdated they are. Like the second newest book is from 2000. So I'm sure a lot of the opengl stuff is deprecated.
I've decided I'm going to make my Japanese game, and it'll be made incrementally. I've been worried about it feeling like a complete experience, but I'm going to worry about that later.
How scratch are you talking? Open source libraries when possible or as scratch as possible to help you learn?