Bound is ok. The VR camera is fighting me though. The game sure feels like VR was an afterthought, but even then it could have been better. It's a third person camera and when you rotate the camera around the player, it resets the forward direction. So instead of the dancer being towards the TV/move camera at all times, she's constantly moving sideways. Before rotating the camera, I have to look forward just to keep her in place.
This system might be fine if you played in a swivel chair though.
This system might be fine if you played in a swivel chair though.