Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

Tile types: salt water, fresh water, flat land, forest, mountain, and frozen water. 6

A tile system would take a lot of work.

An overlap system could save time.

Say we have:
OM
MO

M=mountain
O=other

The mountains would always be drawn the same way regardless of what other is, as long as it is not mountain.

Mountains, forests, flat land, frozen water, fresh water, salt water. If drawn in that order, a lot of time could be saved. Only 16x6 corners would be needed.

Scratch that.