PS5: Holiday 2020, Hatpic Controller, 4k Blu Ray and More

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Started by kitler53, Oct 08, 2019, 01:24 PM

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kitler53

Oct 08, 2019, 04:38 PM Last Edit: Oct 08, 2019, 04:49 PM by kitler53
It's weird having console info just kinda come out in articles like this. Makes sense since this way they can get ahead of most leaks, but I still hope they save enough surprises for the full reveal.
i kind of like it actually.  as exciting as it was to anticipate the ps4 reveal event the event itself was kind of boring.   announcing "hardware level ray tracing" isn't really going to benefit by having a big stage event announcement.  the best parts of the ps4 reveal was to see some of the game demos.  

these mini-announcements kind of scratches that same itch that leaks were satisfying previously while also being more fun to digest because it's real not a "possibility depending on if you trust the source or not".  it keeps the excitement of the next generation buzzing.  it invokes a deep curiosity on thinks like "i wonder what this haptic controller does?".  and whenever sony actually does an announcement show they can skip all the boring bits and get right to the games (i'll assume is true until proven otherwise).  


Interesting. The adaptive controller sounds nice
yeah, interesting but also immediately concerning.  if xbox, stadia, pc, ect. all don't have access to these features (and i have no reason to believe xbox's controller will clone these abilities) then like so many other "innovations" developers probably just won't give it much support.  it will be great for sony's first party but I wonder if it will really be worth the added cost to the controller.

we'll see.  i did take note of this line:

   "Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4." 

while i'm certainly making a bit of a presumption here i'll read that line as a "confirmation" that ps4's pointless touch pad was not dropped.  while i suppose a good thing for backward compatibility I also think that feature is a waste of space.  i can't think of any game that used it for anything other than a simple button to launch a menu or similar.  i think they could really improve the accessibility of the "options" "share" and "game menu" functionality by simply acknowledging that these are dedicated buttons the controller should have.  as is each of those buttons is a bit awkward to press.


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