Paragon

Started by kitler53, Feb 18, 2016, 05:02 PM

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kitler53

Feb 18, 2016, 05:02 PM Last Edit: Feb 18, 2016, 05:04 PM by kitler53
http://blog.us.playstation.com/2016/02/18/paragon-will-change-the-way-you-compete-on-ps4/

Paragon is a gorgeous, third-person action game with rich layers of strategy. It's also a MOBA. Did I lose you already? Do you get anxious around that word? Don't. In fact, forget I said it.
Let's look at the basics, instead: Paragon is a competitive game with two teams of five. Each team tries to push into the opposing team's base in order to destroy its core -- which is protected by automated defenses. That's it. If you can wrap your mind around that, you can wrap your mind around Paragon. Everything after that is just a few (hundred) practice matches away.



A MOBA By Any Other Name
Paragon, like the great MOBAs before it, is built on several pillars. Understanding these pillars will go a long way in better understanding the genre -- and how to play!
  • The Heroes: Paragon has a stylish, diverse roster of heroes. These characters play a variety of roles in battle, from ranged damage dealers to life-saving support. Each hero has a main attack and a set of four abilities -- including a tide-turning ultimate.
  • The Items: You can customize your hero in Paragon with an assortment of potions and strength-enhancing items. These items, and the subsequent upgrades you place on them, can define how a hero performs in battle.
  • The Map: Paragon is set in one map. That's all you need. The map is symmetrical and divided into three lanes that lead from one base to the other. There's also a labyrinthine jungle that curls and twists between the lanes, giving heroes a sneaky way to traverse the battlefield. It's a bit scary.
  • The Minions: Each team in Paragon has an AI-controlled army of courageous minions that slowly march on the opposing base. They're actually pretty adorable.
  • The Towers: Massive towers line each lane on the map which automatically attack the opposing team. Standing within range of their devastating shots can be lethal, so a hero should always wade towards them accompanied by the aforementioned minions.


Paragon on PS4Paragon on PS4
There's more to MOBAs than that, of course, but keeping these pillars in mind will help you understand the flow of battle.
Fool Me Once
Paragon benefits enormously from its third-person perspective (most MOBAs are top-down), but it doesn't control like previous Epic games. Paragon is cautiously paced, deliberate, and deeply statistical. The over-the-shoulder camera helps ground the action and also opens Paragon up to more strategies than a top-down MOBA.
You can't, for example, always see behind you (like you could from a bird's eye view). That means hero position and sneak attacks are -- perhaps -- even more dangerous in Paragon.
Similarly, the Paragon map plays with elevation much more than other MOBAs. Ranged fighters can gain the high ground and pepper enemies from above, or escape danger from the more-powerful melee heroes. Also, the sloping paths alter line-of-sight frequently, making the inevitable charge up a hill all the more exciting.

You Can Be My Hero, Baby
The heroes of Paragon not only alter the way you play, but open windows into Paragon's lore. Also, they look cool. You have everything from cyber angels to black hole wizards, and their personality is reflected in their moveset.
Sparrow guided me through my first few matches. She's the archer of the group, with a tremendous potential for ranged damage. Her abilities include a charged shot, an increase in rate of fire, a flurry of overhead arrows, and her ultimate Inner Fire -- a punishing triple shot that can devour opposing forces.

Then we have a more complex character like Gadget, who uses a variety of bots to control the field. Her Gate Bot sets up a damaging wall that hinders enemy troops while granting a speed boost to friendlies.



Have you gotten over those cold MOBA sweats now? I hope so, because Paragon has the potential to open the genre up to more players through its clever mix of third-person action and lane-battling goodness. With stunning visuals, complex heroes, and a robust replay editor, Paragon promises to swallow up your free time and ask for seconds.


Featured Artist: Vanessa Hudgens

kitler53

a very sloppy copy and paste job just to ask this,..

one map?  wtf?!?


Featured Artist: Vanessa Hudgens

Legend

a very sloppy copy and paste job just to ask this,..

one map?  wtf?!?
Have you ever played a MOBA before?

Having just 1 map or just 1 main map is standard.

Raven

a very sloppy copy and paste job just to ask this,..

one map?  wtf?!?
Some MOBAs only have one map. Personally, I don't agree with that kind of design.

kitler53

Have you ever played a MOBA before?

Having just 1 map or just 1 main map is standard.
no.  ..and standard or not it sounds stupid.

the article specifically talks about how because paragon isn't top down but 3rd person elevation is a big factor in a way it isn't in other mobas.  if that doesn't scream multiple maps should be made i don't know what does.   ...and really it just sounds boring to only have 1 map.  rocket league mostly has "one map" in the standard area layout but at least there are various visually different areas.  i think if there was truly only "one map" rocket league would have worn on me pretty quick.

i dunno.  i've never played a moba but this is a big turn off to me.


Featured Artist: Vanessa Hudgens

Legend

no.  ..and standard or not it sounds stupid.

the article specifically talks about how because paragon isn't top down but 3rd person elevation is a big factor in a way it isn't in other mobas.  if that doesn't scream multiple maps should be made i don't know what does.   ...and really it just sounds boring to only have 1 map.  rocket league mostly has "one map" in the standard area layout but at least there are various visually different areas.  i think if there was truly only "one map" rocket league would have worn on me pretty quick.

i dunno.  i've never played a moba but this is a big turn off to me.
I'd prefer more maps too, but it seems a silly thing to be "shocked" by.

Dr. Pezus

no.  ..and standard or not it sounds stupid.

the article specifically talks about how because paragon isn't top down but 3rd person elevation is a big factor in a way it isn't in other mobas.  if that doesn't scream multiple maps should be made i don't know what does.   ...and really it just sounds boring to only have 1 map.  rocket league mostly has "one map" in the standard area layout but at least there are various visually different areas.  i think if there was truly only "one map" rocket league would have worn on me pretty quick.

i dunno.  i've never played a moba but this is a big turn off to me.
One map is better

Xevross

I'll keep my eye on this but I've never been able to properly get into MOBAs so I doubt I'll end up liking it.

I'm much more interested in Overwatch.

Legend

I'll keep my eye on this but I've never been able to properly get into MOBAs so I doubt I'll end up liking it.

I'm much more interested in Overwatch.
Why overwatch?

It's not a MOBA?

Xevross

Why overwatch?

It's not a MOBA?
Exactly. Its another online PvP game which is coming to PS4. Pretty much the same category.

Legend

Exactly. Its another online PvP game which is coming to PS4. Pretty much the same category.
But so why Overwatch > Paragon?

What's different between the two?

Xevross

But so why Overwatch > Paragon?

What's different between the two?
Paragon is boring old MOBA with minions, lanes and towers with slow paced long games and slow fights etc. while Overwatch is similar to TF2 where there's lots of quick fights and the games are more diverse and fun looking. The combat looks much more fun too and the maps look interesting instead of just the boring lanes.

Raven

Paragon is boring old MOBA with minions, lanes and towers with slow paced long games and slow fights etc. while Overwatch is similar to TF2 where there's lots of quick fights and the games are more diverse and fun looking. The combat looks much more fun too and the maps look interesting instead of just the boring lanes.
Yeah. The objective in pretty much every MOBA, with few exceptions, is to destroy the enemy base. That's it. Overwatch already has the advantage of various objective types.