that video looks horrible.It's a modder hacking around. Only point is that the city loads without crashing.
New #IndieWorld Showcase incoming! ????
— Nintendo of America (@NintendoAmerica) April 16, 2024
Tune in tomorrow, 4/17 at 7am PT for roughly 20 minutes of announcements and updates on indie games headed to #NintendoSwitch in 2024.
Watch live here: https://t.co/jGiccyBhME pic.twitter.com/V31Dfuxs0N
Yeah i'm getting very sick of the AAA space thinking that games need to be these monstrosities with 100 hours of content. And that in itself is lowering the quality bar because everyone is trying to do the same old open world crud. Give me $50 - $60 singleplayer games that are fairly linear with minimal to no side content and that would be awesome.100% agree about Banishers. I thought I would be done by 25 hours but I have 35 hours of content but not finished. The combat and world doesn't have enough depth to be this big. I would much rather a tighter and shorter experience. Surely it would shorten the development time and reduce the cost and improve quality. Pubs fixation on length is becoming grating but I get it as people want their money worth £70.
I think ND struck a good balance with TLOU part 2 with giving a bit more freedom, but the entire story still bing a very strict linear story.
I don't know if I would consider Banishers a AAA game, but it felt like it got trapped in the need to have more open worlds and a lot of unnecessary content. It made it a real slog to get through. Even though you could just run through the story a lot of the side stuff felt necessary to get the full experience.