The Verge (Lockhart): "We understand that includes 7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance."

Viewing single post

Started by Legend, Jun 26, 2020, 03:01 PM

previous topic - next topic

Legend

With XSX it kind of feels like they would expect 10 GB for GPU and 3.5 GB for CPU. (Their GPU optimized™ RAM).

A 75% GPU reduction would put it at 2.5GB plus 3.5GB for CPU work.  With 1.5GB for flexibility.

The issue is, that's all very idealistic. It really puts a hard limit on what you can do with the CPU, even if you can scale all the GPU work.
Plus with SSD streaming, shouldn't that push most games towards using more RAM for CPU work? Traditionally a game might need 10gb for textures, models, frame buffers, and compute buffers but with super optimized streaming you'd just need a small amount of ram for the current textures and models on screen ala super textures. That means next gen games could use a smaller percentage of available memory for GPU tasks and a smaller percentage of that memory would scale with resolution.

At the moment it feels like a complete mistake to not have 12gb of ram instead of 10gb.