The VR thread. U R Not red(e) PSVR2 is legitimate!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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kitler53

Welp , I just found out that I can't use my rift with my glasses. Mine are too wide and don't fit. I also can't just use them with out glass, Because unlike the gear vr you can't focus the lenses. So just like my normal vision I can only see as far as my Virtual hand ( if it was there).  Everything after is a blurry mess. It's time for my free eye exam anyway, So I guess I'll go get some new contacts tomorrow.
just wow.  vr is just too finicky.


Featured Artist: Vanessa Hudgens

Mmm_fish_tacos

just wow.  vr is just too finicky.
Well, If I would have gotten the glasses I really wanted then I wouldn't have this problem, I got oakley eye glasses instead of the normal sunglasses that hug your face more. Their eye glasses are pretty wide. They won't even fit inside of safety glasses at work that are meant to be used over eye glasses. But to get the sun glass version I would have had to send them to oakley and the lenses would have cost 350 dollars for oakley to cut them.

Mmm_fish_tacos

Got my contacts! Going to play some vr later tonight.

the-pi-guy


HTC Vive 0.09%
Oculus Rift 0.03%.

This could mean that the Vive has sold ~100k+.
The Oculus number is likely way low.  Don't need Steam for OR, but you do need Steam for Vive.  So the Vive estimate should be good.  

Oculus could be 150k -> 200K.  

That could mean that the VR market is 250k+ on PC.

the-pi-guy

Amazon had a third party rift that they were endorsing so the front page said "1 is available for 999.00$"  
Someone apparently bought it.  :o

the-pi-guy

Amazon Lumberyard is supporting VR with 1.3  
Actually looks like it supports it really well.  
Build for Any VR Device with Lumberyard Beta 1.3 | Amazon GameDev Blog
Quote
Lumberyard Beta 1.3 includes Gems for both the Oculus Rift and the HTC Vive. Moreover, these Gems serve as templates for customers to build their own Gems and support any VR devices they want.

Any Lumberyard project can easily add VR support by enabling one or more of the supported Gems when configuring the game project. However, even though a Gem is enabled, that doesn't mean that any connected HMD will actually get used until the proper cvar (output_to_hmd) is set. The reasoning behind this choice is so that games can ship with VR support enabled in the game's executable, but support will only turn on if the end user actually wants to use it. The current state of VR rendering can be queried in Flow Graph, so game designers can make different choices based on if the game has entered VR mode or not.

Developing in VR

Game developers need to be able to see what they're doing in the editor at all times. Without a way to see VR in the editor, developers would have to export a level, load it into the launcher, enable VR, and take a look around. This is obviously inefficient. The Lumberyard Beta 1.3 editor will have full VR Preview support built in. VR Preview utilizes the same Gems system as the engine runtime, and it works in a similar fashion. We've added the "VR Preview" button to the editor, which you can click to see in VR right away. This allows developers to make VR-specific adjustments to their level designs right in the editor, which reduces iteration time. Flow Graph nodes are an important part of developing in Lumberyard, but they can only be debugged in the editor. With VR Preview, users can debug their VR Flow Graph nodes and see what they're doing.

To use VR preview support, just click the new "VR Preview" button.

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There are a few Edge of Nowhere reviews.
Polygon - 7.5/10
Gamespot - 8/10

Legend

There are a few Edge of Nowhere reviews.
Polygon - 7.5/10
Gamespot - 8/10
Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic

Didn't realise it was out.

Dr. Pezus


the-pi-guy

Yeah seams to be doing ok Edge of Nowhere for PC Reviews - Metacritic

Didn't realise it was out.
Yeah, it seems to have gone under the radar.  
I don't think the Oculus reddit realized it was coming out until last week.  

Legend


Legend

Spoiler for Large GIF:
<img src="http://i.imgur.com/RKOc8yz.gif" alt="" class="bbc_img">

Raven


the-pi-guy


the-pi-guy


the-pi-guy

I tried out Crystal Rift.  
Pretty cool, but probably the second most intensive (uncomfortable) VR game I have played.  

It's basically all uneven movement.  You start moving, go to the next square and stop.  
If the game wasn't so grid based, I think it'd be more comfortable.  At leastt a little bit.  It's also fairly uncomfortable to move in a direction you aren't looking.  
Movement can be fast.  Also a bit uncomfortable.  

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