Recent posts

#1
Game News Discussion / Oh South of Midnight reviews a...
Last post by Legend - Yesterday at 09:10 PM
#2
Gaming Community / Re: Video Game "Book" Club: Th...
Last post by kitler53 - Yesterday at 08:56 PM
Quote from: Legend on Yesterday at 07:58 PMoh I specifically remember the sniper from tlou2, I just only used it for one section and I thought it was hardcoded just for that section.


Sniper Elite of course has bullet drop. MGSV does too but I think it was a bit more like a punishment for shooting out of range.
i only have just passed the section you are probably thinking of.   i don't have it as a main weapon.  not yet at least.  could be hardcoded for the section but regardless it felt good to play with.
#3
Gaming Community / Re: Video Game "Book" Club: Th...
Last post by Legend - Yesterday at 07:58 PM
Quote from: kitler53 on Apr 02, 2025, 01:30 AMi'm used to video games having a sniper rifle like this:

 

obviously each game has a different cosmetic to it but the point is there is a cross hair and if you put the enemies head in the exact middle you'll always score a head shot no matter what.

i couldn't find a screenshot of TLoU specifically but their scope looked a bit like this:



where what i'm trying to point out is there are multiple cross hairs.  this image is probably easier to talk to:



the cross hair you use is a function of how far the target is from you.  the further away the target the lower the cross hair you need to use to hit your target.  which is all based on this science that is basic enough for this forum that i think this image explains it all well enough.



anywho. i'm not going to say TLoU is the only game to ever do sniper rifles accurate but it's certain the only one i've played.  it was refreshing.




oh I specifically remember the sniper from tlou2, I just only used it for one section and I thought it was hardcoded just for that section.


Sniper Elite of course has bullet drop. MGSV does too but I think it was a bit more like a punishment for shooting out of range.
#4
Game News Discussion / Re: Nintendo Direct for Ninten...
Last post by kitler53 - Yesterday at 06:29 PM
i fast forwarded thought the rest.   you are right about horrible framerate during game screen sharing.    it's hard to even focus on the gameplay i would be playing with what's going on below.
#5
Game News Discussion / Re: Nintendo Direct for Ninten...
Last post by kitler53 - Yesterday at 06:26 PM
man.  on those side by side the framerate of zelda on switch is soo bad.
#6
Game News Discussion / Re: Nintendo Direct for Ninten...
Last post by kitler53 - Yesterday at 06:23 PM
kind of reminds me of steamworld dig which is a game i hated.  soo repetitive.
#7
Game News Discussion / Re: Nintendo Direct for Ninten...
Last post by kitler53 - Yesterday at 06:20 PM
this demo feels very slow.   the gameplay while digging underground looks boring.  the platforming looks basic.   
#8
Game News Discussion / Re: Nintendo Direct for Ninten...
Last post by kitler53 - Yesterday at 06:19 PM
i liked DK more in yesterday's trailer.  it felt "high octane" and the environmental destruction felt like it could lead to cool platforming ideas.
#9
Off-Topic Community / Re: TV Show Thread
Last post by the-pi-guy - Yesterday at 05:52 PM
I've been watching this anime Hyouka.

It's a show where they solve mysteries through deductions. It's more like 12 Angry Men than something like Sherlock, where the main driver is just having a conversation. It's not amazing (like 12 Angry Men), but it's pretty good.
#10
Game News Discussion / Re: Nintendo Direct for Ninten...
Last post by kitler53 - Yesterday at 05:37 PM
got pulled into a work meeting and hit pause on the the stream.   starting up again with DK.