I've only ever played one deck building game (Uncharted Fight for Fortune) and while that game was fun, I don't think they're my type of thing.
Started by ethomaz, Jun 05, 2014, 03:13 AM
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I've only ever played one deck building game (Uncharted Fight for Fortune) and while that game was fun, I don't think they're my type of thing.I don't really play deck builders but recently played Fights in Tight Spaces and enjoyed it so gave Balatro a try after a friend recommended it. Because I'm not really into this genre, what appeals to me is it's not overcomplicated and fun to build up a powerful deck.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I finished The Invincible today. It was pretty good, but I had no idea it had a branching story. I thought it was linear with a couple fake options. Really interesting experience to analyze.Ohh this sounds interesting. I'll have to check it out
Story was interesting and it's a game I'd recommend, although the gameplay was slow. I think you might like it a bit more if you know that actions have consequences. Or you might like it less because the consequences seem a bit random.
First half spoilers explaining why the game felt linear with fake choices:Spoiler for Hidden:
I found an injured astronaut that I was trying to save. I took off my oxygen tank and gave it to the injured astronaut, since he needed all the help he could get. The game played this up as an important choice, yet the injured astronaut still died and I found a spare oxygen tank before it ever impacted me. That sure felt like a fake choice in a linear game, but I guess there was a way to save that astronaut.
Shortly after that I was at a fork in the road. Left went to safety while right went into an enemy camp. I thought the game was linear so I took the safe path and sure enough something went wrong, forcing me into the enemy camp. Again that really reinforced that the game was linear with fake choices only.
Some times the game looked really great and felt like classic sci fi. Other times the overdone sharpening filter was distractingly bad. I wish I could have turned it off.
I bought Banishers Ghosts New Eden. I'll let you know my thoughts.I did as well. Big fan of the dev and everything I've seen I liked
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I dunno what to tell you. my playtime was higher. like 6-7 hours.I checked achievements and it seems that I did a full regular playthrough.
I will say I lost some time to getting lost. there was that central corridor you pass through a few times as you unlock the various "wings" of the story line. I played in there a bit and lost track of the door I was supposed to be going down. as everything is interconnected it took me a while to find my way back.
maybe you did the same and skipped some stuff?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I played Manifold Garden again for my missing achievements. This time it took 5 hours and 24 minutes, and man am I glad that I spoiled the beginning of this run because otherwise I wouldn't have bothered.There's a way to complete the game without using the dark cubes. I didn't attempt it, it seemed like it would take a while to do. Maybe attempt to do thatl unless that's what you already did on your second run.
It's not just a couple extra collectables, but essentially a second campaign that is woven within the first. I highly recommend it just because it adds a lot more to the game. Was frustrating at times with both glitches and mindless hide and seek sections, but had a lot of great moments too. Still haven't accessed one area I saw through windows so there might be even more.Spoiler for Hidden:
Ending was worse, which is lame, but it also didn't have the random color cutscenes so I think it was better overall. I loved the idea of revisiting levels in a unique order and using parts for a completely different purpose. I just wish it was a bit more guided and structured at times. It was great when I had a goal and explored to solve that goal but it sucked when I had no goal and just needed to comb the world for something that wasn't part of the first campaign.
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