VizionEck

Gaming => Gaming Community => Topic started by: the-pi-guy on Dec 06, 2018, 05:50 PM

Title: Prediction: If VR is still growing, in 5 years the best looking games will be in VR
Post by: the-pi-guy on Dec 06, 2018, 05:50 PM
This is something that I don't see too many people talking about, but it's pretty huge. 

In 5 years, we will have higher resolution headsets.  With how fast VR has been changing, the resolution we are likely even to reach retina display quality.  We already have PiMax which has 2 4K screens. 


The big game changer here though is foveated rendering.  Michael Abrash was talking about removing 95% of the rendering resolution. 
That's huge. 
While technically VR has to do more work, it is also capable of cutting out about 95% of the regular work. 
Title: Re: Prediction: If VR is still growing, in 5 years the best looking games will be in VR
Post by: Legend on Dec 06, 2018, 06:28 PM
Hmmmm.

I think resolution is not the biggest factor.

VR needs time/money for game engines to be fully optomized for it. The easy way to do VR is to render the scene twice with two cameras. That takes a lot of cpu and gpu power. Engines are working on improving this and already support a lot of optimizations but there is still a lot of work to go before 3D rendering is almost as fast as 2D rendering.

VR also doesn't work well with "cheats." 2D games will fake as many things as possible yet most of these fakes don't look good in VR. We need more time to figure out ways to fake VR graphics.

VR framerates also need to be really high. A 90 fps vr game might look better than a 90 fps 2D game, but it will not look better than a 30 fps game.


I think it'll take longer than 5 years and I think even then, it'll depend on what a person considers by "best looking."
Title: Re: Prediction: If VR is still growing, in 5 years the best looking games will be in VR
Post by: the-pi-guy on Dec 06, 2018, 08:27 PM
Hmmmm.

I think resolution is not the biggest factor.
Well it affects a lot of pretty intensive stuff like AA.  Cutting 95% of pixels is huge!

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VR needs time/money for game engines to be fully optomized for it. The easy way to do VR is to render the scene twice with two cameras. That takes a lot of cpu and gpu power. Engines are working on improving this and already support a lot of optimizations but there is still a lot of work to go before 3D rendering is almost as fast as 2D rendering.

VR also doesn't work well with "cheats." 2D games will fake as many things as possible yet most of these fakes don't look good in VR. We need more time to figure out ways to fake VR graphics.

VR framerates also need to be really high. A 90 fps vr game might look better than a 90 fps 2D game, but it will not look better than a 30 fps game.
It'll be fun to see what happens!
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I think it'll take longer than 5 years and I think even then, it'll depend on what a person considers by "best looking."
Right!