Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

Here are the skills.

Durability
Brawn
Dexterity
Fortitude
Perception
Persuasion

Durability is tracked for everything while the rest of the skills are only tracked for alive things.

Brawn is physical strength. Invest in this to carry more and hit harder.

Dexterity is physical control. Invest in this to hit better, hit faster, and stay hidden.

Fortitude is endurance and will power. Invest in this to stop hunger, pain, and persuasion from getting in the way.

Perception is intelligence and awareness. Invest in this to notice more things, know more about those things, and avoid being manipulated.

Persuasion is charm and diplomacy. Invest in this to be liked by default and convince others to do what you ask.