In botw, animal crossing, and almost every single rpg without voice acting, conversation work a specific way.
NPCs make random noises while text is written one character at a time. Once the screen is full, they wait for a button press to go on to the next page.
Yet compare that to any game with foreign voice acting and native subtitles.
NPCs make random noises while a full line of text is shown. The next line comes after a set amount of time.
Isn't it kinda strange that both methods have the same goal yet both methods are treated as "just the way it is?" I don't think there are any games without voice acting that use the second and I don't think there are any games with voice acting that use the first.
NPCs make random noises while text is written one character at a time. Once the screen is full, they wait for a button press to go on to the next page.
Yet compare that to any game with foreign voice acting and native subtitles.
NPCs make random noises while a full line of text is shown. The next line comes after a set amount of time.
Isn't it kinda strange that both methods have the same goal yet both methods are treated as "just the way it is?" I don't think there are any games without voice acting that use the second and I don't think there are any games with voice acting that use the first.