Hmmmm.Well it affects a lot of pretty intensive stuff like AA. Cutting 95% of pixels is huge!
I think resolution is not the biggest factor.
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VR needs time/money for game engines to be fully optomized for it. The easy way to do VR is to render the scene twice with two cameras. That takes a lot of cpu and gpu power. Engines are working on improving this and already support a lot of optimizations but there is still a lot of work to go before 3D rendering is almost as fast as 2D rendering.It'll be fun to see what happens!
VR also doesn't work well with "cheats." 2D games will fake as many things as possible yet most of these fakes don't look good in VR. We need more time to figure out ways to fake VR graphics.
VR framerates also need to be really high. A 90 fps vr game might look better than a 90 fps 2D game, but it will not look better than a 30 fps game.
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I think it'll take longer than 5 years and I think even then, it'll depend on what a person considers by "best looking."Right!