VizionEck

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Started by Legend, May 31, 2015, 07:32 AM

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the-pi-guy

I keep on having to remind myself it's a game not a simulator.
Why not both!  

All I'm really doing is dampening changes in movement so the player feels more grounded in the universe. It's incredibly standard.
Would be interesting to give objects a momentum property, and give objects a friction property, and if they collide then it changes their momentum.  
Also make some sort of invisible air particle so that air slows things down too.  

Any idea how games simulate wind (aside from just animating everything)?
I had a thought of making like a wind field kind of thing.  Kind of like a height map, where every coordinate on the map coordinates to a value, except the value would coordinate with a wind speed.