Started meh for me too. I also disliked the writing at times.
Where are you?
Where are you?
Started by the-pi-guy, Sep 03, 2021, 02:37 PM
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VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
Started meh for me too. I also disliked the writing at times.Still in the beginning area.
Where are you?
Mostly just that Ragnarok does a fair few things worse than Forbidden West and I didn't expect that. Pre release GOW felt like the "true" next gen game yet Horizon 2 often looks better and is more impressive. Even story and gameplay wise I think Forbidden West is better a lot of the time.I had the same thoughts. I think God of War was really trapped in the PS4. I'm going to say some hearsay, but, it's tech feels very limited. Kratos looks fantastic, but the rest looks really flat. It doesn't help that the combat is still on a "It works" level. They patched it up from the first game, so it's not frustrating , but outside of 1 in 1 battles(Where the combat is fantastic), the combat is just there. They were spawning enemies behind you often, because of how restrictive they were with difficulty. So it overall felt like the devs were restricted and put all the focus into the story. Which I'm not sure was the right way to go. In a sense they should have chopped the story up and focus more on gameplay mechanics. Which is different to Forbidden West.
I liked Forbidden West a lot when I played it but I didn't fully appreciate how significant its upgrades were, until playing ragnarok. Of course it couldn't replicate the novelty of the first but I think it'll be a long time before a Sony sequel has that big of a glow up.
I had the same thoughts. I think God of War was really trapped in the PS4. I'm going to say some hearsay, but, it's tech feels very limited. Kratos looks fantastic, but the rest looks really flat. It doesn't help that the combat is still on a "It works" level. They patched it up from the first game, so it's not frustrating , but outside of 1 in 1 battles(Where the combat is fantastic), the combat is just there. They were spawning enemies behind you often, because of how restrictive they were with difficulty. So it overall felt like the devs were restricted and put all the focus into the story. Which I'm not sure was the right way to go. In a sense they should have chopped the story up and focus more on gameplay mechanics. Which is different to Forbidden West.You haven't finished it? Which part did you make it to?
Forbidden West just felt right as a sequel. It still looks fantastic; and I played the game on a base PS4. They spent a lot of time on generating the side quests. They balanced the game to revamp the combat. Not in a way I agree with, but I can't say they didn't sit down and think about it. They also told just enough story.
I'm sure if I played Forbidden West straight without trying to craft armour and stuff, since I was getting my dog handed to me, I probably would have finished it faster than God of War, but I was more satisfied with Forbidden West. On the flip side, I finished God of War and I didn't finish Forbidden West, so Santa Monica did something right.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
You haven't finished it? Which part did you make it to?Combat isn't bad or anything, it's just there. It shines with one-on-one combat though; boss fights are something else.
I liked the combat in both GOWs a lot but I see what you're saying.
I enjoyed the openning from a learning point of view, give you a simple dungeon to start off with. The issue is that they give you small mini open world at the beginning after the dungeon. They shouldn't have done that, but I understand why they did.It's not really a small area though unless you're referring to the daunt but I don't think enough people even made it there. It took two hours to get to the daunt and most games are much quicker getting you into the world like Ghost of Tsushima. I actually think the DLC will be really good because Guerrilla don't have to do that again and can literally just set you free in LA.
Get your first look at Horizon Forbidden West: Burning Shores pre-order bonuses and find out how Aloy’s journey continues as pre-orders go live today: https://t.co/JUb3iTFImf pic.twitter.com/H6cA9rl4Gj
— PlayStation (@PlayStation) March 22, 2023
Horizon Forbidden West: The Burning Shores, pre-orders begin today
— Benji-Sales (@BenjiSales) March 22, 2023
• Story takes place after the main game, have to beat it before starting Burning Shores
• Pre-order Bonus outfit and Bow
• Launching April 19th, 2023
https://t.co/8Kl1Va13ns pic.twitter.com/T1UhMXGF4T
It's not really a small area though unless you're referring to the daunt but I don't think enough people even made it there. It took two hours to get to the daunt and most games are much quicker getting you into the world like Ghost of Tsushima. I actually think the DLC will be really good because Guerrilla don't have to do that again and can literally just set you free in LA.It's funny that both the first and second games have a very similar structure like that. Smallish tutorial zone, medium mid game zone, and big end game zone. It works well enough imo but it made me dislike returning to old zones.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
You found the stargate yet?Spoiler for Hidden:
man, Horizon FW is leaning real hard into sci-fi.
I'm starting to imagine Horizon 3 introduces helghast now...
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me | ![]() | ![]() |
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