The Forum RPG is released for play testing

Started by Legend, Jan 05, 2016, 07:37 PM

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Legend

I love it!  I'm not sure how we should do lore.  Story book style, random old guy telling the story style, something else style?  
Yay!

Strong lore is crucial to good world building. Every item, village, npc, etc. needs to exist in a unified world, fitting together like puzzle pieces. Just being inside the game should give the player a basic feeling of what's going on.

Then of course yeah we can have more direct stuff, really whatever you're wanting to do. Could go the skyrim route and write a whole bunch of books hahaha. I like your example!

Do we want the deathly intersection to stay a joke?  

We could have a thing out of it.
Yeah that could be cool.

Xbro

Already if you pass a person on a road, they'll show up just like they do in cities. We just need to figure out and implement player to player interactions(combat system, dialogue, etc.)

Feel free to tell me this is stupid, but I think we should have 'faster travel' but no instant travel. Eventually all path difficulties would be unique and player specs would affect travel time. IE a player with light armor and a horse could make the trip in a single post, while a player on foot burdened with heavy armor might take 20 posts. I'm inspired by Elite Dangerous in this regard. In that game it's fun having distance be meaningful.



Since you're here and in the mood to give input, what are your thoughts on item management?

I'm thinking of a in between of Bethesda MMOs and Resident Evil/Deus Ex. All items are physical and need a place to go: either on your character's body or in a bag you're carrying. Every bag, belt, pocket, chest, strap, backpack, cart, etc. has a weight limit it can hold and also a max size it can hold.

So say a pocket's weight limit is 10 pounds and its max size is 5 inches by 6 inches by 10 inches. It can fit a small ring in there, but a sword can't fit regardless of how light it is. As long as the item's size is smaller than the max size, then storage is purely weight based exactly like Bethesda.
I was actually going to suggest faster travel.

For instance we have a certain item that cuts the travel time by a 4th, one that's more expensive that cuts it in half etc. etc.
If we were to have instant travel, it would need to be an expensive item.


As far as the backpack system goes, it's good, but that might take a bit of work to implement.
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Legend

I was actually going to suggest faster travel.

For instance we have a certain item that cuts the travel time by a 4th, one that's more expensive that cuts it in half etc. etc.
If we were to have instant travel, it would need to be an expensive item.


As far as the backpack system goes, it's good, but that might take a bit of work to implement.
Glad we're in agreement!

I was thinking the equation could be posts=round up to int( (path distance*difficulty)/(player stamina*speed) ) where speed is a calculated value of your current speed based off all items and weight, while stamina is a calculated value for how often you need to stop and take a break.


I've already got the back end of the pack system mostly working: RPG Player

Xbro

3 people like this

Legend

That works as well.
Haha I'm assuming you just saw an error message.

It's back up now.

Mmm_fish_tacos


Legend


Mmm_fish_tacos


the-pi-guy


Mmm_fish_tacos

You should add an upvote downvote option in the dev portal. That way we know if people like something.

Legend

You should add an upvote downvote option in the dev portal. That way we know if people like something.
Probably best to use dev notes? Votes would become outdated as new things are changed.

Mmm_fish_tacos

Probably best to use dev notes? Votes would become outdated as new things are changed.
Well vote can roll. Meaning they can be changed. How many people do we have working it now? 4? so a 0 would keep it -2 would lock it and +2 would set it firmly in.

Legend

Well vote can roll. Meaning they can be changed. How many people do we have working it now? 4? so a 0 would keep it -2 would lock it and +2 would set it firmly in.
Argh that'd be so much work though!

How about just using existing forum features like the dev board?

the-pi-guy

Well vote can roll. Meaning they can be changed. How many people do we have working it now? 4? so a 0 would keep it -2 would lock it and +2 would set it firmly in.
Just type in "Tacos doesn't like it!"

Legend

By the end of today I should have inventory/loadout fully functioning.

Then you guys can really get to work on item generation. Images are a really important part, so how do you think I should add them to the dev portal? I'll also add a text box for additional item details. This allows variables to be defined on a per item basis. Here are the ones I currently have:

Variableshortcut
item weightw
item bounding sizes
storage weightsw
storage sizess
collapsed sizecs


Also I'll be adding a text box for equip details, as in where the item can be equipped on the body.

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