Dialogue systems

Viewing single post

Started by the-pi-guy, Jun 03, 2020, 03:45 AM

previous topic - next topic

the-pi-guy

Are there any particularly interesting dialogue systems?  



A thought I had about dialogue systems:
Spoiler for Hidden:
Dialogue is pretty much in almost every game, but there are different ways to implement dialogue. &nbsp;<br><br>Many games simply have scripted dialogue where there are no choices whatsoever. &nbsp;<br>Some games give the player choice of script. &nbsp;<br>The other end is no script and using NLP/AI to figure it all out for itself. &nbsp;Although I don&#39;t think any games exist that do this. &nbsp;<br><br>For the developer, there&#39;s an obvious increase in complexity. &nbsp;No script is obviously easiest. &nbsp;Giving the player choices is harder. &nbsp;And for now, AI is even harder. &nbsp;<br><br>For the player though there is a strange difficulty gap. &nbsp;Adding choices makes it more difficult for the player to manage. Or at the very least more time consuming, less fun. &nbsp;<br><br>But then you reach the end of the spectrum and complexity drops. &nbsp;Achieving even some semblance of NLP causes an arguable reduction in complexity. All the complicated trees get replaced by just talking. It&#39;s something you&#39;d do in your head. &nbsp;<br>