Oh sweet this video is public now.
It's very similar to my approach if you're wondering how this type of stuff is achieved in games.
One thing I'm still working on but hoping to achieve is feeding my procedural objects back into the terrain. So my system generates the ground, places objects, and then modifies the ground based off objects. For example a tree could have the ground pushed up by its roots.
It's very similar to my approach if you're wondering how this type of stuff is achieved in games.
One thing I'm still working on but hoping to achieve is feeding my procedural objects back into the terrain. So my system generates the ground, places objects, and then modifies the ground based off objects. For example a tree could have the ground pushed up by its roots.