VizionEck

Gaming => Game News Discussion => Topic started by: Xevross on Nov 19, 2019, 01:32 AM

Title: Half Life: Alyx Announced, Valve's "Flagship VR Game" coming March 23rd
Post by: Xevross on Nov 19, 2019, 01:32 AM
Half-Life: Alyx Announced | ResetEra (https://www.resetera.com/threads/half-life-alyx-announced.153890/)

Quote
Also - welcome to Valve's official Twitter account!

     Valve (@valvesoftware) | Twitter  (https://twitter.com/valvesoftware) The latest Tweets from Valve (@valvesoftware). We make games, Steam, and hardware. For support, visit https://t.co/VRsFD4GURP. Bellevue, WA   (https://abs.twimg.com/a/1573143618/icons/favicon.svg) twitter.com     
   
Holy crud, it actually happened. Full reveal on thursday!
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 19, 2019, 01:35 AM
Son of a b.

I was literally coming to post this surprise.  
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Nov 19, 2019, 01:57 AM
Please be good, please be good, please be good...
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 19, 2019, 02:01 AM
Please be good, please be good, please be good...
It pretty much has to be good. 
They have a lot riding on this. 
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 19, 2019, 03:01 AM
https://www.resetera.com/threads/half-life-alyx-announced.153890/page-25#post-26598973 (https://www.resetera.com/threads/half-life-alyx-announced.153890/page-25#post-26598973)
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: BananaKing on Nov 19, 2019, 11:08 AM
This is Massive. Honestly I cant think of a bigger reveal than this other than GTA6. Next elder scrolls was announced. In the coming years I cant think of anything bigger than this
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Dr. Pezus on Nov 19, 2019, 04:28 PM
HL3 is here!
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 19, 2019, 09:34 PM
Era is already up to 45 pages.  Pretty big.  
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Nov 19, 2019, 09:39 PM
I just wanna see what it is! Might just be another vr game or it might be the vr game.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 20, 2019, 03:36 AM
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 20, 2019, 03:52 PM
I know Half Life is a big deal, but I'm amazed at the reception.  I really expected the VR bit to hugely dampen the reception.

But looking at Era and Reddit, if it's halfway decent, it might be VR's first real system seller.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Nov 21, 2019, 04:36 PM
A little over one hour.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Nov 21, 2019, 05:59 PM
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Xevross on Nov 21, 2019, 06:02 PM
March 2020. Lmao, of course.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Nov 21, 2019, 06:04 PM


Not sure I'm sold on the VR setup but it looks great.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Xevross on Nov 21, 2019, 06:14 PM
Source 2 will ship for free with the game, that's huge. Might get a new garry's mod with modern graphics, which would be even bigger than half life for me ;D
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: kitler53 on Nov 21, 2019, 07:22 PM
not going to play it since it won't come to playstation.  just not going to build a gaming pc.

but it looks AAA enough but it also still looks bad.  i hope they prove me wrong but i just can't seem to not get nauseated on the games that have free movement.  and i really hate any amount of standing up while wearing VR,.. i just don't have a room devoid of furniture to dedicate to VR gaming like they showed at the beginning of the clip with jeff.   i'll bet it is cool but just not practical for home use, imo.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Dr. Pezus on Nov 21, 2019, 08:38 PM
Holy shiiiieet. Looks amazeballs
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 21, 2019, 09:38 PM
(https://i.imgur.com/dJpHHWs.jpg)

but it looks AAA enough but it also still looks bad.  i hope they prove me wrong but i just can't seem to not get nauseated on the games that have free movement.  and i really hate any amount of standing up while wearing VR,.. i just don't have a room devoid of furniture to dedicate to VR gaming like they showed at the beginning of the clip with jeff.   i'll bet it is cool but just not practical for home use, imo.
Offers pretty much every type of movement.  I'm sure they will also have a bunch of comfort options.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 22, 2019, 12:01 AM
1.3 million views on Valves channel alone.  (Makes up most of it I think)

Very positive reception. 

Just a cursory glance, at other big VR games, there are only a few games that cracked a million views, let alone did it in less than 6 hours. 

Edit 3 million views between Valve's and IGN's page.
231k likes to 6.5k dislikes on Valve's page. 
Huge.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 22, 2019, 04:14 AM
(https://i.redd.it/py6aaz9sx2041.jpg)
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Dr. Pezus on Nov 22, 2019, 08:06 AM
1.3 million views on Valves channel alone.  (Makes up most of it I think)

Very positive reception.  

Just a cursory glance, at other big VR games, there are only a few games that cracked a million views, let alone did it in less than 6 hours.  

Edit 3 million views between Valve's and IGN's page.
231k likes to 6.5k dislikes on Valve's page.  
Huge.
Lol yeah this game will be big
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 22, 2019, 02:15 PM
Lol yeah this game will be big
I'm super hyped seeing all the people getting into VR.  Moreso than I am to see the game.  
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 22, 2019, 04:29 PM
Valve: With Index Out 'We're Having A Blast And Feeling Highly Productive' (https://uploadvr.com/valve-vr-development/)
Quote
"In addition, we were using prototype Index hardware for much of Half-Life: Alyx's development, and that added another layer of complexity to the software development side," Grimes continued. "Now that we have a polished VR workflow and we've shipped the Index, we're having a blast and feeling highly productive."
Here Are The Minimum Required Specifications For Half-Life: Alyx (https://uploadvr.com/half-life-specifications/)

Quote
Half-Life: Alyx's listed minimum specifications are as follows:

OS: Windows 10
Processor: Core i5-7500 / Ryzen 5 1600
Memory: 12 GB RAM
Graphics: GTX 1060 / RX 580 - 6GB VRAM
Half-Life: Alyx Will Support 'Community-Built Environments' - UploadVR (https://uploadvr.com/half-life-alyx-mod-support/)
Quote
A set of Source 2 tools for building new environments will ship with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve's level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components.
sd
Valve: Some Half-Life: Alyx Interactions Only Work With Index Controllers (https://uploadvr.com/valve-index-alyx-interactions/)

Quote
"We've really tried to make the best use of Index Controllers for those who have them, while also ensuring that those who don't still have a great experience with Half-Life: Alyx. There's a small set of things that Index Controllers can do that other controllers can't do at all, and they're fun but not required - like being able to crush a can that you're holding in your hand. But there's a larger set of things that work on any tracked controllers, yet end up being better on Index Controllers because we were developing them in concert with the game. The most obvious example is the core interaction players have with objects in Half-Life: Alyx - picking up, holding, dropping, throwing, and manipulating. Players perform these basic actions many times throughout the game, and over our years of playtesting, we've found that combining the player's trigger usage with their tracked finger locations was the most successful method of supporting their intentions. So while you can perform most actions with just a trigger or a button, we just think it feels more natural with the way the Index Controllers operate. Finally, the ability for the player to relax their hands without dropping their controller turned out to be a significant factor in our Half-Life: Alyx playtests. As our Index Controller prototypes started replacing our older controllers in playtests, we started seeing players able to play for longer and longer stretches of time, because they weren't required to hold onto a real-world object the entire time. This wasn't really something we saw as a problem in our early days of VR development, but now that VR games are becoming longer and more fully featured, we think it's becoming more important."
Valve 'Would Love' To Bring Half-Life: Alyx To PC But It 'Can't Translate' (https://uploadvr.com/half-life-alyx-pc-release/)

Quote
Valve's own Dario Casali fielded that question in a roundtable interview with Geoff Keighley, published today. "We would love to be delivering a version of this that you could play with a mouse and a keyboard, but like as we said it began as an exploration of VR," Casali said. "The more we used the controllers and the headset we realized -- the amount of interactions this give us, the amount of possibilities these things give us, the more we explored it, the more we realized that there's so much opportunity that we can't really translate back to the keyboard."
Gabe Newell on Half-Life Alyx: 'Valve excited to return Half-Life, VR has energized the studio' (https://www.roadtovr.com/gabe-newell-half-life-alyx-valve-energized/)

Quote
"Everyone at Valve is excited to be returning to the world of Half-Life. VR has energized us. We've invested a lot of ourselves in the technology. But we're also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot things we care a lot about: truly great games, cutting edge technology, and open platforms. We can't wait for people to experience this."
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Xevross on Nov 22, 2019, 07:11 PM
1060 is the minimum? Yeesh
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Cute Pikachu on Nov 22, 2019, 07:24 PM
Welp valve is you insist I guess I'll get it.
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 22, 2019, 09:19 PM
1060 is the minimum? Yeesh
The minimum pushes 90 fps slightly above 1080p.  

Something like 30% of PC's can run it on steam
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 24, 2019, 04:10 AM
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Nov 24, 2019, 05:07 AM
Are you for arms or not?
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 24, 2019, 01:12 PM
Are you for arms or not?
Either is fine probably.
Most games don't have arms. Doesn't really hurt the experience.  
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: kitler53 on Nov 24, 2019, 03:35 PM
Are you for arms or not?
against.  nothing in vr is more disorienting than when the game is trying to translate real world motion to in game motion but then fails. 

current vr is not tracking arms,.. just hands.  any "stretch armstong" moments or "rubber bone" moments are 1,000,000x more immersion breaking than just not having arms. 

someday though, when technology catches up, arms would be good. 
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Nov 24, 2019, 03:49 PM
someday though, when technology catches up, arms would be good.
It's something we will probably start seeing in 3-5 years.  

A trick that the Index, Quest, Rift S, Vive could do is track the arms when they are in view of one of the cameras.  Otherwise they probably wouldn't be in the field of view.  

It's probably doable right now, I'd be flabbergasted if finger tracking was easier and that's largely functional right now.  But for whatever reason body tracking like that hasn't been implemented yet.  
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Dec 06, 2019, 09:48 PM
Geoff Keighley: Half-Life: Alyx 'Reminds Me Why I Love This Industry' (https://uploadvr.com/geoff-half-life-alyx/?fbclid=IwAR0BVSeh1zkbZFA4P34uYElrZfApGFQEJm-enNEXOOAoDMwNcrFtsmRl4u4)
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Dec 15, 2019, 12:19 AM
https://www.roadtovr.com/hololens-creator-half-life-alyx-alex-kipman/ (https://www.roadtovr.com/hololens-creator-half-life-alyx-alex-kipman/)


Quote
Alex Kipman, the chief visionary behind HoloLens, had some serious praise to share after trying the game just last week.

"Had the great privilege to play Half-Life: Alyx at Valve yesterday. Most inspiring and immersive VR game I have ever experience and I have played a few," he shared on Twitter.


On the other hand, Microsoft's Phil Spencer, Head of Xbox, lives and breathes games. And while he maintains that the company's next console, Xbox Series X (formerly Project Scarlett), won't focus on VR, he also got to try Half-Life: Alyx this Summer and called it "amazing."

Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Jan 21, 2020, 11:28 PM
Announcing a VERY special AMA! The Half-Life: Alyx team at Valve will be joining us for an AMA tomorrow - Wednesday, January 22nd at 9AM PST : HalfLife (https://www.reddit.com/r/HalfLife/comments/es15xd/announcing_a_very_special_ama_the_halflife_alyx/)
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: Legend on Jan 22, 2020, 02:50 AM
Announcing a VERY special AMA! The Half-Life: Alyx team at Valve will be joining us for an AMA tomorrow - Wednesday, January 22nd at 9AM PST : HalfLife (https://www.reddit.com/r/HalfLife/comments/es15xd/announcing_a_very_special_ama_the_halflife_alyx/)
What would you ask them?
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Jan 22, 2020, 03:18 AM
What would you ask them?
Biggest questions I'd be interesting in seeing answered:
-If there's been any thought of porting to PS5
-What kinds of discoveries they've made while making the game/What surprised them while designing the game
-What kinds of plans do they have for the future
Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Jan 22, 2020, 05:39 PM
We're developers from the Half-Life: Alyx team. Ask us anything! : HalfLife (https://www.reddit.com/r/HalfLife/comments/esen9b/were_developers_from_the_halflife_alyx_team_ask/)


Quote
With the exception of some tweaks to the absolute final scene, the game is done. Lots of us at Valve, as well as playtesters, have played through the entire game multiple times.

Right now we're primarily polishing and fixing bugs, which is where we'd hope to be at this point in the development cycle. We're confident we'll hit our intended release. (We let the Valve Time happen before we announced the game.)
Quote
Right now it's around 80 people, which puts it as the largest single team we've ever had at Valve.
Quote
Our locomotion and comfort features are all done, including things like Seated, Left-Handed mode, etc. We have almost all our accessibility work done as well, but there's a little bit more we'd like to do there (support for one armed play, for instance).

Title: Re: Half Life: Alyx Announced, Valve's "Flagship VR Game"
Post by: the-pi-guy on Feb 13, 2020, 09:54 PM


Spoiler for Hidden:
(https://pbs.twimg.com/media/EQrf5TLUYAABqi9?format=jpg&amp;name=4096x4096)<br><br>(https://pbs.twimg.com/media/EQrf7QJU8AA4JBA?format=jpg&amp;name=4096x4096)<br><br>(https://pbs.twimg.com/media/EQrf7_fUUAA79hd?format=jpg&amp;name=4096x4096)