The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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Legend

Tried HTC Vive.

Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.

I'm in the VR hype train!!!

the-pi-guy

Tried HTC Vive.

Was great!!!! Roomscale is awesome. Had a few jitters here and there with tracking but that was my only problem with the headset. Everything else was perfect.

I'm in the VR hype train!!!
Wonder if there was something wrong with the set up.  I've seen people insist that Vive tracking is the best thing ever.  
Now you're a belieVR in roomscale!  ;)

Legend

Wonder if there was something wrong with the set up.  I've seen people insist that Vive tracking is the best thing ever.  
Now you're a belieVR in roomscale!  ;)
Yeah possibly. Had two lighthouse boxes on the cieling though.

Roomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.

It's better than nothing, but makes you really wish full scale VR was possible.

the-pi-guy

Roomscale was great but my beliefs held true. A couple feet is great so that you can bend around and stuff but walking is a no no. Plus I pulled the cable out of the PC by stepping on it haha.
It's better than nothing, but makes you really wish full scale VR was possible.
For sure.  
World Scale VR is still a problem.  

There's a ton of research going into it, so hopefully something comes out of it.  
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.  
And a lot more.  

Legend

For sure.  
World Scale VR is still a problem.  

There's a ton of research going into it, so hopefully something comes out of it.  
I've seen "comfort mode", "stability cubes", there's also a bunch of other just visual changes to help with nausea.
There's also the Omni and probably some competition in there.  
And a lot more.  
I had no problem with nausea, but the chaperone system was kind of disorienting. It's rendered on top of the game and messed with my head a few times by blocking things in front of it spatially.

One thing I noticed though was that Vive hardware is so great that I actually cared about software issues. The one demo I did had a blurry floor when I stuck my head next to it haha!

I did this:



And this:



And this:




Space pirate shooting was really fun. I was the only one that didn't die. (also the demo I played had better graphics)

My mom wants to buy VR now.

the-pi-guy


Legend

How did it compare to the PSVR?  
PSVR had a bit of fog but they felt comparable.

Wouldn't feel comfortable proclaiming one better than the other. Plus my PSVR experience was seated without a controller.

the-pi-guy



the-pi-guy





Spoiler for Rift now shipping July:
<br><img src="http://a64.tinypic.com/o0wcyc.jpg" alt="" class="bbc_img"><br>

Legend

That Carmack tweet is very true. VR needs to hurry up and get variable focus.

It'd help with current software and help make environments seem more physical.

Legend


the-pi-guy

I think the rest of the year could be really big for VR.
Oculus and HTC are finally catching up with preorders(at least in Rift's case).  
PSVR will hopefully have a decent amount of stock.

We have some big titles coming.

There also seems to be just tons of positivity on GAF/VGC for PSVR.  

VGC
GAF

At the very least it seems to be tons compared to how it was just months ago.  

Legend

I think it will too, mainly due to PSVR.

Oculus fubared their launch sooooooo badly. If it wasn't for them having minimal competition and a good product, I think they'd be in a very bad position right now. As is though they at least have a good shot at building back up their reputation. Facebook needs to distance themselves so OR doesn't keep suffocating.

the-pi-guy


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