The Verge (Lockhart): "We understand that includes 7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance."

Viewing single post

Started by Legend, Jun 26, 2020, 03:01 PM

previous topic - next topic

BananaKing

What will happen to Lockhart when games decide to go 1800p or 1440p on XSX or PS5.

We have seen devs this gen and the previous one forgo the highest resolution possible at times to hit performance targets or have a certain look. And with the price of going from 4k to 1800p negligible, and 1440p very low, I believe more devs will be tempted to do so

That unreal demo was 1440p, if devs decide to use that tech (which a lot will) and they cant hit 4k on PS5 and XSX. What will Lockhart do?

I simply don't see how a 4tf machine will do 1440p with next gen graphics, lighting and assets. Even 1080p will be a struggle most of the time