Nearly flawless 60 fps, and temporal injection works incredibly well.
But the real reason for this thread, is that Insomniac Games was able to patch the game so that it recognizes the PS5 hardware, despite running on an old SDK.
Started by the-pi-guy, Apr 04, 2021, 02:40 AM
previous topic - next topic0 Members and 1 Guest are viewing this topic.
The obvious segue here: this means Bloodborne could theoretically be officially updated to run at 60fps (not 4K though, that requires the PS4 Pro SDK) without an SDK retarget. So the job is even easier than we assumed. So why the heck isn’t it being done?
— Lance McDonald (@manfightdragon) April 3, 2021
I always assumed the method I used to patch Bloodborne to run at 60fps would not be able to be done officially because PlayStation would also require a recompile and SDK update, which mine doesn’t do. But they just dropped a PS5 patch for Ratchet and Clank without changing SDK
— Lance McDonald (@manfightdragon) April 3, 2021
Page created in 0.180 seconds with 23 queries.