PlayStation Studios Development

Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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kitler53

I'm not calling it a full sequel but that's not the list Pi put together.  it was a list of PlayStation studios output.   I think dlc should be mentioned especially this kind of dlc.  

when compared to prior gen especially this sort of dlc would have been put out as a "lazy sequel".   
         
Featured Artist: Nina Dobrev

kitler53

Man this year was such a poor year.

Spider-Man, MLB The Show 23 and 2 PSVR2 games (Firewall Ultra and Horizon Call of the Mountain).  
a late stray thought....

imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda.   this gen would be almost devoid of any first party software...

         
Featured Artist: Nina Dobrev

Legend

a late stray thought....

imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda.   this gen would be almost devoid of any first party software...


Halo Infinite would be the best Xbox/PlayStation first party game!

Now that'd be a dark timeline.

Horizon

a late stray thought....

imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda.   this gen would be almost devoid of any first party software...


You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.

kitler53

You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.
I mean,. you may be right.  just play along with my "what if".  just pointing out how oversized insomniac has been for Sony this gen.  they have been like half the output especially if you nix the duds like destruction all stars. 
         
Featured Artist: Nina Dobrev

Horizon

I mean,. you may be right.  just play along with my "what if".  just pointing out how oversized insomniac has been for Sony this gen.  they have been like half the output especially if you nix the duds like destruction all stars.

Oh yeah I agree. I think we'll start to see other studios come to the fore like Naughty Dog, Firesprite and Sucker Punch in the next year or two but Insomniac are pretty much involved every other year whether that's with releases or announcements.  I mean just looking at Insomniac's presence:

2016: Released Ratchet and Clank
2018: Released Spider-man
2019: Acquired by Sony
2020: Announce Spider-man Miles Morales and Ratchet and Clank. Release Miles Morales.
2021: Release Ratchet and Clank. Announce Spider-man 2 and Wolverine.
2023: Release Spider-man 2.

You can guarantee Insomniac will be involved next year or 2025 either with Wolverine or announcing another title.

Horizon

NeoGAF - View Single Post -  Sony Playstation: First Party Studios and their actual Projects (+Partner Studios)
I guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games
 Quantic Dream: 174https://www.linkedin.com/company/quantic-dream
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios
Media Molecule: 54https://www.linkedin.com/company/media-molecule
 
Thought this was fun (some numbers can be way off though:

Naughty Dog: 890 (I'd say it's probably close to 550 based on the amount of dog related employees lol)
Guerrilla: 414
Insomniac (since QD don't work for Sony): 525
Sucker Punch: 212
Bend: 132
Media Molcule: 102
Santa Monica: 397

the-pi-guy



Quote
"We will do what we are doing right now, which is to become less reliant on 3rd Party games and 3rd Party royalties, and to make more 1st Party games. If we double our share of 1st Party games, which are more profitable than the 3rd Party royalty stream, it will bring down our reliance on 3rd Party games."

"That is the single biggest thing, and one of the main reasons why we are embarking on M&A. I would like to point out that we are also growing our existing studios, increasing capabilities and their ability to output in various areas including live services. I feel like this part deserves a lot more attention than it currently gets. Large M&A gets all the headlines, but there is a lot going on, and growing your studios organically successfully is a smart thing to do."

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