Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

My AI system and my dialogue system have merged.

Since the dialogue system is so advanced and can give complex orders, every NPC just has a voice in their head looking out for them. A bear would just be a bear sitting there with no brain, but then an inner voice would say "eat when hungry." The bear from that point on will have this job and try to not starve.

This pushes the development focus from making AI to making complex verbs for the language. AI gets solved either way but this greatly increases what can be done with the language system.