Dialogue systems

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Started by the-pi-guy, Jun 03, 2020, 03:45 AM

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Legend

I am looking for a way to give players a lot of choices without being ridiculously complicated for the player.  It just doesn't seem like there's a good answer until you get into NLP.  

I think I know what I'll do.
Even NLP is flawed imo. I'd love to support voice powered dialogue in The Forged Kingdoms but on top of being a crazy amount of work, it runs into the "game or sport" problem I talked about a while ago with VR.

Regular dialogue trees railroad the player down specific paths but that lack of freedom makes the game more accessible. With NLP, the player needs to "become" their character and have the same memory and social abilities.

Say the player wants to make a witty remark after finishing a battle. They themselves need to be genuinely clever in order to come up with it. With other dialogue systems it is just "press X to be witty" or a multiple choice test.