VizionEck

Gaming => Gaming Community => Topic started by: Legend on Mar 12, 2018, 11:09 PM

Title: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 12, 2018, 11:09 PM
Cube Royale is a fighting/shooting game. You should be hyped! Play as a robotic cube and destroy other cubes by shooting lightning.

It's basically super smash bros but instead of having interesting characters, you play as a cube. And it's 3D.



ATTACKS!
Cubes can attack using four different weapon modes, and each shot can be charged into a heavy attack.

WHITE
(https://media.vizioneck.com/images/vcrdev4.png)
Shoots a concentrated blast of lightning directly forward.

GREEN
(https://media.vizioneck.com/images/vcrdev5.png)
The only weapon that fires continuously for a short duration. Shoots lightning bolts in rapid fire.

RED
(https://media.vizioneck.com/images/vcrdev3.png)
Shoots a condensed ball of energy that explodes into a blast of lightning when detonated.

BLUE
(https://media.vizioneck.com/images/vcrdev6.png)
Places a small packet of energy on the opposite wall and shoots a lightning bolt back towards the player.

DEFENSE!
(https://media.vizioneck.com/images/vcrdev7.png)
Cubes can bring up directional shields at a moments notice. Players can sacrifice shield quality to defend from more directions.

JUMPING!
(https://media.vizioneck.com/images/vcrjumpjets.png)
Cubes have thrusters capable of short bursts. This allows them to double-jump, triple-jump, and even infinite-jump if executed correctly. Most importantly, cubes have thrusters on their sides allowing them to redirect their velocity with every jump. With a ping-pong like pattern, cubes can build up immense speed and move at 100s of miles per hour.

THE MONOLITH
(https://media.vizioneck.com/images/vcrdev8.png)
Present in every map and the source of all energy.

LOCK ON
(https://media.vizioneck.com/images/vcrdev9.png)
Even though Cube Royale is technically a first-person shooting game, it's wrong to think of it as part of the FPS genre. The cubes have advanced targeting systems and can lock onto enemies with near-perfect accuracy and aiming is done with this system. In some situations it's beneficial to shoot without being locked-on but this is not the standard method of play.

RESPAWN
(https://media.vizioneck.com/images/vcrdev10.gif)
Every level has cube dispensers ready and waiting for your death. Assume command of a new body and go straight back into the fight, or preview the scene and sneak up on nearby enemies. Until you move your new body, it looks exactly like an unused cube.

VOID
(https://media.vizioneck.com/images/vcrdev2.png)
A map that lets players focus on the raw game mechanics. Void is a large empty playground.



Yes this is the game's official thread! AKA a replacement of the old VizionEck thread. I'll spend some time improving it.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 12, 2018, 11:34 PM
I can't wait to play Cube Royale. This game oozes originality.
Ok I want Adventure more, but bring on Cube deathmatches.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 13, 2018, 12:08 AM
I can't wait to play Cube Royale. This game oozes originality.
Ok I want Adventure more, but bring on Cube deathmatches.
Thanks!

It's an odd game that has practically no market but I'm proud of what it has become. Now I just need to finish it. And thanks for the thread name ::)
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 13, 2018, 01:57 AM
Sounds hype!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 13, 2018, 04:53 PM
(http://media.vizioneck.com/images/vcrdev1.png)

Screenshot that I teased here. (http://vizioneck.com/forum/index.php?topic=5344.0) Has the unfinished HUD.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 13, 2018, 08:02 PM
(http://media.vizioneck.com/images/vcrdev1.png)

Screenshot that I teased here. (http://vizioneck.com/forum/index.php?topic=5344.0) Has the unfinished HUD.
That's a pretty striking screenshot. I like the contrast of the 2 different art styles.

And thanks for the thread name ::)
No problem!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 13, 2018, 10:54 PM
I've added more images to the OP. It seems to be coming together nicely.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 13, 2018, 10:57 PM
Neat!  We're revving up!  
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 13, 2018, 11:12 PM
Neat!  We're revving up!  
Yeah I figure this place is so small and ya'll are friends so there isn't a need to keep the lead up to the re-reveal private. #spoilers  ::)
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 13, 2018, 11:41 PM
Cool screens and I like the new info. Looking forward to some gameplay!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 13, 2018, 11:51 PM
The new screens look amazing. It's a big leap from what we saw previously.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 12:02 AM
Wifey is really impressed with the progress.  :D

I think it looks pretty good. ;D
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 12:05 AM
Cool screens and I like the new info. Looking forward to some gameplay!
The new screens look amazing. It's a big leap from what we saw previously.
I hate doing art so I'm glad you both like it. I'd just prototype designs randomly and see which parts looked decent (joking but not really).
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Xevross on Mar 14, 2018, 12:18 AM
Oh yeah the game looks a hell of a lot better now!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 04:59 AM
Next up, need a proper logo.

First though, am I 100% certain "VizionEck Cube Royale" is the name to go with? One thing I've been worried about is the explosion in popularity of "battle royale" games. That genre used to refer to fighting games like Smash or PSASBR, but now it's been co-opted to mean 100 person fight to the death.

If you were to hear "cube royale" as a game title without any context, would you assume it was battle royale but with cubes? Or would you just get the general impression that it's some sort of fight with cubes?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 05:25 PM
(http://media.vizioneck.com/images/vcrlogoeh1080.png)

I don't think this fits VizionEck Cube Royale but it's at least more professional looking than some other designs I've tried  ::)
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 05:29 PM
I think it'd look better with a crazy design around it or less blue-green.  

But that's a first impression.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 14, 2018, 05:52 PM
(http://media.vizioneck.com/images/vcrlogoeh1080.png)

I don't think this fits VizionEck Cube Royale but it's at least more professional looking than some other designs I've tried  ::)
I think it'd look better with a crazy design around it or less blue-green.  

But that's a first impression.
Pretty cool.

Turquoise is one of my favorite colors!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 06:00 PM
Pretty cool.

Turquoise is one of my favorite colors!
I like the color too, but I don't feel like it fits in the logo
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 06:14 PM
(http://media.vizioneck.com/images/vcrlogoeh21080.png)

I tried using less curves. Still not really feeling it so I'm definitely going to try a different setup.

I think it'd look better with a crazy design around it or less blue-green.  

But that's a first impression.
The color more or less matches the main color of the walls in the game. If it looks bad on its own then that's definitely a no go, but that's what I was going for.


The general "feel" I think should be classy/mystic/robotic/prominent/actiony/electric. Don't think this design really works.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 14, 2018, 06:22 PM
What engine and programs do you use to make the game?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 14, 2018, 06:26 PM
(http://media.vizioneck.com/images/vcrlogoeh21080.png)

I tried using less curves. Still not really feeling it so I'm definitely going to try a different setup.

The color more or less matches the main color of the walls in the game. If it looks bad on its own then that's definitely a no go, but that's what I was going for.


The general "feel" I think should be classy/mystic/robotic/prominent/actiony/electric. Don't think this design really works.
Stick with the color, try a new design (although I quite like these!).

It's a striking color, makes the game seem immediately more interesting
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 06:31 PM
I just feel like it needs a little something.  Don't know what it is exactly.  
It looks nice and clean though.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 14, 2018, 06:31 PM
I'm not a fan of the VizionEck V so to me it spoils it a little. But I do like the colours and font.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 07:02 PM
What engine and programs do you use to make the game?
Unity, Blender, Audacity, and Gimp mostly.

Unity is an awesome framework since it makes sure everything works, but mostly I've programed my own stuff inside of it instead of using their features.

I'm not a fan of the VizionEck V so to me it spoils it a little. But I do like the colours and font.
I can totally get rid of it but I'd need some other design or image to replace it within the logo. Raw text would be way too boring. Any ideas?

Stick with the color, try a new design (although I quite like these!).

It's a striking color, makes the game seem immediately more interesting
I just feel like it needs a little something.  Don't know what it is exactly.  
It looks nice and clean though.
Thanks for the feedback. Not sure on what to try now...
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 14, 2018, 07:05 PM
Try a cube behind the text. Similar to the one you have on the defence screenshot
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 07:29 PM
I know you guys like the values inverted.   ;)

(https://i.imgur.com/sMSND20.png)


Well, I thought I'd try.

(https://i.imgur.com/GqFKQGU.png)
White and turquoise switched.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 14, 2018, 07:46 PM
I know you guys like the values inverted.   ;)

(https://i.imgur.com/sMSND20.png)


Well, I thought I'd try.

(https://i.imgur.com/GqFKQGU.png)
White and turquoise switched.

The text in turquoise liolooks good
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 08:02 PM
(http://media.vizioneck.com/images/vcrlogoeh81080.png)

Yeah swapping the colors looks good but the text loses focus compared to the v.

(http://media.vizioneck.com/images/testvcrlgo.png)

Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 08:06 PM
Saving the two best for last.  /s

(https://i.imgur.com/yePR9fB.png)

(https://i.imgur.com/MdZvVNK.png)

What about just the V for in game?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 08:28 PM
Saving the two best for last.  /s

(https://i.imgur.com/yePR9fB.png)

(https://i.imgur.com/MdZvVNK.png)

What about just the V for in game?
Nice job thinking of that. On one hand adding lightning makes the logo a lot less clean, but it also makes it a lot more exciting.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 09:33 PM
(http://media.vizioneck.com/images/vcrlogolit1.png)

With some touchup and adjustments, this might work.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 14, 2018, 09:52 PM
Lightning is overpowering in that one.  :o

Nice job thinking of that. On one hand adding lightning makes the logo a lot less clean, but it also makes it a lot more exciting.
I like it because the lightning is a nice contrast to the turquoise.  

I don't really like tooting my own horn, but I really like this one.  
It still looks pretty clean, and I like the contrast.  (https://i.imgur.com/yePR9fB.png)
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 14, 2018, 11:09 PM
(http://media.vizioneck.com/images/vcrlogolit1.png)

With some touchup and adjustments, this might work.
Woah, turn down the brightness lol
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 14, 2018, 11:36 PM
Lightning is overpowering in that one.  :o
I like it because the lightning is a nice contrast to the turquoise. 

I don't really like tooting my own horn, but I really like this one. 
It still looks pretty clean, and I like the contrast.  (https://i.imgur.com/yePR9fB.png)
Yeah that was just a raw screenshot from the game before I adjusted the color levels.

I'm starting to think I might want to keep the logo clean and not have lightning. It looks great as a screenshot, but the logo needs to be adaptable and work with everything else not compete with them.


Here's a clean logo but with 3D text. It's the one I was trying the lightning with.
(http://media.vizioneck.com/images/vcrlogo0.png)

(looks like word art ;) )
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 15, 2018, 12:01 AM
I like that.  Letters pop.  :o
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 15, 2018, 10:25 AM
Looking at the logo today it looks better. It's grown on me.
If you do have lightning it would have to be 4 or 5 electric strands coming from the center point from behind the logo with no background to the lightning. Maybe have a few electric strands wrap around the front of the logo.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 15, 2018, 06:24 PM
(http://media.vizioneck.com/images/vcrlogofinal.png)

Unless anyone points out something I missed, I think this is the final logo. I spent all night trying completely different concepts but none of them come close to the quality of this design. My main reservations with this logo were that it didn't fit the game emotionally, but I think I've fixed that with the metallic text and slight glow. It's way less "sticker" feeling than the early versions.

Also I like that this is an unedited screenshot from the game so it's really easy to put it in there  :P

Looking at the logo today it looks better. It's grown on me.
If you do have lightning it would have to be 4 or 5 electric strands coming from the center point from behind the logo with no background to the lightning. Maybe have a few electric strands wrap around the front of the logo.
You're one of my harshest critics when it comes to naming and logos, so that's good to here!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 15, 2018, 06:33 PM
(http://media.vizioneck.com/images/vcrlogofinal.png)

Unless anyone points out something I missed, I think this is the final logo. I spent all night trying completely different concepts but none of them come close to the quality of this design. My main reservations with this logo were that it didn't fit the game emotionally, but I think I've fixed that with the metallic text and slight glow. It's way less "sticker" feeling than the early versions.

Also I like that this is an unedited screenshot from the game so it's really easy to put it in there  :P
You're one of my harshest critics when it comes to naming and logos, so that's good to here!
Looks slick. I think it looks best like this, not too complicated
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 16, 2018, 04:35 AM
Ok next up, I need AI sorted out. Can't reveal it having AI bots unless I'm confident I can make them.


The AI needs to play fair and not cheat so it's a big challenge. It needs a system that can plan ahead and use strategy while playing similar to a human. This is because I want the AI to act as a proper replacement to play against if humans can't be used.

There are a lot of systems at play during gameplay and I'm not sure how to structure it.


EDT: I think this method might work.

The AI would have a playbook full of strategies and combo like actions. These would all be evaluated on a regular basis to determine which plays are applicable to the near term situation, the potential rewards of each play, and difficulty in successfully executing the play. The best play for the situation is selected and the AI pilots the cube to try and execute the play. During this time it'd regularly check if it should abort or switch to a similar play with a different ending.

I like this idea because it'd make the AI play like a human: it'd think in familiar chunks instead of inventing combos/chains every frame. Don't have to worry about it using an exploit to win. Also could make the AI "learn" during matches which would be really awesome. If the AI failed the same move back to back it'd be trivial to stop the AI from continuing to attempt that move. Similarly if a risky move succeeded twice in a row, then the AI could keep using that move.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 16, 2018, 11:14 PM
Spent the day working on the AI using that approach and it seems like I'll be able to manage it. Means I can semi-confidently say the game will include AI!

Now I'm moving on to audio/sound effects. I need a sound for growing the weapon cube, charging the cube, white shooting, green shooting, red shooting, red explosion, blue explosion, lightning hitting body, lightning hitting shield, body impacting solid object, jump jets, player destroyed, weapon destroyed, and some sound effects for doing good things.

Set up some of my old tesla coil stuff but even though the arcs are 12,000 volts, it had the wrong type of sound. So now I'm looking into other options.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 17, 2018, 09:40 PM
Quick poll since we need some forum activity today  ::)


Do you think it'd be best to make the lightning sound like real lightning so a match sounds like a thunderstorm?

Or do you think the lightning should be less pronounced and not dominate the game's audio?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 17, 2018, 09:53 PM
Are there different levels of lightning?  

If there's like two levels, then maybe you could do both.

Otherwise, I'm having a hard time deciding.  Maybe not dominate audio.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 17, 2018, 11:10 PM
Are there different levels of lightning?  

If there's like two levels, then maybe you could do both.

Otherwise, I'm having a hard time deciding.  Maybe not dominate audio.
You can hold down the attack button to do stronger attacks. Light and heavy attacks are clearly defined but you can release the button in-between for a custom medium attack.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Mar 18, 2018, 12:13 AM
Quick poll since we need some forum activity today  ::)


Do you think it'd be best to make the lightning sound like real lightning so a match sounds like a thunderstorm?

Or do you think the lightning should be less pronounced and not dominate the game's audio?
Real lightning as long as it's not too loud
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 18, 2018, 02:08 AM
Real lightning as long as it's not too loud
Currently it's way too loud!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Mar 18, 2018, 10:53 AM
Currently it's way too loud!
I like the idea of being surrounded by lightning sounds during a battle. Would be cool with headphones. It could be to overpowering though unless there's a specific match mode that you would heavily rely on sound and light to locate people.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 26, 2018, 03:19 AM
I like the idea of being surrounded by lightning sounds during a battle. Would be cool with headphones. It could be to overpowering though unless there's a specific match mode that you would heavily rely on sound and light to locate people.
lol no it sucks with headphones  :P


I've found sounds for most things but they seem kinda flat and just overall very mediocre. Sound will not be a strong suit of the game, but I need it to at least be good enough that people ignore it.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Mar 26, 2018, 03:26 AM
One thing I've wanted to do was figure out how to generate sounds.  

Would be cool if lightning made a different sound pretty much every time or something.  

On a somewhat related note that I was thinking about today.  A while ago I got a really cheap book about procedurally generating trees and plants.  It made no sense when I got it.  Picked it up a few days ago, and it makes perfect sense.  The benefits of learning about grammars.  
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Mar 27, 2018, 02:27 AM
One thing I've wanted to do was figure out how to generate sounds.  

Would be cool if lightning made a different sound pretty much every time or something.  

On a somewhat related note that I was thinking about today.  A while ago I got a really cheap book about procedurally generating trees and plants.  It made no sense when I got it.  Picked it up a few days ago, and it makes perfect sense.  The benefits of learning about grammars.  
I have two lightning sounds that are dynamically mixed to try and provide some variation.

I really wanted to procedurally generate sound for every individual bolt but I wouldn't have had the art skills to make it sound good. Also it'd use more resources to run and would decrease how much lightning I could show.

Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 03, 2018, 09:52 PM
I'm starting work on the trailer. Some things aren't finished yet but with my setup that shouldn't be a problem.

I'm recording all the clips as game files and will only be using a video editor to stitch the clips together. If I change things in the game I'll still need to stitch new clips but I will not have to reshoot anything.


I really worry the trailer will suck and not get the correct message across since the game is abstract. Hard, really really hard, to not make it confusing or boring.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 03, 2018, 10:08 PM
I'm starting work on the trailer. Some things aren't finished yet but with my setup that shouldn't be a problem.

I'm recording all the clips as game files and will only be using a video editor to stitch the clips together. If I change things in the game I'll still need to stitch new clips but I will not have to reshoot anything.


I really worry the trailer will suck and not get the correct message across since the game is abstract. Hard, really really hard, to not make it confusing or boring.
You can do it!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 03, 2018, 11:31 PM
You can do it!
Thank you for the vote of confidence!


My current direction is a fast paced trailer with a lot of cuts. Basically just some rapid fire footage showing lots of specific things. Might have an early version to show tomorrow.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 04, 2018, 04:19 PM
I spent most of the day fighting with recording software so I'm looking into doing in-game editing. Basically it'd be like clicking a button in the menu and having the entire trailer play as a real time cutscene.


The only thing that I need to program is a method for the theater to jump from one replay to a different replay. This works out since I can use the same system to allow people to join multiplayer matches after they start.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Apr 04, 2018, 04:35 PM
I spent most of the day fighting with recording software so I'm looking into doing in-game editing. Basically it'd be like clicking a button in the menu and having the entire trailer play as a real time cutscene.
I never thought of fighting with software.  Do you use a sword or what?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 04, 2018, 05:05 PM
I never thought of fighting with software.  Do you use a sword or what?
Just punch the computer until the hard drive breaks. Ideally you only break the area of the hard drive with that software, but casualties of war are unavoidable.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Apr 04, 2018, 07:55 PM
Just punch the computer until the hard drive breaks. Ideally you only break the area of the hard drive with that software, but casualties of war are unavoidable.
I can't imagine you getting violent. I could see you lightly tapping your computer and saying "o you". A more exteme case you would point at your computer with a frown and sternly say "darn you!".
No?

Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 05, 2018, 12:36 AM
Well I have the first 10-15 seconds of a trailer figured out.

Video codecs suck and hate me so right now I'm just mapping everything out in low quality. Will go back through and reshoot everything once it's fully scripted.

YOU MUST BE LOGGED IN TO SEE THIS CONTENT
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 05, 2018, 08:15 PM
Awesome I have my process all setup and working. Getting the trailer to run in real time as a cutscene worked 80% of the time but had a few situations that'd totally break it. I was wanting this code to also work for multiplayer matches so that wasn't good enough. Decided to embrace that this code would only be used for the trailer so I made a quick frankenstein script of sorts to generate it.

The code loads up a match replay and then plays it at 4 times speed until it gets to the section I want. Then it sets up the camera and renders it frame by frame to a file, and then jumps to the next replay. Watching it in real time makes it look very bad but the produced video is perfectly edited and has the correct framerate. I'll then do a second pass that records the audio in a similar fashion.


I know this sounds like a lot of extra work just to make a trailer, but it'll definitely save a lot of time!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 05, 2018, 08:52 PM
Well I have the first 10-15 seconds of a trailer figured out.

Video codecs suck and hate me so right now I'm just mapping everything out in low quality. Will go back through and reshoot everything once it's fully scripted.

YOU MUST BE LOGGED IN TO SEE THIS CONTENT
Eye catching!

What music will you use?

Awesome I have my process all setup and working. Getting the trailer to run in real time as a cutscene worked 80% of the time but had a few situations that'd totally break it. I was wanting this code to also work for multiplayer matches so that wasn't good enough. Decided to embrace that this code would only be used for the trailer so I made a quick frankenstein script of sorts to generate it.

The code loads up a match replay and then plays it at 4 times speed until it gets to the section I want. Then it sets up the camera and renders it frame by frame to a file, and then jumps to the next replay. Watching it in real time makes it look very bad but the produced video is perfectly edited and has the correct framerate. I'll then do a second pass that records the audio in a similar fashion.


I know this sounds like a lot of extra work just to make a trailer, but it'll definitely save a lot of time!
Well trailers are important. I'm sure most devs put a lot of work in to them too
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 05, 2018, 09:05 PM
Eye catching!

What music will you use?
Not sure. Might use one from my sound guy, or I might find a song specifically for the trailer.

Well trailers are important. I'm sure most devs put a lot of work in to them too
I don't actually know a lot about how big devs make trailers. Closer to release you can just film stuff, but for early trailers are they making a bunch of little vertical slices similar to demos?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 05, 2018, 09:30 PM
Not sure. Might use one from my sound guy, or I might find a song specifically for the trailer.

I don't actually know a lot about how big devs make trailers. Closer to release you can just film stuff, but for early trailers are they making a bunch of little vertical slices similar to demos?
Well by the time most devs make trailers they probably have finished all/most of the game with just polishing left for the most part.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 05, 2018, 09:40 PM
Well by the time most devs make trailers they probably have finished all/most of the game with just polishing left for the most part.
Not for the first non cgi trailers. Like Horizon zero dawn reveal trailer.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 05, 2018, 10:29 PM
Not for the first non cgi trailers. Like Horizon zero dawn reveal trailer.
Yeah I suppose they finished that section while others weren't complete
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 06, 2018, 01:32 AM
Ok I've finished the audio recorder and it seems to run well. Pretty much the only thing left is to record a bunch of gameplay.

I also have some graphics things I want to improve but the awesome thing with this setup is that I can do that even after the video is finished and edited.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 09, 2018, 04:12 AM
Awesome I was able to get some time to record a fair amount of gameplay and try to script some things.

The replays have some issues though so hopefully I can fix that problem is in the replay code and not the recording code. Otherwise the footage wouldn't be usable. (although just the working parts are really cool to watch. Every cube is flying around and fighting inside my computer  ::) )
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 12, 2018, 03:41 PM
These things, they take time.

I'm restructuring the trailer to be more focused on first person gameplay instead of generic 3rd person camera shots. To do this I need to get a few more HUD things sorted out that I previously wasn't planning on showing. Also my recording+playback code needs a bit of work. It's somewhat unstable but most importantly the camera rotation isn't smoothed like player position so it can have a slight jitter when the playback framerate isn't synced with the recording framerate.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 12, 2018, 10:51 PM
Please become a full member to view this content.

I'm trying to decide what the HUD should show when you kill another player. This screenshot is showing the default state of the HUD when locked on to an enemy.


Should it be floating text like the match log in the bottom left, or should it be enclosed in some sort of shape?
Should it say something like "Target Destroyed," "Enemy Destroyed," etc. or should it be a big "+5" type thing showing your score change?
Or should it not be text based, and instead be an animation or sorts that signifies you made the kill?

(also I'm using a new method to keep things private. If you aren't signed in and don't have enough posts, then you shouldn't be able to see this image)
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 12, 2018, 11:01 PM
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I'm trying to decide what the HUD should show when you kill another player. This screenshot is showing the default state of the HUD when locked on to an enemy.


Should it be floating text like the match log in the bottom left, or should it be enclosed in some sort of shape?
Should it say something like "Target Destroyed," "Enemy Destroyed," etc. or should it be a big "+5" type thing showing your score change?
Or should it not be text based, and instead be an animation or sorts that signifies you made the kill?

(also I'm using a new method to keep things private. If you aren't signed in and don't have enough posts, then you shouldn't be able to see this image)
Some kind of simple animation imo. Although, numbers can be rewarding as well (just look at borderlands)
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Apr 12, 2018, 11:15 PM
Should it be floating text like the match log in the bottom left, or should it be enclosed in some sort of shape?
Should it say something like "Target Destroyed," "Enemy Destroyed," etc. or should it be a big "+5" type thing showing your score change?
Or should it not be text based, and instead be an animation or sorts that signifies you made the kill?

(also I'm using a new method to keep things private. If you aren't signed in and don't have enough posts, then you shouldn't be able to see this image)
What kind of mood do you want the player to have? 

You could be silly and do something like "One cube down, many to go."

But I think "Cube Destroyed" would be kind of fun. 
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 12, 2018, 11:16 PM
Some kind of simple animation imo. Although, numbers can be rewarding as well (just look at borderlands)
Yeah I originally had numbers pop up as you did damage. Switched to the health bar above the enemy since it was way more informative.


Getting a kill in VCR is a pretty big deal so the animation could be pretty flashy. TTK is very long.

What kind of mood do you want the player to have?  

You could be silly and do something like "One cube down, many to go."

But I think "Cube Destroyed" would be kind of fun.  

It doesn't have to be super serious but it shouldn't treat the match like a joke.

I want to avoid a long thing like "One cube down, many to go" since it'd feel pretty repetitive having that exact thing happen every time. Instead I'd need a fair amount of variations and then that just turns it into a whole bunch of work.

"Cube Destroyed" is good but that brings me to the inverse of this question: what to display when you're killed? The kill effect and the death effect need to mesh with each other yet have very few similarities. "Cube Destroyed" could work for either situation.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 14, 2018, 04:27 AM
Looks like I'm going with numbers popping up everytime your score changes. This way the system works for feedback for everything. "+5" when you destroy a cube, "-1" when you yourself are destroyed.


For the trailer I'm now thinking of just having it be a very basic short look into gameplay. Start with a similar opening to the one I posted, show a close up of a cube rising from the ground, show ~20 seconds from the start of a match on the first map, show ~20 seconds of a match on the second map, then show the last ~20 seconds of a match on the last map. Quick and simple, just primarily working as a video to quickly show what the game is.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 14, 2018, 01:13 PM
Hopefully a satisfying sound effect along with the numbers!
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Apr 15, 2018, 04:48 PM
Hopefully a satisfying sound effect along with the numbers!
Was about to say this. I think that's pretty important to have.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 15, 2018, 05:22 PM
Was about to say this. I think that's pretty important to have.
Oh no
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 15, 2018, 06:45 PM
Oh no
Whyy
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 15, 2018, 07:05 PM
Whyy
Sound just takes a lot of work.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Apr 15, 2018, 07:51 PM
Sound just takes a lot of work.
It's not the end of the world if you don't have it but it's satisfying and useful to have that certain sound to confirm your kills.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Xevross on Apr 15, 2018, 08:06 PM
Yeah. The way COD does kill confirmation is the most satisfying for me. Number pop-ups and a nice satisfying sound.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 15, 2018, 08:19 PM
Yeah. The way COD does kill confirmation is the most satisfying for me. Number pop-ups and a nice satisfying sound.
Also when bullets make contact
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 15, 2018, 08:30 PM
Yeah. The way COD does kill confirmation is the most satisfying for me. Number pop-ups and a nice satisfying sound.
Do you have a youtube example showing the kill sound? The WW2 footage I found has a somewhat similar score popup to what I'm doing but I can't hear anything but bullets.

It's not the end of the world if you don't have it but it's satisfying and useful to have that certain sound to confirm your kills.
Yeah repetitive positive sounds are really powerful. I need a sound for cubes exploding so I might just slightly modify that if it's your own kill.

Also when bullets make contact
I've been working on that too, although in my case it's lightning.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Xevross on Apr 15, 2018, 08:52 PM
Do you have a youtube example showing the kill sound? The WW2 footage I found has a somewhat similar score popup to what I'm doing but I can't hear anything but bullets.
Yeah repetitive positive sounds are really powerful. I need a sound for cubes exploding so I might just slightly modify that if it's your own kill.
I've been working on that too, although in my case it's lightning.
Idk if you want a better video but when you hit with a bullet in cod, this sound plays:



Its hard to explain how satisfying it is to hear it. COD would be quite a lot worse without it.

Edit: actually here's a good video of the sounds in action



Something like this for hits and kills would be great.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Apr 15, 2018, 09:10 PM
Yeah. The way COD does kill confirmation is the most satisfying for me. Number pop-ups and a nice satisfying sound.
My favourite is Killzone. Loved hearing that sound.
It's also useful to notify you of a kill for kills with grenades, mines, long distance and any other kill you can't see or hard to see.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 15, 2018, 10:30 PM
My favourite is Killzone. Loved hearing that sound.
It's also useful to notify you of a kill for kills with grenades, mines, long distance and any other kill you can't see or hard to see.

Killzone 3 was great. It was the first FPS I actually enjoyed the online multiplayer of.



Also just with all this talk about FPS games, remember Cube Royale is not really an FPS. 1v1 is its bread and butter.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Apr 16, 2018, 03:50 AM
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I'm trying to figure out the best way to give cubes a unique identifier. This is with a semi-glowing outline. What are your thoughts?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Dr. Pezus on Apr 16, 2018, 09:37 AM
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I'm trying to figure out the best way to give cubes a unique identifier. This is with a semi-glowing outline. What are your thoughts?
Looks good. Maybe the health bar could be colored?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Apr 16, 2018, 03:41 PM
Killzone 3 was great. It was the first FPS I actually enjoyed the online multiplayer of.



Also just with all this talk about FPS games, remember Cube Royale is not really an FPS. 1v1 is its bread and butter.
If 1v 1 is the main focus then it becomes a lot less useful.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on May 07, 2018, 05:12 AM
I am focusing on AI right now and just getting it finished up. Won't be perfect but will be great for casual play/practice. I've been dealing with some personal things but I'm getting back into the mindset and am now feeling pretty good about the game.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: NeverDies on Jun 08, 2018, 05:29 AM
I feel pretty good about your game too! ;D
It's really fun giving you feedback on ideas you're contemplating.

Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Jun 26, 2018, 08:16 PM
I was out of town for a wedding and now I'm back to work.

Sorting out matchmaking right now and getting that cleaned up for regular use. Seems it's going to be pretty simple and have 3 basic options for playing. There will be the standard online mode that just searches for other people wanting to play a match and puts everyone together. Might be able to vote on the map or game mode, but the server is in charge. The second is the standard offline mode. You can setup the map however you want and just play locally. The third option is "hosting" your own online match. This allows you to set everything up like you want and then play with whoever you invite in a private match. Would work with LAN too.

*not a host in the P2P sense.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Jun 26, 2018, 10:25 PM
I was out of town for a wedding and now I'm back to work.

Sorting out matchmaking right now and getting that cleaned up for regular use. Seems it's going to be pretty simple and have 3 basic options for playing. There will be the standard online mode that just searches for other people wanting to play a match and puts everyone together. Might be able to vote on the map or game mode, but the server is in charge. The second is the standard offline mode. You can setup the map however you want and just play locally. The third option is "hosting" your own online match. This allows you to set everything up like you want and then play with whoever you invite in a private match. Would work with LAN too.

*not a host in the P2P sense.
How dare you take time off!

I shall not let this happen again and now you have to work twice as hard to make up for lost time.
*cracks whip*
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Jun 27, 2018, 04:49 AM
How dare you take time off!

I shall not let this happen again and now you have to work twice as hard to make up for lost time.
*cracks whip*
Double crunch time.

I guess sleeping is optional if you think about it.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Jun 27, 2018, 04:26 PM
Double crunch time.

I guess sleeping is optional if you think about it.
Sleep isn't, and will never be, on the cards. Now get back to work.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Jun 29, 2018, 08:52 PM
Outside of saving it between sessions (and making it look less ugly in the menu), progression is set up. You can unlock maps, game modes, and game modifiers.

Unlocks cost 25 points, 100 points, or 500 points depending on how cool they are. They also can only be unlocked once you reach their required rank level. You can also spend 500 points to buy a DLC coin.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Jun 29, 2018, 09:50 PM
Outside of saving it between sessions (and making it look less ugly in the menu), progression is set up. You can unlock maps, game modes, and game modifiers.

Unlocks cost 25 points, 100 points, or 500 points depending on how cool they are. They also can only be unlocked once you reach their required rank level. You can also spend 500 points to buy a DLC coin.
Anyway examples of what 500 xp would get you instead of 25? What's a DLC coin?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Jun 29, 2018, 10:22 PM
Anyway examples of what 500 xp would get you instead of 25? What's a DLC coin?
Mostly I imagine it'll be maps costing 500 xp, modes costing 100 xp, and modifiers costing 25 xp but there will be exceptions.

DLC coins are used to vote on what feature I should add to the game next. At any given moment there will be 5 potential features and the community unlocks them by playing the game.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Jun 30, 2018, 06:47 AM
Ok now I have the save system working for the profile and unlockables.

Works for each logged in user.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Kerotan on Jul 29, 2018, 12:37 AM
Is this likely to make it this year and if not will you port it to the ps5?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Jul 29, 2018, 01:10 AM
Is this likely to make it this year and if not will you port it to the ps5?
It should be this year. It'll be "finished" in a matter of weeks and then the rest is dependent on getting it shipped in the right way.

I don't plan to port Cube Royale to PS5 since hopefully it'll have BC. VizionEck Adventure could get a PS5 port since it'd be a lot closer to the PS5 launch.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Sasaka-4628 on Nov 10, 2018, 09:37 AM
want Adventure more, but bring on Cube deathmatches.

Mod-edt: link removed
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Nov 11, 2018, 04:13 PM
VizionEck Cube Royale is now targeting a 2019 release.

This delay is primarily driven by the release process. Development has kept to schedule and is not taking longer than expected.

I apologize for the delay and hope you understand.

Given my track record with delays, I know you've grown tired of seeing a version of this post every year. I was very confident Cube Royale would release in 2018 so I won't just say that again for 2019. Instead, I'm treating the new date as exactly what it is: a target. The end is in sight and I've already started thinking about how to avoid so many delays for my next project, but for now Cube Royale continues to be unpredictable.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Nov 17, 2018, 06:31 PM
VizionEck Cube Royale is now targeting a 2019 release.

This delay is primarily driven by the release process. Development has kept to schedule and is not taking longer than expected.

I apologize for the delay and hope you understand.

Given my track record with delays, I know you've grown tired of seeing a version of this post every year. I was very confident Cube Royale would release in 2018 so I won't just say that again for 2019. Instead, I'm treating the new date as exactly what it is: a target. The end is in sight and I've already started thinking about how to avoid so many delays for my next project, but for now Cube Royale continues to be unpredictable.
No need to apologise. I'm just glad you can see the end in sight.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Kerotan on Dec 07, 2018, 03:17 PM
Well I personally expect to read this same message next year pushing it to 2020. Time is running out this gen. Will this end up being a ps5 game too?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Dec 07, 2018, 03:28 PM
Well I personally expect to read this same message next year pushing it to 2020. Time is running out this gen. Will this end up being a ps5 game too?
Nah this isn't my ps5 game.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Kerotan on Dec 08, 2018, 05:32 PM
Nah this isn't my ps5 game.
Cross gen or would you release on ps4 after ps5 comes out?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: the-pi-guy on Dec 08, 2018, 06:27 PM
Cross gen or would you release on ps4 after ps5 comes out?
I have no doubt he'll release Cube Royale before PS5 comes out.  I'm thinking by June.  

VizionEck adventure on the other hand...  I'm expecting it on PS5 at this point.   ;D
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Legend on Dec 08, 2018, 07:51 PM
I'm not sure what my release schedule will be. I have 4 games I'm juggling right now so it gives me a lot of freedom to shift things around as needed. Cube Royale is definitely not a PS5 game though.

Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: Kerotan on Dec 08, 2018, 08:46 PM
I have no doubt he'll release Cube Royale before PS5 comes out.  I'm thinking by June.  

VizionEck adventure on the other hand...  I'm expecting it on PS5 at this point.   ;D
Native 4k 60fps? Or would a game like VizionEck be possible in 8k if that's supported?
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: SWORDF1SH on Dec 09, 2018, 10:23 AM
I have no doubt he'll release Cube Royale before PS5 comes out.  I'm thinking by June.  

VizionEck adventure on the other hand...  I'm expecting it on PS5 at this point.   ;D
Did somebody say VizionEck Adventure!
dang I need this game.
Title: Re: VizionEck Cube Royale OT: the phantom game
Post by: cannavarojo9 on Dec 11, 2018, 05:00 AM
Oh yeah the game looks a hell of a lot better now!