Are there any particularly interesting dialogue systems?
A thought I had about dialogue systems:
Dialogue is pretty much in almost every game, but there are different ways to implement dialogue.
Many games simply have scripted dialogue where there are no choices whatsoever.
Some games give the player choice of script.
The other end is no script and using NLP/AI to figure it all out for itself. Although I don't think any games exist that do this.
For the developer, there's an obvious increase in complexity. No script is obviously easiest. Giving the player choices is harder. And for now, AI is even harder.
For the player though there is a strange difficulty gap. Adding choices makes it more difficult for the player to manage. Or at the very least more time consuming, less fun.
But then you reach the end of the spectrum and complexity drops. Achieving even some semblance of NLP causes an arguable reduction in complexity. All the complicated trees get replaced by just talking. It's something you'd do in your head.
A thought I had about dialogue systems:
Spoiler for Hidden:
Many games simply have scripted dialogue where there are no choices whatsoever.
Some games give the player choice of script.
The other end is no script and using NLP/AI to figure it all out for itself. Although I don't think any games exist that do this.
For the developer, there's an obvious increase in complexity. No script is obviously easiest. Giving the player choices is harder. And for now, AI is even harder.
For the player though there is a strange difficulty gap. Adding choices makes it more difficult for the player to manage. Or at the very least more time consuming, less fun.
But then you reach the end of the spectrum and complexity drops. Achieving even some semblance of NLP causes an arguable reduction in complexity. All the complicated trees get replaced by just talking. It's something you'd do in your head.