This is the type of opening i was looking into for my game, but my idea is a bit too ambitious for me for my demos purpose.
But yeah i love these type of openings. Keeps you into the world without breaking with a black screen or loading
In my case, this opening saves time. Don't have to model a background just for the menu.
I was also tempted to make the opening menu take place in a really important location, building anticipation as the player slowly learns about it ala AC Odyssey or Outer Wilds.
Good idea. God of War 2018 is my favourite opening of the last few years thanks to doing its version of this so well.
Considering most (every?) previous game did this and gow 2018 had no camera cuts I should have seen it coming but it still surprised me haha.