Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

Here is the real deal in game.



Zoomed in on the bottom right corner to show more detail. Again here is the raw image that the map is upscaled from:


A single pixel in the original map becomes 16*16 pixels in the new map, but it can get arbitrarily zoomed in. I tried two different approaches before settling on this one. This technique converts the pixel map into a curve. I realised that it would be nice to have this information anyway, so I figure I might as well use it.