Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Legend

I've started doing a little bit of coding just to block everything out.

The world logic runs on its own thread and is essentially a second application. All communication between the world and the player is abstracted and can be sent over a network if needed (so multiple people could play on the same game world).