not just locomotion but also interactions. swinging a sword through a bad guy with no resistance for instance.
it's like 1 part immersive as heck and 1 part completely immersion breaking.
I can't think of a way to solve that. I'm not saying I'd never buy VR again but I probably won't. especially without the 3D and 360 movies. at least that adds value.
it's like 1 part immersive as heck and 1 part completely immersion breaking.
I can't think of a way to solve that. I'm not saying I'd never buy VR again but I probably won't. especially without the 3D and 360 movies. at least that adds value.