VizionEck

Gaming => Gaming Community => Topic started by: the-pi-guy on Mar 27, 2015, 08:29 PM

Title: PlayStation Studios Development
Post by: the-pi-guy on Mar 27, 2015, 08:29 PM
(https://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Sony_Interactive_Entertainment_logo_%282016%29.svg/1280px-Sony_Interactive_Entertainment_logo_%282016%29.svg.png)


ASOBI Team
CDNA
PDAstro's Playroom (2020)
Astro Bot Rescue Mission (2018)

Polyphony Digital
CDGran Turismo 7 (2022)
PDGran Turismo 7 (2022)
Gran Turismo Sport (2017)
Gran Turismo 6 (2013)


Insomniac Games
CDSpider-man 2 (2023)
Wolverine (TBA)
PDRatchet and Clank (2021)
Spiderman: Miles Morales (2020)
Stormland (2019)
Marvel's Spider-Man (2018)

Naughty Dog
CDThe Last of Us Multiplayer (TBA)
The Last of Us Part I (2023)
PDThe Last of Us Part 2 (2020)
Uncharted: The Lost Legacy (2017)
Uncharted 4: A Thief's End (2016)

Bend Studio
CDNA
PDDays Gone (2019)

San Diego Studio
CDMLB The Show 23 (2023)
PD
MLB The Show 22 (2022)
MLB The Show 21 (2021)
MLB The Show 20 (2020)

Sony Santa Monica
CD
Untitled game
PDGod of War Ragnarok (2022)
God of War (2018)
God of War: Ascension (2013)

Sucker Punch Productions
CDNA
PDGhost of Tsushima (2020)
Infamous First Light (2014)
Infamous Second Son (2014)

Bluepoint Games
CDNA
PDDemon's Souls (2020)
Shadow of the Colossus Remake (2018)

Guerrilla Games
CDHorizon FW: Burning Shores (2023)
PDHorizon Forbidden West (2022)
Horizon: Zero Dawn (2017)
Killzone: Shadow Fall (2013)

London Studio
CDNA
PDBlood & Truth (2019)
PlayStation VR Worlds (2016)

Media Molecule
CDNA
PDDreams (2020)
Tearaway Unfolded (2015)

Housemarque
CDReturnal (2023)
PDReturnal (2021)
Matterfall (2017)

Firesprite
CDHorizon Call of the Mountain (2023)
PDThe Persistence (2020)
The Persistence VR (2018)

Haven Studio
CDNA
PD

Nixxes
CD
PD
Spider-man Miles Morales (2022)
Spider-man Remastered (2022)

Savage Game Studio
CDNA
PD



Sony publishing:

Loong ForceConvallaria (2023)
SHIFT UPStellar Blade (2023)
Team NinjaRise of the Ronin (2024)
Kojima ProductionsDeath Stranding 2 (TBA)
Ultizero GamesLost Soul Aside (TBA)
First Contact EntertainmentFirewall Ultra (TBA)

This new format should work a lot better because it actually has a pretty clear meaning. 

Not to mention the formatting is quite a bit nicer and even allows for a lot more information. 

CD = current development title: title that is predominantly being developed by this studio.
PD= previous development title

Showcases (https://vizioneck.com/forum/index.php?msg=272421)

 Productions (https://vizioneck.com/forum/index.php?msg=276991)
Title: Re: What is Sony making?
Post by: Legend on Mar 27, 2015, 08:31 PM
Guerrilla is Horizon.

London is Project Morpheus.
Title: Re: What is Sony making?
Post by: Raven on Mar 27, 2015, 08:38 PM
We know for a fact that Media Molecule is working on a new IP. We also know that both Bend Studio and Guerrilla Cambridge are working on their own PS4 games. It's also relatively recently been confirmed that Sucker Punch is working on an open-world game with melee combat.
Title: Re: What is Sony making?
Post by: Raven on Mar 27, 2015, 08:39 PM
May or may not want to include that XDev is working with third-parties to bring Alienation, Rime, and Shadow of the Beast.
Title: Re: What is Sony making?
Post by: the-pi-guy on Mar 27, 2015, 08:47 PM
Not sure how I want the OP formatted.  :o

Just to remind people just how much in store.  Thinking I'll do the same for the other first parties. 
Title: Re: What is Sony making?
Post by: ethomaz on Mar 27, 2015, 08:50 PM
Money :P
Title: Re: What is Sony making?
Post by: the-pi-guy on Mar 28, 2015, 03:25 AM

Money :P

So punny. 
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 16, 2015, 10:13 PM
Somewhat updated, I forgot everything.
Title: Re: What is Sony making?
Post by: Legend on Jun 16, 2015, 10:33 PM
The dive is now a full game for pm.
Title: Re: What is Sony making?
Post by: Xevross on Jun 16, 2015, 10:40 PM
Somewhat updated, I forgot everything.
Dreams!
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 16, 2015, 10:42 PM
Dreams!
See I knew I was forgetting stuff.  
Title: Re: What is Sony making?
Post by: the-pi-guy on Sep 20, 2015, 11:20 PM
At least 4 studios that we don't know what they are doing.  
Title: Re: What is Sony making?
Post by: Legend on Sep 20, 2015, 11:26 PM
At least 4 studios that we don't know what they are doing.  
Well we know northwest is something VR.

And Bend is not doing Uncharted again.
Title: Re: What is Sony making?
Post by: BananaKing on Sep 21, 2015, 08:39 AM
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?
Title: Re: What is Sony making?
Post by: darkknightkryta on Sep 21, 2015, 03:21 PM
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?
I think Cambridge might have become like Santa Monica, but in Europe.  They might just be helping everyone else while doing a side project.
Title: Re: What is Sony making?
Post by: Legend on Sep 21, 2015, 09:29 PM
I think Cambridge might have become like Santa Monica, but in Europe.  They might just be helping everyone else while doing a side project.
Europe already has xDev for that.
Title: Re: What is Sony making?
Post by: the-pi-guy on Sep 23, 2015, 02:39 AM
do you guys wonder if guerrilla Cambridge is doing a killzone game? they did say they are working on a "big franchise" in a job listing. maybe they have two teams?
"forthcoming projects in a high profile, multi-million selling franchise"
Doesn't sound like Rigs, to be honest.  

I think Cambridge might have become like Santa Monica, but in Europe.  They might just be helping everyone else while doing a side project.
Even disregarding xDev, Cambridge doesn't really feel like the right studio to do that.  
Santa Monica is a huge, successful studio, Cambridge really isn't in the same way.  Their most recent game was a Vita game.  Don't think they are really in a position to help out.  
Title: Re: What is Sony making?
Post by: Legend on Sep 23, 2015, 03:22 AM
Either Cambridge is making Killzone, or Killzone is dead.

They were repurposed into a sister studio for Guerilla just to take over the franchise. Vita game flopped sales wise but was still an awesome game. Had a better meta than Shadow Fall. Plus since Resistance is dead, Killzone is Sony's only FPS. Definitely deserves at least one more entry.
Title: Re: What is Sony making?
Post by: Raven on Sep 23, 2015, 11:01 AM
Either Cambridge is making Killzone, or Killzone is dead.

They were repurposed into a sister studio for Guerilla just to take over the franchise. Vita game flopped sales wise but was still an awesome game. Had a better meta than Shadow Fall. Plus since Resistance is dead, Killzone is Sony's only FPS. Definitely deserves at least one more entry.

Guerrilla Games confirmed around E3 or not long after that they aren't done with Killzone.

EDIT: Guerrilla Games Isn't Done with Killzone Just Yet - Push Square (http://www.pushsquare.com/news/2015/06/guerrilla_games_isnt_done_with_killzone_just_yet)

Sounds like they're either giving it a rest for now or don't want to say too much.
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 02:14 AM
NeoGAF - View Single Post -  Sony Playstation: First Party Studios and their actual Projects (+Partner Studios) (http://www.neogaf.com/forum/showpost.php?p=185304230&postcount=1810)

Quote
Quote
Originally Posted by JuanLatino
  (http://vizioneck.com/forum/showthread.php?p=185208671#post185208671)
 

 
 thanks for the updates man, will change it ! i guess after UC 4 launched, the number will get reduced again

 
Quote
Originally Posted by zsynqx
  (http://vizioneck.com/forum/showthread.php?p=180014810#post180014810)
 Number of employees through Linkedin Total Naughty Dog employees: 288https://www.linkedin.com/company/naughty-dog (https://www.linkedin.com/company/naughty-dog)
 Total Guerrilla Games employees: 278https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
Total Quantic Dream employees: 167https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Total Sucker Punch employees: 97https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
 Total Evolution Studios employees: 70https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
 Total Media Molecule employees: 53https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
 Sony Santa Monica is difficult as they don't have a linkedin page so I searched all Playstation employees in the Greater Los Angeles area and there were 218
Japenese tend not to use linkedin as much so didn't bother with Japan Studio etc.

 
I guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
 Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
 
Title: Re: What is Sony making?
Post by: Aura7541 on Nov 14, 2015, 02:42 AM
Naughty Dog definitely has another game in works. It's likely a new IP because TLOU is Druckmann's masterpiece and he likely wants to be in charge of TLOU 2.
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 02:48 AM
Naughty Dog definitely has another game in works. It's likely a new IP because TLOU is Druckmann's masterpiece and he likely wants to be in charge of TLOU 2.
They are bigger than GG, which I think has 3 teams (Cambridge and 2 at Amsterdam).  
At the very least they have 2.  
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 14, 2015, 06:20 PM
dang Quantic Dream....  Poor Sucker Punch :(
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 06:49 PM
dang Quantic Dream....  Poor Sucker Punch :(
Why poor Sucker Punch?  From the sounds of it, they have grown quite a bit from infamous.  (60 employees after SS.)
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 14, 2015, 07:05 PM
Why poor Sucker Punch?  From the sounds of it, they have grown quite a bit from infamous.  (60 employees after SS.)
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles.  Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people.  Why is Quantic Dream getting a studio that large okayed?  Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
Title: Re: What is Sony making?
Post by: Legend on Nov 14, 2015, 07:15 PM
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles.  Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people.  Why is Quantic Dream getting a studio that large okayed?  Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
Quantic Dream isn't first party, so they have how ever many employees they want.


Plus they make great games! lol point and click
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 14, 2015, 07:15 PM
Quantic Dream is eating up 170 people for what is probably going to be a point and click adventure and only made Sony two titles.  Sucker Punch has been making games since the PS2 days for Sony yet only have 60 people.  Why is Quantic Dream getting a studio that large okayed?  Not saying Sucker Punch has been asking for more people mind you, but I think they could use some more resources.
QD doesn't have to get their studio okayed?  They aren't owned by Sony or anyone.  They can get as big as they want and they can last as long as they can afford.  

Sucker Punch is at the mercy of Sony.  
Other things to consider: SP might not want so many people.  May not have the space to accomdate people.  Have different needs, like more artists, less programmers.  While QD may need a lot of both.  

Plus since Sonys not doing amazing, they may just be bringing in profits and investing on other areas, whereas QD can and is free to invest in itself.  
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 14, 2015, 07:17 PM
QD doesn't have to get their studio okayed?  They aren't owned by Sony or anyone.  They can get as big as they want and they can last as long as they can afford.  

Sucker Punch is at the mercy of Sony.  
Other things to consider: SP might not want so many people.  May not have the space to accomdate people.  Have different needs, like more artists, less programmers.  While QD may need a lot of both.  

Plus since Sonys not doing amazing, they may just be bringing in profits and investing on other areas, whereas QD can and is free to invest in itself.  

Forgot Quantic Dream wasn't owned by Sony.  Mafia confirmed paying the bills?  :P.  But yeah, not saying Sucker Punch wanted more.  
Title: Re: What is Sony making?
Post by: Rorono on Nov 14, 2015, 07:18 PM
lol point and click
I wish!
Title: Re: What is Sony making?
Post by: Mmm_fish_tacos on Nov 14, 2015, 07:31 PM
I like point and click games.  >:(
Title: Re: What is Sony making?
Post by: DerNebel on Nov 14, 2015, 07:49 PM
Didn't Sucker Punch say that they wanted to stay a one game at a time studio (something I think is a bummer, I'd like all first party studios to be 2 game studios at least)? But I do find it interesting how much Sucker Punch has already grown again, makes it kinda weird that all those people were let go in the first place. Still, if they are going open world then they'll need more people, I've only played Infamous 1 and watched large parts of Second Son on Youtube, but huge problems of those imo are that their open worlds just don't feel very interesting and don't give you that much to do.

Infamous is one franchise that I've thought about quite a few things that would to me make the games a lot better and I think also more successful before, but all of them would require manpower and a budget that up to this point the studio has not gotten I think.
Title: Re: What is Sony making?
Post by: Xevross on Nov 14, 2015, 09:35 PM
Didn't Sucker Punch say that they wanted to stay a one game at a time studio (something I think is a bummer, I'd like all first party studios to be 2 game studios at least)? But I do find it interesting how much Sucker Punch has already grown again, makes it kinda weird that all those people were let go in the first place. Still, if they are going open world then they'll need more people, I've only played Infamous 1 and watched large parts of Second Son on Youtube, but huge problems of those imo are that their open worlds just don't feel very interesting and don't give you that much to do.

Infamous is one franchise that I've thought about quite a few things that would to me make the games a lot better and I think also more successful before, but all of them would require manpower and a budget that up to this point the studio has not gotten I think.
Yeah even though Infamous is open world I wouldn't consider it a proper open world game. There's very little open world content, just lots of the sae thing repeated over and over again. There's no real side quests or NPCs to talk to.

Still an excellent game though
Title: Re: What is Sony making?
Post by: darkknightkryta on Nov 15, 2015, 12:49 AM
Festival of Blood I think worked better as one.  The world was lively, plus all those secret vampires to kill.  I regret not trying to put some time into it this year for Halloween.
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 14, 2016, 07:37 PM
*Bump*
Title: Re: What is Sony making?
Post by: the-pi-guy on Dec 08, 2016, 05:23 AM
Updated OP, hopefully I didn't miss anything.
Title: Re: What is Sony making?
Post by: Legend on Dec 08, 2016, 05:50 AM
Guerilla is helping out with Death Stranding so you could add that.

Title: Re: What is Sony making?
Post by: BananaKing on Dec 08, 2016, 01:39 PM
so after not announcing anything this year, and most likely going to announce their game at E3 2017, with an early 2018 release at the earliest. i think sucker punch has moved on from infamous. i think they are either making a new IP, or a Marvel game (thats most likely Iron Man). by early 2018 it would have been 4 years since Infamous Second Son. they already had released on PS4 and had an engine ready on it.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 01:53 PM
so after not announcing anything this year, and most likely going to announce their game at E3 2017, with an early 2018 release at the earliest. i think sucker punch has moved on from infamous. i think they are either making a new IP, or a Marvel game (thats most likely Iron Man). by early 2018 it would have been 4 years since Infamous Second Son. they already had released on PS4 and had an engine ready on it.
I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.
Title: Re: What is Sony making?
Post by: BananaKing on Dec 08, 2016, 02:16 PM
I don't think Sucker Punch is making a licensed game, Spider-Man is exclusive but I think Marvel will want most of their games to be multiplats.
honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.

basically they would use Sonys experience and connections to make the games, make good quality ones, and market and publish them. at least for the short term to establish their presence in the gaming industry to a similar (but obviously not as dominant) as they are in the movie industry.
Title: Re: What is Sony making?
Post by: darkknightkryta on Dec 08, 2016, 02:45 PM
honestly i hope they arent. but with Spiderman being announced Marvel did say they want the best studios working on their games, and they are taking a new approach for their games. i think partnering up with Sony, a dominant force in the gaming industry and a publisher with great relations with third party devs, could be a big part of that strategy. specially if sony was open to it.

basically they would use Sonys experience and connections to make the games, make good quality ones, and market and publish them. at least for the short term to establish their presence in the gaming industry to a similar (but obviously not as dominant) as they are in the movie industry.
I'd have agreed if Marvel vs Capcom Infinite wasn't going to Xbox One.  I just think Sony secured the license for Spider-man games when they renegotiated their movie deal.  I mean, Spider-man franchise is the only other successful super hero games (There's Marvel vs Capcom, but that's a bit different).  So I would assume Sony would lock it down if they had the chance.
Title: Re: What is Sony making?
Post by: Kerotan on Dec 08, 2016, 03:45 PM
3 things to say.  

1. I'm really curious about Sucker Punch.  Second Son sold really well and was well received but I think the best thing for the franchise would be a rest.  The studio should make either a new IP or a licensed game.  If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.

2. Cambridge.  I'm also really interested on this.  Their Killzone Mercenary game was possibly the best mobile console shooter ever.  Exceptional.  That should be ported to ps4 for starters.  But would I like them working on a new Ip?  I'm not so sure.  They're not really established enough yet.  I'd prefer them taking the safer option and doing killzone again.  That way the series stays alive and it will probably sell 2m+ so it would be profitable.  And I'd trust them to make a better killzone then guerilla anyway. If it's successful,  let them move onto a new Ip.  

3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives.  We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted.  It devalues your product.  I just can't see either releasing in December though.  And I can't really see either being ready next year anyway.  

So will Sony really release both first half of 2018? God of War end of February.  TLOU2 4 months later in June?  Would be a killer start to the year.  They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.

End of February/March is busy for games but GOW would have no problems selling.  June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane.  It would sell a lot then with nothing to overshadow it or compete.  


Those are my thoughts.  Anybody agree or disagree?
Title: Re: What is Sony making?
Post by: BananaKing on Dec 08, 2016, 03:47 PM
3 things to say.  

1. I'm really curious about Sucker Punch.  Second Son sold really well and was well received but I think the best thing for the franchise would be a rest.  The studio should make either a new IP or a licensed game.  If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.

2. Cambridge.  I'm also really interested on this.  Their Killzone Mercenary game was possibly the best mobile console shooter ever.  Exceptional.  That should be ported to ps4 for starters.  But would I like them working on a new Ip?  I'm not so sure.  They're not really established enough yet.  I'd prefer them taking the safer option and doing killzone again.  That way the series stays alive and it will probably sell 2m+ so it would be profitable.  And I'd trust them to make a better killzone then guerilla anyway. If it's successful,  let them move onto a new Ip.  

3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives.  We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted.  It devalues your product.  I just can't see either releasing in December though.  And I can't really see either being ready next year anyway.  

So will Sony really release both first half of 2018? God of War end of February.  TLOU2 4 months later in June?  Would be a killer start to the year.  They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.

End of February/March is busy for games but GOW would have no problems selling.  June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane.  It would sell a lot then with nothing to overshadow it or compete.  


Those are my thoughts.  Anybody agree or disagree?
they did that in 2013. with GOW:A in March and TLoU in June.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 03:56 PM
3 things to say. 

1. I'm really curious about Sucker Punch.  Second Son sold really well and was well received but I think the best thing for the franchise would be a rest.  The studio should make either a new IP or a licensed game.  If they got their hands on something like Iron Man or Superman it would be huge for them and Sony.

2. Cambridge.  I'm also really interested on this.  Their Killzone Mercenary game was possibly the best mobile console shooter ever.  Exceptional.  That should be ported to ps4 for starters.  But would I like them working on a new Ip?  I'm not so sure.  They're not really established enough yet.  I'd prefer them taking the safer option and doing killzone again.  That way the series stays alive and it will probably sell 2m+ so it would be profitable.  And I'd trust them to make a better killzone then guerilla anyway. If it's successful,  let them move onto a new Ip. 

3. God of War and The last of us 2. If you asked me when I thought these would release I'd say God of war March 2018 and TLOU2 summer 2018. But it just seems too close together for 2 mega exclusives. We know Sony don't like releasing them before the holidays because consumers wait for BF and expect to get everything discounted.  It devalues your product.  I just can't see either releasing in December though.  And I can't really see either being ready next year anyway. 

So will Sony really release both first half of 2018? God of War end of February.  TLOU2 4 months later in June?  Would be a killer start to the year.  They'd all sell extremely well at full price and then they can get their discounted sales on BF and the holidays when enough time has passed. Probably makes the most sense revenue wise from Sony.

End of February/March is busy for games but GOW would have no problems selling.  June and the summer are usually very quiet so TLOU2 would get maximum coverage and with the hype would be insane.  It would sell a lot then with nothing to overshadow it or compete. 


Those are my thoughts.  Anybody agree or disagree?
I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.

Oh and about Cambridge, with them I'm currently worried that they might get closed by Sony since Rigs seems to have done so poorly even for a VR game.
Title: Re: What is Sony making?
Post by: Legend on Dec 08, 2016, 04:16 PM
Those are my thoughts.  Anybody agree or disagree?
Yup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it.

Title: Re: What is Sony making?
Post by: Raven on Dec 08, 2016, 04:37 PM
I most definitely don't agree with the bolded. I really, really think that people need to stop acting like there is some tactical plan behind Sony not releasing their games in the holidays, they simply aren't able to get them out on time.

Oh and about Cambridge, with them I'm currently worried that they might get closed by Sony since Rigs seems to have done so poorly even for a VR game.
Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.

Developing for VR is also a different beast and most studios are brand new at it. If Sony had any expectations of immediate greatness from anyone making VR games, they were purposefully stacking the deck against them.

As pointed out, Cambridge made a better Killzone game in Mercenary than Guerrilla did with Shadowfall. I also thought I heard that only a small team within Cambridge made RIGS while the rest worked on DLC for Shadowfall and began work on a game from "a multimillion selling franchise".

We'll probably find out within the next 12 months what's going on with them, but I wouldn't worry. London Studio is way more likely to get the axe, and rightfully so I feel.
Title: Re: What is Sony making?
Post by: Kerotan on Dec 08, 2016, 04:42 PM
they did that in 2013. with GOW:A in March and TLoU in June.
Well then history may well just repeat itself.  Man just imagine.

God of War March
TLOU2 June
Death Stranding October

Plus they'd obviously have a few other smaller exclusives.  Man that trio would be an absolute killer line up.

@above
That multi million franchise they're working on could be killzone couldn't it?  Unless they specifically said a different one.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 04:52 PM
Doubt Cambridge is going away after RIGS. As far as I know, they didn't experience any immediate layoffs after their VR game released, unlike London Studio. RIGS had better critical reception than most VR titles it seems. There really aren't any titles that sold gangbusters from what I've heard and it wouldn't be fair in the least bit to blame them for not achieving sales that really no one has. Pretty hard to sell well when the highest selling big VR device, Sony's own, has only moved a couple hundred thousand.

Developing for VR is also a different beast and most studios are brand new at it. If Sony had any expectations of immediate greatness from anyone making VR games, they were purposefully stacking the deck against them.

As pointed out, Cambridge made a better Killzone game in Mercenary than Guerrilla did with Shadowfall. I also thought I heard that only a small team within Cambridge made RIGS while the rest worked on DLC for Shadowfall and began work on a game from "a multimillion selling franchise".

We'll probably find out within the next 12 months what's going on with them, but I wouldn't worry. London Studio is way more likely to get the axe, and rightfully so I feel.
Sure, that's possible, London Studio is not an unlikely candidate for being closed either. If Cambridge is doing something aside from Rigs I'd assume it's Killzone related as well.
Title: Re: What is Sony making?
Post by: Raven on Dec 08, 2016, 05:03 PM
Well then history may well just repeat itself.  Man just imagine.

God of War March
TLOU2 June
Death Stranding October

Plus they'd obviously have a few other smaller exclusives.  Man that trio would be an absolute killer line up.

@above
That multi million franchise they're working on could be killzone couldn't it?  Unless they specifically said a different one.
It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.
Title: Re: What is Sony making?
Post by: Aura7541 on Dec 08, 2016, 05:50 PM
It's likely Killzone. Back in Summer 2014 they were recruiting for "forthcoming projects for a high profile, multi-million selling franchise". Sony isn't likely to give up on their most successful FPS. Since GG has its hands full with Horizon and assisting Kojima Productions, and since Cambridge proved it can outperform GG on its own franchise, it seems like a no-brainer that they're working on Killzone for now.
If it's a new Killzone, I wonder when it will come out because there's a window of opportunity for the game to come out without getting drowned out by other FPS games. COD is on a decline, there won't be another Battlefield soon, and who knows what's the future for Titanfall.
Title: Re: What is Sony making?
Post by: DerNebel on Dec 08, 2016, 05:56 PM
But I actually love that we for once have no idea what a big Sony studio is working on and that nothing has been leaked yet. So this time for real, and this goes for me as much as for anybody else on here (if not more :P), if we hear that Shinobi is teasing what Sucker Punch is doing before next E3 (where I assume we'll see the project) let's just not look into it, I wanna go into a first party reveal blind for once and I don't think I've done that since maybe 2014.

Edit: On second thought I believe Detroit wasn't leaked, but I don't care for Quantic Dream much.
Title: Re: What is Sony making?
Post by: the-pi-guy on Dec 08, 2016, 06:11 PM
Yup Mercenary was great! An HD port to PS4 would be awesome! I was in the top 500 best players or something back on Vita, but that's not too impressive when no one played it.


"I was in the top 3 players for CoD: Infinite Warfare on the MS store version"
"Aren't there only like 3 players"
"*tears up* there are 2".
Title: Re: What is Sony making?
Post by: darkknightkryta on Dec 08, 2016, 07:58 PM
I just want another medievil  :'(
Title: Re: What is Sony making?
Post by: Kerotan on Dec 09, 2016, 05:51 AM
So if it is killzone then any idea where they'll go with the story?  Continue from shadow fall?  A reboot?  A prequel?  I believe they should title it Killzone 4 aswell.  

Regarding release date for Cambridge game.  Surely it couldn't be 2018 aswell?!  Like every Sony game can't release then lol.  Maybe holiday 2017 if they've been working on it a while.  

Cod will release.  Battlefront 2 will release meaning releasing killzone next fall would be doing what titanfall did this year.  Not a good idea.  Which again leaves us looking like a 2018 title.  

So maybe:
2018
March - God of War
June - TLOU2
October - Killzone

2019
March - Death Stranding

I dunno.  Too many Sony titles upcoming. Not a bad problem to have.
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 19, 2017, 11:01 PM
Updated the OP.  

Kinda made me sad.  
Title: Re: What is Sony making?
Post by: Legend on Oct 20, 2017, 02:50 AM
Updated the OP.  

Kinda made me sad.  
From studios being closed, or their games being disappointing?
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 20, 2017, 10:31 AM
From studios being closed, or their games being disappointing?
Studios closing and how little we know of what most are doing now.

And how SP still hasn't made a game.  
Title: Re: What is Sony making?
Post by: Legend on Oct 20, 2017, 01:52 PM
Studios closing and how little we know of what most are doing now.

And how SP still hasn't made a game.  
Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 20, 2017, 02:09 PM
Has any dev besides Killzone+Horizon and Knack guys released two games this gen even?
No.
I still don't feel like the PS4 has really hit it's stride, and this is why.  

A couple of them haven't even released a game yet.  MM hasn't released one (unless you count TearAway unfolded)
Title: Re: What is Sony making?
Post by: DerNebel on Oct 20, 2017, 02:26 PM
Studios closing and how little we know of what most are doing now.

And how SP still hasn't made a game.  
But SP has made a PS4 game.  ;D
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 20, 2017, 02:38 PM
But SP has made a PS4 game.  ;D
Still hasn't made a game (since infamous). It's been years!  
Title: Re: What is Sony making?
Post by: DerNebel on Oct 20, 2017, 03:40 PM
Still hasn't made a game (since infamous). It's been years! 
Well yeah, that's just the nature of triple A development this gen, it takes years to make games. And the fact that they are making a new IP just adds to the dev time, they'll want to hit it out of the park, after all Sony has become pretty ruthless towards studios that don't produce huge hits this gen, well at least they are ruthless if the studio doesn't come from Japan.
Title: Re: What is Sony making?
Post by: Horizon on Oct 21, 2017, 09:18 PM
At least Japan Studio are more productive which means they can be less reliant on other studios. Oh and btw I expect the next Horizon to be out in early 2020. Guerrilla are a big and very efficient studio who have everything set up to enable to follow up with a killer sequel to Horizon.
Title: Re: What is Sony making?
Post by: Legend on Oct 22, 2017, 04:15 PM
At least Japan Studio are more productive which means they can be less reliant on other studios. Oh and btw I expect the next Horizon to be out in early 2020. Guerrilla are a big and very efficient studio who have everything set up to enable to follow up with a killer sequel to Horizon.
I bet it'll come out in 2019. They can work fast.
Title: Re: What is Sony making?
Post by: the-pi-guy on Oct 22, 2017, 04:33 PM
Plus with Horizon, they have the genre pretty well set.  

Also, they have a game engine together and they surely have a good system with another team to help with engine work.
Title: Re: What is Sony making?
Post by: the-pi-guy on Nov 01, 2017, 10:50 PM
Updated.
Title: Re: What is Sony making?
Post by: Legend on Feb 05, 2018, 08:53 PM
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.

So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Title: Re: What is Sony making?
Post by: Xevross on Feb 05, 2018, 09:00 PM
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.

So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
Title: Re: What is Sony making?
Post by: DerNebel on Feb 05, 2018, 09:05 PM
I was going through using this info to try to predict when PS5 would release, but what I realised was that PS4 sucked with first party exclusives for the first few years. Killzone, Knack, Infamous, Uncharted 4, and MLB games were their only first party exclusives till 2016. Bloodborne was their only big exclusive in 2015 and it wasn't fully first party.

So hopefully the jump to PS5 doesn't slow Sony down again. It's awesome how strong their first party is feeling and it'd suck to go into another drought.
I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
Title: Re: What is Sony making?
Post by: Legend on Feb 05, 2018, 09:21 PM
Yeah it seems like this year and next year are the next big cycle for Sony games. Since games are taking 3-4 years + now, this means these companies can be perfectly ready for some titles early in PS5's life. It'll be Guerrilla, ND and Sucker Punch who will be late to the party as they release games late on PS4.
Is Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.

And yeah if PS5 transition doesn't slow down development too much, a 2021 could be pretty solid. Anything earlier and it'd really help to have 2nd/3rd party help to fill in the gaps.



I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.

I mean sure TLOU as a PS4 launch exclusive would have been incredible but the system was selling out anyway.
Title: Re: What is Sony making?
Post by: DerNebel on Feb 05, 2018, 09:49 PM
Is Horizon 2 rumored for PS4? I figure it'd be a pretty good candidate for a next gen launch title.

And yeah if PS5 transition doesn't slow down development too much, a 2021 could be pretty solid. Anything earlier and it'd really help to have 2nd/3rd party help to fill in the gaps.



It's a tough call. Send out the old system with a bang so people have more confidence in the new system and its future, or abandon the old and push the new. Switch was the opposite of PS4 and both strategies seem to be viable.

I mean sure TLOU as a PS4 launch exclusive would have been incredible but the system was selling out anyway.
TLOU actually wasn't one of the games I was thinking about, I believe that was the perfect PS3 swan song.

The games I thought about are: Sly Cooper 4, God of War Ascension and Gran Turismo 6. God of War is arguable I guess, but I think it's obvious that Sly Cooper 4 would have done a lot better as a PS4 launch title (it should've replaced Knack completely imo) and that Gran Turismo 6 didn't come to PS4 at all I can only explain with Sony wanting to give Driveclub breathing room.

Overall I think that each of these 3 games would have done noticably better, had they launched during the first 12 months of the PS4s life than they did on PS3, plus they would have alleviated some of the early worries about the systems first party situation as well.
Title: Re: What is Sony making?
Post by: Dr. Pezus on Feb 06, 2018, 12:29 AM
I've been saying for years that Sony supported the PS3 for way too long, I can think of at least a 3 late PS3 games that imo would have been better suited as early PS4 titles.
Tlou, beyond, gt6
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 10, 2018, 06:46 PM
Made some changes to the OP.  
Updated with some history.  Hopefully it doesn't look too awful.
Title: Re: What is Sony making?
Post by: Legend on Feb 10, 2018, 07:59 PM
Made some changes to the OP.  
Updated with some history.  Hopefully it doesn't look too awful.
If there's any formatting or code things you'd like, let me know. Improving the look of detailed posts is one of the things we should work on.
Title: Re: What is Sony making?
Post by: Kerotan on Feb 12, 2018, 01:03 AM
Well the awesome support the ps3 got gave the ps4 a lot of goodwill over xbox.

They should continue to make games for PS4 in 2019 and 2020 but this time port them all to ps5. Enhanced to native 4k 60fps  
Title: Re: What is Sony making?
Post by: the-pi-guy on Jun 12, 2018, 03:13 AM
Updated.  
Title: Re: What is Sony making?
Post by: Legend on Jun 12, 2018, 04:57 AM
Updated.  
Some say it's cause PS5 is coming.

Really it's just because Sony said screw it and announced every game they had in 2016.
Title: Re: What is Sony making?
Post by: kitler53 on Jun 12, 2018, 02:14 PM
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles. 
Title: Re: What is Sony making?
Post by: Dr. Pezus on Jun 12, 2018, 04:47 PM
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.

Or buy a few indies up like a certain other publisher did
Title: Re: What is Sony making?
Post by: Horizon on Jun 12, 2018, 11:09 PM
looking at that list i think sony needs to create a few more studios to compensate for painfully long development cycles.

They are building one in San Diego. I think there other issues is they haven't invested in enough studios or some investments haven't panned out. Santa Monica's new I.P got cancelled which would have been a new I.P and most likely added something to the line up in 2015 or 2016. Japan Studio have been a mess for years and only starting to get some consistency but pretty much all of their games were in development like TLG and GR2. They need to find a new I.P but it's hard. They also have London Studio and North West studio just doing VR games. I do think 14 studios would be the sweet spot but ND,Santa Monica, Guerrilla and Japan Studio have to be more consistent for this to work as they are the biggest devs. ND, Guerrilla and Japan studio have done to be fair but Santa Monica have only had one all gen basically. I also think as someone alluded to new announcements in 2015 and 2016 of which there were tons could have spread out. Death Stranding should have been in E3 2017 and Days Gone should have been E3 2017. TLOU PT 2 should have been announced this year.
Title: Re: What is Sony making?
Post by: the-pi-guy on Jan 01, 2019, 05:50 PM
Sony PlayStation: First Party Studios |OT4| Because we're skipping 3 | ResetEra (https://www.resetera.com/threads/sony-playstation-first-party-studios-ot4-because-were-skipping-3.88555/#post-16169426)

Quote
Welcome to the fourth (actually third) Sony First Party Thread!

 (some informations/studio descriptions are missing - those will be adjusted over the day)


Sony Interactive Entertainment America

  (https://s15.directupload.net/images/181220/l6vm57og.png)
   Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their Playstation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.


Studio Size: 200~350 (incl. ICE Team)
 Location: California
 Key People: Evan Wells (President) - Neil Druckman (Vice President)
 Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
 Writer(s): Josh Sherr - Haley Gross
 Lead Designer(s): Emilia Schatz - Richard Cambier


Upcoming Project: The Last Of Us Part 2 (2019/20)  Click to expand...  

  (https://s15.directupload.net/images/181220/2suzapy5.png)
   Sony Santa Monica, also known as the God of War Studio, was established in 1999
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles


Studio Size: 200~300
 Location: California
 Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)


Upcoming Project:  Click to expand...  

  (https://s15.directupload.net/images/181220/ahwky2f6.png)
   founded in 1997 Sucker Punch was an independent development studio which has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.


Studio Size: 150+
 Location: Washington
 Key People:


Upcoming Project: Ghost of Tsushima (2019/2020)  Click to expand...  

  (https://s15.directupload.net/images/181220/vv2kt44g.png)
   Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio and became known as the Team behind the Syphon Filter Franchise. During the Playstation 3 Generation they were mainly working on handheld games
 for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business


Studio Size: 100~150
 Location: Oregon
 Key People: John Garvin (Director) Jeff Ross (Director)


Upcoming Project: Days Gone (April 2019)  Click to expand...  

  (https://s15.directupload.net/images/181220/ocas42bw.png)
   SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting Games. Currently they are delivering the yearly MLB Games.

Studio Size:
 Location: San Diego, California
 Key People:


Upcoming Project: MLB The Show 19 (2019)  Click to expand...  

  (https://s15.directupload.net/images/181220/pe5ys99l.png)
   Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year  Click to expand...      Studio Size: San Mateo, California
 Location: California
 Key People:
Upcoming Project: Concrete Genie (2019)  Click to expand...  




Sony Interactive Entertainment Europe

  (https://s15.directupload.net/images/181220/93z25pfv.png)
   Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People.  Click to expand...  
   Studio Size: ~400
 Location: Amsterdam
 Key People: Herman Hulst (Director
Upcoming Project:
 Click to expand...  

  (https://s15.directupload.net/images/181220/fprxqrbb.png)
   Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the Ps3, they became part of the Sony Family in 2010.  Click to expand...  
   Studio Size:
 Location: Guildford, Surrey
 Key People:
 Upcoming Project: Dreams (2019)
 Click to expand...  

  (https://s15.directupload.net/images/181220/c4qxeynm.png)
   SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC  Click to expand...  
   Studio Size:
 Location: London
 Key People:
 Upcoming Project: Blood and Truth (VR) (2019)
 Click to expand...  

  (https://s15.directupload.net/images/181220/kibvcm9g.png)
   Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
 Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
 Click to expand...      Studio Size:
 Location: London
 Key People:
 Upcoming Project:  Click to expand...  



Sony Interactive Entertainment Japan Asia

  (https://s15.directupload.net/images/181220/cqp735do.png)
   Founded in 1998 Polyphoni Digital is the First Party Studio behind the Gran Turismo Games, the most successful Playstation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.  Click to expand...  
   Studio Size: ~
 Location: Tokyo, Japan
 Key People: Kazunori Yamauchi (President)


Upcoming Project:  Click to expand...  

  (https://s15.directupload.net/images/181220/i8r55psu.png)
   SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.  Click to expand...  
   Studio Size: ~
 Location: Tokyo, Japan
 Key People: Allan Becker (President)


Upcoming Project:  Click to expand...  





External Partners

  (https://s15.directupload.net/images/181220/msl2a746.png)
   Studio Size:
 Location:
 Key People:

 Upcoming Project:  Click to expand...  


  (https://s15.directupload.net/images/181220/oh7ps3x2.png)
   Studio Size:
 Location:
 Key People:

 Upcoming Project: Death Stranding (2019/20)  Click to expand...  


In Development


  (https://s15.directupload.net/images/181211/sp9bh4ho.png)
  • Monkey King Hero is back (Hexadrive) - Release 2019 (China & West) (https://www.youtube.com/watch?v=EGTnuEIhH0g)
  • MediEvil (Other Ocean) - Release 2019 (https://www.youtube.com/watch?v=19Dj520a3Og)
  • WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
  • ERICA (Flavourworks) - Release TBA (https://www.youtube.com/watch?v=-61v6qIsJyo)
  • Everybody's Golf VR (Clap Hanz) - Release 2019 (https://www.youtube.com/watch?v=QI_Iiw8VgtI)



Former Partners & Possible Collaborations

  (https://s15.directupload.net/images/181211/479wudvk.png)  
[/size]
Title: Re: What is Sony making?
Post by: Legend on Jan 01, 2019, 06:56 PM
Now that it is 2019, I'm ready to hype up next gen.

Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.
Title: Re: What is Sony making?
Post by: BananaKing on Jan 01, 2019, 10:31 PM
Now that it is 2019, I'm ready to hype up next gen.

Horizon 2 a launch title? Hurt Killzone shadowfall so the devs might not want to do that again.

What I'm thinking should happen is that they announced TLoU2 to be cross gen. The PS4 version releases in Oct, while the PS5 version releases in Nov with the PS5. Then have bloodborne 2 release in early 2021, then Horizon 2 in holiday 2021.
Title: Re: What is Sony making?
Post by: LindaDutton on Jan 04, 2019, 11:25 AM
I do not when PS 5 come out, this is so amazing that how soon we get the result.
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 24, 2020, 04:50 PM
PlayStation Worldwide Studios |OT6| The only JRPGs we're getting are Jim Ryan Party GIFs | ResetEra (https://www.resetera.com/threads/playstation-worldwide-studios-ot6-the-only-jrpgs-were-getting-are-jim-ryan-party-gifs.158292/)

Quote
(https://i.imgur.com/vCDJOTz.gif)

Vote now for the next OT Name !!!
  Hidden content
  You need to reply to this thread in order to see this content.  

 Welcome to the sixth OT of the SIE Worldwide Studios

 Special Thanks to Nagito (https://www.resetera.com/members/796/) (Creating the Banners), Much (https://www.resetera.com/members/40325/) (Intro GIF) and Morrowbie (https://www.resetera.com/members/22666/) (OT Name) for their Help




Sony Interactive Entertainment America

  (https://s17.directupload.net/images/190910/8vikvlp8.png)
Quote
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Studio Information
 Studio Size:
500 + (https://www.linkedin.com/company/naughty-dog/) (incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier

Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (2020)


PlayStation History

  • Crash Bandicoot (1996)
  • Crash Bandicoot 2 (1997)
  • Crash Bandicoot 3 (1998)
  • Crash Team Racing (1999)
  • Jak and Daxter (2001)
  • Jak II (2003)
  • Jak 3 (2004)
  • Jak X (2005)
  • Uncharted (2007)
  • Uncharted 2 (2009)
  • Uncharted 3 (2011)
  • The Last of Us (2013)
  • The Last of Us Remastered (2014)
  • Uncharted 4 (2016)
  • Uncharted Lost Legacy (2017)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/cawk64n7.png)
Quote
Sony Santa Monica, also known as the God of War Studio, was established in 1999.
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles

Studio Information
 Studio Size:
200~300
Location: California
Key People: Shannon Studstill (Head of the Studio) Cory Barlog (Director)

Upcoming Project

PlayStation History
  • Kinetica (2001)
  • God of War (2005)
  • God of War II (2007)
  • God of War III (2010)
  • God of War Ascension (2013)
  • God of War (2018)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/uqij4x8n.png)
Quote
founded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.

Studio Information
 Studio Size:
150+
Location: Washington
Key People: Nate Fox (Creative Director)

Upcoming Project
Ghost of Tsushima  (https://www.youtube.com/watch?v=kSAvzeopPC8)(2019/2020)

PlayStation History
  • Sly Racoon (2002)
  • Sly 2: Band of Thieves (2004)
  • Sly 3: Honor Among Thieves (2005)
  • Infamous (2009)
  • The Sly Collection (2010)
  • Infamous 2 (2011)
  • Infamous: Festival of Blood (2011)
  • Infamous: Second Son (2014)
  • Infamous: First Ligh (2014)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/yjoixddl.png)
Quote
Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business

Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)

Upcoming Project

 PlayStation History

  • Bubsy 3D (1996)
  • Syphon Filter (1999)
  • Syphon Filter 2 (2000)
  • Syphon Filter 3 (2001)
  • Syphon Filter: The Omega Strain (2004)
  • Syphon Filter: Dark Mirror (2006)
  • Syphon Filter: Logan's Shadow (2007)
  • Resistance: Retribution (2009)
  • Uncharted: Golden Abyss (2011)
  • Uncharted: Fight for Fortune (2012)
  • Days Gone (2019)
Click to expand... Click to shrink...  
(https://cdn.discordapp.com/attachments/403373256163196938/636054526415339552/era_first_party_thread_San_Diego_studio_oct2119.png)
Quote
SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.

Studio Information
Studio Size:
 Location:
San Diego, California
Key People:

Upcoming Project


PlayStation History
  • The Mark of Kri
  • NBA 2005
  • NBA '06: featuring the Life Vol. 1
  • MLB 06: The Show
  • NBA '07: featuring the Life Vol. 2
  • MLB 07: The Show
  • NBA '08: Games of the Week
  • Pain
  • High Velocity Bowling
  • MLB 08: The Show
  • NBA 09: The Inside
  • MLB 09: The Show
  • NBA 10: The Inside
  • Pinball Heroes
  • MLB 10: The Show
  • ModNation Racers
  • Sports Champions
  • MLB 11: The Show
  • ModNation Racers: Road Trip
  • MLB 12: The Show
  • MLB 13: The Show
  • MLB 14: The Show
  • MLB 15: The Show
  • MLB The Show 16
  • Kill Strain
  • MLB The Show 17
  • MLB The Show 18
  • MLB The Show 19
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/enccv6n5.png)
Quote
In 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
 Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.

Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)

Upcoming Project

 PlayStation History

  • Spyro the Dragon (1998)
  • Spyro 2: Ripto's Rage! (1999)
  • Spyro: Year of the Dragon (2000)
  • Ratchet & Clank (2002)
  • Ratchet & Clank: Going Commando (2003)
  • Ratchet & Clank: Up Your Arsenal (2004)
  • Ratchet: Deadlocked (2005)
  • Resistance: Fall of Man (2006)
  • Ratchet & Clank Future: Tools of Destruction (2007)
  • Ratchet & Clank Future: Quest for Booty (2009)
  • Resistance 2 (2009)
  • Ratchet & Clank Future: A Crack in Time (2009)
  • Resistance 3 (2011)
  • Ratchet & Clank: All 4 One (2011)
  • Ratchet & Clank: Full Frontal Assault (2012)
  • Ratchet & Clank: Into the Nexus (2013)
  • Ratchet & Clank (2016)
  • Marvel's Spider-Man (2018)
Click to expand... Click to shrink...  
(https://www.bilder-upload.eu/upload/038b58-1572367092.png)
Quote
Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
 ------------------------------
Studio Information
 Studio Size:
14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)

Upcoming Project


 Playstation History:

  • Entwined (2014)
  • Concrete Genie (2019)
Click to expand... Click to shrink...  
Sony Interactive Entertainment Europe

  (https://s17.directupload.net/images/190910/9yxw3zb8.png)

Quote
Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
 Studio Size:
300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)

Upcoming Project

 PlayStation History

  • Shellshock: Nam '67 (2004)
  • Killzone (2004)
  • Killzone Liberation (2006)
  • Killzone 2 (2009)
  • Killzone 3 (2011)
  • Killzone Mercenary (2013)
  • Killzone Shadow Fall (2013)
  • Horizon Zero Dawn (2017)
  • Horizon Frozen Wilds (2017)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/n25kegrf.png)
Quote
Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
 ------------------------------
Studio Information
 Studio Size:
50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)

Upcoming Project
Dreams (https://www.youtube.com/watch?v=odfYSiTpXpo) (2020) (Early Access 2019)


PlayStation History

  • Little Big Planet (2008)
  • Little Big Planet PSP (2009)
  • Little Big Planet 2 (2011)
  • Tearaway (2013)
  • Tearaway Unfolded (2015)
  • Dreams Early Access (2019)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/6jyr6vdm.png)
Quote
SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
 ------------------------------
Studio Information
 Studio Size: 92
 Location:
London
Key People:

Upcoming Project


 PlayStation History

  • NBA ShootOut
  • NBA ShootOut '97
  • Porsche Challenge
  • Rapid Racer
  • Spice World
  • This Is Football 2000
  • Team Buddies
  • This Is Football 2001
  • This Is Football 2002
  • This Is Football 2003
  • Dropship: United Peace Force
  • Hardware: Online Arena
  • The Getaway
  • This Is Football 2004
  • EyeToy: Play
  • This Is Football 2005
  • EyeToy: Groove
  • SingStar
  • The Getaway: Black Monday
  • SingStar Party
  • EyeToy: Chat
  • World Tour Soccer: Challenge Edition
  • Fired Up
  • SingStar Pop
  • EyeToy: Play 2
  • EyeToy: Play 3
  • SingStar '80s
  • EyeToy: Kinetic
  • EyeToy: Operation Spy
  • EyeToy: Kinetic Combat
  • EyeToy: Play Sports
  • SingStar Rocks!
  • SingStar Anthems
  • Gangs of London
  • SingStar Legends
  • World Tour Soccer 2
  • SingStar Pop Hits
  • SingStar 90s
  • SingStar Amped
  • SingStar Rock Ballads
  • Aqua Vita
  • SingStar R&B
  • Beats
  • SingStar
  • SingStar Summer Party
  • SingStar Vol. 2
  • SingStar ABBA
  • SingStar Vol. 3
  • PlayStation Home
  • SingStar Queen
  • SingStar Pop Edition
  • SingStar Motown
  • EyePet
  • SingStar Take That
  • SingStar Guitar
  • SingStar Dance
  • DanceStar Party
  • EyePet & Friends
  • DanceStar Party Hits
  • Wonderbook
  • SingStar: Ultimate Party
  • PlayStation VR Worlds
  • SingStar Celebration
  • Blood & Truth
Click to expand... Click to shrink...  
(https://cdn.discordapp.com/attachments/403373256163196938/592885774039515147/era_first_party_thread_Manchester_Studio_1.0.png)
Quote
Not officially revealed yet, Manchester Studio, formerly known as North West Studio, is one of Sony's newest developers.
 Based on the job descriptions regarding the Studio, they are working on a high profile VR Game.
 ------------------------------
Studio Information
 Studio Size:
 Location:
Manchester
Key People:

Upcoming Project  Click to expand... Click to shrink...  
Sony Interactive Entertainment Japan Asia

  (https://s17.directupload.net/images/190910/jfgobe8o.png)
Quote
Founded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
 ------------------------------
Studio Information
 Studio Size: ~
 Location:
Tokyo (Japan)
Key People: Kazunori Yamauchi (President)

Upcoming Project

PlayStation History

  • Motor Toon GP (1994)
  • Motor Toon GP 2 (1996)
  • Gran Turismo (1997)
  • Gran Turismo 2 (1999)
  • Omega Boost (1999)
  • Gran Turismo 3 A-spec (2001)
  • Gran Turismo 4 Prologue (2004)
  • Gran Turismo 4 (2004)
  • Tourist Trophy (2006)
  • Gran Turismo 5 Prologue (2007/8)
  • Gran Turismo PSP (2009)
  • Gran Turismo 5 (2010)
  • Gran Turismo 6 (2013)
  • Gran Turismo Sport (2017)
Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/kdc6ijhk.png)
Quote
SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
 ------------------------------
Studio Information
 Studio Size:
~
Location: Tokyo (Japan)
Key People: Allan Becker (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)

Upcoming Project

PlayStation History

  • Ape Escape (1999)
  • Legend of Dragoon (1999)
  • Pipo Saru (2001)
  • Ape Escape 2 (2001)
  • ICO (2001)
  • Genshi no Kotoba (2001)
  • Siren (2003)
  • Ape Escape: Pumped & Primed (2004)
  • Ape Escape Academy (2004)
  • Ape Escape: On The Loose (2005)
  • Ape Escape 3 (2005)
  • Shadow of the Colossus (2005)
  • Siren 2 (2006)
  • LocoRoco (2006)
  • Piyotama (2007)
  • LocoRoco Cocoreccho! (2007)
  • The Eye of Judgment (2007)
  • Siren: Blood Curse (2008)
  • Echochrome (2008)
  • The Last Guy (2008)
  • LocoRoco 2 (2008)
  • LocoRoco Midnight Carnival (2009)
  • Trash Panic (2009)
  • Numblast (2009)
  • The Eye of Judgment: Legends (2010)
  • Kung Fu Rider (2010)
  • Ape Escape Fury! Fury! (2010)
  • Echochrome II (2010)
  • Gravity Rush (2012)
  • Puppeteer (2013)
  • The Playroom (2013)
  • Knack (2014)
     Gravity Rush Remastered (2015)
  • The Last Guardian (2016)
  • The Playroom VR (2016)
  • Gravity Rush 2 (2017)
  • Knack II (2017)
  • Astro Bot (2018)
Click to expand... Click to shrink...  
External Partners



  (https://s17.directupload.net/images/190910/tk9asq7z.png)
Quote
Studio Size: ~ 100
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)

Upcoming Project
Death Stranding (8th November 2019)  Click to expand... Click to shrink...  
(https://s17.directupload.net/images/190910/fcddyin3.png)
Quote
Studio Information
 Studio Size:
~73
Location: Texas (NA)
Key People: Marco Thrush (President)

Upcoming Project

 Playstation History
 Click to expand... Click to shrink...  

In Development

  (https://www.bilder-upload.eu/upload/e52cdf-1572367266.png)
  • WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
  • Iron Man VR (Camouflaj) - Release 2019/20 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)
  • Predator: Hunting Grounds - Release 2020 (https://www.youtube.com/watch?v=wiSmINxtLC8)



Former Partners & Possible Collaborations

  (https://media.discordapp.net/attachments/403373256163196938/638219562151837706/era_first_party_thread_collaborations_1.0.png)






Support Teams


  (https://media.discordapp.net/attachments/403373256163196938/642953450518347778/era_first_party_thread_services_groups_11.9.19_v2.png)


Sony XDev:
Quote
XDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun

 In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.  Click to expand... Click to shrink...  
Visual Arts Services Group:
Quote
The Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.
 Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series  Click to expand... Click to shrink...  
Sony San Mateo:
Quote
is a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions.  Click to expand... Click to shrink...  
Sn Systems:
Quote
SN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
 SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles.  Click to expand... Click to shrink...  
Other Divisions


  (https://s17.directupload.net/images/190910/ufm5kfwv.png)


 
Quote
Sony Interactive's new PlayStation Productions will produce movies and series based on games.
 PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios  Click to expand... Click to shrink...  
(https://cdn.discordapp.com/attachments/403373256163196938/650207267882401792/era_first_party_mobile_11-29-19.png)

Quote
On April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.

 in 2018 they announced their plans, to push their games beyoned the Japanese Market  Click to expand... Click to shrink...  
[/size]
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 24, 2020, 05:02 PM
OP is getting ready for next gen, and has been updated.  
Some fun things:
-Japan Studio has 5-6 games under development at any time according to an interview with SIE Japan Studio.  
-I don't have as much information for London, they don't tend to make as many big games, but they are probably equally capable.  
-Polyphony Digital may very well be set for a new game soon.  
- Guerilla Games is likely in the same boat.  
-Insomniac is huge.  They just released 2 big games the past two years and a few smaller titles to boot.  If that continues, we are off to a big generation.  

-Naughty Dog and SSM are kind of mysterious.  SSM tends to do a lot of development support and ND has had instances where they've done development on two games simultaneously. They're big enough that they could surprise with a new game, but I'm going to say probably not.  


-Bend, Media Molecule and Sucker Punch both are probably not going to have anything soon.  Dreams and GoT seem likely to be ported to PS5.


Overall I'm feeling really good about Sony's early PS5 development.  Might be even better than any previous gen.  

Wasn't quite so sure a year ago.  Didn't seem like they had enough.
Title: Re: What is Sony making?
Post by: Legend on Feb 25, 2020, 12:03 AM
Who is making the new Killzone?
Title: Re: What is Sony making?
Post by: Dr. Pezus on Feb 25, 2020, 12:04 AM
Lol, that JRPG thread name
Title: Re: What is Sony making?
Post by: kitler53 on Feb 25, 2020, 04:35 PM
-Naughty Dog and SSM are kind of mysterious.  SSM tends to do a lot of development support and ND has had instances where they've done development on two games simultaneously. They're big enough that they could surprise with a new game, but I'm going to say probably not.  
ND are always working on 2 projects,.. they are just staggered.  They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase.   with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.  
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 25, 2020, 06:45 PM
ND are always working on 2 projects,.. they are just staggered.  They will have started on whatever they intend to do next already but it will still be years out because they are almost certainly in pre-production phase.   with that semi-mysterious stand along multiplayer they may even have 3 projects in the works.  
I am probably misremembering.  

I know when the last of us came out, everyone was talking about them having two teams.  

But I thought there was an interview later where they talked about that there aren't exactly two distinct teams.  I am probably misremembering because I can't find the article right now.  I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.
Title: Re: What is Sony making?
Post by: kitler53 on Feb 26, 2020, 02:26 PM
I am probably misremembering.  

I know when the last of us came out, everyone was talking about them having two teams.  

But I thought there was an interview later where they talked about that there aren't exactly two distinct teams.  I am probably misremembering because I can't find the article right now.  I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.

semantics?

if two teams means that people A are assigned to project A and people B are assigned to project B than yeah,.. your right.   i don't really see it that way for ND thought.   They are fully capable of working on two AAA games at a time.   where other studios do mass hiring during "production" and then a mass firing shortly after release ND maintains their employees by having rolling contributions to various projects.

I mean, their are 3 phases of game development: pre-production, prototyping, and production.    

ND seemed to align their teams not to a project but to these phases.  so basically the prototyping never really ends.  when one "game" is ready for production they start prototyping the next game.  when one game is finished with production they start producing the next game.

so my point is they output 2 teams worth of content.   
Title: Re: What is Sony making?
Post by: the-pi-guy on Feb 26, 2020, 02:54 PM
semantics?

Yeah I guess so. :P
Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 31, 2020, 01:35 AM
Welcome to the Sony Interactive Entertainment Development Thread 2.0.  

Title: Re: Sony Development Studios
Post by: kitler53 on Mar 31, 2020, 02:30 AM
Pixelopus
CDNA
CANA
PDEntwined
Concrete Genie
PANA




Sucker Punch Productions
CDGhost of Tsushima(2020)
CANA
PDInfamous First Light (2014)
Infamous Second Son (2014)
PANA




Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 31, 2020, 02:35 AM
Pixelopus
CDNA
CANA
PDEntwined
Concrete Genie
PANA




Sucker Punch Productions
CDGhost of Tsushima(2020)
CANA
PDInfamous First Light (2014)
Infamous Second Son (2014)
PANA





Thanks for catching my goofy errors.
Title: Re: Sony Development Studios
Post by: Xevross on Mar 31, 2020, 12:28 PM
I am probably misremembering. 

I know when the last of us came out, everyone was talking about them having two teams. 

But I thought there was an interview later where they talked about that there aren't exactly two distinct teams.  I am probably misremembering because I can't find the article right now.  I was under the impression that people get moved around a lot and they might have most of the studio working on a game with prototyping on the side or they might have a couple of groups working on games.

Must have missed this conversation at the time. My memory is that they had split into two full teams after U2, with Uncharted 3 and TLOU being made by completely different people. Amy Hennig was in charge of the uncharted team and Bruce and Neil headed TLOU. However with early Uncharted 4 development troubles, the two teams merged back into one with Bruce and Neil taking over U4 development and Amy Hennig left Naught Dog. Then they soft rebooted the game and fired out the final version of U4 in 2-3 years.

They will absolutely have a smaller team working on pre-production for their next titles as most sizeable devs do. I think they still haven't gone back to two separate teams and they're just doing the rolling devs onto the next project thing. As final production ramps up on TLOU2 the people, like artists, who are basically done with it are all working on whatever the next game is right now.
Title: Re: Sony Development Studios
Post by: Legend on Mar 31, 2020, 08:44 PM
What is media molecule currently working on? I think you have another typo.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 31, 2020, 09:17 PM
What is media molecule currently working on? I think you have another typo.
Thanks!  
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 01, 2020, 06:51 AM
Sony Interactive Entertainment Japan Studio establishes External Development Department | ResetEra (https://www.resetera.com/threads/sony-interactive-entertainment-japan-studio-establishes-external-development-department.178497/)

Quote
(https://www.gematsu.com/wp-content/uploads/2020/04/SIE_04-01-20.jpg)    Sony Interactive Entertainment Japan Studio establishes External Development Department - Gematsu  (https://www.gematsu.com/2020/04/sony-interactive-entertainment-japan-studio-establishes-external-development-department)  Sony Interactive Entertainment Japan Studio has established an External Development Department and made various organizational changes to inaugurate the new fiscal year, Sony Interactive Entertainment Japan Asia announced. Get the details below. ■ Sony Interactive Entertainment Japan Studio...   (https://www.gematsu.com/wp-content/themes/2019/img/favicon.png) www.gematsu.com    
 There are quite a few additional changes to Japan Studio:
Quote
Organizational Changes as of April 1, 2020
  • External Development Department established.
  • Product Development Department renamed to Internal Development Department.
  • Studio Operations Department renamed to Finance & Administration Department.
  • Creative Product Services Department renamed to Creative Services Department.
  • Product Technology Department abolished.
  • Business Development Department abolished.
Personnel Changes as of April 1, 2020
  • Kazuo Kato appointed Internal Development Department Head, External Development Department Head, and Creative Services Department Head.
  • Naoaki Aoi appointed to the Finance & Administration Department.
Click to expand... Click to shrink...  
[/size]
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 07, 2020, 02:09 AM
What is media molecule currently working on? I think you have another typo.
Dreams VR support and implementation of multiplayer in Dreams
Title: Re: Sony Development Studios
Post by: Legend on Apr 07, 2020, 02:29 AM
Dreams VR support and implementation of multiplayer in Dreams
Would be crazy if dreams supported servers.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 10, 2020, 04:07 PM
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
Title: Re: Sony Development Studios
Post by: Legend on Apr 10, 2020, 04:16 PM
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
Housemarque seems like a great guess. Reading wikipedia they paused all other games in Jan. and are focused on one large game. Might not be PS5 exclusive but sure looks like they could have a big title early 2021.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 04:57 PM
Probably looking at Japan Studio, Guerrilla and Insomniac to pick up the slack for the PS5 in the first year or so. BluePoint clearly seem to be doing Demon Souls remake and I would hazard a guess Housemarque's new title is PS5 exclusive as well. The rest probably won't be ready for a while.
My thoughts exactly.

Sony London could have something, probably a small title that gets forgotten.

Polyphony is kind of a wild card. I could see them taking their sweet time, but at the same time it's not impossible that they could have a GT in the next 2 years.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 05:03 PM
I really like this thread more than most. It's nice to have this glimpse into development in one place.
Allows us to make reasonable guesses about what to expect.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 10, 2020, 06:33 PM
My thoughts exactly.

Sony London could have something, probably a small title that gets forgotten.

Polyphony is kind of a wild card. I could see them taking their sweet time, but at the same time it's not impossible that they could have a GT in the next 2 years.
Yeah Polyphony could totally have a title within the first year, wouldn't surprise me at all. GT Sport took them less than 4 years, same again would make it a GT game within the first year of PS5.

Guerrilla, Japan Studio and Bluepoint are guaranteed exclusives in the first year. Insomniac more likely than not, Housemarque could be but who knows since they still got Stormdivers on the way for PC. Sony might have a third party deal akin to Bloodborne but we'll have to see about that. If I was a betting man I'd say:

Launch lineup:

Horizon 2
Bluepoint remake (rumoured Demon Souls)
Japan Studio Knack level game

First year:

Spider-Man 2 (Insomniac)
Gran Turismo 7
London smaller game
MLB The Show 21 (obviously)

Would be a much better first 12-13 months than PS4. If GT doesn't make it then it starts to look a little shakey.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 06:47 PM
First year:

Spider-Man 2 (Insomniac)
Gran Turismo 7
London smaller game
MLB The Show 21 (obviously)
Which is also going to Xbox.  
Title: Re: Sony Development Studios
Post by: Xevross on Apr 10, 2020, 07:15 PM
Which is also going to Xbox.  
Oh I must have missed that. Well not like I pay any attention to those games anyway.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 10, 2020, 07:22 PM
Oh I must have missed that. Well not like I pay any attention to those games anyway.
There was a press release about moving to platforms beyond PlayStation.  Nintendo responded to it, even.  




Doesn't matter to me. I dislike sports games.  
Title: Re: Sony Development Studios
Post by: Horizon on Apr 10, 2020, 07:34 PM
If we're narrowing down actual titles I expect Insomniacs game to be Ratchet and Clank. It would have been over 5 years which would give them plenty of time; they're also extremely efficient they made the remake in like 10 months iirc. Guerrilla also very efficient and the decima seems to very intuitive and advanced in terms of asset creation. (check the GDC procedural video). The only thing that will delay them is the scope of the sequel. If they want to take it the next level including improved weapon combat with like swords and flying robos would require more time than if they played it safe. Japan studio are very interesting as it seems Toyama is working on Silent Hills. The Knack team might work on a new I.P but I pray it appeals to a large audience base. The interesting one is Kuono who was going to show something in 2018 but since then has gone completely silent. I think we all hope Japan Studio finally works on a larger scale but we'll have to wait. I doubt London Studio will do a non-VR game as they're not that big.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 15, 2020, 10:42 PM
I feel really bad for Media Molecule, 2 months after launch and Dreams has been played by about 460k people, its doing awfully. I pretty much stopped playing it completely, its basically just a clusterfuck of early access games of varying quality (with the best being still nowhere near the quality of most real games).

More and more I feel like Dreams was a terrible idea and Sony were dumb to greenlight it. That being said, if MM had put it out in a couple of years with better quality it might have still made good money. I'm absolutely baffled as to how this took 6 years and why MM's "story mode" is only a low quality 3 hour mini story.
Title: Re: Sony Development Studios
Post by: Legend on Apr 16, 2020, 12:10 AM
I feel really bad for Media Molecule, 2 months after launch and Dreams has been played by a maximum 450k people, its doing awfully. I pretty much stopped playing it completely, its basically just a clusterfuck of early access games of varying quality (with the best being still nowhere near the quality of most real games).

More and more I feel like Dreams was a terrible idea and Sony were dumb to greenlight it. That being said, if MM had put it out in a couple of years with better quality it might have still made good money. I'm absolutely baffled as to how this took 6 years and why MM's "story mode" is only a low quality 3 hour mini story.
It's a great game engine. It could end up making billions.

As a game though, it's Frankenstein's monster. What even is this thing? Why should people buy it?

LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC. Some user made stuff was crazy "total conversion" stuff but it mostly fit together.

Dreams however is a service. Very few people will buy it for the story. Instead it's a $40 gamepass for an indie scene. If the games are great it's great but if the games are bad it's bad.


Imo they need to focus on improving the games. Make it so registered PlayStation devs can easily export their games into native PS5 games. Sell them in the store like regular games. Take a cut of the profit or let the game assets be free inside Dreams for remixing. Or something else.

Devs just need a reason to put thousands of hours into Dreams professionally.

At the very least they could let devs shill their patreon.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 16, 2020, 12:11 AM
The fact that they didn't have a huge story mode is the biggest hit. A game like that just can't exist without user content and theres no guarantee for user content.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 16, 2020, 12:30 AM
It's a great game engine. It could end up making billions.

As a game though, it's Frankenstein's monster. What even is this thing? Why should people buy it?

LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC. Some user made stuff was crazy "total conversion" stuff but it mostly fit together.

Dreams however is a service. Very few people will buy it for the story. Instead it's a $40 gamepass for an indie scene. If the games are great it's great but if the games are bad it's bad.


Imo they need to focus on improving the games. Make it so registered PlayStation devs can easily export their games into native PS5 games. Sell them in the store like regular games. Take a cut of the profit or let the game assets be free inside Dreams for remixing. Or something else.

Devs just need a reason to put thousands of hours into Dreams professionally.

At the very least they could let devs shill their patreon.
Yeah its a super hard one to market and sell. What really would have helped is a high quality campaign, LBP style, but Art's Dream is just not good for that at all. It looks super creepy and is more likely to turn people off, plus its short and low quality. If you paid like $30 for Art's Dream as a standalone game thinking it might be a neat little indie game I think you'd want a refund, its just really janky and not really up to standard at all. Animations are the killer, they are so so bad.

Thinking of Art's Dream in a "oh cool this game was made in this game" kind of way it seems impressive but if you try to critique it as an actual video game its just straight up bad. And the same thing goes for 99.9% of Dreams right now.

I think selling of select dreams as games is the only way to make good money off this but that would come with many big problems as well, and barely any will make the cut of quality. That's why I'm just baffled by it. Not only is it super weird and not appealing to most people, Sony have barely even tried, I haven't seen ads anywhere. I wonder where on earth MM go from here.
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 16, 2020, 01:03 AM
LittleBigPlanet worked so well because it was a great game without ugc and the ugc felt like free DLC.
yeah, i loved LBP for that reason.  the campaign was awesome.    LBP2 was less awesome because too many of the levels felt like they did it just to show off that they added a feature to the tools.   LBP3 was terrible but that wasn't MM...

Tearaway was amazing.  Teraway unfolded was even better.

..and then dreams.  i didn't buy it but i didn't buy it for all the reasons you guys mention above.  i don't want to make games i want to play games.  UGC is generally bad and I don't want to buy the game for what has been universally billed as a terrible campaign.

go back to making games MM.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 02:56 PM
So if I read this right, the last time Sony announced a game was October 2017.  
Title: Re: Sony Development Studios
Post by: Legend on Apr 17, 2020, 03:40 PM
So if I read this right, the last time Sony announced a game was October 2017.  

They also only have 2 announced games in development.

Whenever they decide to show stuff, it could be a blowout.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 17, 2020, 05:43 PM
So if I read this right, the last time Sony announced a game was October 2017.  

Yeah its kinda crazy. They had so many announcements 2015-2017, completely blew their load. Now we haven't had an exciting Sony announcement in so looooong.
Title: Re: Sony Development Studios
Post by: Legend on Apr 17, 2020, 06:27 PM
So if I read this right, the last time Sony announced a game was October 2017.  

Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)

Hey we got a plagiarizer on our hands!
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 07:08 PM
Sony hasn't announced a major game since 2017 (Ghost of Tsushima) They must be brewing something : PS5 (https://www.reddit.com/r/PS5/comments/g2zyby/sony_hasnt_announced_a_major_game_since_2017/)

Hey we got a plagiarizer on our hands!
That guys not even right.  It's 2.5 years.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 08:23 PM
Sony hasn't announced a major game since 2017 | ResetEra (https://www.resetera.com/threads/sony-hasnt-announced-a-major-game-since-2017.186921/)

Quote
I feel like almost every Sony studio that had a big release mid gen onwards are being told Hey these are your target specs, go ham, to ensure they get the same consistency going into a new generation.


 I think there will be a lot of big games coming from Sony at a very early rate in comparison to previous generations, even though their message so far has been to the hardcore. But that's also exactly who they said they were targeting for this coming gen.  
[/size]
Title: Re: Sony Development Studios
Post by: Horizon on Apr 17, 2020, 09:23 PM
Media Molecule have surely accomplished what they wanted with Dreams and their share.create.play genre. They can't really push it any further so they should focus on cool and innovative platforms.I would kill for a tearaway sequel but I doubt the first game sold that well.

Sony have been very quiet for a long time but they pretty much revealed their entire line up in 2016 which they didn't need to do. What I hope this gen is games are announced closer to the time. I still feel they will announce Spider-man 2 or God of War 2 as at this point they will have had over 1 and 6 months development. They usually announce ND games after launching one of their games but I really hope they don't do that as they don't need to.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 09:34 PM
Media Molecule have surely accomplished what they wanted with Dreams and their share.create.play genre. They can't really push it any further so they should focus on cool and innovative platforms.I would kill for a tearaway sequel but I doubt the first game sold that well.
This is something I wondered about too.  They could certainly improve the tools, but there's no real fundamental advancement from Dreams like there was from LBP.  

It feels like they can only go back to focusing on game development.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 17, 2020, 09:34 PM
Also I do think Sony needs more AAA studios out of the 12 they have only like 8 of them do AAA:

Naughty Dog,
Insomniac,
Santa Monica,
Guerrilla,
Sucker Punch,
Bend,
San Diego,
Polyphony Digital

London do VR games and Media Molecule do highly impressive games but haven't moved the needle since LBP. Japan Studio are a wildcard as they produced a fair amount of games but none AAA apart from Bloodborne and possibly TLG. IMO I think they could do with another studios to enable a greater frequency of AAA games. Bluepoiint and RAD would be great additions.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 17, 2020, 10:39 PM
Sony London is kind of weird.  They have pumped out lots of games in the past mostly tiny games.  They also do R & D, but on the whole they are a huge studio.

Based on the past couple years, I expect them to start making more larger games.  Maybe not fully into AAA development.  
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 09:06 AM
Sony London is kind of weird.  They have pumped out lots of games in the past mostly tiny games.  They also do R & D, but on the whole they are a huge studio.

Based on the past couple years, I expect them to start making more larger games.  Maybe not fully into AAA development.  

They're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 18, 2020, 10:12 AM
They're not huge though. They used to be massive in the PS3 days having over like 200 people but now they have as many as 80 people. They've downsized considerably. Shu did not do the best managing UK studios albeit Evolution might not have been his fault. London studio used to be ambitious with the Getaway and are now reduced to VR games.
Sad, I didn't realize they downsized so much.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 01:34 PM
Sad, I didn't realize they downsized so much.
European studios have done so much restructuring apart from Guerrilla I have lost count. Examples of restructuring and downsizing:

https://www.gamesindustry.biz/articles/2016-09-14-job-losses-at-sony-london-as-first-vr-project-wraps-up (https://www.gamesindustry.biz/articles/2016-09-14-job-losses-at-sony-london-as-first-vr-project-wraps-up)
https://www.godisageek.com/2014/03/sonys-uk-studios-restructured-staff-hit-redundancies/ (https://www.godisageek.com/2014/03/sonys-uk-studios-restructured-staff-hit-redundancies/)
http://www.pushsquare.com/news/2019/10/dozens_of_playstation_employees_laid_off_in_europe_as_sony_continues_company_restructure (http://www.pushsquare.com/news/2019/10/dozens_of_playstation_employees_laid_off_in_europe_as_sony_continues_company_restructure)
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 18, 2020, 05:26 PM
SIE did not like UK this gen.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 18, 2020, 05:42 PM
SIE did not like UK this gen.
Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.

Honestly Sony are lucky they don't have the same reputation for closing studios that EA has, they're almost as bad.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 06:27 PM
Yeah its really sad to see. Manchester gutted and shut, Evolution sold off, London halved in staff, Guerrilla Cambridge gone. Plus Liverpool were closed last gen as well. Its kind of horrible.

Honestly Sony are lucky they don't have the same reputation for closing studios that EA has, they're almost as bad.
Manchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable. Evo is one I am still gutted about! Driveclub was awesome after its updates and I would have loved to seen a sequel or motorstorm reboot but driving games aren't big sellers I guess. I am surprised London are still going but they do have their uses. They could easily reboot singstar to attract casual and rebuild to focus on AAA but it seems they'll be doing VR games for a while. Guerrilla Cambridge is a dang shame as they did a brilliant KZ on the vita (apparently) and RIGS by all accounts was good fun and polished. They were underutilised and should have had a shot at making an AAA game like Bend did.Still I imagine a good chunk of them just moved to Guerrilla or Ninja Theory.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 18, 2020, 06:33 PM
Manchester had nothing to show for 5 years. Either what they produced wasn't good, wasn't what they wanted or strategy changed after Jim Ryan took over;VR games aren't generally that profitable.
By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 18, 2020, 07:26 PM
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.
Title: Re: Sony Development Studios
Post by: Legend on Apr 18, 2020, 09:29 PM
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.
Polyphony makes lots of money though...
Title: Re: Sony Development Studios
Post by: Xevross on Apr 18, 2020, 09:37 PM
I've said it before and I say it again, Polyphony should of had the chop before Evolution. I would of gave Evolution the Gran Turismo franchise to work with.
If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 18, 2020, 10:15 PM
By all accounts they had a game that was well through development and were even recruiting up until a week before they were shut. Sony just deleted the studio out of nowhere, a total sucker move that really didn't get enough bad press.
If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Yeah that's why I think strategies changed as what Sony did Manchester was weird but I think they only had like 20 people at Manchester so it wasn't big. Evo from what I recall of the the UK documents showed their financials were in the red and weren't making money whereas compared to Media Molecule they continued to make money on LBP dlc.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 18, 2020, 10:42 PM
Polyphony makes lots of money though...

Shu said that 60 or 70% of all SIE games do not make a profit.  

And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Title: Re: Sony Development Studios
Post by: Horizon on Apr 19, 2020, 09:28 AM
Shu said that 60 or 70% of all SIE games do not make a profit.  

And over here is PD who basically made a profit before even releasing a full game. Their glorified demo paid for GT 5's development.
Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 19, 2020, 10:42 AM
Wasn't that during the PS3 era? I would imagine all their big games apart from Death Stranding and Driveclub made profit.
He said in 2014.  

I'm sure it's much better now.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 19, 2020, 11:51 AM
Polyphony makes lots of money though...

Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.

If it was either or then sure. We have no idea what happened with Evolution, they did have their game delayed by a year and still massively iced up the launch. No matter how fantastic Driveclub became, that's still a big failing. I think they were done a massive injustice by Sony, since I believe the mess around the PS+ version is what hurt the game the most, but its hard to say they'd do a better job than Polyphony.

If Evolution were better managed they could have been the #1 racing game studio, Driveclub was truly phenomenal.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 19, 2020, 12:16 PM
Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
Yes I agree a lot of the fault in Driveclub lies with Sony, but I'm certain there was mismanagement at Evolution as well. They wouldn't agree to a release date if they think they couldn't make it, so something must have happened at the studio to cause the delay.

We'll never know what truly happened with Evolution that caused Sony to want to sell them, perhaps Driveclub made a loss and they thought they only needed one racing game studio. If that's the case then its really sad, Driveclub could have made a profit if not for the PS+ fiasco I think.
Title: Re: Sony Development Studios
Post by: Dr. Pezus on Apr 19, 2020, 01:23 PM
Yep. But I wonder what Evolution could of done with the Gran Turismo franchise. They just seem more efficient at putting out a good product.
Driveclub's launch was a disaster and it was delayed. I suspect that's Sony's fault trying to push the game to hard. Yet at PD they always delay their games for years and put out some bad Gran Turismos.
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 20, 2020, 01:53 AM
I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
Gran Turismo 5 was a massive step back for the series. A bad game, no. A bad Gran Turismos yes. Gran Turismo has always been about being a simulator as well as about modding and tuning. I'm sure the modding side was seriously downgraded in 5. You couldn't buy used cars in one of them, not sure which one. 5 again? Some aspects of the game stagnated and some areas should of improved. UI sucks. Give us damage. I think multiplayer is working ok with sport. Not played it for a while. I'm hoping gt7 comes back with a bang. Like, back on the throne of racing. The series is just so up and down I don't know what to expect.

I mean, bad? I don't remember PD ever making a bad GT. Now, a GT that fails to meet expectations, sure. Evolution couldn't do what PD do because GT isn't about arcade racing, it's about realism.
I think evolution were capable of doing a driving simulator. I mean Driveclub was somewhere in the middle of simulator and arcade. So was WRC
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 23, 2020, 08:59 PM
Insider claims Sony Japan is working on Silent Hill (http://"https://www.resetera.com/threads/rumor-sony-rebooting-silent-hill-series-update-new-details-further-hint-at-this-check-threadmarks.174815/page-39#post-30910812")
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 24, 2020, 08:34 AM
Insider claims Sony Japan is working on Silent Hill (http://"https://www.resetera.com/threads/rumor-sony-rebooting-silent-hill-series-update-new-details-further-hint-at-this-check-threadmarks.174815/page-39#post-30910812")
That would work but what's the reason for Konami letting Sony develop their game?
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 24, 2020, 01:13 PM
That would work but what's the reason for Konami letting Sony develop their game?
not necessarily true.  

bloodborne was developed by fromSoftware but studio japan also worked on that title.    this could be a similar situation.  



..or it could just be a rumor and a wrong one at that.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 24, 2020, 01:25 PM
Guerrilla is planning a Horizon Zero Dawn trilogy | VGC (https://www.videogameschronicle.com/news/horizon-zero-dawn-2/)
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 25, 2020, 12:05 PM
not necessarily true.  

bloodborne was developed by fromSoftware but studio japan also worked on that title.    this could be a similar situation.  



..or it could just be a rumor and a wrong one at that.
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 25, 2020, 02:07 PM
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
Probably Sony paying.
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 25, 2020, 05:48 PM
I'm just asking why Konami are having Sony come in to make their game and effectively making Silent Hill a PS exclusive. Funds? Lack of inspiration?  Sony paying for exclusivity?
What's the reason. Either way, it could get me back into Silent Hil again.
if this senario is true,..

no money probably exchanged hand.  exclusivity in exchange from using sony's development resources.  it means konami get's access to developers with better expertise on the ps5. it also means they can avoid taxes on the exchange of money.  and if sony's commitment is feature based it konami can minimize the risk of the development cycle going too long.

sony gets an exclusive.  that means both something they can boast about but also a third party developer not working on xbox or switch.
Title: Re: Sony Development Studios
Post by: the-pi-guy on May 02, 2020, 03:57 AM
Naughty Dog is massive apparently.

PlayStation Worldwide Studios |OT8| My DualSense is tingling | ResetEra (https://www.resetera.com/threads/playstation-worldwide-studios-ot8-my-dualsense-is-tingling.195777/)

Quote

 Welcome to the eighth OT of the Playstation Worldwide Studios Thread on Resetera
 OT Name: Shairi (https://www.resetera.com/members/47171/)
 Studio Banners: JuanLatino (https://www.resetera.com/members/751/)
 Info Banners: Nagito (https://www.resetera.com/members/796/)

  (https://cdn.discordapp.com/attachments/403373256163196938/671101833938337827/NEW_reset_era_SIEA_tab_2.3.png)

  (https://www.bilder-upload.eu/upload/5638fa-1588287461.png)
Quote
Probably the most famous Studio among SIE, known for constanly delivering high quality blockbuster titles, such as Uncharted or The Last of Us.
 The Studio was founded 1984 by Andy Gavin and Jason Rubin as an independent developer, starting their PlayStation Partnership with the iconic Crash Bandicoot title in 1996.
 In 2001 they were acquired by Sony Computer Entertainment and in the coming years and generations Naughty Dog became one of the most respected and highly rated Studios in the Gaming Industry.
 Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups.
 The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Studio Information
 Studio Size: 450 + (https://www.linkedin.com/company/naughty-dog/)
(incl. ICE Team)
Location: California
Key People: Evan Wells (President) - Neil Druckman (Vice President)
Director(s): Anthony Newman - Kurt Margeneau - Neil Druckmann
Writer(s): Josh Sherr - Haley Gross
Lead Designer(s): Emilia Schatz - Richard Cambier

Upcoming Project
The Last Of Us Part 2 (https://www.youtube.com/watch?v=qPNiIeKMHyg) (June 2020)


PlayStation History

  • Crash Bandicoot (1996)
  • Crash Bandicoot 2 (1997)
  • Crash Bandicoot 3 (1998)
  • Crash Team Racing (1999)
  • Jak and Daxter (2001)
  • Jak II (2003)
  • Jak 3 (2004)
  • Jak X (2005)
  • Uncharted (2007)
  • Uncharted 2 (2009)
  • Uncharted 3 (2011)
  • The Last of Us (2013)
  • The Last of Us Remastered (2014)
  • Uncharted 4 (2016)
  • Uncharted Lost Legacy (2017)
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Sony Santa Monica, also known as the God of War Studio, was established in 1999.
 While developing the highly acclaimed God of War Games, they were also serving as a support studio for external developers working on First Party Games.
 In 2014 the Studio moved from Santa Monica to a new facility in Playa Vista, Los Angeles

Studio Information
 Studio Size:
200~300
Location: California
Key People: Yumi Yang (Head of the Studio) Cory Barlog (Director)

Upcoming Project

PlayStation History
  • Kinetica (2001)
  • God of War (2005)
  • God of War II (2007)
  • God of War III (2010)
  • God of War Ascension (2013)
  • God of War (2018)
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founded in 1997 Sucker Punch was an independent development studio who has worked solely with Sony Interactive Entertainment since 2000. In 2011 they were acquired by Sony Computer Entertainment.
 Sucker Punch is best known for the Sly Cooper and inFAMOUS series. In 2018 the Studio moved to a new facility, most likely due their team expansion.

Studio Information
 Studio Size:
150+ (https://www.linkedin.com/company/sucker-punch-productions/?originalSubdomain=it)
Location: Washington
Key People: Nate Fox (Creative Director)

Upcoming Project
Ghost of Tsushima  (https://www.youtube.com/watch?v=kSAvzeopPC8)(July 2020)

PlayStation History
  • Sly Racoon (2002)
  • Sly 2: Band of Thieves (2004)
  • Sly 3: Honor Among Thieves (2005)
  • Infamous (2009)
  • The Sly Collection (2010)
  • Infamous 2 (2011)
  • Infamous: Festival of Blood (2011)
  • Infamous: Second Son (2014)
  • Infamous: First Ligh (2014)
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Formely known as Blank, Berlyn and Co. and Eidetic, which was founded in 1993, they were aqcuired by SIE in 2000 and renamed into
 Bend Studio became known as the Team behind the Syphon Filter Franchise. During the PlayStation 3 Generation they were mainly working on handheld games for the PSP and PSVITA. With their new IP Days Gone, they are finally making their big comeback into the Home Console business

Studio Information
Studio Size: 130+
Location: Oregon
Key People: John Garvin (Director) Jeff Ross (Director)

Upcoming Project

 PlayStation History

  • Bubsy 3D (1996)
  • Syphon Filter (1999)
  • Syphon Filter 2 (2000)
  • Syphon Filter 3 (2001)
  • Syphon Filter: The Omega Strain (2004)
  • Syphon Filter: Dark Mirror (2006)
  • Syphon Filter: Logan's Shadow (2007)
  • Resistance: Retribution (2009)
  • Uncharted: Golden Abyss (2011)
  • Uncharted: Fight for Fortune (2012)
  • Days Gone (2019)
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SIE San Diego was established in 2001. The Studio has a long history with sportsgames from NBA to Karting titles. Currently they are delivering the yearly MLB Games.

Studio Information
Studio Size: 90+
 Location:
San Diego, California
Key People:

Upcoming Project


PlayStation History
  • The Mark of Kri
  • NBA 2005
  • NBA '06: featuring the Life Vol. 1
  • MLB 06: The Show
  • NBA '07: featuring the Life Vol. 2
  • MLB 07: The Show
  • NBA '08: Games of the Week
  • Pain
  • High Velocity Bowling
  • MLB 08: The Show
  • NBA 09: The Inside
  • MLB 09: The Show
  • NBA 10: The Inside
  • Pinball Heroes
  • MLB 10: The Show
  • ModNation Racers
  • Sports Champions
  • MLB 11: The Show
  • ModNation Racers: Road Trip
  • MLB 12: The Show
  • MLB 13: The Show
  • MLB 14: The Show
  • MLB 15: The Show
  • MLB The Show 16
  • Kill Strain
  • MLB The Show 17
  • MLB The Show 18
  • MLB The Show 19
  • MLB The Show 20
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In 1994 Ted Price founded the Gaming Studio Xtreme Software, which was renamed into Insomniac Games a year later.
 Over the past 20 years Insomniac became the biggest External Partner to SIE contributing to Franchises like Spyro, Ratchet and Clank, Resistance and the newly released Spiderman Game. In August 2019 SIE announced the Acquisition of Insomniac Games and made them Part of their Worldwide Studios.

Studio Information
Studio Size: ~310
Location: Burbank, California (First Studio) North Carolina (Second Studio) (NA)
Key People: Ted Price (President) Bryan Intihar (Director) Brian Allgeier (Director)

Upcoming Project

 PlayStation History

  • Spyro the Dragon (1998)
  • Spyro 2: Ripto's Rage! (1999)
  • Spyro: Year of the Dragon (2000)
  • Ratchet & Clank (2002)
  • Ratchet & Clank: Going Commando (2003)
  • Ratchet & Clank: Up Your Arsenal (2004)
  • Ratchet: Deadlocked (2005)
  • Resistance: Fall of Man (2006)
  • Ratchet & Clank Future: Tools of Destruction (2007)
  • Ratchet & Clank Future: Quest for Booty (2009)
  • Resistance 2 (2009)
  • Ratchet & Clank Future: A Crack in Time (2009)
  • Resistance 3 (2011)
  • Ratchet & Clank: All 4 One (2011)
  • Ratchet & Clank: Full Frontal Assault (2012)
  • Ratchet & Clank: Into the Nexus (2013)
  • Ratchet & Clank (2016)
  • Marvel's Spider-Man (2018)
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Established in 2014, Pixelopus is one of the new SIE Studios of this generation. With Entwined they relesead their first game in the same year
 ------------------------------
Studio Information
 Studio Size:
14-18
Location: San Mateo, California
Key People: Dominic Robilliard (Creative Director), Jeff Sangalli (Art Director)

Upcoming Project


 Playstation History:

  • Entwined (2014)
  • Concrete Genie (2019)
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Guerrilla Games is a Dutch first party developer founded in 2000 as Lost Boys Games. The European Powerhouse Studio and creator of the Killzone Franchise was acquired by SCE in 2005 following the release of Shellshock: 'Nam 67.
 In the current Generation they released their ambitious new RPG Title Horizon Zero Dawn & also created their new Decima Engine, which they share with Kojima Productions.
 The Team will move to a new five floor office in 2019, planning to expand their team up to 400 People
------------------------------
Studio Information
 Studio Size:
300-400
Location: Amsterdam
Key People: Herman Hulst (Director), John Gonzales (Narrative Director), Mathis de Jonge (Director), Jan-Bart van Beek (Lead Artist)

Upcoming Project

 PlayStation History

  • Shellshock: Nam '67 (2004)
  • Killzone (2004)
  • Killzone Liberation (2006)
  • Killzone 2 (2009)
  • Killzone 3 (2011)
  • Killzone Mercenary (2013)
  • Killzone Shadow Fall (2013)
  • Horizon Zero Dawn (2017)
  • Horizon Frozen Wilds (2017)
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Media Molecule, The Flagschip Studio of creativity and originality among SIE is a british Studio formed in 2006
 by former Lionhead employees. After their big success with Little Big Planet on the PS3, they became part of the Sony Family in 2010.
 ------------------------------
Studio Information
 Studio Size:
50+
Location: Guildford, Surrey
Key People: Siobhan Reddy (studio director), Alex Evans (technical director), Mark Healey (creative director)

Upcoming Project


 PlayStation History

  • Little Big Planet (2008)
  • Little Big Planet PSP (2009)
  • Little Big Planet 2 (2011)
  • Tearaway (2013)
  • Tearaway Unfolded (2015)
  • Dreams Early Access (2019)
  • Dreams (2020)
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SIE London Studio is one of the oldest First Party Studios, established in 1993.
 The Studio was formed in 2002 by the merger of Studio Camden and Team Soho.
 They are currently responsible for VR Games
 SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC
 ------------------------------
Studio Information
 Studio Size: 92
 Location:
London
Key People:

Upcoming Project


 PlayStation History

  • NBA ShootOut
  • NBA ShootOut '97
  • Porsche Challenge
  • Rapid Racer
  • Spice World
  • This Is Football 2000
  • Team Buddies
  • This Is Football 2001
  • This Is Football 2002
  • This Is Football 2003
  • Dropship: United Peace Force
  • Hardware: Online Arena
  • The Getaway
  • This Is Football 2004
  • EyeToy: Play
  • This Is Football 2005
  • EyeToy: Groove
  • SingStar
  • The Getaway: Black Monday
  • SingStar Party
  • EyeToy: Chat
  • World Tour Soccer: Challenge Edition
  • Fired Up
  • SingStar Pop
  • EyeToy: Play 2
  • EyeToy: Play 3
  • SingStar '80s
  • EyeToy: Kinetic
  • EyeToy: Operation Spy
  • EyeToy: Kinetic Combat
  • EyeToy: Play Sports
  • SingStar Rocks!
  • SingStar Anthems
  • Gangs of London
  • SingStar Legends
  • World Tour Soccer 2
  • SingStar Pop Hits
  • SingStar 90s
  • SingStar Amped
  • SingStar Rock Ballads
  • Aqua Vita
  • SingStar R&B
  • Beats
  • SingStar
  • SingStar Summer Party
  • SingStar Vol. 2
  • SingStar ABBA
  • SingStar Vol. 3
  • PlayStation Home
  • SingStar Queen
  • SingStar Pop Edition
  • SingStar Motown
  • EyePet
  • SingStar Take That
  • SingStar Guitar
  • SingStar Dance
  • DanceStar Party
  • EyePet & Friends
  • DanceStar Party Hits
  • Wonderbook
  • SingStar: Ultimate Party
  • PlayStation VR Worlds
  • SingStar Celebration
  • Blood & Truth
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Founded in 1998 Polyphony Digital is the First Party Studio behind the Gran Turismo Games, the most successful PlayStation Franchise.
 Originally a development group within Sony Computer Entertainment known as Polys Entertainment, after the success of Gran Turismo in Japan, they were granted greater autonomy and their name changed to Polyphony Digital.
 ------------------------------
Studio Information
 Studio Size: ~
 Location:
Tokyo (Japan)
Key People: Kazunori Yamauchi (President)

Upcoming Project

PlayStation History

  • Motor Toon GP (1994)
  • Motor Toon GP 2 (1996)
  • Gran Turismo (1997)
  • Gran Turismo 2 (1999)
  • Omega Boost (1999)
  • Gran Turismo 3 A-spec (2001)
  • Gran Turismo 4 Prologue (2004)
  • Gran Turismo 4 (2004)
  • Tourist Trophy (2006)
  • Gran Turismo 5 Prologue (2007/8)
  • Gran Turismo PSP (2009)
  • Gran Turismo 5 (2010)
  • Gran Turismo 6 (2013)
  • Gran Turismo Sport (2017)
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SIE Japan Studio was founded in 1993 in Tokyo and is one of the biggest First Party Studios of Sony Interactive Entertainment.
 Most well known for a wide variety of Genres & Games like ApeEscape, Loco Roco, Shadow of the Collosus or Astro Bot, they are also functioning as a Publisher and support Studio to external Teams, leading to Projects like Bloodborne, Demon Souls or White Knight Chronicles.
 ------------------------------
Studio Information
 Studio Size:
~
Location: Tokyo (Japan)
Key People: Nicolas Doucet (President)
Director's: Keiichiro Toyama (Director = Gravity Rush, Siren, Silent Hill ) - Tsutomu Kouno (Director = Loco Roco) - Takamitsu Ijima (Director = Knack, Knack 2) - Nicolas Doucet (Director = Astro Bot/Team Asobi)

Upcoming Project

PlayStation History

  • Ape Escape (1999)
  • Legend of Dragoon (1999)
  • Pipo Saru (2001)
  • Ape Escape 2 (2001)
  • ICO (2001)
  • Genshi no Kotoba (2001)
  • Siren (2003)
  • Ape Escape: Pumped & Primed (2004)
  • Ape Escape Academy (2004)
  • Ape Escape: On The Loose (2005)
  • Ape Escape 3 (2005)
  • Shadow of the Colossus (2005)
  • Siren 2 (2006)
  • LocoRoco (2006)
  • Piyotama (2007)
  • LocoRoco Cocoreccho! (2007)
  • The Eye of Judgment (2007)
  • Siren: Blood Curse (2008)
  • Echochrome (2008)
  • The Last Guy (2008)
  • LocoRoco 2 (2008)
  • LocoRoco Midnight Carnival (2009)
  • Trash Panic (2009)
  • Numblast (2009)
  • The Eye of Judgment: Legends (2010)
  • Kung Fu Rider (2010)
  • Ape Escape Fury! Fury! (2010)
  • Echochrome II (2010)
  • Gravity Rush (2012)
  • Puppeteer (2013)
  • The Playroom (2013)
  • Knack (2014)
     Gravity Rush Remastered (2015)
  • The Last Guardian (2016)
  • The Playroom VR (2016)
  • Gravity Rush 2 (2017)
  • Knack II (2017)
  • Astro Bot (2018)
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Studio Size: ~ 100
Location: Tokyo (JP)
Key People: Hideo Kojima (Founder/Director), Yoji Shinkawa (Art Director), Shinji Hirano (President), Kenichiro Imaizumi (Producer)

Upcoming Project


PlayStation History
  • Death Stranding (2019)
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Quote
Studio Information
 Studio Size:
~73
Location: Texas (NA)
Key People: Marco Thrush (President)

Upcoming Project

 Playstation History

  • God of War Collection (2009)
  • The ICO & Shadow of Colossus Collection (2011)
  • Playstation All-Stars Battle Royale Vita (2012)
  • Flower (2013)
  • Gravity Rush Remastered (2015)
  • Uncharted Nathan Drake Collection (2015)
  • Shadow of the Colossus (2018)
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  • WILD (WildSheep Studio) - Release TBA (https://www.youtube.com/watch?v=ZcSXWfG0Tp4)
  • Iron Man VR (Camouflaj) - Release 2020 (https://www.youtube.com/watch?v=1IJgh1Vvtgc)



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Sony XDev:
Quote
XDev Studio Limited collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun

 In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.  Click to expand... Click to shrink...  
Visual Arts Services Group:
Quote
The Visual Arts Services Group is a division of SCEA's Product Development Services Group. VASG is a full-production studio located in San Diego that specializes in Animation, Motion Capture, Cinematics, Art and Scanning.
 Visual Arts Services Group, a multi-award winning team responsible for the cinematic performances in premier Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series  Click to expand... Click to shrink...  
Sony San Mateo:
Quote
is a video game developer part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment and established in 1998. As implied by its name, it is now based in San Mateo, California but it was relocated from Foster City, California. It is mostly responsible for overseeing the development of first party games by external developers. It co-developed the SOCOM US Navy SEALS series with Zipper Interactive, and the Sly Cooper series with Sucker Punch Productions.  Click to expand... Click to shrink...  
Sn Systems:
Quote
SN Systems is a provider of based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, the original PlayStation and the Handhelds (VITA and PSP)
 SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005 to provide tools for the PlayStation 3, and future consoles.  Click to expand... Click to shrink...  
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Quote
Sony Interactive's new PlayStation Productions will produce movies and series based on games.
 PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony's PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios  Click to expand... Click to shrink...  
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Quote
On April 2016 SIE announced the formation of ForwardWorks Corporation, a studio that is aimed to deploy new services toward the ever-expanding smart device market. Over the past years they released several mobile titles based on intellectual properties of Sony Interactive Entertainemnt or IP's that are strongly connected to the Playstation Brand.

 in 2018 they announced their plans, to push their games beyoned the Japanese Market  Click to expand... Click to shrink...  
[/size]
Title: Re: Sony Development Studios
Post by: Legend on May 02, 2020, 05:18 AM
I guess Naughty Dog like to do more of the game in house.
Title: Re: Sony Development Studios
Post by: the-pi-guy on May 07, 2020, 05:03 PM
Title: Re: Sony Development Studios
Post by: BananaKing on May 07, 2020, 08:07 PM
It will also feature day/night cycle, rain, and combat.
Title: Re: Sony Development Studios
Post by: Dr. Pezus on May 07, 2020, 08:09 PM
It will also feature day/night cycle, rain, and combat.

Revolutionary
Title: Re: Sony Development Studios
Post by: Legend on May 07, 2020, 08:22 PM
It will also feature day/night cycle, rain, and combat.

Next you'll tell me it reacts to user input in real time.
Title: Re: Sony Development Studios
Post by: the-pi-guy on May 07, 2020, 08:27 PM
Next you'll tell me it reacts to user input in real time.
Pffft, I don't think that's even possible.  It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.  
Title: Re: Sony Development Studios
Post by: BananaKing on May 07, 2020, 11:39 PM
Pffft, I don't think that's even possible.  It takes seconds to get the input, several more to render the scene, and several more to put it back on the screen.  
Render? What you mean? It took the equivalent of 15 years to render avatar. And that's a movie that came out in 2009. Currently graphics take a lot more to render. Decade's
Title: Re: Sony Development Studios
Post by: Horizon on May 08, 2020, 09:08 PM
Let's get some predictions out here! Within the first year I think these will all be announced:

Wushu existing IP game (explains why Shinobi won't divulge anything on Sony), Bluepoint game/Demon Souls remake, Ratchet and Clank, Silent Hill, Housemarque new I.P and Horizon Zero Dawn 2.


Title: Re: Sony Development Studios
Post by: BananaKing on May 08, 2020, 09:17 PM
Horizon 2
Gran turismo
Bluepoints remake
And japan studio game
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jul 09, 2020, 04:16 PM
*shocking* Naughty Dog is hiring for their next project, "narrative-driven content", "next-generation graphics analysis" and "Single Player" | ResetEra (https://www.resetera.com/threads/shocking-naughty-dog-is-hiring-for-their-next-project-%E2%80%9Cnarrative-driven-content%E2%80%9D-%E2%80%9Cnext-generation-graphics-analysis%E2%80%9D-and-%E2%80%9Csingle-player%E2%80%9D.244639/)

Quote
Quote
Though Naughty Dog is taking a bit of a break after the release of The Last of Us Part II (https://www.playstationlifestyle.net/2020/07/09/naughty-dog-hiring-next-project/), the studio still aims to bring in new hires in the near future. Specifically, the company is recruiting for a Level/Environment Designer, Melee/Gameplay Animator, a Tools Programmer, and quite a few other positions. Most are for the development of "narrative-driven content" and "next-generation graphics analysis."

 GamesRadar spotted the listings on the 'Careers' page of Naughty Dog's official website. The heading for the Level/Environment Designer (https://www.naughtydog.com/greenhouse/job/2222683?gh_jid=2222683) specifically makes mention of "Single Player." A Melee/Gameplay Animator (https://www.naughtydog.com/greenhouse/job/2240832?gh_jid=2240832) posting notes Naughty Dog wants animators capable of aiding in the creation of "compelling gameplay for our future project(s)." Whomever fills the Tools Programmer (https://www.naughtydog.com/greenhouse/job/590787?gh_jid=590787) vacancy will work with the ICE Team, one of PlayStation Studios' "central technology groups."  Click to expand... Click to shrink...  
[/size]
Title: Re: Sony Development Studios
Post by: Legend on Jul 09, 2020, 05:48 PM
Space game please!
Title: Re: Sony Development Studios
Post by: the-pi-guy on Aug 06, 2020, 01:37 PM
Title: Re: Sony Development Studios
Post by: Xevross on Aug 06, 2020, 02:01 PM

That's amazing. Their new studio looks sweet.
Title: Re: Sony Development Studios
Post by: kitler53 on Aug 06, 2020, 02:53 PM

well shame.  now horizon 2 is guaranteed to be late since all of the developers will be ballz deep in the red light district.
Title: Re: Sony Development Studios
Post by: Legend on Aug 06, 2020, 04:42 PM

That's amazing. Their new studio looks sweet.
It's not along a canal anymore though  :P


Title: Re: Sony Development Studios
Post by: the-pi-guy on Oct 22, 2020, 04:04 AM
Sorry I should have put that other post here.  

Insomniac Games is such a crazy studio compared to the rest of SIE.

Between 2006 and 2011, they released 7 PS3 games.  

Between 2015 and 2019, they released a major VR title, 2 major PS4 titles and 10 smaller titles.

These guys put out more PS3 titles than most SIE studios put total titles out in their entire history.

Crazy prediction: 2022, we will see another 2 IG games, one of which will be a VR title.  
Title: Re: Sony Development Studios
Post by: kitler53 on Oct 22, 2020, 04:28 AM
Sorry I should have put that other post here.  

Insomniac Games is such a crazy studio compared to the rest of SIE.

Between 2006 and 2011, they released 7 PS3 games.  

Between 2015 and 2019, they released a major VR title, 2 major PS4 titles and 10 smaller titles.

These guys put out more PS3 titles than most SIE studios put total titles out in their entire history.

Crazy prediction: 2022, we will see another 2 IG games, one of which will be a VR title.  
part of wht makes them such a good aquisition.  they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...

https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation (https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation)

Title: Re: Sony Development Studios
Post by: Legend on Oct 22, 2020, 05:40 AM
part of wht makes them such a good aquisition.  they know how to buget thei efforts better than most and never get distracted by BS like cloth simulation...

https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation (https://gamingbolt.com/the-order-1886-developer-explains-the-games-stellar-cloth-simulation)
Yup that's why spiderman never wears a cape.  ::)
Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 29, 2021, 05:43 PM
Media Molecule Talks Curation And The Future Of Dreams (https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617)

Quote
"One of the big things we did in the last half of last year was we made Abbie the live product lead for Dreams," says Reddy. "That's been a really big step because the live [aspect] is its own product in a way…We're on a big recruitment drive right now because to make the progress we want, we need programmers, and we need designers. What really excites me about all of this is Sony is really behind what we're doing and are investing in the studio to grow."

Quote
Although curation was one of the biggest issues that community members raised, another feature that remains a hot topic is the ability to export and monetize Dreams to reach a wider audience outside of the platform. At the moment, it is only possible to export and monetize video, audio, and imagery from Dreams rather than a full creation. Media Molecule co-founder and art director Kareem Ettouney, however, told GamesIndustry.Biz that the studio intends to allow creators to publish their games outside of the Sony ecosystem and "to other devices and beyond."

Title: Re: Sony Development Studios
Post by: the-pi-guy on Mar 29, 2021, 07:50 PM
Sony Santa Monica is confirmed to have a second team.
GG is rumored to have a second team.
ND is certain to have something.
There's also a new studio in San Diego.

Insomniac is beastly, and the least predictable out of the group.  They're very unique out of this group in that they are bigger than most of the studios, and they're not trying to push the boundaries as much as the bigger studios.  So they're crazy productive.  
Title: Re: Sony Development Studios
Post by: Legend on Mar 29, 2021, 08:01 PM
Media Molecule Talks Curation And The Future Of Dreams (https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617)

Sounds like they want to treat it like a regular game engine. With its amazing sdf renderer, I could see it gaining traction amongst professional teams that have a specific look they're going for.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 01, 2021, 10:31 AM
Japan Studio is gone and renamed Team ASOBI.
Title: Re: Sony Development Studios
Post by: Legend on Apr 02, 2021, 03:42 AM
Japan Studio is gone and renamed Team ASOBI.
I refuse to like this post  :'(
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 09, 2021, 11:21 PM
I'm happy with Santa Monica. GoW and a new IP is exactly what they should be doing.

Same with Insomniac. Spiderman, Ratchet, and they could very well have more on the way.

Probably the same with GG.  Horizon is great, and I believe there are rumors of another game.

As far as we know Sucker Punch is good.

Sony London is okay. I think they're doing what they're supposed to be doing. 

Sony Bend is okay. Glad they're working on their new IP.

Polyphony is okay. They're doing what they've always done.

Media Molecule is okay.  Tearaway is great.  But I'm disappointed with their direction.  I love LittleBigPlanet, but it's disappointing they opted to have a game almost exclusively based around the create part with nothing for people who aren't creators. 

Pixelopus is hopefully okay.

Disappointed with Naughty Dog. Game development is getting longer and now they're spending time on a remake I don't care about and a MP game I don't care about.

Disappointed with Sony San Diego. From a business sense they don't feel like they are adding anything anymore. I liked their output during the PS3 gen.  Modnation Racers was awesome (though not entirely theirs). 

Disappointed with Japan Studio. Astro is great. But I'm going to miss a lot of the other things they made. 

Disappointed with the second San Diego Studio.  They gave me hope that Sony would be expanding in the right way this gen.  Having a semi-secret studio gave me hope that Sony would have surprises up their sleeve and now it doesn't. 
Title: Re: Sony Development Studios
Post by: Legend on Apr 09, 2021, 11:34 PM
Guerrilla is pretty good.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 09, 2021, 11:44 PM
Guerrilla is pretty good.
Can't believe I forgot them.  
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Apr 10, 2021, 10:00 PM
Dreams has plenty of content for people who just want to play. Thousands of decent games,  music and art and must be pushing 100 games that wouldn't look out of place for an indie game on the PS Store.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 11, 2021, 11:55 PM
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 12, 2021, 02:00 PM
(https://abload.de/img/linkedinb4k67.png)
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 20, 2021, 08:36 PM
Quote
Develop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worlds
Santa Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)

Specifically for an unannounced title.  
Title: Re: Sony Development Studios
Post by: Xevross on Apr 20, 2021, 08:39 PM
Santa Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)

Specifically for an unannounced title.  
Hmmmmmmmmmmmmmmmmmmmmmmmmm
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 20, 2021, 08:59 PM
Santa Monica Studio (https://sms.playstation.com/careers/art/sr-character-concept-artist)

Specifically for an unannounced title.  
we already new this.  Alanah Pearce is working on it too.  she confirmed she's writing for santa monica here and later in a tweet said the project is "undisclosed".   maybe that's not "hard" evidence of an unannounced title but GoW Ragnock was already announced by then so specifying "undisclosed" felt intentional to me.

Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 20, 2021, 09:01 PM
we already new this.  Alanah Pearce is working on it too.  she confirmed she's writing for santa monica here and later in a tweet said the project is "undisclosed".   maybe that's not "hard" evidence of an unannounced title but GoW Ragnock was already announced by then so specifying "undisclosed" felt intentional to me.


Did she say it was a fantasy title like the job posting?  

That was the reason I posted it.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 22, 2021, 01:26 PM
PlayStation put out a job posting for Housemarque a month ago.

(https://i.imgur.com/jpI7zmE.jpg)
Title: Re: Sony Development Studios
Post by: BananaKing on Apr 22, 2021, 01:28 PM
Hopefully this means Sony believes in the studio and want to develop another game. Im scared another ready at dawn situation would happen.

Title: Re: Sony Development Studios
Post by: Legend on Apr 22, 2021, 03:01 PM
Hopefully this means Sony believes in the studio and want to develop another game. Im scared another ready at dawn situation would happen.


Gosh darnit thank you for reminding me. Our hype thread for that game was amazing and almost all of us expected Sony to buy them until reviews hit.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 22, 2021, 03:41 PM
Gosh darnit thank you for reminding me. Our hype thread for that game was amazing and almost all of us expected Sony to buy them until reviews hit.
I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.

Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.

Is the price tag just killing Returnal?
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 22, 2021, 03:44 PM
I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.

Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.
Probably because it looked good, and we thought it would be Ready At Dawn's breakout moment.  Like an Uncharted 2 moment.
Title: Re: Sony Development Studios
Post by: BananaKing on Apr 22, 2021, 04:05 PM
I'd forgotten about that. We should get some hype and a Returnal thread going as well. Hopefully this one will be more worthy.

Its funny actually, why did The Order 1886 have so much more hype? This is from a better regarded dev with a better history of games, seems to be a lot more 'next-gen' sounding from the previews, seems like it'll have a lot more play time in its legs.

Is the price tag just killing Returnal?
Because the game looked amazing. It was the first next gen big new ip from Sony. And the setting seemed super amazing.

Honestly, I really liked the game, and always wished it had a sequel. Also infamous and killzone didn't score as high as people hoped. So this was the game people were hoping would be the first must have PS4 game
Title: Re: Sony Development Studios
Post by: Legend on Apr 22, 2021, 04:08 PM
A thread would be great!

My issue with Returnal is that it "shouldn't" be my type of game. 1886 sounded like a magic next gen U2 like Pi said while Returnal first looked like a 3d alienation. New info however has really sold me on it. Not gonna pay $70 but will buy it asap.
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 22, 2021, 05:52 PM
the order 1886 is legit one of the better games i've played all gen.

yes it needed a longer campaign with a bit more diversity in gameplay but the fundamentals were strong.   it could have easily been improved upon for a stellar sequel.  i think the original was trashed unfairly.  
Title: Re: Sony Development Studios
Post by: Xevross on Apr 22, 2021, 05:58 PM
Probably because it looked good, and we thought it would be Ready At Dawn's breakout moment.  Like an Uncharted 2 moment.
Because the game looked amazing. It was the first next gen big new ip from Sony. And the setting seemed super amazing.

Honestly, I really liked the game, and always wished it had a sequel. Also infamous and killzone didn't score as high as people hoped. So this was the game people were hoping would be the first must have PS4 game
I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.
Title: Re: Sony Development Studios
Post by: kitler53 on Apr 22, 2021, 06:45 PM
I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.
because no one likes these hades-like games.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 22, 2021, 06:49 PM
I know why The Order was hyped, my question was why was it so much more hyped than Returnal is. Most of those things you guys said apply to Housemarque/ Returnal as well.
- more popular game genre.
- PS5's launch has more competition.
- there feels like there's less discussion about games in general lately.
Title: Re: Sony Development Studios
Post by: BananaKing on Apr 22, 2021, 06:49 PM
I would have been going crazy for retournal if it wasn't a rougue-like. They dont interest me as much.

If this was more doom, but bullstorm 3d shooter. I would have gone crazy for it. But it looks great to be honest.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Apr 23, 2021, 07:37 PM
Quote from: kostacurtas
Job Application for Senior Staff Lighting Artist (Lead) at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Staff Animator (Gameplay) at Sony Interactive Entertainment PlayStation (greenhouse.io)
Job Application for Senior Texture Artist at Sony Interactive Entertainment PlayStation (greenhouse.io)

Job Application for Senior Engine Programmer at Sony Interactive Entertainment PlayStation (greenhouse.io)

Job Application for Senior Character Technical Director (Blend Shape Artist) at Sony Interactive Entertainment PlayStation (greenhouse.io)

https://www.resetera.com/threads/playstation-studios-ot19-the-returnal-of-ratchet-clank-is-on-the-horizon.407436/page-153#post-63512001

Sony Bend is hiring for a lot of Senior staff.
Title: Re: Sony Development Studios
Post by: Xevross on Apr 23, 2021, 08:14 PM
https://www.resetera.com/threads/playstation-studios-ot19-the-returnal-of-ratchet-clank-is-on-the-horizon.407436/page-153#post-63512001

Sony Bend is hiring for a lot of Senior staff.
Lines up with them having started on production of a game a couple months ago
Title: Re: Sony Development Studios
Post by: Legend on Apr 28, 2021, 03:14 PM
The Last of Us: Part 3 Has a Plot, But It's Not Being Made... Yet - IGN (https://www.ign.com/articles/the-last-of-us-part-3-has-a-plot-but-its-not-being-made-yet)
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 24, 2021, 04:33 PM
Title: Re: Sony Development Studios
Post by: Legend on Jun 24, 2021, 05:57 PM

I'll apply for systems designer and help cubify the game.

Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 25, 2021, 01:51 AM
12 studios total.

8 studios with no announced projects at the present time.  

3 announced games + 1 kind of announced game (TLOU multiplayer)
Title: Re: Sony Development Studios
Post by: Legend on Jun 25, 2021, 02:22 AM
Bend and London seem like the only big studios that could be ready to show a full game.
Title: Re: Sony Development Studios
Post by: BananaKing on Jun 25, 2021, 02:31 AM
Bend and London seem like the only big studios that could be ready to show a full game.
Really doubt bend can show a game now. That whole debacle with days gone 2, then working on uncharted, then scrapping that probably took some time. Maybe a year lost or whatever. Plus they are working on a new IP so it will take them longer to have something ready to show
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 25, 2021, 02:43 AM
Bend and London seem like the only big studios that could be ready to show a full game.
I'm betting Insomniac announces another game before Bend does.
Title: Re: Sony Development Studios
Post by: kitler53 on Jun 25, 2021, 04:41 AM
I'm betting Insomniac announces another game before Bend does.
only one?
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Jun 25, 2021, 08:32 AM
Insomniac are the most efficient team, at putting out quality games, out there. Maybe they should make Gran Turismo.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 25, 2021, 11:59 AM
only one?
I'm betting at least:
IG announces a game
SB announces their game
IG announces two more games
SB releases their game.  
Title: Re: Sony Development Studios
Post by: Legend on Jun 25, 2021, 01:33 PM
I bet ig are working on a vr game for the launch of psvr2. They also would of course be working on Spiderman 2. I think both of those projects will not be talked about until they are almost finished.

Bend however could have a teaser shown this year. The game might not release for a while, but it can have a long marketing campaign like ghost of tsushima.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 25, 2021, 01:52 PM
Bend however could have a teaser shown this year. The game might not release for a while, but it can have a long marketing campaign like ghost of tsushima.
Bend had some setbacks, and only started working on a new game earlier this year. I would be surprised if we heard from them so soon.  Next year I think.

If they didn't have the set backs, I'd agree completely. 
Title: Re: Sony Development Studios
Post by: BananaKing on Jun 25, 2021, 01:53 PM
Bend had some setbacks, and only started working on a new game earlier this year. I would be surprised if we heard from them so soon.  Next year I think.

If they didn't have the set backs, I'd agree completely.  
How do we know that
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 25, 2021, 02:38 PM
How do we know that
It was part of Jason's reporting:

Quote
Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio's leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own that will be part of a brand new franchise.
So the one game is likely very early in production.

They might have an Uncharted game that's further along though

Title: Re: Sony Development Studios
Post by: BananaKing on Jun 25, 2021, 03:46 PM
I mean if Sony has a show and we see

GoW
Horizon
ND multiplayer game
GT7 with release date
And that leaked game mentioned earlier.

I think that's a pretty solid showing.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jun 25, 2021, 04:05 PM
ASOBI Team: see them next year
Polyphony: GT7 trailer
Insomniac Games: see them either this year or next.
Naughty Dog: this year with TLOU?
Bend Studio: this year with ND?
San Diego:
Santa Monica: God of War trailer
Sucker Punch:
Pixelopus: ???
GG: Horizon trailer?
London Studio: see them next year?
Media Molecule: ???

Some studios could very well have some smaller teams like MM did with Tearaway.  
Or smaller productions like Uncharted TLL.  
Title: Re: Sony Development Studios
Post by: Legend on Jun 25, 2021, 04:46 PM
I mean if Sony has a show and we see

GoW
Horizon
ND multiplayer game
GT7 with release date
And that leaked game mentioned earlier.

I think that's a pretty solid showing.
Horizon had a state of play just one month ago. Would not expect it to show anything.

I think a third party game could fill that spot.
Title: Re: Sony Development Studios
Post by: kitler53 on Jun 25, 2021, 07:17 PM
ASOBI Team: see them next year
Polyphony: GT7 trailer
Insomniac Games: see them either this year or next.
Naughty Dog: this year with TLOU?
Bend Studio: this year with ND?
San Diego:
Santa Monica: God of War trailer
Sucker Punch:
Pixelopus: ???
GG: Horizon trailer?
London Studio: see them next year?
Media Molecule: ???

Some studios could very well have some smaller teams like MM did with Tearaway.  
Or smaller productions like Uncharted TLL.  

you're forgetting hapax...

Horizon had a state of play just one month ago. Would not expect it to show anything.

I think a third party game could fill that spot.
such as hapax?..
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jul 01, 2021, 06:33 PM
 :'(  :'(  :'(  :'(  :'(

(https://cdn.discordapp.com/attachments/590003450180403211/860226041392922684/image0.jpg)
Title: Re: Sony Development Studios
Post by: kitler53 on Jul 01, 2021, 06:59 PM
:'(  :'(  :'(  :'(  :'(

(https://cdn.discordapp.com/attachments/590003450180403211/860226041392922684/image0.jpg)
woof.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jul 04, 2021, 11:43 AM
Quote
Normal (total of 14):
Bend Studio
Guerilla Games
Housemarque
Insomniac Games
London Studio
Media Molecule
Naughty Dog
Pixelopus
Polyphony Digital
San Diego Studio
Santa Monica Studio
Sucker Punch Productions
Team Asobi
XDev
Bluepoint Games <-- would make the total 15, will not be counted for counts below
Support More Well Known + FW (+ above is a total of 21):
PSVA (formerly VASG)
ICE
Malaysia Studio
San Mateo Studio
Playstation Audio
Nixxes
Forward Works
Support Less Known (+ above is a total of 28)
SN Systems
Audiokinetic
CSG
PDSG
ATG
LAMS
SCWT
https://www.resetera.com/threads/playstation-studios-ot21-non-je-ne-regrette-ryan.449587/page-109#post-68785921
Title: Re: Sony Development Studios
Post by: the-pi-guy on Jul 21, 2021, 01:27 AM
The Sony Exclusive from Jade Raymond's Haven Games is an online GaaS. : GamingLeaksAndRumours (https://www.reddit.com/r/GamingLeaksAndRumours/comments/oo91su/the_sony_exclusive_from_jade_raymonds_haven_games/)

Sony partner Haven Games rumored to be making an online GaaS.  
Title: Re: Sony Development Studios
Post by: Legend on Jul 21, 2021, 02:18 AM
The Sony Exclusive from Jade Raymond's Haven Games is an online GaaS. : GamingLeaksAndRumours (https://www.reddit.com/r/GamingLeaksAndRumours/comments/oo91su/the_sony_exclusive_from_jade_raymonds_haven_games/)

Sony partner Haven Games rumored to be making an online GaaS.  
Sony Online was good. Wouldn't mind a studio bringing energy like that back.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 02, 2021, 01:47 AM
There's a rumor that Sony is building a new Japanese studio.  
Title: Re: Sony Development Studios
Post by: Legend on Sep 02, 2021, 03:05 AM
There's a rumor that Sony is building a new Japanese studio.  

Maybe with all the devs they lost over the years!
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 19, 2021, 01:27 AM
Really excited:
Asobi Team
Santa Monica
Sucker Punch
Geurilla Games
Housemarque

Spoiler for explanations:
<br>Astrobot, God of War, Horizon were some of my favorite PS4 titles, and they&#39;re making more of them. <br><br>I haven&#39;t played Ghost of Tsushima or Returnal, but they look really interesting.<br>


Moderate/Neutral:
Naughty Dog
Bend Studio
Insomniac Games
Pixelopus
London Studio
Media Molecule
Firesprite

Spoiler for explanations:
<br>Most of these haven&#39;t really made anything crazy awesome, but there are 3 that need an explanation.<br><br>I know Naughty Dog being placed here is crazy. I have been a huge ND fan my entire life, and they&#39;ve always been my favorite studio. From Crash, Jak and Daxter, Uncharted, The Last of Us, they&#39;ve consistently made some of my favorite games. &nbsp;<br>I&#39;m not looking forward to Factions, don&#39;t have much interest in multiplayer games.<br>I felt good about how Uncharted ended, and TLOU as well, and I&#39;m feeling a bit burnt out by the latter. &nbsp;A new IP would be insane hype material for me, but right now I&#39;m having a hard time getting excited by what it seems like they&#39;re doing.<br><br>Insomniac Games: I&#39;m not the biggest fan of the superhero games they make. Spiderman was really good, but it&#39;s not as good as the Arkham games was. It&#39;s a little disappointing that they&#39;re seemingly going ham on superhero games. But on the other hand, it&#39;s probably a great thing. Sony can expand with their basically certain success.<br><br>Media Molecule: during the PS3 gen, I loved LittleBigPlanet and 2. LBP 1 was my first PS3 game, and I put so many hours into it. MM was probably my second favorite developer during the PS3 era. &nbsp;But during the PS4 era, they barely did anything. They largely spent years working on Dreams. It was a bit disappointing that they didn&#39;t pack it with a huge story made by Media Molecule. A new platformer or something would be crazy awesome for me, but at the moment, I don&#39;t feel excited.<br>



Not excited at all:
Polyphony
San Diego

Spoiler for explanations:
<br>Racing and sports games don&#39;t excite me at all. &nbsp;<br>I might buy a racing game, but it&#39;s pretty unlikely. I prefer arcade racing like Mario Kart/Modnation Racers.<br>
Title: Re: Sony Development Studios
Post by: Legend on Sep 19, 2021, 03:35 AM
I feel similar except for ND.

I refuse to believe that they have spent all this time only working on a multiplayer spinoff, so I'm expecting a new IP. There is so much room for creativity and with the checkbook they've earned, it could really be unique.

Imagine if Naughty Dog themselves pull a Horizon or Ghost of Tsushima and reinvent their studio once again.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 27, 2021, 06:46 PM
Naughty Dog - 60 positions
FireSprite - 44 positions
SMS - 36 positions
Media Molecule - 22 positions
Bend Studio - 22 positions
Insomniac Games - 21 positions
Sucker Punch - 21 positions
Guerrilla Games - 19 positions
Polyphony Digital - 12 positions
Team Asobi - 12 positions
London Studio - 6 positions
San Diego Studio - 4 positions

PlayStation studios is hiring fairly aggressively across the board.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 28, 2021, 03:38 PM
Quote
Design features and systems to promote a healthy and fun experience for our player community, engage players in social interactions to create lasting relationships, and where compatible players can create Guild-like groups to explore together
Guerilla job position mentions guilds.  Sounds online multiplayer-ey

Guerrilla (https://www.guerrilla-games.com/join/senior-social-systems-designer)
Title: Re: Sony Development Studios
Post by: Legend on Sep 28, 2021, 03:50 PM
Guerilla job position mentions guilds.  Sounds online multiplayer-ey

Guerrilla (https://www.guerrilla-games.com/join/senior-social-systems-designer)
I mean Guerrilla does have a history making great multiplayer. I bet it'll be similar to Ghost of Tsushima where a multiplayer mode is added to Forbidden West after launch.
Title: Re: Sony Development Studios
Post by: kitler53 on Sep 28, 2021, 03:54 PM
i loved guilds back in WoW.   really promotes the social interactions compared to rando match-making.   

however there needs to be a good reason to be working as a group.  WoW had raiding and if you weren't raiding there wasn't much point to be in a guild.  raiding in WoW is my absolutely favorite gaming experience i've ever had.  if horizon has raids my life is going to be over...
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 29, 2021, 08:12 PM
https://www.resetera.com/threads/playstation-studios-ot22-ot21-directors-cut.471669/page-381#post-74332353
Quote
Brian Horton - Wolverine
Bryan Intihar - Spiderman 2
Job posting for a Creative Director (MP) - new MP game. Maybe X-Men tie in (and Spiderman?) now that Wolverine is in development. (based on the 'rumor', but could be anything)

With speculation based on the remaining Creative Directors still at Insomniac:

Marcus Smith (wrapped up R&C) - R&C sequel, Sunset Overdrive 2 (led the original), or new IP (hoping)
Chad Dezern (Stormland VR) - VR game for PSVR2?
Insomniac said that the Spiderman 2 team is primarily made up of the Spiderman 1 team, and the Wolverine Team is being led by the Spider-man Miles Morales team.  

Which seemingly leaves the Ratchet and Clank team, and Insomniac has also been hiring for new leads on a multiplayer project.  

So I would imagine they have at least 3 games in development, and perhaps as many as 5.


They have typically released a game every year, and they don't have anything for next.



I bet they will show up for the VR show next year, just to show everyone how absurd they are.  
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 29, 2021, 08:34 PM
PlayStation Studios | PlayStation  US
  (https://www.playstation.com/en-us/corporate/playstation-studios/)

lol:
Quote from: Shinobi
(https://64.media.tumblr.com/tumblr_maavhneTEA1qdyrbwo4_250.gifv)
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 29, 2021, 08:57 PM
Twisted Metal:
Spoiler for Hidden:
<br>https://www.resetera.com/threads/vgc-sources-destruction-all-stars-studio-lucid-handed-twisted-metal-revival.493434/<br><br><br><div class="quoteheader">Quote</div><blockquote class="bbc_standard_quote">According to the sources, the new car combat instalment - which by release, will be the series&#39; first in over a decade - has started early developed at the Liverpool, UK-based studio.<br><br>One person with knowledge of Lucid&#39;s plans suggested that the revival would be built around a free-to-play model, partly in response to Destruction All-Stars&#39; last-minute transition from premium game to PS Plus.<br><br>The release is planned to coincide with an upcoming TV series in 2023, we were told.</blockquote><div class="quotefooter"></div>
Title: Re: Sony Development Studios
Post by: BananaKing on Sep 29, 2021, 10:17 PM
Nice, id love a F2P twisted metal. They need to get the gameplay right. Twisted metal on PS3 was a lot of fun
Title: Re: Sony Development Studios
Post by: kitler53 on Sep 29, 2021, 11:44 PM
I bet they will show up for the VR show next year, just to show everyone how absurd they are.  
lol.  they made 4 VR games for OR if I remember right so they'd be a natural fit for psvr 2 even if it's just ports of these games.  I think most reviewed well enough. 


I still hope the mp is ratchet and clank dlc.   I've said it before but I'll say it again,.. a co-op mode based around the arena battles would be amazing. 
Title: Re: Sony Development Studios
Post by: the-pi-guy on Sep 30, 2021, 01:29 PM
Title: Re: Sony Development Studios
Post by: the-pi-guy on Oct 01, 2021, 04:09 AM
Finally updated the OP, added 3 new studios. Which is crazy.
Lets do a run down:

Team Asobi (1):
Probably making an Astro game. I'm really curious to see what happens with them. They are hiring, and they've gotten some people from the rest of Japan Studio. So I imagine they're quite a bit bigger than they were during the last Astro game. Will they be working on 1 bigger Astro game or will they have two smaller projects?

Polyphony Digital (1):
Not too interesting I don't think. Reliably making GT games for the past 20 years. Kaz has expressed interest in making something else, but for now seems safe to bet on GT.

Insomniac Games (3-5):
These guys are beasts. A large studio that just focuses on making good to great games.
Currently working on Wolverine, and Spider-man 2. They've been hiring for a multiplayer team, and they still have the Ratchet and possibly a VR team. So they might have 3 - 5 games in development right now.

Naughty Dog (3):
Kind of mysterious.
Spoiler for rumor:
<br>Rumored to be working on The Last of Us remake, Factions, and probably a new title.<br>A new title could be really interesting.<br>


San Diego Studio (1):
Showed promise during the PS3 gen, but now they seem to be stuck making MLB. Don't see any surprises here.

Santa Monica Studios (2):
Currently working on an unannounced title, and God of War: Ragnarok.

Sucker Punch (1):
I'm assuming they're working on Ghost of Tsushima 2.

Pixelopus (1):
Untitled project with Sony Pictures.

Bluepoint Games (1-2):
They're officially making "new content" whatever that means. They're also rumored to be working on another remaster. I'm really excited to see what they end up making.

Guerilla Games (1-2):
Currently working on Horizon: Forbidden West, and they're rumored to be working on another title.

London Studio (1-2): They're seemingly working on some kind of online game, rumored to be a PlayStation Home kind of deal, but we will have to see.

Media Molecule (?):
At the moment they seem very focused on Dreams, but I have a hard time believing that is all they have up their sleeves, especially with the growth they are trying to get right now.

Housemarque (1):
They just finished Returnal, but they were hiring for another game a few months before release.
 
Firesprite (3):
These guys are interesting. They are a huge studio with very little output. Rumored to be working on 3 games, a VR game, an online title, and a narrative title.


So currently it seems like Sony has 20+ games in development from their first party studios.
Then they have deals with Firewalk, Haven, Deviation Games.
Rumored deals with From Software, Kojima, Lucid.
Possible deals with Sumo, and others.

It's also kind of absurd that we only have 5 announced games from Sony.

Overall Sony is in a really good position.

What I'd personally like to see, is someone making a Bethesda-like RPG.
And I'd like to see Sony invest more in Japan.
Title: Re: Sony Development Studios
Post by: SWORDF1SH on Oct 01, 2021, 10:05 AM
I would love them to be making an oblivion style RPG. "O you took Skyrim from us?! OK we'll make our own". That's the right attitude.
Title: Re: Sony Development Studios
Post by: the-pi-guy on Oct 07, 2021, 04:21 PM
PlayStation Studios | PlayStation  US
  (https://www.playstation.com/en-us/corporate/playstation-studios/)

Up to 16 development studios, with Bluepoint added.
New pixelopus logo
Title: Re: Sony Development Studios
Post by: the-pi-guy on Oct 08, 2021, 04:52 PM


Polyphony forgotten.  

Because they don't have a Twitter!?  
Title: Re: Sony Development Studios
Post by: Legend on Oct 08, 2021, 05:12 PM


Polyphony forgotten.  

Because they don't have a Twitter!?  
Took too long to make GT. Shame.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 15, 2021, 04:09 PM


(https://pbs.twimg.com/media/FBmp8fIXEAE8AwI?format=jpg&name=small)
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 15, 2021, 04:30 PM
Supermassive must have another ps game in the works. Feels odd including them otherwise.

Also it's funny having lucid there. Top section mostly feels like just whoever helped with the ps5 launch.
Title: Re: PlayStation Studios Development
Post by: nnodley on Oct 15, 2021, 04:31 PM
weird they didn't add the demon's souls remake to Bluepoint
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 15, 2021, 04:51 PM
Supermassive must have another ps game in the works. Feels odd including them otherwise.

Also it's funny having lucid there. Top section mostly feels like just whoever helped with the ps5 launch.
weird they didn't add the demon's souls remake to Bluepoint
Sorry I should clarify.  The Twitter account and the image are fan made.  Nothing official there.  

Just thought it was a cool chart.
Title: Re: PlayStation Studios Development
Post by: nnodley on Oct 15, 2021, 04:52 PM
Sorry I should clarify.  The Twitter account and the image are fan made.  Nothing official there.  

Just thought it was a cool chart.
ah gotcha
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 15, 2021, 05:33 PM
Sorry I should clarify.  The Twitter account and the image are fan made.  Nothing official there.  

Just thought it was a cool chart.
You need to remember 50% of the users here are idiots.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Oct 15, 2021, 09:12 PM
You need to remember 50% of the users here are idiots.
Thanks bruh
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 15, 2021, 10:40 PM
Thanks bruh
How typical, a member of the 50% flaunting his intelligence over the rest of us!
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Oct 16, 2021, 01:10 AM
I'm part of the 50%. But which one?  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 25, 2021, 05:05 PM
Job Application for Co-Dev Producer at Guerrilla (https://boards.greenhouse.io/guerrilla/jobs/5590045002?gh_src=52e43a892us)

Quote
As a Co-Dev Producer at Guerrilla, you will help us expand the Horizon universe in new and exciting directions. In this role, you will be part of a specialized group overseeing externally produced game projects.
Seems they're going to outsource more Horizon projects?
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 25, 2021, 05:58 PM
Job Application for Co-Dev Producer at Guerrilla (https://boards.greenhouse.io/guerrilla/jobs/5590045002?gh_src=52e43a892us)

Seems they're going to outsource more Horizon projects?
Wonder what it could be? Card games, rts? Guerrilla has such a history with multiplayer so I'd be surprised if that was outsourced, but then again I'm already surprised Horizon 2 lacks it.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 25, 2021, 06:03 PM
pc exclusive horizon game clearly in the works. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 10, 2021, 12:24 PM


Is this the first time someone at GG has talked about another project?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 13, 2021, 04:30 PM
(https://media.discordapp.net/attachments/892752480713207839/909079171899207700/IMG_20211113_145452.jpg)

Armor and creatures sounds like something good to me.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 13, 2021, 04:41 PM
I think their next game is gonna be a demons souls expansion. A miles morales like game for demons souls.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 13, 2021, 05:06 PM
I think their next game is gonna be a demons souls expansion. A miles morales like game for demons souls.
worst idea ever.
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 13, 2021, 05:24 PM
I hope it's more on the shadow of the colossus side of things.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 13, 2021, 07:00 PM
worst idea ever.
Why?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 13, 2021, 07:25 PM
Why?
From Software has big shoes to fill.
We haven't seen Bluepoint make any wholly new games.  

I think they can do better than their first game being considered the worst souls game
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 14, 2021, 03:39 AM
Why?
expanding on a game many consider a masterpiece?   that's a great way to set yourself up for failure.  no matter what it won't be good enough.  

they should do their own thing instead of mimicking others. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 15, 2021, 07:24 PM


Mm making levels confirmed.  8)
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 15, 2021, 10:06 PM


Mm making levels confirmed.  8)
lol they're still making Dreams content right?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 19, 2021, 03:43 PM
Deviation Games: (PlayStation announces investment in Studio on June 10th) 100+ developers, many of which are veterans from Treyarch
Haven Studio: (PlayStation announces investment in Studio on March 16th, 2021), headed by Jade Raymond
Firewalk Studio: (PlayStation announces partnership with Studio on April 22nd, 2021) creating a "AAA multiplayer title", developers from Destiny, Call of Duty, Halo, Mass Effect
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 20, 2021, 05:16 AM
Deviation Games: (PlayStation announces investment in Studio on June 10th) 100+ developers, many of which are veterans from Treyarch
Haven Studio: (PlayStation announces investment in Studio on March 16th, 2021), headed by Jade Raymond
Firewalk Studio: (PlayStation announces partnership with Studio on April 22nd, 2021) creating a "AAA multiplayer title", developers from Destiny, Call of Duty, Halo, Mass Effect
I'm excited to see what comes out of this. Haven will probably be the only one I play but they'll all be unique.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 21, 2021, 08:35 PM
Commentary on Deviation Games




Over 100 developers
Wants the game to be unique
2021: preproduction + building the team
2022: first year of full production
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 08, 2022, 06:48 PM
Valkyrie Entertainment Senior Environment Artist | SmartRecruiters (https://www.smartrecruiters.com/ValkyrieEntertainment/743999773226169-senior-environment-artist)

Quote
We are currently working on several AAA-titles alongside our partners, including the next iteration of God of War, as well as in-house projects for both mobile and console platforms.
Seems like they might be working on an internal game.  

Might be old/outdated.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 08, 2022, 08:20 PM
probably a smallish game.  

with all those projects I doubt they could also handle a full fledged AAA game solo.  I'm thinking it was a side project they were working on since before the aquisition. 

meh.  could be anything.  could be cancelled. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 10, 2022, 04:36 PM
Twisted Metal PS5 Reboot Studio Swapped Mid-Development - Push Square (https://www.pushsquare.com/news/2022/01/twisted-metal-ps5-reboot-studio-swapped-mid-development)
Sources: Sony switches Twisted Metal reboot developer | VGC (https://www.videogameschronicle.com/news/sources-sony-switches-twisted-metal-reboot-developer/)

Lucid Games is apparently not working on Twisted Metal anymore. They've apparently been moved onto other projects.

Firesprite is apparently taking over development of Twisted Metal. I kind of feel like Sony is trying to make Firesprite into being Europe's Insomniac Games...
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 10, 2022, 06:11 PM
I don't care for the game so boo! Wish the devs were working on something cooler.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 10, 2022, 06:49 PM
i'm not going to be shocked if in the not so distant future we find out lucid was acquired by MS...
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 10, 2022, 07:15 PM
There is no confirmation that firesprite took over twisted metal development
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 10, 2022, 07:31 PM
there is no confirmation that twisted metal is in development.

the important part is everyone knows twisted metal is in development, it is in development hell, has been significantly delayed, and fudge you sony for fudgy up this game.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 10, 2022, 07:39 PM
There is no confirmation that firesprite took over twisted metal development
There's no confirmation that Twisted Metal is even a thing.

Beaten, this is what I get for writing a post and walking away.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 10, 2022, 08:16 PM
During the PS/PS2/PS3 era, Sony had a few mega studios. Not that the studios themselves were huge, but they made tons of (overwhelmingly A, and no AAA) games.
 Like Japan Studio, London Studio.

In a weird kind of way, it feels like they're trying to push Firesprite to be their new (probably AA, but they'll call them AAA games) mega studio.
Insomniac has always been kind of a mega studio.

If Firesprite is still working on the games listed in their job applications, and if this rumor from PushSquare is true, in a roundabout kind of way, it kind of makes me excited about this upcoming gen. (Would mean they're working on 4 projects.) Big sign of a lot of growth at Sony.

This gen:
- Insomniac Games under Sony's roof
- Sony expanding Firesprite to work on multiple projects
- other acquisitions (Bluepoint, Housemarque)
- Several studios are working on expanding into 2 or more team studios. (Naughty Dog, GG, SMS)
- More investment in support studios (Valkyrie Entertainment, Nixxes)




Not PlayStation studios related, but Sony is also making a bigger push for third party exclusives than they did the last two gens.
They lost Final Fantasy during the PS3 generation. But this gen they seem to be pushing hard to keep it an exclusive on PS5.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 10, 2022, 09:04 PM
@the-Pi-guy

personally, i think sony needs a few (or 1 mega studio) that pumps out indie level projects instead of AAA games.  games like journey and echochrome and fat princess have their place.   hell, games like ring fit and brain training and just dance have their place too.   Sony used to believe in a diverse eco system of games and i miss that. 

i said in that other thread that these days i'm not all that excited about any games.  i guess i'm just tired of AAA only being shooters or open world and indies all being pixal art.   i'm over generalizing i know but where the fudge are the crazy different games like super monkey ball, patapoon, katamari damacy, boom blox, flower, echochrome...  we have all this power to do anything and games are more the same then ever.   even though i didn't love the game i have a lot of respect for fall guys specifically for trying something crazy new.

get a studio or two to focus on weird new ideas on a lower budget.   something is bound to go "viral" eventually.   ...and if nothing else you'll have plenty of ps+ filler to release.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 10, 2022, 09:25 PM
There is no confirmation that firesprite took over twisted metal development
Quote
We were informed late last year that Liverpool-based studio Lucid Games had been ejected from a Sony published project, which was handed to a "recently acquired" first-party team, almost certainly Firesprite
Assuming this is accurate (http://"https://www.pushsquare.com/news/2022/01/twisted-metal-ps5-reboot-studio-swapped-mid-development"), it's almost certainly Firesprite.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 10, 2022, 09:32 PM
@the-Pi-guy

personally, i think sony needs a few (or 1 mega studio) that pumps out indie level projects instead of AAA games.  games like journey and echochrome and fat princess have their place.   hell, games like ring fit and brain training and just dance have their place too.   Sony used to believe in a diverse eco system of games and i miss that.

i said in that other thread that these days i'm not all that excited about any games.  i guess i'm just tired of AAA only being shooters or open world and indies all being pixal art.   i'm over generalizing i know but where the fudge are the crazy different games like super monkey ball, patapoon, katamari damacy, boom blox, flower, echochrome...  we have all this power to do anything and games are more the same then ever.   even though i didn't love the game i have a lot of respect for fall guys specifically for trying something crazy new.

get a studio or two to focus on weird new ideas on a lower budget.   something is bound to go "viral" eventually.   ...and if nothing else you'll have plenty of ps+ filler to release.
What id love is for these AAA devs to take on smaller projects and release them between the big AAA games. Hollow Knight was created by like 6 people. Have 6 very talented people from GG start a small game, they can alternate between that and their main game and release it sometime between.

Games like hollow knight, Mario party, Mario tennis, bastion, journey, rocket league, gang beasts. These games can actually sell and be very profitable too.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 11, 2022, 02:52 AM
What id love is for these AAA devs to take on smaller projects and release them between the big AAA games. Hollow Knight was created by like 6 people. Have 6 very talented people from GG start a small game, they can alternate between that and their main game and release it sometime between.

Games like hollow knight, Mario party, Mario tennis, bastion, journey, rocket league, gang beasts. These games can actually sell and be very profitable too.
Like Grounded from Obsidian!

Or Bleeding Edge from Ninja Theory!
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 12, 2022, 06:24 PM


Seems as confirmed as it can be, short of Sony announcing anything.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 12, 2022, 07:51 PM


Tom suggesting they have a total of 5 games?
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 12, 2022, 08:51 PM
I think they have 4 games.

Horizon call of the mountain
Twisted Metal
Dark narrative AAA game
Big multiplayer shooter

If they can pull this off somehow, Firesprite would have been a huge get for Sony. But ik afraid they bit off more than they could chew
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 12, 2022, 09:24 PM
I think they have 4 games.

Horizon call of the mountain
Twisted Metal
Dark narrative AAA game
Big multiplayer shooter

If they can pull this off somehow, Firesprite would have been a huge get for Sony. But ik afraid they bit off more than they could chew
Horizon might be done. The game has been in production since at least 2018. (And depending on how involved Guerilla is, it might have been a smaller team.)
And Twisted Metal seems to be a pretty new production. So that one is likely ramping up yet.

Given the size of Firesprite, I think the intention is to effectively have 4 or so projects the size of Returnal/Demon's Souls going at any time. They are also growing fast.

Spoiler for Twisted Metal:
<br>Apparently only started development in October.<br>
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 13, 2022, 05:06 PM


Given the size of Firesprite
Oh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 13, 2022, 05:45 PM
Oh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.
They were 250 when Sony bought them. Then they bought a 15 person studio.
They also usually have ~30-40 openings.

They're basically a 300 person studio.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 14, 2022, 03:14 PM
Firesprite posts about mass hirings very often.



I have a feeling they're going to make a lot of games this gen.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 21, 2022, 11:35 PM
(https://i.imgur.com/0yHy66N.png)

They have 100 employees, and opening a second branch.

Sony seems to have a lot of faith in this team.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 23, 2022, 12:54 PM
Is bioshock 2 worth playing?

I played bioshock and I can see why it was such a huge deal. That game coming out in 2007 must have been something else at the time.

But I remember BS2 wasn't well recieved or liked. But is it still worth it?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 23, 2022, 01:17 PM
it was a let down but not terrible.  

very similar gameplay.  it was more like bioshock 1.2 in a lot of ways. then to top if off the story was terrible.  

so it's not a "bad" game but it isn't worth playing either. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 23, 2022, 01:22 PM
it was a let down but not terrible.  

very similar gameplay.  it was more like bioshock 1.2 in a lot of ways. then to top if off the story was terrible.  

so it's not a "bad" game but it isn't worth playing either.
Guess I'll just go through it quick so I can get to infinite.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 23, 2022, 01:26 PM
Is bioshock 2 worth playing?

I played bioshock and I can see why it was such a huge deal. That game coming out in 2007 must have been something else at the time.

But I remember BS2 wasn't well recieved or liked. But is it still worth it?
It was pretty well received:

Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94

I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.

Bioshock infinite is a bit controversial, but generally very much liked.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 23, 2022, 01:33 PM
It was pretty well received:

Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94

I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.

Bioshock infinite is a bit controversial, but generally very much liked.

The issue with infinite is that i know one of the twisted that happen in the end. Bjut I've decided to finally play it, mostly because it came with plus and its "free"
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 23, 2022, 04:32 PM
It was pretty well received:

Bioshock 1- 96
Bioshock 2 - 88
Bioshock Infinite - 94

I think general impressions is that it's a lot like the first game, with a slightly worse story. If you're looking for more Bioshock, it's a good game to play.

Bioshock infinite is a bit controversial, but generally very much liked.

critic reception was higher than fan reception as I remember it.  

i didn't hate playing the game but I also didn't enjoy it.  

the story was more than just a little worse. it was terrible.  terrible plot that conflicted with the original.  terrible writing.  poorly delivered.  the gameplay "saved" the game by being as good as the original but also detracted by being the same as the original. 

the only good moment was the last chapter with you-know-what but that lasted like 15 minutes.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 24, 2022, 02:39 AM
PS1 and PS2 era: PlayStation studios focused heavily on variety. They published tons of games that people wouldn't even recognize as being from Sony. They published quite a few sports games even. Studios like London Studio, Japan Studio in particular made tons of tiny titles.

PS3 era: PS studios starts focusing more on hits. Uncharted, The Last of Us, God of War are all critically loved and huge sellers.

PS4 era: Sony starts doubling down on these huge hits. Horizon, GoW, Uncharted are the biggest games they've ever made by far.

PS5 era: Sony will have to start diversifying again.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 24, 2022, 03:09 AM
i will personally like a more diversified sony. 

not every game needs to be a 100 hour epic.   games like mario kart go on to sell tens of millions on a budget 1/10 of a GoW or TLoU.  sony should find a way to also be sucessful there. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 24, 2022, 04:46 PM
1993: 2 (Japan Studio, Psygnosis)

1994/1995: PlayStation 1 launch

1997: 3 (SCE Cambridge)
1998: 4 (Polyphony Digital)
1999: 5 (Santa Monica)

2000: PlayStation 2 launch

2000: 7 (Bend Studio, XDev)
2001: 9 (Naughty Dog, San Diego)
2002: 11 (Incognito Entertainment, London Studio)
2005: 12 (Guerilla Games)

2006: PlayStation 3 launch

2006: 13 (Zipper Interactive)
2007: 15 (Bigbig Studios, Evolution Studios)
2009: 14 (Closed Incognito)
2010: 15 (Media Molecule)
2011: 16 (Sucker Punch)
2012: 13 (Closes Bigbig, Liverpool, Zipper Interactive)

2013: PlayStation 4 launch

2014: 14 (Pixelopus)
2016: 13 (Closes Evolution Studios)
2017: 12 (Closes Cambridge)
2019: 13 (Insomniac Games)

2020: PlayStation 5 launch

2021: 18 (Closes Japan Studio, acquires Valkyrie, Housemarque, Nixxes, Bluepoint, Firesprite, spins off Team Asobi)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 28, 2022, 07:04 PM
Valkyrie Entertainment made Guns Up! published by Sony.

So maybe best not to count them just as a support studio.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 31, 2022, 08:57 PM
June 29th 2021 Housemarque
Jul 1st 2021 Nixxes
Sep 8th 2021 Firesprite
Sept 30th 2021 Bluepoint
Dec 10th 2021 Valkyrie Entertainment
Jan 31st 2021 Bungie


Insane.

Their previous biggest acquisition streak was 3 studios between 2006 and 2007.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 01, 2022, 07:12 PM
Not sure who made this, but linked here:
https://www.resetera.com/threads/playstation-studios-ot25-aloy-brings-a-bow-to-a-giant-machine-fight.544040/page-122#post-81325019

(https://i.imgur.com/nkCoyDU.jpg)
Title: Re: PlayStation Studios Development
Post by: nnodley on Feb 01, 2022, 08:52 PM
its so wild to see bungie among those others.  And obviously i prefer pretty much all those games to almost all of MS's. I like them, but PS games are just on another level for me.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 02, 2022, 12:21 PM
A lot of big talent coming from and to the following studios:
Sony Liverpool -> Firesprite
Ubisoft -> Haven
Bungie -> Firewalk
Treyarch -> Deviation Games
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 03, 2022, 09:21 PM


They were believed to be around 200 not long ago. 

Quote from: shinobi
Yup, there's massive expansion going on across most if not all PS Studios right now.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 04, 2022, 02:49 AM
Title: Re: PlayStation Studios Development
Post by: nnodley on Feb 04, 2022, 04:12 AM
is that implying 3 projects?  TLOU part 3, new IP, and MP project: hopefully!!

And holy cow that's a lot of openings.  They are really scaling up.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 04, 2022, 04:20 PM
I think:
Bend Studio (1) - Open world game
Bluepoint Games (1) - ???
Firesprite (4) - MP shooter, narrative adventure, TM, Horizon CotM
Guerrilla Games (2) - Horizon, MP title
Housemarque (1) - ???
Insomniac Games (3+) - Wolverine, Spiderman 2, Multiplayer title
London Studio (1) - multiplayer title
Media Molecule (1) - Dreams
Naughty Dog (3) - TLOU Remake, Factions, ???
Pixelopus (1) - small title with Sony pictures
Polyphony Digital (1) - GT7
San Diego Studio (1) - MLB The Show
Santa Monica Studio (2) - God of War, Cory Barlog IP
Sucker Punch Productions (1) - ??? (Probably GoT)
Team Asobi (1) - ??? (Probably Astrobot VR)


So about 24 games at least.
I bet they are also working on something as well:
Valkyrie Entertainment (1) - small title ???
Nixxes Software (1) - small title ???


So overall, PlayStation probably has 26 games, plus I strongly believe Insomniac is working on a small VR title.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 04, 2022, 05:22 PM
I think:
Bend Studio (1) - Open world game
Bluepoint Games (1) - ???
Firesprite (4) - MP shooter, narrative adventure, TM, Horizon CotM
Guerrilla Games (2) - Horizon, MP title
Housemarque (1) - ???
Insomniac Games (3+) - Wolverine, Spiderman 2, Multiplayer title
London Studio (1) - multiplayer title
Media Molecule (1) - Dreams
Naughty Dog (3) - TLOU Remake, Factions, ???
Pixelopus (1) - small title with Sony pictures
Polyphony Digital (1) - GT7
San Diego Studio (1) - MLB The Show
Santa Monica Studio (2) - God of War, Cory Barlog IP
Sucker Punch Productions (1) - ??? (Probably GoT)
Team Asobi (1) - ??? (Probably Astrobot VR)


So about 24 games at least.
I bet they are also working on something as well:
Valkyrie Entertainment (1) - small title ???
Nixxes Software (1) - small title ???


So overall, PlayStation probably has 26 games, plus I strongly believe Insomniac is working on a small VR title.
so they way you're writing it out,.. the only games being made for VR is Asobi's game, horizon CotM, and maybe something from insomiac.

the way i see it is that can't be true.  psvr 2 will flop so hard without solid support and that either means a few exclusives or some of the big 2D titles need to also be VR titles. so either your wishlist is wrong or sony has even more development hidden away somewhere or psvr2 is being sent out to die.  

personally, since we were all surprised to learn ND has 3 titles in the works,.. i think sony probably has another 10-ish games beyond your list that are VR centric like the horizon CotM.   my initial guesses are:
1. asobi probably has multiple titles.  i agree about astrobot but i'll bet they have another 1-2 in the works plus a remaster of the original astrobot.
2. pixelOpus probably has multiple titles and those titles are probably VR.  they are a very "experimental" studio so i think it makes sense to put them on VR.  
3. i agree that insomiac has something VR in in the works.   I'll also wager their 3 previous VR games are getting ported if legal isn't an obstruction to that.
4. beyond horizon,.. firesprite's other titles are probably VR too other than TM.
5. GT has a VR release in the works.  seems obvious after sport supported it.
6. london studios is on VR as well.  I think they have 2-3 titles as well plus a remaster of blood and truth.
7. GG probably has 1-2 VR titles as well coming specifically from Cambridge.    it's been a really long time since Rigs which makes me think they already finished one and moved onto another.

Title: Re: PlayStation Studios Development
Post by: Legend on Feb 04, 2022, 05:27 PM
7. GG probably has 1-2 VR titles as well coming specifically from Cambridge.    it's been a really long time since Rigs which makes me think they already finished one and moved onto another.
Sony killed that studio.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 04, 2022, 05:38 PM
My list of 24 is just what we know for sure from job listings, announcements.

7. GG probably has 1-2 VR titles as well coming specifically from Cambridge.    it's been a really long time since Rigs which makes me think they already finished one and moved onto another.
Ummm...  
Cambridge was shut down in 2017.  


6. london studios is on VR as well.  I think they have 2-3 titles as well plus a remaster of blood and truth.
London Studio isn't that big anymore.  They shrunk a lot last gen. People are expecting that their multiplayer title is PlayStation home for VR.  They are like a third the size of Santa Monica.

It's not impossible for them to have 2 games, but it's not a given.  



so they way you're writing it out,.. the only games being made for VR is Asobi's game, horizon CotM, and maybe something from insomiac.

the way i see it is that can't be true.  psvr 2 will flop so hard without solid support and that either means a few exclusives or some of the big 2D titles need to also be VR titles. so either your wishlist is wrong or sony has even more development hidden away somewhere or psvr2 is being sent out to die.  

personally, since we were all surprised to learn ND has 3 titles in the works,.. i think sony probably has another 10-ish games beyond your list that are VR centric like the horizon CotM.   my initial guesses are:
5. GT has a VR release in the works.  seems obvious after sport supported it.
More likely GT7 will be updated with VR support. Not a separate game. Similar for some of these other titles, they are more likely to have a VR mode, than a separate VR game.  

1. asobi probably has multiple titles.  i agree about astrobot but i'll bet they have another 1-2 in the works plus a remaster of the original astrobot.
2. pixelOpus probably has multiple titles and those titles are probably VR.  they are a very "experimental" studio so i think it makes sense to put them on VR.  
3. i agree that insomiac has something VR in in the works.   I'll also wager their 3 previous VR games are getting ported if legal isn't an obstruction to that.
1. Its possible, but Team Asobi is a smaller team. I am sure they are undergoing a lot of growth though.  

2. PixelOpus is only like 15 people, and they have said they like being small.  

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 04, 2022, 06:19 PM
I would also expect Sony to make a number of smaller acquisitions to bolster their VR and single player games.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 07, 2022, 04:46 PM
Found on Era, thanks to Uzupedro for translating, and Jay_horror for linking (https://www.resetera.com/threads/playstation-studios-ot25-aloy-brings-a-bow-to-a-giant-machine-fight.544040/page-186#post-81656245)

Quote
The trick: Haven's main financial backer is the Sony Group. The Japanese giant asked Raymond and her team to submit three blockbuster game projects, and then fund the development of the one deemed best.
Quote
All that is known about the new game is that it will be a persistent, scalable online environment accessible through a PC or PlayStation console, much like another popular Montreal-based online game, but produced by Ubisoft, called Tom Clancy's Rainbow Six: Siege. The action promises to be quite different from that first-person shooter, given Haven Studios' mission to promote inclusion and caring.
Quote
The Montreal-based publisher is expected to confirm a collaboration with the PS5's main architect, California-based designer Mark Cerny, in the near future. The goal is to have Haven's programmers benefit from his expertise to better exploit the mechanics that hum under the hood of the PS5.

"Our ambition will be to push the technical capabilities of the console further," says Jade Raymond, who herself began her career in video games at Sony. "We will have the opportunity to work with people at Sony who are among the best in the world at what they do. This will allow us to create games of the highest quality," adds Paola Jouyaux.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 07, 2022, 06:29 PM
I hope it's good.  

jade has had some tough breaks and I'd love to see her at the helm of a runaway success. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 08, 2022, 07:38 PM
PlayStation Studios | PlayStation  (US)
  (https://www.playstation.com/en-us/corporate/playstation-studios/)

They added Valkyrie Entertainment.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 15, 2022, 02:34 PM
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 15, 2022, 02:40 PM
Could Twisted metal be their "dark narrative driven project"?

I mean it is a dark game and it does have a story. I really hope it isn't what this is.

But this studio has in development

Horizon call of the mountain
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.

Thats a lot.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 15, 2022, 03:09 PM
Game Director was one of the game designers on TLOU Part II


Horizon call of the mountain
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.

Thats a lot.
I would just keep in mind they're 4x bigger than Housemarque, and they're growing fast.  I would not be surprised if they were actually closer to 350 people now, with how many job listings they keep posting and how many new hires they announce.

I do worry though, that they seem to be built with the express purpose of just making lots of games. Like, throw everything at the wall, and see what ends up being good.

Best case scenario, they might end up being Europe's Insomniac Games.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 15, 2022, 03:31 PM
Game Director was one of the game designers on TLOU Part II

I would just keep in mind they're 4x bigger than Housemarque, and they're growing fast.  I would not be surprised if they were actually closer to 350 people now, with how many job listings they keep posting and how many new hires they announce.

I do worry though, that they seem to be built with the express purpose of just making lots of games. Like, throw everything at the wall, and see what ends up being good.

Best case scenario, they might end up being Europe's Insomniac Games.
Yeah usually studios have a hard time keeping multiple projects in development in this day and age. Even studios like ND and CDPR suffered with it.

Hopefully they can manage because a studio like this would be a huge benefit for Sony and for us PS gamers. It will also be nice to get some new IP because most of  the big PS studios now are working on sequels after building successful IP last gen.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 15, 2022, 03:59 PM
Yeah usually studios have a hard time keeping multiple projects in development in this day and age. Even studios like ND and CDPR suffered with it.

Hopefully they can manage because a studio like this would be a huge benefit for Sony and for us PS gamers. It will also be nice to get some new IP because most of  the big PS studios now are working on sequels after building successful IP last gen.
The problem for those two tended to be that one team would absorb the other, especially because that's easier than hiring on more people.

Firesprite seems to be having an easy time hiring more people, and they seem like they're practically being built from the ground up to be a multi development studio.

They've also had these games in development for at least a few years.
The Horizon game started in 2018 or so.
The Narrative Adventure game probably started in late 2020.
I think the Action Shooter is around that old.

They don't seem to be having any trouble with one game absorbing the others.

I'm less worried that the games won't be made, and more worried they'll end up being mediocre. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 15, 2022, 04:59 PM
For their movies:

Title: Re: PlayStation Studios Development
Post by: Legend on Feb 15, 2022, 05:29 PM
Doesn't just copy the marvel intro, I'll take it!
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 15, 2022, 06:20 PM
i like it too.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 15, 2022, 06:59 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 15, 2022, 08:42 PM
In progress:
PlayStation E3 2012 Press Conference -Jun 4, 2012 (https://www.youtube.com/watch?v=vzYIFEjuEc4)
PlayStation E3 2013 Press Conference - June 10, 2013 (https://www.youtube.com/watch?v=DmoZAPDV3ew)
PlayStation E3 2014 Press Conference - June 9, 2014 (https://www.youtube.com/watch?v=D6t8VPn2fIs)
PlayStation E3 2015 Experience - Jun 15, 2015  (https://www.youtube.com/watch?v=sHK1u3VQDog)
PlayStation E3 2016 Press Conference - Jun 13, 2016 (https://www.youtube.com/watch?v=GwofRzkROo4)
PlayStation Media Showcase 2017 (E3) - June 13, 2017 (https://www.youtube.com/watch?v=w9DPmYGAizg)
PlayStation Showcase 2018 (E3) - June 11, 2018 (https://www.youtube.com/watch?v=y_SpJzt_cXE)
Future of Gaming - June 11, 2020 (https://www.youtube.com/watch?v=RuLci-lSeCo)
PlayStation 5 Showcase - September 16, 2020 (https://www.youtube.com/watch?v=tjji8NEW9lo)
PlayStation Showcase 2021 - September 9, 2021 (https://www.youtube.com/watch?v=T5VtfD2i3rc)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 17, 2022, 07:43 PM

Expected 2022:
Guerilla Games
Polyphony Digital
San Diego
Santa Monica
Firesprite
Team Asobi
Naughty Dog

Expected 2023:
San Diego
Insomniac Games
Firesprite
Naughty Dog?

Expected 2024:
Sucker Punch?
Firesprite?
Housemarque?

Who knows:
Sony Bend
PixelOpus
Bluepoint Games
London Studio
Santa Monica's second game
Guerilla Game's second game
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 01, 2022, 01:17 AM
Firesprite (https://www.firesprite.com/careers/)

 

Firesprite has 31 openings at the moment.

Either they have some decent turn over, or they're growing fast. (or probably a bit of both).

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 11, 2022, 02:45 AM
Oh wow hadn't realized they have over 200 employees. Yeah that's a sizable studio.
300 confirmed!


Quote
Having grown to over 300 people (we call ourselves 'Sprites'!), this is a fantastic opportunity to directly contribute to our continued growth, while also supporting in the creation and implementation of improvements to our recruitment process


After delivering record hires in 2021, we have ambitious targets for 2022 and are equally ambitious about continually improving the experience we provide both for candidates and stakeholders across Firesprite.
Firesprite (https://www.firesprite.com/careers/job/026CF194AE)


Insanely huge for a studio that has technically only put out 3 small games.... 

And still 34 openings
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 24, 2022, 03:13 PM
300 confirmed!


Firesprite (https://www.firesprite.com/careers/job/026CF194AE)


Insanely huge for a studio that has technically only put out 3 small games....  

And still 34 openings
Make it 54 openings.


Could Twisted metal be their "dark narrative driven project"?

I mean it is a dark game and it does have a story. I really hope it isn't what this is.

But this studio has in development

Horizon call of the mountain
A Multiplayer game
Twisted Metal
And perhaps a new Dark narrative game if it isn't TM.

Thats a lot.
At this rate, they'll be at 400 people by the end of the year.   ;D They are going to make all of the games.

Are any of them going to be good, that is the big question.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 31, 2022, 03:15 PM


They're getting some notable people at Firesprite.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 31, 2022, 03:20 PM
so do we get another announcement today related to those other 2 rumors?   

I feel like 3 big announcements in a weeks is too much.   better from sony's perspective to spread them out over 3 weeks to maintain "engagement".   Also, if we don't get something today then i'm calling it that we don't get anything this week.  tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 31, 2022, 04:04 PM
so do we get another announcement today related to those other 2 rumors?    

I feel like 3 big announcements in a weeks is too much.   better from sony's perspective to spread them out over 3 weeks to maintain "engagement".   Also, if we don't get something today then i'm calling it that we don't get anything this week.  tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
I'm thinking it was nothing.  

Technically last week they had 3 pieces of news.
GT update, Haven acquisition, VRR update.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 31, 2022, 05:24 PM
so do we get another announcement today related to those other 2 rumors?   

I feel like 3 big announcements in a weeks is too much.   better from sony's perspective to spread them out over 3 weeks to maintain "engagement".   Also, if we don't get something today then i'm calling it that we don't get anything this week.  tomorrow (april fools day) is a terrible day to announce anything real as the day will be filled with much bigger fake announcements or even if your announcements grabs peoples attention most people will distrust it.
2.) Was apparently a PSVR2 showcase.

3.) So apparently Greg and Grubb both heard from a number of people that there was a Sony acquisition that was "really big".

Grubb said that it's hard to track down because people can get word on acquisitions, but the people who actually know are legally bound to not say anything. So all the information is second hand at best.

So it seems like there might be a bigger acquisition of some kind in the works.

Greg said it's hard to know because it might be soon or it might be a couple months before anything comes out.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 31, 2022, 05:41 PM
Sony goes on a huge studio acquisitions spree.

"Insiders": sony to buy new studios, could he announced now, or in months.

Man these guys....
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 31, 2022, 05:48 PM
Sony goes on a huge studio acquisitions spree.

"Insiders": sony to buy new studios, could he announced now, or in months.

Man these guys....
Well, Greg delayed his Playstation show, because he heard some rumors, and doesn't want to miss out on talking about it.

So he's explaining what he's heard.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 31, 2022, 05:51 PM
Well, Greg delayed his Playstation show, because he heard some rumors, and doesn't want to miss out on talking about it.

So he's explaining what he's heard.
He knew the PS+ news was coming. And he pulled a stunt with the 3 rumors thing to attract more people to his show. Now people will watch it hoping he says something about the "rumors"

He doesnt know shame. If he does.. say it. Say who they are buying, give us details.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 31, 2022, 06:16 PM
with activision off the table...


....if the acquisition isn't EA, take-two, ubisoft, fromSoftware, or nintendo it isn't "really big".   i'd say 5/5 of those are not going to happen.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 01, 2022, 05:52 PM
Official PlayStation Podcast Episode 427: The Wonderlands Between - PlayStation.Blog (https://blog.playstation.com/2022/04/01/official-playstation-podcast-episode-427-the-wonderlands-between/)

11:00 or so.
- 200 partners working on PS+ games library.
- reiterates plans for expansion (acquisition and organic growth)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 02, 2022, 02:30 AM
It sounds like the rumor is Sony buying Konami.

But I don't think it's happening.

Seems like a bad idea in the first place.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 02, 2022, 04:32 AM
It sounds like the rumor is Sony buying Konami.

But I don't think it's happening.

Seems like a bad idea in the first place.
That would be so stupid
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 02, 2022, 03:09 PM
I dunno.  

depends on if Sony can buy just the gaming related parts.  pes is a very relavent live service game.  DDR could make a nice comback today as a live service game.  metal gear could be handed back to kojima. Castlevania could easy be a big game if rebooted as well as GoW was.  plus a ton of great classic content for ps+++.  

Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 02, 2022, 03:41 PM
I dunno.  

depends on if Sony can buy just the gaming related parts.  pes is a very relavent live service game.  DDR could make a nice comback today as a live service game.  metal gear could be handed back to kojima. Castlevania could easy be a big game if rebooted as well as GoW was.  plus a ton of great classic content for ps+++.  


Thats not worth the billions it would cost.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 02, 2022, 04:55 PM
Thats not worth the billions it would cost.
how many billions are we talking here?   double Bungie?   the entire market cap is 9.37 billion.  if Sony could buy just the gaming half and leave the plinko machines behind...

PES probably makes more then destiny by itself.   metal gear is a 10-20 million seller.  Castlevania could easily do 10-20 million if rebooted as well as GoW. 

if these aren't worth it then neither was Bungie.   at 3.6 billion Bungie does a lot less than kanomi.

the industry is consolidating under MS's massive warchest.  it's either buy or miss out and they have some huge names under their belt.   hell, even simple ports of the new/snes turtles games made a big splash of an announcement.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 02, 2022, 07:16 PM
how many billions are we talking here?   double Bungie?   the entire market cap is 9.37 billion.  if Sony could buy just the gaming half and leave the plinko machines behind...

PES probably makes more then destiny by itself.   metal gear is a 10-20 million seller.  Castlevania could easily do 10-20 million if rebooted as well as GoW.  

if these aren't worth it then neither was Bungie.   at 3.6 billion Bungie does a lot less than kanomi.

the industry is consolidating under MS's massive warchest.  it's either buy or miss out and they have some huge names under their belt.   hell, even simple ports of the new/snes turtles games made a big splash of an announcement.
PES generates money through mobile mostly. Not consoles.

I think you are highly over estimating the capabilities of castlevenia. And metal gear for that matter too.

In order for MG to reach its full potential metal gear needs to be done by Kojima. If he doesnt want to do it. He won't. Ans investing that much money into an IP which success hinges on one man isn't smart at all

When making aquisitions Sony probably considers IPs, personnel/talent, and profitability.

Their previous purchases have all been about personnel/talent, and bungie also profitability to add to their bottom line. With Konami they are paying a huge price for IPs that are doormat, with no talent or personnel to work on them. Vast majority of their studios have their own IPs to work on. Buying Konami wouldn't gain them any footing in the console space. And Mass market doesn't give a shame about legacy games. A small number of people do. Its just not worth it
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 02, 2022, 08:32 PM
PES generates money through mobile mostly. Not consoles.

It's a good thing that Firesprite is starting a mobile team.  8)
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 02, 2022, 09:22 PM
It's a good thing that Firesprite is starting a mobile team.  8)

:'(
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 02, 2022, 09:46 PM
San Diego was also looking for mobile programmers.  

:'(
Sony is going to grow a lot into mobile, movies, GaaS.  
I just hope it ends up feeling like it's in addition to, and not instead of their typical games.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 03, 2022, 12:48 AM
movies I don't mind at all.  that's clearly an "and".  mobile is probably an "and" as well.  GaaS is what will annoy me. 

Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 03, 2022, 01:16 AM
GaaS is most likely an "and" as well. Series like GoW, Horizon, and spiderman will continue to be.

ND always had a multiplayer team since UC2. They are clearly taking a shot at GaaS, but I doubt Sony will let their highest rated Single player studio whose last release sold 4 million in 3 days ditch doing what they do best.

SSM, insomoniace, GG, ND will continue doing single player, even if they take a crack at a MP game. Firesprite seem to be doing both GaaS and single player. Housemarque probably will do another single player as well. Bend is doing another open world game as far as we know. So yeah I doubt Sony will ditch what already makes them a shame load of money for GaaS. They will probably try to add GaaS to their already profitable lineup
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 03, 2022, 02:20 AM
Specifically, all of their GaaS teams are either new studios or new teams at their old studios.

Meanwhile, they've added around 5 single player teams. And I would expect their future acquisitions to focus on single player.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 03, 2022, 02:29 AM
you can say that,..  but unlike movies or mobile where there is a technical skill set that isn't the same as console game development GaaS will always feel like it could have been another GoW or spiderman if the dang business didn't get in the way. 

also GaaS games all seem to be huge resource hogs.  

I know we'll still get more games I want but every GaaS will probably annoy me. 

....and I'm not so sure it will be a great way to be profitable either.  for every fortnight there are ten destruction all stars.  i have to believe a failed GaaS is a bigger failure than a failed single player.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 03, 2022, 03:01 AM
you can say that,..  but unlike movies or mobile where there is a technical skill set that isn't the same as console game development GaaS will always feel like it could have been another GoW or spiderman if the dang business didn't get in the way.

also GaaS games all seem to be huge resource hogs.  

I know we'll still get more games I want but every GaaS will probably annoy me.

....and I'm not so sure it will be a great way to be profitable either.  for every fortnight there are ten destruction all stars.  i have to believe a failed GaaS is a bigger failure than a failed single player.  
They're resource hogs when they are successful. Haven is currently only 60 people.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 04, 2022, 11:08 PM
Quote from: Toumari, post: 84700036, member: 11297
Seems Deviation Games have acquired a 14,000 ft office in Santa Monica, California and are in the process of moving into it.

(https://media-exp1.licdn.com/dms/image/C5622AQGfIrzgQs4EIg/feedshare-shrink_2048_1536/0/1649079660015?e=2147483647&v=beta&t=iR0qNB9Gkwmy4-7sh2ZfZnNHIvpvLH7T8u1Dfg-kGK0)
(https://media-exp1.licdn.com/dms/image/C5622AQH1vmVJpbe2Kw/feedshare-shrink_2048_1536/0/1649079659830?e=2147483647&v=beta&t=KxLGPNhPZyV6siok8lLZds8-zbfhvx6QvnQ8-n1Dyf4)
(https://media-exp1.licdn.com/dms/image/C5622AQEIyMRSy0vPkg/feedshare-shrink_2048_1536/0/1649080201066?e=2147483647&v=beta&t=OOXrFAivGnWUgESCDTKD0boAWEIGeHeDgz5MJtXzDJw)
(https://media-exp1.licdn.com/dms/image/C5622AQFF3Sk5RZIvAw/feedshare-shrink_1280/0/1649080206992?e=2147483647&v=beta&t=9COQ5stG24WXwpZHyDGLpa61tyoBGv1kleOq8MMmUx8)

(https://media-exp1.licdn.com/dms/image/C5622AQE-ASkAervc5A/feedshare-shrink_1280/0/1649080196160?e=2147483647&v=beta&t=mJpaNaw28VDvF08mT4gz9QYdbcqDjW_Jbs_6yCHKzXs)(https://media-exp1.licdn.com/dms/image/C5622AQHWNDsnKxfpig/feedshare-shrink_1280/0/1649080197673?e=2147483647&v=beta&t=clp59fSy7pLDt1W3Sv2evr7ybd_wCyxrNGeLxl6dWiU)
(https://media-exp1.licdn.com/dms/image/C5622AQEbYNauyQ3kkA/feedshare-shrink_2048_1536/0/1649080201053?e=2147483647&v=beta&t=-Sbjk7x_z0iedgzpPhMbDyppMoXgy_LgJnb_etbuZGw)
(https://media-exp1.licdn.com/dms/image/C5622AQGqv3PFoSH8ng/feedshare-shrink_2048_1536/0/1649080200043?e=2147483647&v=beta&t=MQv8P3VwI9-NM7TUMSBtQFxs11Sjj_rYlZO0hR1NbIA)

(https://media-exp1.licdn.com/dms/image/C5622AQFLZQLegcV6Sw/feedshare-shrink_2048_1536/0/1649079660419?e=2147483647&v=beta&t=xR72xFcGKwVCEANeNkuhG0y7YVq8SWk_V2NLUj0ALuc)
(https://media-exp1.licdn.com/dms/image/C5622AQESi1mYf9WfTg/feedshare-shrink_2048_1536/0/1649079660070?e=2147483647&v=beta&t=KNZhvUenEys_0vsVdhbCwwxJViTDYxmOa8XmbxPT_Es)
https://www.resetera.com/threads/playstation-studios-ot26-ghost-of-spartacus-update-new-info-cooking-in-post-7651.560977/page-224#post-84700036


Sony must like what they're doing.  :o
Title: Re: PlayStation Studios Development
Post by: nnodley on Apr 05, 2022, 12:57 PM
man what a dream. Lol

I want a 14k sqft space to make a sick studio.  ;D
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 11, 2022, 05:56 PM


So uh:

Multiplayer Action - Twisted Metal
Action Shooter
Narrative Adventure/Horror Game - The Persistence 2 maybe?
Horizon Call of the Mountain
Mobile title

With a measly 58 job openings, and over 300 currently working there.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 13, 2022, 02:13 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 13, 2022, 02:20 PM

Cool concept.

One of them is posing with a gun, wonder if that's a random prop or related to something they were working on.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 13, 2022, 02:31 PM
not sure why that one guy is not wearing pants.   feel like that's going to get sony in trouble.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 14, 2022, 01:44 PM
https://gamerant.com/playstation-banner-kojima-theory-acquisition/
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 14, 2022, 03:38 PM
Well they did mistakenly leak the bluepoint games acquisitions in a similar manner.

Im not sure of Kojima Productions is such a smart buy though. So much of that studio relies on one guy, and he is close to retirement. Kojima Productions should prove they can make a good game without Kojima
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 14, 2022, 04:33 PM
Well they did mistakenly leak the bluepoint games acquisitions in a similar manner.

Im not sure of Kojima Productions is such a smart buy though. So much of that studio relies on one guy, and he is close to retirement. Kojima Productions should prove they can make a good game without Kojima
never claimed it was a good buy.   just saw the article.

i think sony invested quite a bit to get the studio up and running on behalf of kojima.  he's influential for sure but it takes a team to make a game and i'm sure the rest of the talent is good at his studio.   also, i'm sure there is a succession plan in place.
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 15, 2022, 02:38 PM
Hideo Kojima Says Kojima Productions Will Remain Independent After Tweeting PlayStation Studios Banner - IGN (https://www.ign.com/articles/playstation-studios-kojima-productions-death-stranding)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 15, 2022, 02:44 PM
ultimate troll ultimate trolling.   8)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 18, 2022, 02:59 AM
Some thoughts and concerns about Sony's GaaS push:

1.) Putting GaaS where there really shouldn't be any. GT7 should not be always online. If there are modes where the game can be played by yourself, make sure it can be played offline. Unless there is a great gamer reason to not be played offline.

2.) Don't exploit the gamer.
 They did fix this in GT7, but there after a certain patch the game seemed very exploitive. They made it really hard in game to get credits, while selling credits with real money. And for quite a bit of money. Again, they've fixed it and made the game much fairer and brought it in line with the previous titles (and I think even better now).  

3.) Focus on content.
This is the one should be good thing about GaaS, games that are successful, should get supported with new content.

The way I think GT7 should have been handled:
As it is now after the recent patch, make an offline mode available, sell extensive expansions every few months.

As their first GaaS, they're off to a very exploitive rough start, but they're at least showing they can learn from it. And from what I understand, Bungie is pretty good about their business model by focusing on content.

So it's concerning, but it could be worse.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 20, 2022, 06:14 PM
https://www.businessinsider.com/sony-plans-to-sell-advertising-in-playstation-games-2022-4

i can't find that other thread where we talked about it  wrt to MS but...

...i still think ads in f2p games is fair.  i still think billboard ads in sports games (or anywhere you'd actually see a billboard in real life) actually feels good.   i still think this is going to get abused to high hell shortly after it's implementation in f2p games.    ...but i'll never buy a game that requires me to take "ad breaks".   it's the main reason i skip a lot of f2p games in the first place.

wonder how this works out competition wise.   MS's system on xbox and Sony's system on PS?  Either system is fully multiplat and thus one more "front" of the gaming wars?

i just hope that if they do this it is actually "successful".   there is nothing worse than ads in places like hulu/spotify where you see the exact same ad streamed 10 times in a row because it is the only paying advertiser...
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 20, 2022, 06:27 PM
"Passive" ads that are not clickable and are not intrusive are fine to a certain degree. Specially in F2P games. But the mobile industry paints a good picture how ads will be in games.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 20, 2022, 06:27 PM
...i still think ads in f2p games is fair.  i still think billboard ads in sports games (or anywhere you'd actually see a billboard in real life) actually feels good.
If it is limited to video game billboards or something along those lines (in game magazines, in game TVs), ie stuff that makes sense and isn't obstructive to the player, I think would be absolutely fine.

I would say though, just because there are plans doesn't mean it will happen.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 20, 2022, 06:50 PM
to clarify my stance because your responses sound as if i misrepresented myself.

for games i purchase such as gran tursimo,.. i'm okay with passive "billboard" ads especially in locations one would expect to see them.  there are ads in baseball stadiums in real  life so seeing ads in "the show" doesn't bother me in those locations.  it's almost better with them then without them for the sake of "realism".

i personally hate with a passion mandatory 30 second clickable ads like featured in mobile gaming or youtube videos.    however, my stance is still that if the game is completely free to play (like fortnight) it is "fair" for the developer to use ads as a way to monetize their game.  i personally won't want to play it but its better, imo, than mtx-centric monetization where kids whales are paying $20 for a "skin" every week to show off their wallets fashion.  i find that predatory and overall worse than ads.

..so of course we'll get both.


i will NEVER pay for a game that also forces me to watch 30 second clickable ads.
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 21, 2022, 05:48 PM
Real life games that have real life ads? Sure. Billboards and banners exist in real life so why not just use real ads to increase the realism.

Non real life games though definitely shouldn't. Ads offer a window into society and TLOU for example would be much worse if the movie posters were real movies swapped out monthly.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 21, 2022, 06:16 PM
i dunno legend.   i've often times thought elden ring would be vastly better if merchants had billboard advertising their location and wares.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 21, 2022, 06:19 PM
Hehe  ;D

Anyways.

What kind of games do we think/hope the following studios are working on?

- Bluepoint games
- Santa Monica Studios
- Naughty Dog
- Bend Studio
- Media Molecule
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 22, 2022, 12:44 AM
Hehe  ;D

Anyways.

What kind of games do we think/hope the following studios are working on?

- Bluepoint games
- Santa Monica Studios
- Naughty Dog
- Bend Studio
- Media Molecule
SSM - Cory's new IP. Sci fi game
Blue point. - 1) Demons souls "expansion". 2) Jack and Dexter trilogy remake
Bend Studio - steam punk open world game
ND - we know they have factions. But their next single player i think will be TLoU3
Media Molecule - Dreams PS5. I feel the talent in this studio is wasted sadly. Let them make games instead if wasting an entire generation on an engine
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 22, 2022, 02:31 AM
Media Molecule - Dreams PS5. I feel the talent in this studio is wasted sadly. Let them make games instead if wasting an entire generation on an engine
No joke, Little big planet 1 and 2 were some of my favorite games during the PS3 era. And then they dropped off for me completely during the PS4 era.  

Would be nice to see them do something else this pgen.  

SSM - Cory's new IP. Sci fi game
Blue point. - 1) Demons souls "expansion". 2) Jack and Dexter trilogy remake
I don't think this is what Bluepoint will make, but I suspect it will be in this genre.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 23, 2022, 08:43 PM
Job Application for Senior Director, PC Planning and Strategy at PlayStation Global (https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4460967004)

Senior Director for PC Planning and Strategy
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 26, 2022, 02:37 PM
If Spider-Man 2 comes out late 2023, that will be the longest Insomniac has *ever* gone without releasing a game.

I think either they have a smaller title late 2022/early 2023, or Spiderman 2 is early 2023.

So if you exclude their smaller VR and all their mobile titles, the longest is 787 days without a launch. (August 7, 2023)

If you do include them, then their longest is 741 days between their last Spyro and their first Ratchet. (June 22nd 2023)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 27, 2022, 07:53 AM
I hope that Sony really gets serious this gen.

If really feels like a content war is brewing. MS has a massive number of studios at the moment. Hard to say what the quality will end up being, but they seem committed as heck to quantity and variety. They seem to be making better efforts at quality than they ever have before.  

I've said it before but I would like Sony to get up to like 30 studios. Get a couple studios working on RPGs, etc. Make a greater variety of games.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 05, 2022, 08:29 PM


Wow:
Title: Re: PlayStation Studios Development
Post by: Legend on May 05, 2022, 09:42 PM
I almost posted it as a joke the other day but imagine if Activision goes through but Bungie doesn't.
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 05, 2022, 10:59 PM
I almost posted it as a joke the other day but imagine if Activision goes through but Bungie doesn't.
Would be insane if it doesn't go through but Activision doesn't.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 06, 2022, 08:10 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Jun 06, 2022, 08:23 PM
Unless the logo teases their next game, why would they hype this reveal?

Just put it out in a tweet lol.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jun 06, 2022, 08:51 PM
lolz.  worst announcement ever. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jun 06, 2022, 09:06 PM
Logo reveal... really..
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jun 07, 2022, 12:32 AM
There's a few faint images in the background. Maybe related to their new project?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 07, 2022, 08:20 PM
(https://cdn.discordapp.com/attachments/977671913654616095/983813495986470912/unknown.png)
Title: Re: PlayStation Studios Development
Post by: Legend on Jun 07, 2022, 08:23 PM
ok
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jun 07, 2022, 08:53 PM
Amazing announcement  ::)
Title: Re: PlayStation Studios Development
Post by: nnodley on Jun 07, 2022, 09:53 PM
their last logo was just fine
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 07, 2022, 10:45 PM
Quote from: Matt
I've heard some cool things, excited to see it eventually.
:o

(on Sony Bend's game)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 08, 2022, 03:36 AM
Quote
We are currently working on a new IP that includes multiplayer and builds upon the open-world systems of Days Gone, but brings you a whole new world that we are extremely excited to craft for you. We cannot wait to reveal it to you when the time is right.
Title: Re: PlayStation Studios Development
Post by: Legend on Jun 08, 2022, 05:05 AM
New Ip! Glad it's not marvel or Uncharted, even though I loved golden abyss.

Title: Re: PlayStation Studios Development
Post by: BananaKing on Jun 08, 2022, 10:27 AM
New Ip! Glad it's not marvel or Uncharted, even though I loved golden abyss.


It was confirmed it was a new IP long ago
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 08, 2022, 02:11 PM
(https://i.imgur.com/249M8OD.png)

Shared by this individual. (https://www.resetera.com/threads/playstation-studios-ot29-please-be-excited.592356/page-15#post-87947271)

Based on the text, my assumption was that this was a generic software team that covers everything at Firesprite, but apparently this is the entire team for one of their games.

I think this is a pretty good indication of how Firesprite can have 4 or 5 games being worked on.
They have 300+ people, and 40 of them are working on one of the titles.

Spoiler for Hidden:
<br>On a different note, it&#39;s a little weird that people watch game developer linkedin accounts.<br><br>Linkedin is kind of weird in the first place, but still weird.<br>
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 14, 2022, 01:20 PM


Quote
I have friends that work there. I hear that they have 400+ employees and aim to be much larger. They have several games in production and others in pre-prod.

:o

5 games in development at one time, might be just the start....
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 16, 2022, 06:29 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 11, 2022, 01:24 PM


They've never announced closing a deal before. Very weird.

interview (https://www.gamesindustry.biz/articles/2022-07-11-jade-raymonds-haven-studio-is-already-inspiring-other-playstation-studios-and-not-just-with-its-game)

They've grown quite a bit:
Quote
Today, as the deal is finally confirmed, we've caught up with Haven again. And a lot has changed in just a short amount of time. The developer now has 106 employees -- a rise over more than 50 since October last year -- so it's certainly no small indie team anymore.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 11, 2022, 06:36 PM
It's interesting seeing the responses from people that are somewhat familiar with PlayStation Studios, but aren't familiar with Haven Studios.

"Never heard of them, Sony must really like what they're working on"
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 11, 2022, 06:46 PM
tbh,.. i had kind of forgotten haven was acquired so when i saw this posted i had at least a moment when i thought this was new news.

without a game to talk about hard to remember they exist.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 11, 2022, 07:13 PM
tbh,.. i had kind of forgotten haven was acquired so when i saw this posted i had at least a moment when i thought this was new news.

without a game to talk about hard to remember they exist.
It's super weird that they tweeted it out like it was new. They've never announced an acquisition closing like this.

I'm kind of wondering if they did that because they aren't going to have any announcements in a while or if they just thought it would be a start to a good week.  
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 11, 2022, 07:27 PM
It's super weird that they tweeted it out like it was new. They've never announced an acquisition closing like this.

I'm kind of wondering if they did that because they aren't going to have any announcements in a while or if they just thought it would be a start to a good week.  
Maybe they wanted to remind you to update the op   ;)

But your reasoning makes sense. Why not get more pr out of it.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 11, 2022, 07:45 PM
maybe they are reminding us of haven because haven's game is next in line to get announced?    

...it's probably the other way where haven won't announce anything for a year or more and they don't want us to forget about them.   ...or it's just a slow week and they needed to tweet something.   i expect we'll get a state of play for GoW soon now that they've confirmed the release date for november but i could also see that coming as late as september.  could be a slow couple of months for gaming news. 

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 11, 2022, 07:56 PM
maybe they are reminding us of haven because haven's game is next in line to get announced?    
Well they started a year and half ago, although Hermen said they're ahead of schedule.

Which maybe? not impossible, but it doesn't seem very likely. I feel like more games take 6 years than take 3.  :'(
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 20, 2022, 06:53 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 20, 2022, 08:21 PM
https://www.sie.com/en/blog/5-questions-with-haven-studios-jade-raymond/ (https://www.sie.com/en/blog/5-questions-with-haven-studios-jade-raymond/)

Quote
We know you can't say much, but how is the project coming along?

JR: I'm happy to share that the game is already fun! We play every day and that keeps us inspired to push further.  Our current project will be Haven's first game and our first new IP for PlayStation. We want to deliver the very best game we possibly can. The bar is high, but we have a great team and believe we can create something innovative that people will be excited to play.
Also talked about game development in the cloud (https://www.havenstudios.com/en/blog/haven-talks-future-of-cloud-game-development)
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 20, 2022, 09:19 PM
I wonder how good their game will be. Sounds great but building a new ip and new studio at the same time must be a lot of work.
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 22, 2022, 04:39 PM



First showcase since being purchased. Hope we see a roadmap.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 22, 2022, 04:44 PM
Still can't believe that Bungie is owned by Sony now.  
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 22, 2022, 04:47 PM
Still can't believe that Bungie is owned by Sony now.  
It's crazy.

Now we just need Microsoft to give Halo back to Bungie and the universe will implode.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 22, 2022, 05:30 PM
https://www.resetera.com/threads/sony-gaming-unit-adds-uber-antitrust-lawyer-amid-expansion-plans.610758/#post-90388959

Apparently Sony Interactive hired someone notable, who previously worked at MS and Uber, to handle regulatory affairs.

I'm not sure if it means anything, but quite a few people on Era are assuming it means that Sony is planning to acquire something big eventually.

But of course, it probably has nothing to do with that.  But it is weird to me, that someone wrote an article about hiring someone.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 22, 2022, 05:56 PM
I still don't really believe it but that SE rumor lingers.   Ubisoft seems destiny to be aquired or fail.  now one else really seems that plausible to me.   

I just don't see massive aquisitions being Sony's strategy right now.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 27, 2022, 01:58 PM
Sony has like 600 openings on their website. Only includes 7 studios though I believe.

A few notable that are not included:
Bungie has 130.
Naughty Dog has 58.
Sucked punch has 29.
Housemarque has 24.
Firesprite has 23.
Guerilla has 23
Media Molecule has 21.
Team Asobi has 12.

A lot of growth across the board.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 03, 2022, 07:39 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 15, 2022, 05:40 PM
https://www.resetera.com/threads/new-studio-ballistic-moon-is-working-with-sie-to-create-an-unannounced-aaa-game-for-ps5.619836/

SIE working with Ballistic Moon (notable devs from Supermassive/Until Dawn)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 15, 2022, 07:41 PM
So another haven/deviation situation?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 15, 2022, 08:39 PM
So another haven/deviation situation?
I'm not exactly sure.

Because I'm not sure what the distinction is for Sony between their productions like Housemarque was, vs Haven/Deviation. They haven't really announced partnerships like that before those three, or since.


So maybe?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 16, 2022, 01:44 PM
Team Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)


Quote
But in 2021, Sony closed the developer, and spun Team Asobi out as its own company.

Back then, Team Asobi was around 35 employees, and has since grown to more than 60, and Doucet expects that number to reach around 100 people.
The dev team making the next Astro might be twice the size of the last one.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 16, 2022, 02:24 PM
Team Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)


The dev team making the next Astro might be twice the size of the last one.
seems like too many people to make another astro demo for psvr 2.    

sony must have more hardware unannounced....
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 16, 2022, 11:19 PM
Team Asobi: "We want our games to feel like they're made in Japan" | GamesIndustry.biz (https://www.gamesindustry.biz/team-asobi-we-want-our-games-to-feel-like-theyre-made-in-japan)


The dev team making the next Astro might be twice the size of the last one.
I don't think I'll ever understand why they shut down Japan studio just to rebuild it as Asobi.

Hopefully the next astrobot is a big hit.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 16, 2022, 11:42 PM
I don't think I'll ever understand why they shut down Japan studio just to rebuild it as Asobi.
It's starting to feel like they just wanted to reset Japan Studio.  

External development got merged with XDev. Though some of that was cut, it's largely still there.

It feels like the biggest thing that really got lost was the Gravity Rush team. Team ICO split off years prior.

And with how Sony is going right now, maybe something else will replace it.

Quote
Hopefully the next astrobot is a big hit.
I'll tell you this much, it'll be something I will spend $70 on. I absolutely love Astrobot and Astro's Rescue Mission.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 17, 2022, 02:06 AM
Studio Spotlight - Team ASOBI - SIE Blog - English (https://www.sie.com/en/blog/studio-spotlight-team-asobi/?sf169350161=1)

"We created ASTRO BOT Rescue Mission and ASTRO's PLAYROOM, but Team ASOBI will be more than that," Nicolas said about Team ASOBI's future. "Right now we're in the first phase of building the studio. We currently have over 60 staff and we're building up to about 80 for our current project, but we plan to have additional teams on the side, incubating new ideas with the same kind of spirit and values, but in completely different genres. Ultimately, we want to keep making games that are really surprising."


*Different genres* was an interesting bit.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 17, 2022, 03:28 AM
I hope they expand to many hundreds and make many games both big and small. 
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 17, 2022, 07:00 AM
I hope they expand to many hundreds and make many games both big and small.
They could even expand to have multiple teams working together with Asobi as a big Japanese studio.

It's starting to feel like they just wanted to reset Japan Studio.  

External development got merged with XDev. Though some of that was cut, it's largely still there.

It feels like the biggest thing that really got lost was the Gravity Rush team. Team ICO split off years prior.

And with how Sony is going right now, maybe something else will replace it.

I'll tell you this much, it'll be something I will spend $70 on. I absolutely love Astrobot and Astro's Rescue Mission.
I still need to play the vr game. The PS5 one was short but great!
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 17, 2022, 06:13 PM
PlayStation Games for PC | PlayStation  (US)
  (https://www.playstation.com/en-us/games/pc-games/)

8)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 17, 2022, 06:31 PM
They could even expand to have multiple teams working together with Asobi as a big Japanese studio.

I still need to play the vr game. The PS5 one was short but great!
A big studio in japan..

…you know, that is just crazy enough it might work. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 17, 2022, 08:00 PM
PlayStation Games for PC | PlayStation  (US)
  (https://www.playstation.com/en-us/games/pc-games/)

8)
So is this like their own store?

Because if so, that could be a huge money maker for them. If they can compete with steam and sell even third party games on PC then this could be very big for playstation revenue wise
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 17, 2022, 08:37 PM
So is this like their own store?

Because if so, that could be a huge money maker for them. If they can compete with steam and sell even third party games on PC then this could be very big for playstation revenue wise
Nah, just seems to be links to the other stores.

But they're clearly continuing to make PC a bigger focus.
Would be curious if they end up making a PC store though.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 17, 2022, 08:41 PM
Nah, just seems to be links to the other stores.

But they're clearly continuing to make PC a bigger focus.
Would be curious if they end up making a PC store though.
If they are pushing their games on PC, it only makes sense for them to do a store.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 17, 2022, 11:10 PM
a store front with benefits like ps+ premium makes sense.  cross buy with consoles would gaurentee some lvl of success.  

not a replacement for steam but at least a justified existence. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 17, 2022, 11:10 PM
If they are pushing their games on PC, it only makes sense for them to do a store.
There were apparently some references to a "PlayStation PC launcher" in the Spiderman game that just launched.

Curious to see if they would go big with it
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 17, 2022, 11:19 PM
Doubt they'd make their own store anytime soon. Microsoft had lots of issues with their pc store and learned to just be happy with steam.

Instead I'd expect Sony to just push Epic's store.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 17, 2022, 11:28 PM
Doubt they'd make their own store anytime soon. Microsoft had lots of issues with their pc store and learned to just be happy with steam.

Instead I'd expect Sony to just push Epic's store.
makes sense since they are aquiring them and all...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 19, 2022, 06:25 PM
Days Gone movie is in the works (https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/)
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 19, 2022, 06:26 PM
Days Gone movie is in the works (https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/)
But why. They arent continuing with the franchise  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 19, 2022, 09:19 PM
But why. They arent continuing with the franchise  
I would guess it's because it's easy to make a zombie movie.

And at this point, it's kind of starting to feel like they're making more movies faster than they're making new games....
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 19, 2022, 09:41 PM
I would guess it's because it's easy to make a zombie movie.

And at this point, it's kind of starting to feel like they're making more movies faster than they're making new games....
They're like the netflix meme. Just greenlighting everything.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 20, 2022, 08:52 PM
I feel like Sony has a relatively small, stable of studios.

 But I think they overall have some of the most prestigious studios. I think most of the other publishers are lucky to have two really really good studios.

Sony has ND, Insomniac, Santa Monica.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 20, 2022, 11:53 PM
I feel like Sony has a relatively small, stable of studios.

 But I think they overall have some of the most prestigious studios. I think most of the other publishers are lucky to have two really really good studios.

Sony has ND, Insomniac, Santa Monica.

when was the last time Sony released an outright bad game?   feels like it's been forever.  I remember quite a few duds back in the PS3 era but pretty much every PS4 release was good. 

when was the last time MS released a really good game ...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 21, 2022, 12:49 AM
when was the last time Sony released an outright bad game?   feels like it's been forever.  I remember quite a few duds back in the PS3 era but pretty much every PS4 release was good.

when was the last time MS released a really good game ...
The last bad first party title from Sony was probably Knack (debatable).


(Feel like Knack gets too bad of a rap.  The game isn't great or anything, but it's not a horrible title.)

Some of their published titles haven't been as great. But on the whole their first party studio round up is pretty great on average.  

Firesprite and Sony London are arguably their worst studios.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 21, 2022, 01:23 AM
The last bad first party title from Sony was probably Knack (debatable).


(Feel like Knack gets too bad of a rap.  The game isn't great or anything, but it's not a horrible title.)

Some of their published titles haven't been as great. But on the whole their first party studio round up is pretty great on average.  

Firesprite and Sony London are arguably their worst studios.
and knack was a launch title for PS4. 

I tried it and didn't care for it much.  it didn't know what it wanted to be.  

it had a very kiddy cosmetic. 
the gameplay was rather simplistic. 
...but then it was hard as nails difficulty. 

not a good game for kids. not a good game for adults.  
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 21, 2022, 01:25 AM
I could maybe make an argument for destruction all stars.  

the game wasn't fun but it was polished as hell. 
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 21, 2022, 11:57 PM
I could maybe make an argument for destruction all stars.  

the game wasn't fun but it was polished as hell.

Yeah, pretty dang good list.

List of Sony Interactive Entertainment video games - Wikipedia (https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games)

Destruction all stars is the only recent one I wouldn't bother trying out even if it was free.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 22, 2022, 12:14 AM
Yeah, pretty dang good list.

List of Sony Interactive Entertainment video games - Wikipedia (https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games)

Destruction all stars is the only recent one I wouldn't bother trying out even if it was free.
I tried it at free.  

the core concept was flawed.  car combat that required you to smash into each other isn't fun.  it needed weapons or something.  it was just too basic.  

but the online was lag free. the graphics were slick.  the art direction good.  I wanted to like it but it just wasn't fun.  

worth the download at free.  it was fine for 1 night of play. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 22, 2022, 04:31 PM
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 22, 2022, 05:35 PM
Wait so there is a sony show happening?
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 22, 2022, 05:40 PM
It's only a matter of time till PlayStation All Stars Battle Royale gets a tv show.

Wait so there is a sony show happening?
Maybe
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 22, 2022, 06:30 PM
Wait so there is a sony show happening?
There's a semi-credible leak that suggests there is one.

And frankly I'm a believer.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 22, 2022, 08:20 PM
Wait so there is a sony show happening?
There's a game trailer leak, that seems ready to be announced
=>
Spoiler for Hidden:
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Here’s roughly 10 seconds of footage from the <a href="https://twitter.com/hashtag/Helldivers?src=hash&amp;ref_src=twsrc%5Etfw">#Helldivers</a> 2 trailer, made by Arrowhead Game Studios and published by PlayStation Studios. <a href="https://t.co/6fDG4aHgGI">pic.twitter.com/6fDG4aHgGI</a></p>&mdash; Adam (@DoodMarvelous) <a href="https://twitter.com/DoodMarvelous/status/1560301711507472395?ref_src=twsrc%5Etfw">August 18, 2022</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>[/size]<br><br>https://www.resetera.com/threads/clip-of-helldivers-2-leaked-on-twitter.621258/<br><br>

Title: Re: PlayStation Studios Development
Post by: Legend on Aug 24, 2022, 01:43 AM
Cool to see Bungie showing some range with Destiny 2's new expansion. Actually has color.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 25, 2022, 03:00 PM
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 25, 2022, 03:54 PM
A horizon show can be really cool actually. Even a movie. Heck a movie would be banging if they go all out with set pieces
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 25, 2022, 06:01 PM
Must be why umbrella academy is ending with season 4

But I love umbrella academy so I have pretty high hopes for this
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 05, 2022, 04:19 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 05, 2022, 04:44 PM
Would be cool. Looks like a skyrim type fantasy world. What was on this wall in the original game?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 05, 2022, 06:09 PM
in the uncharted bar fight their was an Easter egg for TLoU that no one got until TLoU was announced. 

I'll guess this is more than likely.    ...or ND has a mean sense of humor. 
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 05, 2022, 06:10 PM
to add.  looks great to me.  fantasy + ND sounds like a dream game for me. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 05, 2022, 06:20 PM
in the uncharted bar fight their was an Easter egg for TLoU that no one got until TLoU was announced.

I'll guess this is more than likely.    ...or ND has a mean sense of humor.
Or its just another stavagstarlight
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 05, 2022, 06:25 PM
Or its just another stavagstarlight
Yeah I wish that went somewhere. A ND sci fi game could be really interesting if they grounded it like TLOU.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 05, 2022, 06:30 PM
Yeah I wish that went somewhere. A ND sci fi game could be really interesting if they grounded it like TLOU.
Yeah its sad it didn't go anywhere. I really wanna see a sci fi game from ND. But I really wanna see either a fantasy or a sci fi game from them.

An action sci fi or fantasy game can really open up the doors for them gameplay wise in terms of enemy ttypes of weapon types. Something that specially been constrained with in the uncharted series.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 05, 2022, 07:23 PM
Aye, it might not mean anything.

If it happens, my head canon will be that Sony wanted a game to go up against Skyrim, after the Zenimax acquisition.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 06, 2022, 01:00 AM
Well this is a good reason not to get excited about projects that aren't announced.

Firesprite hasn't been hiring for their action shooter title lately, and someone mentioned on their LinkedIn that it was discontinued.

Disappointing to see them making fewer games, but I'm sure it's for the best.

Their narrative adventure game, and what is likely Twisted Metal are getting the big focus right now.

And I assume Horizon is finishing up.  
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 06, 2022, 03:19 AM
Enough announced games get canceled that its not worth getting excited for games that don't have dates…
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 07, 2022, 11:46 PM
(https://image.api.playstation.com/vulcan/ap/rnd/202207/0615/v9fflldZy5JxduiUuju47f4I.jpg?w=5000&thumb=false)

Horizon Call of the Mountain ^

Horizon Call of the Mountain - PSVR2 | PlayStation  (US)
  (https://www.playstation.com/en-us/games/horizon-call-of-the-mountain/)

Went live a week ago.
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 08, 2022, 02:55 AM
Kinda funky art haha. Really wanting to show that the game has TWO biomes!
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 08, 2022, 07:01 PM
Quote
Partnering with other Lead Producers to ensure we have a clear process for requesting, prioritizing, negotiating and delivering of assets for our multiple projects
Guerilla jobs (https://www.guerrilla-games.com/join/lead-central-teams-producer/6221762002)

I mean it's not surprising:
I assume they're working on more Horizon/Dlc at least
I imagine they're finishing on Horizon Call of the Mountain with Firesprite
We know that they have something multiplayer
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 08, 2022, 07:25 PM
I worry Horizon didn't sell the best. The game came and went.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 08, 2022, 09:31 PM
I worry Horizon didn't sell the best. The game came and went.
I've yet to buy but will. 
1. fudge $70
2. eldin ring
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 08, 2022, 11:03 PM


Wonder if there was some game or business related disputes.

A couple of people were speculating on Era, because there was a similar leave from Haven a month before they got acquired. But that feels unlikely to me.

Maybe it's the case, that someone's shares get bought out before the main acquisition goes through

But I wonder if it's due to business disagreement/game design disagreements.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 08, 2022, 11:15 PM


Wonder if there was some game or business related disputes.

A couple of people were speculating on Era, because there was a similar leave from Haven a month before they got acquired. But that feels unlikely to me.

Maybe it's the case, that someone's shares get bought out before the main acquisition goes through

But I wonder if it's due to business disagreement/game design disagreements.
Could be personal reasons. Health, loss in a family, somebody needing support, issue with a family member.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 19, 2022, 01:11 AM
PlayStation Productions (Movies/TV shows)



There are 5 others not on this list. One of which is probably Uncharted 2.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 20, 2022, 01:28 AM


For some reason there's a lot of excitement at Bungie today, wonder if something is coming soon? Or maybe they hit an internal goal.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 25, 2022, 04:03 AM
Housemarque
Bluepoint
Firesprite
Nixxes
Valkyrie Entertainment
Bungie
Haven
Savage Game Studios

Since June 2020, Sony has announced:
God of War
Wolverine
Spiderman 2
MLB The Show 21
MLB The Show 22
Horizon Call of the Mountain
The Last of Us Remake
The Last of Us factions
Several PC ports
Uncharted Remaster
Ghost of Tsushima PS5

It almost manages to feel like they've announced more acquisitions than new games.

I wonder a lot about what they're doing. They announced like 9 PS games at the June 2020 showcase and there has been a similar number since then.

A big decline in partnerships. We did get two more this past month (Stellar Blade and Rise of the Ronin). But those are the only ones they've announced since Death Stranding DC.
At least in terms of games Sony is publishing.

Are we going to see a decent sized show like the June one again? Or is Sony favoring more frequent 20-30 minute State of Plays?





Sony has seen an insane amount of growth through acquisitions and frankly internally. But it doesn't quite feel like they've done enough. I have to imagine that they're doing a lot of planning with the Activision acquisition underway. Perhaps they will wait until that looks like it will close though for anything big.  





While I'm blabbering on about this stuff.  Should Sony have made PS+ Extra/Premium something else? It feels like they launched a Gamepass competitor and yet it hardly gets mentioned. It feels like very little has changed with it being part of the PS+ banner.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 25, 2022, 11:25 AM
Housemarque
Bluepoint
Firesprite
Nixxes
Valkyrie Entertainment
Bungie
Haven
Savage Game Studios

Since June 2020, Sony has announced:
God of War
Wolverine
Spiderman 2
MLB The Show 21
MLB The Show 22
Horizon Call of the Mountain
The Last of Us Remake
The Last of Us factions
Several PC ports
Uncharted Remaster
Ghost of Tsushima PS5

It almost manages to feel like they've announced more acquisitions than new games.

I wonder a lot about what they're doing. They announced like 9 PS games at the June 2020 showcase and there has been a similar number since then.

A big decline in partnerships. We did get two more this past month (Stellar Blade and Rise of the Ronin). But those are the only ones they've announced since Death Stranding DC.
At least in terms of games Sony is publishing.

Are we going to see a decent sized show like the June one again? Or is Sony favoring more frequent 20-30 minute State of Plays?





Sony has seen an insane amount of growth through acquisitions and frankly internally. But it doesn't quite feel like they've done enough. I have to imagine that they're doing a lot of planning with the Activision acquisition underway. Perhaps they will wait until that looks like it will close though for anything big.  





While I'm blabbering on about this stuff.  Should Sony have made PS+ Extra/Premium something else? It feels like they launched a Gamepass competitor and yet it hardly gets mentioned. It feels like very little has changed with it being part of the PS+ banner.
Ps+ Should have looked beyond gamepass as a competitor. It should have been tiers yes.
Ps+ essential (same as it is now)
Ps+ extra (catalogue of games + the classic games)
PS+ ultimate - all the games catalogues + TV shows/movies/anime.

Netflix and amazon want to get into games. Sub services are expanding. Sony has an opportunity to compete with netflix and amazon on the sub front. And PS productions can have a more oriented and focused goal
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 25, 2022, 04:49 PM
Ps+ Should have looked beyond gamepass as a competitor. It should have been tiers yes.
Ps+ essential (same as it is now)
Ps+ extra (catalogue of games + the classic games)
PS+ ultimate - all the games catalogues + TV shows/movies/anime.

Netflix and amazon want to get into games. Sub services are expanding. Sony has an opportunity to compete with netflix and amazon on the sub front. And PS productions can have a more oriented and focused goal
That's a good idea.

Sony really needs something to put pressure on Microsoft, instead of just playing catchup.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 25, 2022, 05:08 PM
I just wish they would have gone a different license model.  

I"d be more interested in an expanding library of games permanently added to ps+ instead if the gamepass rental model. 

losing games after a few months kills the service to me.  this is far more important than day-1 to me. 

I'd also be more interested in convince services.   the 1-hour demo is a great idea.  I wanted my entire library to be available via the cloud for when I'm traveling. 

classics as the high their is looking worthless to me. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 28, 2022, 08:36 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 30, 2022, 05:26 PM
Quote from: Dusk Golem
Death Stranding 2 is in development (and for some insiders to know I'm not bullshitting about this in the future, its internal codename is Ocean), but Kojima has had a long standing deal with Sony on this, which is being analyzed if Sony and Kojima Productions should renew their contracts after DS2 or not at present, but was never in question before this due to a multi-game contract Sony and Kojima Productions have. But Death Stranding 2 itself was always plotted to be with Sony. I'm not going to say a single actual thing about the game itself, not now or in the future, so don't ask even if people figure out later I'm 100% telling the truth about the codename and contract stuff. But any murmurs about a DS2 with anyone other than Sony is battleship. The deal with Xbox was never meant to be DS2, this rumor is just false, Sony and Kojima Productions have a multi-game contract that expires after DS2 and at present is being decided by both parties whether to continue their relationship or end it after DS2, and that is the truth.
tl;dr: Sony and Kojima are working on Death Stranding 2. Uncertain whether there will be another game with Sony after DS2.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 30, 2022, 05:51 PM
I feel like the internet will take this as if the relationship with sony has turned sour when the truth is almost certainly just a matter of how much $$ is it worth to both parties to be console exclusive. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 30, 2022, 07:52 PM
I've been kind of 50/50 on whether Sony would buy a publisher.

I feel like buying a bunch of studios would be a strong way for them to go ahead, without breaking the bank. (Deviation Games, Arrowhead Games, etc)

But given how much the industry is practically tripping over itself to buy publishers, it wouldn't be crazy to think that Sony would be wanting to do something more substantial.

But I wonder if Sony would want to wait for the Activision deal to close. Perhaps that they would worry that any big acquisition would make the Activision deal more likely.


Spoiler for Hidden:
<br>I know that people are sick of the publisher acquisition discussion.<br><br>
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 30, 2022, 07:59 PM
i hate that this is where the industry is going but if sony doesn't buy a publisher like SE i think ps6 is DoA.   MS won't stop and their first party will be like 10x sony's by the end of the gen if things keep going the way they are going.   

sigh.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 30, 2022, 08:38 PM
Yeah I agree, they need to buy a publisher. But I think they need to buy a western one. It seems the acquisition wars is happening over western publishers mostly. Probably because their games have a stronger world wide appeal than Japanese games do

IMO Sony should be going after take two, because that's likely what MS want as well after the Activision deal
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 30, 2022, 08:56 PM
It seems the acquisition wars is happening over western publishers mostly.

Probably because their games have a stronger world wide appeal than Japanese games do
I think it's partly that. 5 of the top 8 publishers are headquartered in the US, and 2 of the other 3 are in China, which probably makes things difficult, and the last one is Nintendo.

Quote
IMO Sony should be going after take two, because that's likely what MS want as well after the Activision deal
I would say MS has been pretty vocal about going after a Japanese publisher next.
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 02, 2022, 04:55 AM
tl;dr: Sony and Kojima are working on Death Stranding 2. Uncertain whether there will be another game with Sony after DS2.
Love it. First one was great.

No clue how to make it fun though. I can't learn how to walk a second time.
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 02, 2022, 05:27 AM
Google reportedly canceled a Stadia-exclusive follow-up to 'Death Stranding' | Engadget (https://www.engadget.com/google-stadia-death-stranding-follow-up-exclusive-report-200857092.html)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 07, 2022, 01:36 AM
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 07, 2022, 02:59 AM

So no game for a while haha
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 08, 2022, 10:48 PM
Firesprite seems to be winding down it's crazy growth rate.

Seems like hiring across the board is largely settled. With Guerilla and Naughty Dog being notable exceptions with lots of openings.

Well Insomniac has quite a few, as well.  But most don't seem to have as many as they did.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 08, 2022, 10:54 PM
i think everyone everywhere is worried about a global recession.  i'm hearing a lot of places either slowing hiring or outright pre-emptively downsizing (mostly via attrition) already.  gaming seems to have take a big hit and i wouldn't be surprised if sony is a bit worried.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 08, 2022, 11:32 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 09, 2022, 01:13 AM
i think everyone everywhere is worried about a global recession.  i'm hearing a lot of places either slowing hiring or outright pre-emptively downsizing (mostly via attrition) already.  gaming seems to have take a big hit and i wouldn't be surprised if sony is a bit worried.
For sure.

I wonder if this will change their acquisition plans. They promised to spend like ~$20 billion on acquisitions and I think they have only spent half of that.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 09, 2022, 06:37 PM
Quote from: Dragun
Wanted to share a list of links that is or could be cooking under SIE (http://'https://www.resetera.com/threads/hermen-hulst-sonys-first-party-has-over-25-titles-in-development-for-ps5-almost-half-of-which-are-new-ips.424595/').
Transmedia Storytelling across SIE stands out.
Rumored Code Names in quotations.

SIE's First Party Studios
  • San Diego Studio with MLB the Show franchise (http://'https://sonysandiegostudio.games/games/')
  • Housemarque with A New IP building on Returnal's DNA (http://'https://www.videogameschronicle.com/features/interviews/housemarque-interview/')
  • Bluepoint Games with An "Original Game" for an Existing IP (http://'https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive')
  • Haven Studios with a New AAA GaaS IP (http://'https://www.gematsu.com/2022/03/sony-interactive-entertainment-to-acquire-haven-entertainment-studios'); A Studio Analysis (http://'https://www.videogameschronicle.com/news/analysis-whos-working-at-playstations-new-studio-haven/')
  • Media Molecule with Dreams support (http://'https://kotaku.com/media-molecule-talks-curation-and-the-future-of-dreams-1846560617') & Possibly a New Game (http://'https://www.resetera.com/threads/playstation-studios-ot31-ot32-can-have-me-when-it-earns-me.629323/post-94020402')
  • Team Asobi with "Our Most Ambitious Game yet" (http://'https://www.gematsu.com/2021/08/team-asobi-launches-official-website-teases-most-ambitious-game-yet-in-development'); https://www.youtube.com/watch?v=UCnr-cSkVdc&#[/youtube]39;]Their Studio Tour[/URL]
    • Pixel Opus with a UE5 Game in collaboration with Sony Pictures Animation (http://'https://www.gematsu.com/2021/06/pixelopus-developing-unreal-engine-5-ps5-game-in-collaboration-with-sony-pictures-animation')
    • London Studio with PS5%20Online%20Game/']an Online GaaS Game (http://'https://www.reddit.com/r/GamingLeaksAndRumours/comments/q38emk/comment/%27): "Camden" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), & The Soho Engine? (http://'https://www.pushsquare.com/news/2021/05/sonys_soho_engine_trademark_now_registered_in_japan')
    • Savage Games with an AAA Mobile GaaS Action Game (http://'https://www.videogameschronicle.com/news/sony-acquires-a-mobile-studio-while-promising-it-wont-diminish-its-commitment-to-players/'); Possible WIP Builds (http://'https://www.resetera.com/threads/playstation-studios-ot31-ot32-can-have-me-when-it-earns-me.629323/post-93258890')
    • Insomniac Games with Spider-Man 2, Wolverine (http://'https://blog.playstation.com/2021/09/09/marvels-spider-man-2-and-marvels-wolverine-revealed/') & Possibly an MP Project (http://'https://www.resetera.com/threads/insomniac-is-now-hiring-for-a-new-multiplayer-project.447559/')
    • Bungie with Destiny 2 Expansions (http://'https://www.bungie.net/7/en/Destiny/Lightfall'), A New IP "Matter" (http://'https://gamerant.com/bungie-matter-trademark/'), & https://www.youtube.com/watch?v=OOXBvwpOJKo&[/youtube]t=102s']Multiple Future Projects (http://'[youtube)
    • Sucker Punch with Likely A Ghost Sequel (http://'https://www.vg247.com/ghost-of-tsushima-2-job-ad-sucker-punch') & a Sony Pictures Ghost of Tsushima Movie (http://'https://blog.playstation.com/2021/03/25/a-ghost-of-tsushima-movie-is-in-the-works/')
    • Polyphony Digital with GT7 Monthly Updates (http://'https://twitter.com/thegranturismo') & a Sony Pictures Gran Turismo Movie (http://'https://deadline.com/2022/06/gran-turismo-movie-neill-blomkamp-video-game-adaptation-sony-playstation-1235033958/')
    • Bend Studio with a New Open World IP (http://'https://www.gematsu.com/2022/06/bend-studio-unveils-new-logo-teases-new-open-world-ip-with-multiplayer-elements') & Possibly a Sony Pictures Day's Gone Movie (http://'https://deadline.com/2022/08/days-gone-sony-playstation-movie-outlander-sam-heughan-1235096286/')
    • Naughty Dog with A Cinematic TLOU MP (http://'https://www.videogameschronicle.com/news/naughty-dog-has-revealed-the-first-concept-art-for-its-last-of-us-multiplayer-game/'), Neil's Next Game (http://'https://www.videogameschronicle.com/news/the-last-of-us-2s-director-wont-talk-about-his-new-game-unless-someone-at-playstation-leaks-it/'), & a TLOU HBO Series (http://'https://www.resetera.com/threads/the-last-of-us-hbo-teaser-trailer-coming-2023.636591/')
    • Santa Monica Studio with GoW Ragnarök (http://'https://blog.playstation.com/2022/09/13/the-god-of-war-ragnarok-story-trailer-is-now-live/'), Cory's Next Game (http://'https://www.ign.com/articles/god-of-war-studios-unannounced-second-project-is-seemingly-still-in-the-works'), & a GoW Amazon Series (http://'https://deadline.com/2022/03/god-of-war-tv-series-prime-video-playstation-amazon-studios-1234959867/')
    • Guerilla Games with HFW DLC (http://'https://www.resetera.com/threads/lance-reddick-sylens-doing-more-performance-captures-for-horizon-forbidden-west.638421/'), HZD PS5 Remaster (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), Horizon Online/Co-Op (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), Horizon 3 (http://'https://www.videogameschronicle.com/news/horizon-zero-dawn-2/') & a Horizon Aloy Netflix Series (http://'https://deadline.com/2022/08/steve-blackman-horizon-zero-dawn-orbital-umbrella-academy-showrunner-netflix-deal-1235099888/')
    • Firesprite with Horizon COTM/VR (http://'https://www.roadtovr.com/horizon-call-mountain-psvr-2-hands-on-demo-preview/'), an AAA UE5 Horror Game (http://'https://www.videogameschronicle.com/news/new-sony-studio-firesprite-is-making-a-triple-a-horror-game-in-unreal-engine-5/'): "Heartbreak" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/'), & Possibly a Twisted Metal Reboot (http://'https://www.videogameschronicle.com/news/sonys-firesprite-takes-over-twisted-metal-as-motorstorm-director-is-hired/')
    • PlayStation Productions with a Twisted Metal Peacock Series (http://'https://deadline.com/2022/02/twisted-metal-peacock-live-action-comedy-series-video-game-anthony-mackie-1234960605/') & a Gravity Rush Movie. (http://'https://deadline.com/2022/08/gravity-rush-film-in-works-from-playstation-productions-scott-free-1235095686/')
    Announced SIE Publishing & XDEV Partnerships
    • First Contact with Firewall Ultra (PSVR2) (http://'https://blog.playstation.com/2022/09/06/revealing-the-evolution-of-the-firewall-franchise-for-playstation-vr2/')
    • Shift Up with Stellar Blade (http://'https://blog.playstation.com/2022/09/13/new-story-trailer-revealed-for-stellar-blade-formerly-known-as-project-eve/')
    • Team Ninja with Rise of the Ronin (http://'https://blog.playstation.com/2022/09/13/revealing-rise-of-the-ronin-a-new-action-rpg-from-team-ninja/')
    • Deviation Games with a New AAA IP (http://'https://www.eurogamer.net/articles/2021-06-14-sony-has-been-working-with-deviation-games-on-its-new-playstation-exclusive-ip-for-over-a-year-already')
    • Firewalk Studios with a New AAA MP IP (http://'https://www.gamesindustry.biz/articles/2021-04-22-playstation-signs-aaa-multiplayer-game-from-former-destiny-veterans')
    • Aspyr Media with Star Wars: Knights of the Old Republic Remake (http://'https://blog.playstation.com/2021/09/09/star-wars-knights-of-the-old-republic-remake-is-the-legendary-tale-remade-on-playstation-5/'); Possibly 2025 (http://'https://www.gematsu.com/2022/08/bloomberg-star-wars-knights-of-the-old-republic-remake-development-moved-to-saber-interactive')
    • Wild Sheep Studios with WiLD; New Job Openings as of 10/2022 (http://'http://wildsheepstudio.com/jobs/') or Likely Dead (http://'https://www.videogameschronicle.com/news/playstations-long-missing-exclusive-wild-has-finally-been-shut-down-its-claimed/')
    SIE's Third Party AAA Exclusives
    • Luminous Productions with Forspoken (http://'https://www.luminous-productions.com/news/forspoken_gameplay_aug_en.html')
    • CB Unit III with Final Fantasy XVI (http://'https://blog.playstation.com/2022/06/02/new-final-fantasy-xvi-trailer-revealed-launches-on-ps5-summer-2023/')
    • CB Unit I with Final Fantasy VII Rebirth (http://'https://www.gamespot.com/articles/final-fantasy-7-rebirth-everything-we-know/1100-6506556/')
    Speculated SIE Projects & XDEV Partnerships
    • Kojima Productions with Death Stranding 2? (http://'https://www.gematsu.com/2022/05/norman-reedus-on-death-stranding-we-just-started-the-second-one'): "Ocean" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
    • From Software with Maybe a Game with SIE? (http://'https://www.videogameschronicle.com/news/sonys-investment-in-fromsoftware-could-lead-to-movies-or-tv-shows-says-hulst/')
    • Swizzle Kiss with a Narrative Horror Game? (http://'https://www.resetera.com/threads/unannounced-studio-developing-narrative-horror-game-for-ps5-pc.585566/')
    • Ballistic Moon with a Survival Horror Game? (http://'https://www.resetera.com/threads/new-studio-ballistic-moon-is-working-with-sie-to-create-an-unannounced-aaa-game-for-ps5.619836/'): "Bates" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
    • Arrowhead Games with an AAA TPS Co-op Game (http://'https://www.arrowheadgamestudios.com/2020/12/arrowhead-game-studios-is-working-on-a-next-generation-3rd-person-cooperative-shooter/?fbclid=IwAR2iFSBLhPPe41WpaG1APFxz7T9LIEOEWHYqdz8CfI1QuGCDw8cSNWO-IXI'): Likely Helldivers 2 (http://'https://www.resetera.com/threads/clip-of-helldivers-2-leaked-on-twitter.621258/')
    • Sumo Digital Sheffield with a new AAA IP focused on Expressive Traversal (http://'https://twitter.com/MauroNL3/status/1577638925652197377'): "Carbon" (http://'https://www.resetera.com/threads/the-sie-document-with-soon-to-come-games-from-playstation-leaked.639381/')
    • Ember Lab with Maybe Next Game with SIE? (http://'https://www.pushsquare.com/news/2021/05/kena_bridge_of_spirits_team_already_planning_for_next_game')
    • JP Games with Maybe a Game with SIE? (http://'https://www.gematsu.com/2021/06/jp-games-developing-two-large-scale-titles-in-cooperation-with-major-companies')
    • Media Vision with Maybe a Game with SIE under Kentaro? (http://'https://www.gematsu.com/2022/03/media-vision-has-five-new-titles-in-development')
    • Enhance with Possibly a PSVR2 Game? (http://'https://www.videogameschronicle.com/news/tetusya-mizuguchi-is-very-interested-in-developing-a-psvr-2-game/')
    • Camouflaj with  (http://'https://uploadvr.com/iron-man-vr-2/')Possibly a PSVR2 Game? (http://'https://www.roadtovr.com/iron-man-vr-developer-camouflaj-psvr-2/')
    • Tangent Games with Possibly a PSVR2 Game? (http://'https://i.imgur.com/IqbkDgN.png')
    • Flimsy Sources with a Bioshock 4 PS5 Exclusive? (http://'https://gamerant.com/bioshock-4-ps5-exclusive/'), Wipeout PS5/PSVR2 from Lucid Games? (http://'https://www.reddit.com/r/GamingLeaksAndRumours/comments/p2ban4/shpeshal_nick_new_wipeout_game_for_ps5_and_new/'), & Half-Life: Alex for PSVR2? (http://'https://www.resetera.com/threads/rumor-half-life-alyx-is-coming-to-playstation-vr2.640107/')
    Plenty from SIE for a potential 2022 Showcase.
    But I can see them saving it for next year too.
    Focus on GoW Ragnarok, 3rd Party Content & PSVR2 launch while waiting for how the ABK Deal plays out.
All of the links broke when posting, but pretty solid list of what's going on. (http://'[youtube)
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 09, 2022, 08:45 PM
All of the links broke when posting, but pretty solid list of what's going on.
Will be fun to see how well this ages in the coming years.

Firesprite seems to be winding down it's crazy growth rate.

Seems like hiring across the board is largely settled. With Guerilla and Naughty Dog being notable exceptions with lots of openings.

Well Insomniac has quite a few, as well.  But most don't seem to have as many as they did.

You said they cancelled their action shooter in the other thread. Sad.

Hopefully those devs are being reassigned, which would definitely slow down their growth.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 11, 2022, 02:55 PM
Haven: Machine learning's potential for players and developers (https://www.gamesindustry.biz/machine-learnings-potential-for-players-and-developers)

Quote
In formally launching the studio's Montreal office space last week, Haven co-founder Jade Raymond said more than 30% of the studio is currently working on advanced machine learning, artificial intelligence, and cloud-based dev tools.

"We really have this vision to bring a new type of player-centric, community-driven game to life," Raymond said. "And to do that, these investments are very important."

While it's not quite clear yet exactly what kind of payoff those investments will have, Haven shared an early look at technology that it believes could potentially be used in game development down the road.
Quote
Cerny was particularly interested in how tools like Olson demonstrated could be used to create lots of content quickly that may not be "directly publishable AAA content," but is good enough to get an idea across.


"The first thing I see is before the game even begins, the whole process of conceptualization is going to get so much freer and faster," Cerny said.

Title: Re: PlayStation Studios Development
Post by: Legend on Oct 11, 2022, 03:32 PM
Seems like a waste to have the studio itself working on that. The tech is coming incredibly fast regardless of what this specific studio is working on. Seams cheaper to go with a fast follower approach.

The tech itself is incredible though. Just describe a game asset and the fully textured 3D model will pop into existence.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 11, 2022, 04:28 PM
maybe it's just me because i'm an engineer but...

...i wish someone was pursuing a first principles approach.   at least for natural landscapes.  
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 11, 2022, 05:23 PM


This is a "chair" I produced on low settings using the first free AI I found on google. With better non free servers you can produce stuff like this:

(https://dreamfusion-cdn.ajayj.com/mesh_previews2/44934035_sept18_hero19_113a_DSLR_photo_of_a_ghost_eating_a_hamburger_1step.png)

Give it a year and nearly every studio will be using AI to generate non important assets in some form or another.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 12, 2022, 08:21 PM
Sony's studio growth:

Naughty Dog - 53
Guerrilla Games - 38
Insomniac - 28 + 17 internships
Firewalk - 27
Sucker Punch - 21
Deviation Games - 20
Polyphony Digital - 16
Team Asobi - 13
Haven - 13
London Studio - 10
San Diego - 10
Santa Monica - 10
Bluepoint - 9
Bend Studio - 8
Housemarque - 8
Media Molecule - 6
Nixxes - 6
Valkyrie Entertainment - 6
Firesprite 1 + 7 Speculative
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 20, 2022, 03:24 PM
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 20, 2022, 06:09 PM
Let's get some predictions out here! Within the first year I think these will all be announced:

Wushu existing IP game (explains why Shinobi won't divulge anything on Sony), Bluepoint game/Demon Souls remake, Ratchet and Clank, Silent Hill, Housemarque new I.P and Horizon Zero Dawn 2.



Wasn't a million miles away just under 2 years though
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 20, 2022, 06:11 PM
Wasn't a million miles away just under 2 years though
He has returned.  :o
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 20, 2022, 06:13 PM
I've been taking a look on linkedin (assuming numbers are close) it's clear Sony are going to lean on Naughty Dog, Insomniac,Guerrilla and Santa Monica for output this gen. ND have around 720 employees, Insomniac 480, Guerrilla 402 and Santa Monica 365. I suspect they plan to build Firesprite to be around 350 one day. Sucker Punch definitely would be up there but they seem reluctant to grow massively but I think they'll hit 200 soon. The rest of Sony studios are all under 150 and it seems we'll be lucky to get 2 games from some devs such as Bend. Housemarque and Bluepoint do seem very productive considering their size but Bluepoints new project might test them and we might not see it for years.

He has returned.  :o
You know what I forgot the name of the website lol. Vizioneck isn't the easiest name to remember.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 20, 2022, 06:31 PM
I've been taking a look on linkedin (assuming numbers are close) it's clear Sony are going to lean on Naughty Dog, Insomniac,Guerrilla and Santa Monica for output this gen. ND have around 720 employees, Insomniac 480, Guerrilla 402 and Santa Monica 365. I suspect they plan to build Firesprite to be around 350 one day. Sucker Punch definitely would be up there but they seem reluctant to grow massively but I think they'll hit 200 soon. The rest of Sony studios are all under 150 and it seems we'll be lucky to get 2 games from some devs such as Bend. Housemarque and Bluepoint do seem very productive considering their size but Bluepoints new project might test them and we might not see it for years.
I don't think Linkedin is very accurate. It seems to be an undercount for some studios and an overcount for Naughty Dog in particular.  

Team Asobi has 8 on Linkedin (https://www.linkedin.com/company/teamasobi/), but we learned in a recent interview that they have grown to 60, and want to grow up to 100 people.

There are a few interviews where Naughty Dog people have said they have around 300, despite LinkedIn having well over double that number. Although I wouldn't be surprised if they grew quite a bit in the past year.
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 20, 2022, 07:39 PM
Wasn't a million miles away just under 2 years though
Pretty good!

You know what I forgot the name of the website lol. Vizioneck isn't the easiest name to remember.
My bad  :P
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 20, 2022, 09:22 PM
Based on recent estimates and my poor memory:

Bungie: 900+
Insomniac: 400+
Guerilla: 400+
Naughty Dog: 400+
Firesprite: 300-400+ (Not sure if they let people go after cancelling that Action Shooter)
Santa Monica: 250+
Polyphony: 200-300 (there were two conflicting numbers recently)
Sucker Punch: 160+
Bend Studio: 150
San Diego: 100+
Haven: 100+
Media Molecule: 100+
London Studio: 90+
Housemarque: 70-100+
Bluepoint: 70-100+
Asobi: 60-100
Nixxes: 55+
Pixelopus: 30+
Savage Game Studios: 30+
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 25, 2022, 01:45 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 25, 2022, 02:11 PM
incoming MS acquisition confirmed.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 25, 2022, 07:06 PM
Job Application for Senior Producer at PlayStation Global (https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4714136004)


Quote
Sony PlayStation is building a new internal game development team in partnership with PSS Visual Arts, an award-winning, full-production group, that specializes in Animation, Motion Capture, Cinematics, Art, and Scanning. This is the same world-class team known for its contributions to the Last of Us franchise!

This high visibility project is being developed in collaboration with Naughty Dog.


:o
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 25, 2022, 07:18 PM
makes sense to me.  

instead of having each studio have motion capture have 1 studio that does nothing but motion capture.   seems like a good way to get cost staving and evaluate the quality of all studios's output.  i guess this could create the potential for bottlenecks but i think it makes sense overall.   it's kind of like what MS was saying that games are no longer built by just one studio.  projects are passed around from team to team.   just needs to have a strong willed director to ensure the game doesn't feel like a "paint by numbers" end result.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 26, 2022, 12:26 AM
It's a silly thing and I've brought it up like 3x times already.

But why isn't Sony including Haven in their PlayStation Studios line up?

Are they revamping their website to include PlayStation mobile studios?
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 26, 2022, 11:24 AM
Based on recent estimates and my poor memory:

Bungie: 900+
Insomniac: 400+
Guerilla: 400+
Naughty Dog: 400+
Firesprite: 300-400+ (Not sure if they let people go after cancelling that Action Shooter)
Santa Monica: 250+
Polyphony: 200-300 (there were two conflicting numbers recently)
Sucker Punch: 160+
Bend Studio: 150
San Diego: 100+
Haven: 100+
Media Molecule: 100+
London Studio: 90+
Housemarque: 70-100+
Bluepoint: 70-100+
Asobi: 60-100
Nixxes: 55+
Pixelopus: 30+
Savage Game Studios: 30+
I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Oct 26, 2022, 12:08 PM
So sony have for next year and beyond

Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2

Not a bad list so far. Am I forgetting something? (Other than PSVR games)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 26, 2022, 01:32 PM
So sony have for next year and beyond

Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2

Not a bad list so far. Am I forgetting something? (Other than PSVR games)
not a great list either.  if you are including other 3rd party developed games then i guess you need to add stellar blade too.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 26, 2022, 01:58 PM
So sony have for next year and beyond

Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2

Not a bad list so far. Am I forgetting something? (Other than PSVR games)
Stellar Blade,
Probably Factions
Probably HellDivers

PSVR2: Horizon Call of the Mountain, Firewall Ultra, probably Astrobot
Title: Re: PlayStation Studios Development
Post by: BananaKing on Oct 26, 2022, 03:13 PM
not a great list either.  if you are including other 3rd party developed games then i guess you need to add stellar blade too.
Not a great list true. Its not bad. Im Just adding exclusives/timed exclusives

I think Sony will at least release TloU multiplayer this year as well.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 26, 2022, 06:02 PM
I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
Back in March, they posted a job opening for talent acquisition (https://www.firesprite.com/careers/job/026CF194AE)
Quote
Having grown to over 300 people (we call ourselves 'Sprites'!), this is a fantastic opportunity to directly contribute to our continued growth, while also supporting in the creation and implementation of improvements to our recruitment process.

They've hired a lot of people since then, but some have also left.
Hard to say where they're at now for sure.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 26, 2022, 09:37 PM
So sony have for next year and beyond

Forespoken
Final fantasy 7 remake Part 2
Silent hill
Spiderman 2

Not a bad list so far. Am I forgetting something? (Other than PSVR games)
You forgot Final Fantasy 16 lol
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 02, 2022, 01:48 PM


She was the narrative lead for Fable and Suicide Squad.

Feels like a big hire for a mobile studio.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 06, 2022, 10:38 PM
Quote from: Knack2bae
Naughty Dog
Creative Director Neil Druckmann (?) (TLoU3?)
Game Director Kurt Margenau (?) (TLoU3?)
Creative Director Shaun Escayg (?) (did TLoU1) (Uncharted?)
Game Director Matthew Gallant (?) (did TLoU1) (Uncharted?)
Creative Director Legend Pettinati (TLoU Online)
Game Director Anthony Newman (TLoU Online)
Game Director Vinit Agarwal (TLoU Online)

Insomniac
Creative Director Bryan Intihar (Spider man 2)
Game Director Ryan Smith (Spider man 2)
Creative Director Brian Horton (Wolverine)
Game Director Cameron Christian (Wolverine)
Creative Director Marcus Smith (?) (did Ratchet)
Game Director Mike Daly (?) (did Ratchet)
Creative Director Lauren Preston (?) (new hire)
Insomniac and Naughty Dog are likely working on 3+ games each right now.  

Naughty Dog (TLOU Online, Uncharted most likely and probably TLOU3 or a new IP)

Insomniac Games (Wolverine, Spiderman 2, online game, maybe the next Ratchet?)
Title: Re: PlayStation Studios Development
Post by: nnodley on Nov 06, 2022, 11:40 PM
Honestly I feel a new uncharted and tlou, while less risky, at least are established franchises to give some good ps5 hits hopefully. And hopefully then they can do a new IP towards the end of the ps5 cycle.  So much risk for new IPs and world building that hopefully they can get UC and Tlou 3 out faster than waiting for a single new IP
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 07, 2022, 01:16 AM
Why would nd do uncharted? I thought the plan was to give it to another studio.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 07, 2022, 01:21 AM
Why would nd do uncharted? I thought the plan was to give it to another studio.
Naughty Dog recruiter seemingly hints at plans for more Uncharted games (https://www.videogameschronicle.com/news/naughty-dog-recruiter-seemingly-hints-plans-for-more-uncharted-games/)

Another job listing says Sony's new studio is working with Naughty Dog on 'a beloved franchise' (https://www.videogameschronicle.com/news/another-job-listing-says-sonys-new-studio-is-working-with-naughty-dog-on-a-beloved-franchise/)

Quote
Now, another job listing has been published, based in the same San Diego area as Visual Arts. Although it doesn't make specific reference to the studio, it states that the role is for "a new PlayStation studio based in San Diego, CA."

It goes on to state that, "currently we are co-developing an exciting new project with Naughty Dog in a beloved franchise
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 07, 2022, 01:49 AM
unless uncharted gets a reboot like GoW did I'm not that interested.  

4 main lines games, an excellent spin off, and that vita game plus all the rereleased is enough for me.  

I want something new and I really don't want some other studio making low quality games and stain the franchise. 
Title: Re: PlayStation Studios Development
Post by: nnodley on Nov 07, 2022, 02:25 AM
Yeah I think if anything ND isn't going to be doing  full production on a new one but more being a support studio I guess. That's more like what it sounds like. Which I think would be best so that keeps them open to doing tlou and a new IP hopefully and Sony still gets more uncharted franchise.

I think the Nathan drake portion is done and gone though I'd personally take more with him as the main. But I'd rather have more Chloe and Nadine. Or Nate's daughter takes over. Tons of possibilities
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 07, 2022, 06:44 AM
Yeah I think if anything ND isn't going to be doing  full production on a new one but more being a support studio I guess. That's more like what it sounds like. Which I think would be best so that keeps them open to doing tlou and a new IP hopefully and Sony still gets more uncharted franchise.

I think the Nathan drake portion is done and gone though I'd personally take more with him as the main. But I'd rather have more Chloe and Nadine. Or Nate's daughter takes over. Tons of possibilities
That's what I expected too, but maybe nd isn't fully ready to hand it over. Want to avoid a 343 situation.
unless uncharted gets a reboot like GoW did I'm not that interested.  

4 main lines games, an excellent spin off, and that vita game plus all the rereleased is enough for me.  

I want something new and I really don't want some other studio making low quality games and stain the franchise.
U4 tried to do a lot of new things but they didn't really stick. Not sure what they could reinvent a la gow 2018.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 07, 2022, 02:24 PM
I think ND might be over 500 now. Firesprite are close to 300. Santa Monica are over 300 now. Bend are only just over a 100. I think all the rest are bang on. We forgot Valkyrie who are around 50.
Quote
As we grow our team for the next generation of AAA games, we are seeking new talent to join us in beautiful Central Oregon. We are over 150 strong, from backgrounds as diverse as games, film, TV, illustration, advertising, and marketing. We share a drive for quality and originality in all we do.
Bend Studio Careers (https://www.bendstudio.com/careers)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 08, 2022, 03:26 PM


Assuming TLOU Online will be free to play with billions of microtransactions.

Era Thread: (https://www.resetera.com/threads/rumor-ncsoft-korean-studio-working-on-a-horizon-mmo.652308/) Horizon MMO might be in development at NCSoft (Big Korean studio, published Guild Wars 2)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 08, 2022, 04:07 PM
Assuming TLOU Online will be free to play with billions of microtransactions.

it would be bad if it wasn't imo.  this cannot be a $70 title like destruction all-stars.   free to play and cross play with a day-1 PC release or this is DoA.  

i'm tired of the "battle pass" thing and would love is someone could invest a better monetization strategy but i have no good ideas.  i just know i'm kind of tired of the FOMO daily grid in order to "earn" the cosmetic items i payed for.   i kind of like the fundamental idea behind halo where a battle pass doesn't expire at least.  that means i could buy in and not care that GoW came out and for a few weeks i just don't want to play your dang game,.. i'll come back later but i just want a break for a while.   As is,.. i avoid GaaS games for entire seasons at a time because of this "3 month" "commitment" induced by battle passes.



That's what I expected too, but maybe nd isn't fully ready to hand it over. Want to avoid a 343 situation.U4 tried to do a lot of new things but they didn't really stick. Not sure what they could reinvent a la gow 2018.
and i don't know either.    maybe go reverse GoW and move to a top down perspective?   jk.   

i'm not generally a fan of open world games but maybe there's a way to make that work?   maybe not fully open world but sections of open world where you are more true to life in that "exploration" bit that is fundamental to the concept of being a treasure hunter.  they kind of did that in lost legacy but not to the extent that it make uncharted feel fresh.

an uncharted puzzle game?  drop all the gun play and make it just a "tomb raiding" experience with heavy focus on in-depth complicated puzzles?  i'd like that even if no one else would....

uncharted racing sim?


...off-topic but how annoying is it that uncharted has been around forever but if i google it today the only results that are displayed are related the movie.  
Title: Re: PlayStation Studios Development
Post by: nnodley on Nov 08, 2022, 05:51 PM
an uncharted puzzle game?  drop all the gun play and make it just a "tomb raiding" experience with heavy focus on in-depth complicated puzzles?  i'd like that even if no one else would....
honestly i'd be so down for this.  Some of the puzzles from Uncharted 2 are my favorite.  Make them huge in scope and really elaborate.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 08, 2022, 08:57 PM
honestly i'd be so down for this.  Some of the puzzles from Uncharted 2 are my favorite.  Make them huge in scope and really elaborate.
HA!  clearly i should be in game development because my ideas are officially genious!

but yes,.. my favorite bits of the uncharted games are the more relaxed bits and not the gunplay.  I wouldn't say any puzzle in uncharted or tomb raider was exactly all that intellectually stimulating but i still like them.  a game focused on this aspect would totally be up my alley.   like a pretty version of an escape room.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 09, 2022, 01:36 AM
Inside the making of God of War Ragnarök: “Holy crud, the game's not good. What are we going to do?” | British GQ (https://www.gq-magazine.co.uk/culture/article/god-of-war-ragnarok-cory-barlog-eric-williams)

Eric Williams said SMS has ~400 people.

Hard to say though if that was just peak development time or a reliable number now.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 09, 2022, 02:40 AM
New idea.  Uncharted space.  

So largely the formula of uncharted is preserved.   But this time the story takes place thousands of years into the future after the rise and fall of some future ancient civilization.  "Drake" is still a treasure hunter but instead of the ruins being all sticks and stones modern and even future technologies become fair game(play).  Portals? Of course. Gravity guns? Why not.  Original ideas?  That's up to the professionals…
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 09, 2022, 04:17 AM
New idea.  Uncharted space.  

So largely the formula of uncharted is preserved.   But this time the story takes place thousands of years into the future after the rise and fall of some future ancient civilization.  "Drake" is still a treasure hunter but instead of the ruins being all sticks and stones modern and even future technologies become fair game(play).  Portals? Of course. Gravity guns? Why not.  Original ideas?  That's up to the professionals…

Sounds a lot like horizon.

I think we need aliens.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 09, 2022, 03:34 PM
Sounds a lot like horizon.

I think we need aliens.
i'd say horizon is pretty far away from the uncharted formula.  horizon is not linear.  horizon has no tombs/puzzles.  horizon has no epic set pieces.   

i'm basically pitching uncharted where adding new gameplay elements won't feel out of place because uncharted is "limited" by human technology from the pre-1600's eras.  this is more like the CoD to CoD MW transition.

In this pitch,.. maybe "drake" is an alien exploring the ruins of future humans.   but imo,.. i'd rather have future humans exploring the ruins of some ancient alien civilization.   so if anything,.. i think i'm pitching metroid prime.
Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 11, 2022, 10:38 AM
So Bend and Santa Monica clearly getting bigger. SSMS is not a surprise as they're working on two games and after God of War selling 23m Sony must be investing a ton into them. Bend probably needed to grow to manage making another big open world game. Days Gone is seriously impressive considering their size but they had a lot of trouble so wise to staff up. Wonder if Sucker Punch will get to over 200 as they'll need to for Ghost sequel.

As for Uncharted I feel it can be very similar to UC4 as by the time it releases it will most likely be close to years so people should be ready. I want innovation but not just for the sake of innovation. More exploration would be cool like lost legacy.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 15, 2022, 05:02 PM
https://www.resetera.com/threads/ps-all-tiers-black-friday-deal-25-discount.654399/

so sony has put ps+ on sale every black friday for like forever so this isn't all that surprising but this is the first year since the introduction of the new tiers and i wasn't certain they'd put it on sale.  glad to see the discounts are still coming.  my sub always runs out in january so the black friday deal is basically the perfect time for me to extend my sub.  ...i'm not a fan of those other sites like CDkeys.  i just don't trust them.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 16, 2022, 03:05 PM



Quote
Barlog says Santa Monica Studio is currently "spread out on a lot of different things," although he declined to offer specifics. The studio has in the past published a diverse slate of independent games, including Thatgamecompany's thoughtful collaborative work "Journey," and has occasionally spoken of a canceled project that was believed to have had a sci-fi focus.

But Williams is quick to add that if the company dedicates itself full-time to the "God of War" franchise, there's no shame in that.

"I remember talking to someone from another game company, where they were trying to get me to leave. The said, 'Do you just want to be known as the "God of War" guy for the rest of your life?' That was your big pitch to dissuade me? Because yes, I kind of do."
Probably God of War Ragnarok PC, Barlog's game, and probably including the TV series? But would be cool to see them getting into more things.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 16, 2022, 03:43 PM
I wouldnt mind a 3rd team or a multiplayer game. Id love a god of war multiplayer game in fact
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 16, 2022, 04:44 PM
I wouldnt mind a 3rd team or a multiplayer game. Id love a god of war multiplayer game in fact
Well do I have news for you!



I loved it. Combat was fun and the maps were great. Lots of things to do beyond just running up to people and fighting 1v1.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 16, 2022, 07:15 PM
Well do I have news for you!



I loved it. Combat was fun and the maps were great. Lots of things to do beyond just running up to people and fighting 1v1.
I really enjoyed it too. Sadly I had really had Internet at the time and made it mostly unplayable. So I barely played it.

I would love for Sony porting it to PS4/5 but sadly they didnt
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 16, 2022, 10:29 PM


"stay tuned" for the next 3 years?
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 16, 2022, 10:41 PM


"stay tuned" for the next 3 years?
Would be cool if they had a left field death stranding moment. I don't know how a AAA studio could innovate on story/narrative to the same levels that indies often do, but it'll be exciting to see what they come up with.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 17, 2022, 01:34 AM
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 17, 2022, 02:32 AM

Black hole game confirmed.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 17, 2022, 03:28 AM
horizon 3?   now we're just milking the franchise.
Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 18, 2022, 01:42 PM
There's so much Sony is working on and we basically only know Spider-man 2, Wolverine and The Last of Us online. It's crazy how little we've seen.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 18, 2022, 02:57 PM
There's so much Sony is working on and we basically only know Spider-man 2, Wolverine and The Last of Us online that ND is working on a MP game. It's crazy how little we've seen.
fixed
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 18, 2022, 03:02 PM
fixed
How is this fixed?  ???
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 18, 2022, 03:06 PM
fixed
No. They officially revealed it was a last of us multiplayer game. But no name or details were given
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 18, 2022, 03:15 PM
Quote
First-time game director Williams says he wanted "Ragnarök" to pick up where "God of War" left off. His goal wasn't to reinvent the franchise but to have it feel as if it were a new chapter in a continuing saga.

"The best compliment I can possibly get, in my opinion, would be that I feel invisible as a director and [that] it feels like a true continuation," says Williams. "To me, they're siblings, and they need to co-exist. I don't want it to be [Barlog's] game and my game. To me, that would be sad. I want you to jump in and say, 'This feels like we just dropped off.' There are differences, but I don't think they're so drastic that it would feel strange or awkward now."
Quote
Williams says he learned early in the directorial process that he lives with aphantasia, an inability to visualize mental images in one's mind. To conquer it, Williams said he would overcompensate, sometimes giving artists dozens of visual references or heavily detailed documentation.
Title: Re: PlayStation Studios Development
Post by: nnodley on Nov 18, 2022, 03:38 PM
oh man having aphantasia in this industry would be so tough.  Crazy to think some people can't visualize images.

He definitely accomplished that they feel like "siblings".  But still feel somewhat distinct.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 18, 2022, 04:42 PM
No. They officially revealed it was a last of us multiplayer game. But no name or details were given
link?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 18, 2022, 04:50 PM
link?
The Last of Us Multiplayer Game Has a Story, and Is 'As Big' as Other Naughty Dog Games (https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art)

Naughty Dog showed off the concept art for "The Last of Us Online" at the Summer Games Fest:

(https://assets-prd.ignimgs.com/2022/06/09/tloumultiplayergame-blogroll-1654804048006.jpg)

Quote
Alongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.

A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 18, 2022, 05:07 PM
The Last of Us Multiplayer Game Has a Story, and Is 'As Big' as Other Naughty Dog Games (https://www.ign.com/articles/the-last-of-us-standalone-multiplayer-game-new-details-story-concept-art)

Naughty Dog showed off the concept art for "The Last of Us Online" at the Summer Games Fest:

(https://assets-prd.ignimgs.com/2022/06/09/tloumultiplayergame-blogroll-1654804048006.jpg)

okay you win.  I don't remember anything official.   ..just leaks. 
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 18, 2022, 05:53 PM
Kinda skimmed past but did I just get a gow spoiler?  :P
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 18, 2022, 06:09 PM
Kinda skimmed past but did I just get a gow spoiler?  :P
That depends, do you consider Ragnarok being a sequel a spoiler?  ;D

Unless I missed a spoiler myself.
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 18, 2022, 06:16 PM
That depends, do you consider Ragnarok being a sequel a spoiler?  ;D

Unless I missed a spoiler myself.
Lol I saw "siblings"
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 18, 2022, 06:17 PM
I don't think a TloU mp game counts as a spoiler for GoW...
Title: Re: PlayStation Studios Development
Post by: nnodley on Nov 18, 2022, 07:04 PM
Lol I saw "siblings"
ah yeah no thats nothing
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 18, 2022, 07:16 PM
I don't think a TloU mp game counts as a spoiler for GoW...
Never know, could be a sony cinematic universe.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 18, 2022, 11:34 PM
i just can't decide if after the 25% black friday discount if upgrading to ps+ extra is worth it to me.   the upgrade is like $30.  there is like $60-100 worth of games on the service i want to play based on today's discounts but also,.. like i probably wouldn't get to the games within the next 12 months anyways.
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 19, 2022, 12:43 AM
i just can't decide if after the 25% black friday discount if upgrading to ps+ extra is worth it to me.   the upgrade is like $30.  there is like $60-100 worth of games on the service i want to play based on today's discounts but also,.. like i probably wouldn't get to the games within the next 12 months anyways.
I hate losing access to games so I won't upgrade
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 19, 2022, 01:38 AM
I hate losing access to games so I won't upgrade
I've realized I'm in the wrong thread,..  meant to post in the general ps thread not the dev studios thread. 

and I agreee.  also like 90% of my wishlist isn't on either ps teir.   ...but the most expensive ones are.  miles morales. returnal. horizon.  would be cheaper to play them via extra but I don't know that I'd actually get to them before they leave.  

torn. looking for input.  it's not like $30 costs that much...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 28, 2022, 07:21 PM
Era: interview with God of War Raf (http://"https://www.resetera.com/threads/playstation-studios-ot32-in-my-restless-dreams-i-see-that-showcase.646923/page-191#post-97227760")

Quote
My highlights for non-Portuguese speakers:
- +800 developers at the peak of Ragnarok development
- "there's a lot going on in the studio"
- most Sony studios prefer to make their own engines and exchange a lot of information between them. Culture is Sony's great differentiator from the other studios he has worked for
- dream of directing a game in the future
- Insomniac is absurd, "makes you angry" in a good way
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 28, 2022, 07:32 PM
Guerilla Games:
- Horizon remaster
- Horizon 2 DLC
- Horizon VR
- Horizon Online

Santa Monica:
- Cory's game
- What else?

They said not to expect DLC.

Naughty Dog:
- TLOU Online
- What else? (Presumably either new IP/TLOU 3/Uncharted 5?)

Insomniac:
- Wolverine
- Spiderman 2

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 29, 2022, 04:18 PM


Quote
Sony will not limit applications to certain genres, studio sizes or non-competitive platforms such as PC, with the aim to incubate a diverse group of games that will increase its portfolio size and the appeal of its PlayStation brand both in China and globally.

The first two phases delivered mixed results with 3 titles cancelled and several titles delayed. There are titles from the first phase, such as Project Boundary and Lost Soul Aside, that have yet to release. A lack of direct publishing support from Sony and development support from PlayStation Studios were two missing factors that are now being integrated into phase 3.


Quote
As China's large game companies have looked to expand to console, PC, and the global games market, they have identified key China Hero Project developers as investment targets. Tencent has invested in Surgical Scalpels Studio (Project Boundary) and TiGames, while Rocketpunch Games has received investment from G-Bits and Bilibili.

The China Hero Project also fits into Sony's global gaming strategy to offer a robust portfolio of titles on PlayStation through strategic partnerships and acquisitions.

Quote
Sony has been working towards the launch of phase 3 for some time now. It is continuing to work with key partners such as Epic Games China, CRIware and Digital Hearts to ensure developers in the project can obtain the right resources and training to create higher quality games. Two new Shanghai based audio production teams will also join the list of partners to provide support to games in the project. Sony announced that it had established a China Software Business Department on June 1, 2022, to be led by Sean Kelly who has over 30 years of development and publishing experience. The company announced that Sean Kelly would also lead a China Game Production team to oversee operations in China and bring Chinese games to the global market. Sony Interactive Entertainment Shanghai as a whole has grown to nearly 100 employees since its establishment in 2014.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 29, 2022, 04:57 PM
china is uninvestible.   stay out sony.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 29, 2022, 08:15 PM
china is uninvestible.   stay out sony.
I dont think they are pouring that much money into it. But certainly if it pans out it can make them a lot of money.

Its a very difficult market though due to the government. And at any moment they can decide to ban stuff
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 29, 2022, 08:56 PM
It's definitely a screwy market, but it's a market that contains ~1/5th of the world's population.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 29, 2022, 08:57 PM
I have to imagine SIE will be there.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 29, 2022, 09:06 PM
It's definitely a screwy market, but it's a market that contains ~1/5th of the world's population.
And one that contains money too. There is a lot of money in china
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 29, 2022, 09:37 PM
It's definitely a mixed bag, huge market, but there would definitely be more government oversight to put it lightly.

But it would be interesting if Sony had a development studio in China.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 29, 2022, 10:09 PM
china as a whole has money but that money divided by population is quite low.   basically they are poor and luxurys like consoles are out of reach of most Chinese people.  the market that sony can reach is much smaller than you think.


that and with the protests going on most of chinese youth will be run over by a tank soon (https://en.wikipedia.org/wiki/1989_Tiananmen_Square_protests_and_massacre)...

Title: Re: PlayStation Studios Development
Post by: BananaKing on Nov 30, 2022, 01:44 AM
china as a whole has money but that money divided by population is quite low.   basically they are poor and luxurys like consoles are out of reach of most Chinese people.  the market that sony can reach is much smaller than you think.


that and with the protests going on most of chinese youth will be run over by a tank soon (https://en.wikipedia.org/wiki/1989_Tiananmen_Square_protests_and_massacre)...


There is a lot of poor. But there is a lot of rich too. Its the second highest country for number of millionares and second in number of billionares.

It also has a middle class of 400 million. Thats about 60-70 million more than USA entire population.

Its a huge market
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 30, 2022, 02:05 AM
There is a lot of poor. But there is a lot of rich too. Its the second highest country for number of millionares and second in number of billionares.

It also has a middle class of 400 million. Thats about 60-70 million more than USA entire population.

Its a huge market
in America middle class means and income of $43-103k.  in China middle class means 100-300k yaun meaning $14-40k.  china's middle class = America's poor.  

a console is still a big purchase to china's middle class.  I visited the home of a middle class Chinese colleague and I promise you,.. it's not much. 
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 02, 2022, 08:39 AM
Guerilla Games:
- Horizon remaster
- Horizon 2 DLC
- Horizon VR
- Horizon Online

Santa Monica:
- Cory's game
- What else?

They said not to expect DLC.

Naughty Dog:
- TLOU Online
- What else? (Presumably either new IP/TLOU 3/Uncharted 5?)

Insomniac:
- Wolverine
- Spiderman 2


Guerilla is definitely working on Horizon 3 too.

They're working on a lot of different projects simultaneously. Plus I wonder if there was any truth to the killzone rumors.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 02, 2022, 03:38 PM
What killzone rumors?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 02, 2022, 03:55 PM
What killzone rumors?
I've seen a few.
Killzone VR was in development at Supermassive (https://www.pushsquare.com/news/2022/05/rumour-killzone-vr-was-in-development-could-have-switched-to-psvr2)
PSVR Without Parole leaked the specs so they seem to know some developers, but I'm not sure if they're reliable on this regard.

There was some speculation that the online game at Guerilla was actually Killzone MMO, but that hasn't panned out and wasn't exactly a rumor just hopium.


Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 02, 2022, 05:13 PM
Awwww

I want a new killzone multiplayer fps
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 05, 2022, 03:14 PM
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Dec 05, 2022, 03:52 PM
Table football is so overrated!
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 05, 2022, 04:52 PM
Pretty amazing looking. I can see why they moved from their old building which was just a block or two away.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 05, 2022, 08:45 PM
Naughty Dog: 42
Guerrilla Games: 40
Firesprite: 17
Polyphony: 17
Sucker Punch: 15
Santa Monica: 14
Asobi: 13
Bend Studio: 12
Bluepoint: 11
San Diego Studio: 10
Haven: 9
London Studio: 7
Nixxes: 7
Valkyrie: 6
Insomniac Games: 5
Housemarque: 4
Media Molecule: 3

A number of job openings across the board.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 06, 2022, 10:23 PM
Meet PlayStation Mobile: a superteam hired from Apple, Kabam, Meta, Tencent and more (https://mobilegamer.biz/meet-playstation-mobile-a-superteam-hired-from-apple-kabam-meta-tencent-and-more/)


Quote
It started with the appointment of Nicola Sebastiani last summer, who joined PlayStation Studios as vice president and head of mobile. Sebastiani moved to PlayStation from Apple, where he was head of App Store business development and later head of content for Apple Arcade.
Quote
Davis joined PlayStation as senior director and head of mobile business development, bringing with him many years of experience working across business development, M&A, licensing and strategic partnerships at Kabam. Davis has also previously worked in bizdev roles at Beeline Interactive and Capcom.

Around the same time, Courtemanche was appointed senior director and head of mobile product at PlayStation Studios. He moved over from a product management role at Meta, and has previously worked in product management at EA, Disney and Zynga.

In July, PlayStation hired Tencent's former senior strategic partnerships and bizdev lead Aaron Yang. He's now senior business development manager, handling licensing and platforms at PlayStation Mobile.

The following month, Uyen Uyen Ton Nu left her role as marketing VP at Super Evil Megacorp to become senior director and head of mobile marketing at PlayStation.

Their acquisition streak slowed down pretty substantially this year, but it feels like they have some long term plans for stuff still.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 06, 2022, 10:54 PM
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 06, 2022, 11:54 PM
I think they won't make any acquisitions until the MS/Activision thing is cleared. I think if they buy more it gives more chances for the MS deal to go through. Because MS will argue look, they are doing it too
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 07, 2022, 11:48 AM


Dude throws his former team under the bus.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 07, 2022, 12:24 PM
I can understand being bitter about the whole fiasco. 8 years of their lives went into this. And a lot of people gave them a lot of shame.

But maybe he should just focus on the fans who enjoyed the game, which are many. Like Pi said he is throwing his team under the bus.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 07, 2022, 02:16 PM


Another Guerilla video:

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 07, 2022, 03:18 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 07, 2022, 03:22 PM
not optimistic about this.

(https://i.ytimg.com/vi/j4wIf7OruH0/hqdefault.jpg)
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 07, 2022, 03:29 PM
Nah they have too much money to be made.  And its not like its been milked to death like Assassins Creed or Halo  But I hope its not fully rebooted with all new characters with nothing to do with the previous characters.  They have a good thing for the future with Nadine and Chloe.  Perfect duo to continue.

Also isn't that the rumor we've been hearing about anyway?
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 07, 2022, 03:37 PM
Nah they have too much money to be made.  And its not like its been milked to death like Assassins Creed or Halo  But I hope its not fully rebooted with all new characters with nothing to do with the previous characters.  They have a good thing for the future with Nadine and Chloe.  Perfect duo to continue.

Also isn't that the rumor we've been hearing about anyway?
I think that was the prevalent wish on resetera but I am not sure it was ever a rumor


Honestly, I am not sure what new they can do with the franchise.

I at least hope they make more uncharted multiplayer
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 08, 2022, 08:10 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 08, 2022, 09:01 PM
i can't keep up?  am i mad, angry, or outraged right now?
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 09, 2022, 12:36 PM
Is death stranding 2 exclusive?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 09, 2022, 02:31 PM
Is death stranding 2 exclusive?
don't know...

...but i'll say this.   i find if very curious that the psblog has a post for every announcement except DS2.  

on the other hand, "powered by decima"
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 09, 2022, 02:48 PM
Is death stranding 2 exclusive?
Only announced for PS5, but it's a bit strange.

Published by Sony Interactive, but they didn't add in the SIE presents logo or anything like that.
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 09, 2022, 03:12 PM
i bet it will come to PC day 1 alongside PS5

but i wouldn't be opposed to it going to xbox or anything. More people need to enjoy kojima games.  The more innovative work we can have played by everyone the better.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 09, 2022, 03:51 PM
i bet it will come to PC day 1 alongside PS5

but i wouldn't be opposed to it going to xbox or anything. More people need to enjoy kojima games.  The more innovative work we can have played by everyone the better.
yes please, let's put DS and GoW and Horizon and Returnal on xbox and while we're at it lets take away CoD, elder scrolls, diablo, doom, fallout from playstation.   i love my ps5!
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 09, 2022, 03:54 PM

ASOBI Team
CDNA
PDAstro's Playroom (2020)
Astro Bot Rescue Mission (2018)

Polyphony Digital
CDGran Turismo 7 (2022)
PDGran Turismo 7 (2022)
Gran Turismo Sport (2017)
Gran Turismo 6 (2013)


Insomniac Games
CDSpider-man 2 (2023)
Wolverine (TBA)
PDRatchet and Clank (2021)
Spiderman: Miles Morales (2020)
Stormland (2019)
Marvel's Spider-Man (2018)

Naughty Dog
CDThe Last of Us Multiplayer (TBA)
PDThe Last of Us Part 2 (2020)
Uncharted: The Lost Legacy (2017)
Uncharted 4: A Thief's End (2016)

Bend Studio
CDNA
PDDays Gone (2019)

San Diego Studio
CDMLB The Show 23 (2023)
PD
MLB The Show 22 (2022)
MLB The Show 21 (2021)
MLB The Show 20 (2020)

Sony Santa Monica
CD
Untitled game
PDGod of War Ragnarok (2022)
God of War (2018)
God of War: Ascension (2013)

Sucker Punch Productions
CDNA
PDGhost of Tsushima (2020)
Infamous First Light (2014)
Infamous Second Son (2014)

Pixelopus
CDNA
PDConcrete Genie (2019)
Entwined (2014)

Bluepoint Games
CDNA
PDDemon's Souls (2020)
Shadow of the Colossus Remake (2018)

Guerrilla Games
CDHorizon FW: Burning Shores (2023)
PDHorizon Forbidden West (2022)
Horizon: Zero Dawn (2017)
Killzone: Shadow Fall (2013)

London Studio
CDNA
PDBlood & Truth (2019)
PlayStation VR Worlds (2016)

Media Molecule
CDNA
PDDreams (2020)
Tearaway Unfolded (2015)

Housemarque
CDNA
PDReturnal (2021)
Matterfall (2017)

Firesprite
CDHorizon Call of the Mountain (2023)
PDThe Persistence (2020)
The Persistence VR (2018)

Haven Studio
CDNA
PD

Nixxes
CD
PD
Spider-man Miles Morales (2022)
Spider-man Remastered (2022)

Savage Game Studio
CDNA
PD



Sony publishing:

Loong ForceConvallaria (2023)
SHIFT UPStellar Blade (2023)
Team NinjaRise of the Ronin (2024)
Kojima ProductionsDeath Stranding 2 (TBA)
Ultizero GamesLost Soul Aside (TBA)
First Contact EntertainmentFirewall Ultra (TBA)



Updated the OP.
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 09, 2022, 03:55 PM
well kojima is not first party so yes technically in this case sony is keeping DS from xbox.  

but i'm assuming kojima fully owns DS so he could choose to have it get published on xbox if he wanted to i would think
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 09, 2022, 04:08 PM
well kojima is not first party so yes technically in this case sony is keeping DS from xbox.  

but i'm assuming kojima fully owns DS so he could choose to have it get published on xbox if he wanted to i would think
i think in the case of kojima sony put up the money to let him start his own studio like sony did with jade (haven) and those CoD guys (Deviation). 

maybe (probably) kojima could have secured funding elsewhere but sony probably offered the most creative freedom.  without sony i don't know that DS would exist or would exist as it does today.  i think that is a fair exchange for 2 exclusive games to playstation.   sony helped build-up the industry for the better.   i wouldn't qualify that as keeping DS from xbox anymore than MS buying up doublefine when they were inches away from going under takes away something from playstation once they get around to making their next game.

Activision is just different.  it's massively successful and the acquisition by MS is only about gating the content for power and greed.   legality aside,.. one kind of acquisition is easy to view as a good thing while the other is a bad thing.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 09, 2022, 04:50 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 09, 2022, 05:50 PM
well that sucks i guess.  don't know what's going on with MM but they need to start making games or get cut loose.
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 09, 2022, 11:30 PM
https://www.guerrilla-games.com/read/aloy-s-story-continues-in-horizon-forbidden-west-burning-shores (https://www.guerrilla-games.com/read/aloy-s-story-continues-in-horizon-forbidden-west-burning-shores)

It is exclusively built for ps5. Hopefully we can get faster flying
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 09, 2022, 11:36 PM
Our first next gen game!
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 10, 2022, 01:36 AM
Our first next gen game!
first?

demon's souls
ratchet and clank rift apart
returnal

the list is short but not nonexistent.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 11, 2022, 09:16 PM
Team Asobi looking for a external producer for a mobile game.  (https://emopulse.com/news/gaming/team-asobi-mobile-game/)

So seemingly they're going to produce an Astro mobile game.

That makes:

-Bungie
-San Diego Studio
-Team Asobi
-Firesprite
-Savage Game Studios

working/producing a mobile title
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 12, 2022, 01:03 AM
ffs.  between PC and mobile...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 14, 2022, 12:29 AM
Supposedly Naughty Dog's next title is TLOU 3.  

Pretty disappointing to be honest.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 14, 2022, 12:37 AM
well it's only been about 2 years since part 2 so if it's in production then at least it's a reasonable quick turn around. 

gotta have cannon for their HBO show. 
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 14, 2022, 04:51 AM
Makes sense. I loved part 2 but it feels like a once a decade game. If part 3 is just as dark, I don't know if I'd be a fan. I think it needs a new angle.
Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 14, 2022, 09:06 AM
Guess we're relying on Santa Monica to bring the new I.P freshness. At least Uncharted is coming back as TLOU 2 was too intense for me. I need to replay TLOU to see if that is just as intense.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 14, 2022, 01:15 PM
Guess we're relying on Santa Monica to bring the new I.P freshness. At least Uncharted is coming back as TLOU 2 was too intense for me. I need to replay TLOU to see if that is just as intense.
Bend Studios are also working on a new IP, so at least another "big" sony studio is making a new single player new IP too.

I wonder what sucker punch are working on but its probably another ghost game
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 14, 2022, 01:19 PM
Sucker Punch had a job opening for "someone who was familiar with Ghost of Tsushima's combat system".
Seems pretty certain they are making a sequel of some kind.
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 14, 2022, 02:15 PM
i'm sure ND is hopefully planning a new IP.  I figured it would be Part 3 as their next game, then new IP.  Hopefully just giving support to a new studio for Uncharted.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 14, 2022, 03:03 PM
i'm sure ND is hopefully planning a new IP.  I figured it would be Part 3 as their next game, then new IP.  Hopefully just giving support to a new studio for Uncharted.
Yeah its been a while since they made a new IP. 2013. I dont want them to go 2 gens without a new IP, when they used to make a new IP every generation. I also don't want them turning into an uncharted/tlou machine
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 14, 2022, 06:30 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 14, 2022, 06:33 PM

Do we know anything about the plot? I assume it'll follow gow 2018, but it'd be cool if it was greek.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 14, 2022, 07:01 PM
Do we know anything about the plot? I assume it'll follow gow 2018, but it'd be cool if it was greek.
The show description posted on Era is basically GoW 2018.

Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 15, 2022, 01:10 PM
Bend Studios are also working on a new IP, so at least another "big" sony studio is making a new single player new IP too.

I wonder what sucker punch are working on but its probably another ghost game
Oh yeah it's just a ND new I.P compared to Bend is a big difference and I say that as someone who loved Days Gone. I really hope Bend's new I.P is a big hit.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 15, 2022, 01:25 PM
Santa Monica is also certainly working on a new IP. (Cory's game)
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 15, 2022, 01:30 PM
Oh yeah it's just a ND new I.P compared to Bend is a big difference and I say that as someone who loved Days Gone. I really hope Bend's new I.P is a big hit.
Ohh yeah definitely ND and bend arent on the same level.

Im hopeful of bends studios next game. Yes they lost leadership after days gone, but generally the team has the technology and experience working on an AAA open world game. And I think they will be more adventurous with their new IP compared to  days gone, specially in the setting.

Santa Monica is also certainly working on a new IP. (Cory's game)

I really hope its a new IP, not a licensed game like star wars or something  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 16, 2022, 01:13 AM
Chances are good, Insomniac will have released 3 new PS5 (Spider-man Miles Morales, Spider-Man 2, Ratchet & Clank) games in the same time period it takes Naughty Dog to release one (Probably TLOU Online if that comes out next year.)

Which if it doesn't, then chalk Insomniac up to 4 with Wolverine.  Assuming they don't release any surprise titles.  
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 16, 2022, 02:31 AM
Chances are good, Insomniac will have released 3 new PS5 (Spider-man Miles Morales, Spider-Man 2, Ratchet & Clank) games in the same time period it takes Naughty Dog to release one (Probably TLOU Online if that comes out next year.)

Which if it doesn't, then chalk Insomniac up to 4 with Wolverine.  Assuming they don't release any surprise titles.  
I wish every Sony studio was like Insomniac. They have a great mix of small, medium, and large games.

Although we still haven't heard anything about VR from them. Would be a big blunder if Sony told them to focus on 2D.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 16, 2022, 03:06 AM
I wish every Sony studio was like Insomniac. They have a great mix of small, medium, and large games.

Although we still haven't heard anything about VR from them. Would be a big blunder if Sony told them to focus on 2D.
To some extent I feel like some of Sony's studios are trying to get there.
Firesprite, Naughty Dog and Guerrilla all seem to be trying to make multiple teams work. (assuming it lasts).

But it does seem like it'll be a while before it really comes to fruition.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 16, 2022, 02:38 PM


Guerrilla is hiring big right now. 45 openings on their website.

1.) They're very openly hiring for an online project now. Which seems like it might have a different art style from the singe player titles. Very much pushing "unique artstyle" in their job listings.

2.) Still hiring for more external directors. Very curious what that would be for. Horizon mobile? More plans for a Horizon VR? Or maybe something Killzone related?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 16, 2022, 02:47 PM
"unique stylized look" is the nice way of saying "graphical downgrade".   

not unexpected if it goes from solo to MMO but still,..   "she's got a great personality"
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 16, 2022, 02:57 PM
I mean, I cant say I wouldnt enjoy a horizon co-op game. Even a PvP might be interesting.

But I hope GG at some point work on a new IP as well. I never want a studio stuck on one IP
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 16, 2022, 04:05 PM
Even more confirmation of horizon 3. I wonder why they are so open about it compared to other Sony studios.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 16, 2022, 04:51 PM
Even more confirmation of horizon 3. I wonder why they are so open about it compared to other Sony studios.
Possibly because its expected and when they do so they are attracting people to hire.

I think that's why insomniac announced Wolverine so early. They probably needed a lot of new personnel and fast.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 16, 2022, 05:11 PM
Possibly because its expected and when they do so they are attracting people to hire.

I think that's why insomniac announced Wolverine so early. They probably needed a lot of new personnel and fast.
also because it ships march 2024 because of insomniac will have something to ship 3 months after spiderman 2...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2022, 09:13 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2022, 10:42 PM
Still kind of crazy to me that Sony owns Bungie.
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 19, 2022, 10:50 PM
Still kind of crazy to me that Sony owns Bungie.
I really hope they do something cool with them. Old bungie was one of my favorite devs.

I enjoyed both Destinies but only played them for their campaigns.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 19, 2022, 11:46 PM
destiny was amazing gameplay but to loot/seasons cycle was just too much of a hamster wheel last I played.  

would play anything new that put out at least for a while. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 20, 2022, 01:02 AM
I really hope they do something cool with them. Old bungie was one of my favorite devs.

I enjoyed both Destinies but only played them for their campaigns.
They seem to have quite a few things in the works.

A new IP and bringing back Marathon supposedly. Will be interesting to see where they're at in 5 years.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 20, 2022, 01:57 PM
destiny was amazing gameplay but to loot/seasons cycle was just too much of a hamster wheel last I played.  

would play anything new that put out at least for a while.
It was also a considerable investment, both time and money wise.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 20, 2022, 02:58 PM
It was also a considerable investment, both time and money wise.
for me or for Sony?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 25, 2022, 09:15 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 28, 2022, 07:33 PM
Will be fun to see if it's actually good.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 30, 2022, 07:27 PM
A lot of people were assuming that Valkyrie Entertainment was going to be just a support studio.
They helped out with God of War, Halo, and a lot of other big titles.

They also had previously made Guns Up! for Sony. Which launched on PlayStation, PC and mobile.  So I assumed that they would likely have more in-house productions in the future. And here we are:

Valkyrie Entertainment Game Designer (https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4663425004)

They are looking for someone with Real Time Strategy experience and Free To Play experience.

Quote
Deep understanding and passion for RTS game mechanics, as well as other genres
Experience developing mobile Free-to-Play games, particularly in the areas of economy design and live operations
So likely they have something else in the works in the line of Guns Up! 

Not spectacular or anything, but still interesting I think.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 30, 2022, 09:13 PM
sounds like a mobile game to me. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 30, 2022, 09:49 PM
Maybe they will support the content creation of Sonys live service games?  I think it would be smart for Sony to have support studios for that reason
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 30, 2022, 10:42 PM
Maybe they will support the content creation of Sonys live service games?  I think it would be smart for Sony to have support studios for that reason
They do have other support studios that they don't really talk about.
San Mateo Studio, Malaysia Studio that is only a couple years old.

But I've always thought it was interesting, because they didn't include Nixxes or Valkyrie Entertainment in their support studios wing. Instead they were put under their primary development wing. (Although Nixxes still seems to be support.)

Valkyrie seems to be a good bit of both.


sounds like a mobile game to me.
Most likely that. Although maybe a Mobile/console title like their last one. Who knows?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 01, 2023, 03:22 AM


Neil seems to imply at least some of the rumors are false.

Hopefully a new IP before TLOU3.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 04, 2023, 06:38 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 08, 2023, 02:55 AM
XDev game apparently leaked (https://www.resetera.com/threads/a-new-sie-ip-xdev-in-collaboration-with-unknown-developer-has-seemingly-leaked-rpg-made-in-ue5.673141/)

Some kind of Scifi RPG running on Unreal Engine 5.

The 5 second clip gives me Mass Effect vibes.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 08, 2023, 04:25 PM
Cool. I love mass effect!
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 08, 2023, 06:14 PM
hope that's a very early build.  I'm not trying to be a graphics joker here but it looks like a low investment project. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 08, 2023, 07:08 PM
hope that's a very early build.  I'm not trying to be a graphics joker here but it looks like a low investment project.
Person on Era said that it doesn't look like this anymore. This was just an early build.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 09, 2023, 08:21 PM


Interview with Neil Druckmann.

The parts that I saw he was talking about that he was interested in telling stories more through gameplay and less through cinematics. (He talks about those moments in The Last of Us, as well as Elden Ring and Inside)
He also talks about how ND likes to move on and not get stuck working on the same IP.
Title: Re: PlayStation Studios Development
Post by: nnodley on Jan 09, 2023, 08:27 PM
I think they'll do TLOU Part 3 and then move on. And maybe then another studio will pick it up and move it forward with their guidance from a small team within ND or something.  Similar to the new Uncharted rumor.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 09, 2023, 08:36 PM
I hope they give another director than Neil a chance to make a new game. As talented as he is, I dont want him to make all ND games.
Title: Re: PlayStation Studios Development
Post by: nnodley on Jan 09, 2023, 09:10 PM
i'm betting now that he's a co-president he'll move away from creative directing at some point.  I'm sure doing both of those is an insane amount of work.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 09, 2023, 09:17 PM
I hope they give another director than Neil a chance to make a new game. As talented as he is, I dont want him to make all ND games.
Naughty Dog currently has 7 directors: (like half of these are creative directors and half are game directors.)

Matthew Gallant, Shaun Escayg => The Last of Us Part 1, not sure what they're doing now.
Vinit Agarwal, Anthony Newman => The Last of Us Multiplayer
Kurt Margenau, Neil Druckmann, Anthony Newman => seems likely they're working on a new IP.  

Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 09, 2023, 10:39 PM
a good director is irreplaceable.  you can't really teach "creative" and you can't really teach "leadership".  some people are just good while other never will be.

i hope neil never leaves as a creative/game director.  not entirely at least.  i'll bet he can push a lot of the day-to-day to someone else and then have oversight on many projects instead of just 1.  i'd be good with that.

i love that ND will abandon a perfectly good franchise.  it's the best part of ND tbh.  nothing worse than watching good talent burn out rehashing a tired franchise.  i honestly think a studio cannot be truely creative except when working on a new IP because any established IP comes with the burden of fan expectations.   sure,.. once in a blue moon you can reboot something like GoW did but that's not an every game kind of change.   the best formula, imo, is 1 game as a new IP to have total creative freedom and 1 sequel to refine and perfect the ideas.    ...then move on please.   especially in today's environment where a game takes 5 years to make.  i don't want my ps6 games burdened by the creative limitations of an IP introduced on the ps4.

Title: Re: PlayStation Studios Development
Post by: Legend on Jan 09, 2023, 11:49 PM


Interview with Neil Druckmann.

The parts that I saw he was talking about that he was interested in telling stories more through gameplay and less through cinematics. (He talks about those moments in The Last of Us, as well as Elden Ring and Inside)
He also talks about how ND likes to move on and not get stuck working on the same IP.
Which moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that iko
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 10, 2023, 12:01 AM
Which moments in tlou2 and inside? I know the one point in the first, but the second didn't seem to have that iko
Sorry he didn't talk about specific moments, exact quote:

Quote
I'm intrigued by stuff like Elden Ring and Inside that doesn't rely as much on traditional narrative to tell it's story.

I think some of the best story telling in the Last of Us, yes a lot of it is in the cinematics, but a lot of it is in gameplay and moving in the space and understanding the history of the space. Or just looking at it and examining it. And to me right now that is some of the best joy I get; games that trust their audience to figure things out. That don't hold their hand. That's the stuff I'm really intrigued by going forward.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 10, 2023, 10:15 PM


1-27 are PS games
28 - 30 is Bungie
31-41 are SIE published third party titles.
? are rumored or speculated
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 10, 2023, 10:16 PM
and all of them to be released by 2030!!
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 19, 2023, 07:47 PM
Bruce Straley formerly of Naughty Dog, doesn't get the credit that he deserves.

A Game Director on Uncharted 2 (w/ Amy Hennig), Uncharted 4 (w/Druckmann) and The Last of Us (w/ Druckmann)

2 out of my top 3 favorite games ever, and yet he seems forgotten and he talks about having a strained relationship with ND.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 26, 2023, 02:36 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 26, 2023, 02:41 PM
first crystal dynamics and now this,...  

...how did we get to the point where we are announcing the hiring of contractors?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 26, 2023, 02:59 PM
https://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/

you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 26, 2023, 03:03 PM
first crystal dynamics and now this,...  

...how did we get to the point where we are announcing the hiring of contractors?
Probably contractors and studios want this. For the recognition. If I was a support studio and working on horizon I'd want it announced

https://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/

you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 26, 2023, 03:14 PM
Probably contractors and studios want this. For the recognition. If I was a support studio and working on horizon I'd want it announced

I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
maybe but i dunno.   the article clearly states that development has not started.   so like,.. best case senario is TLoU is 5 years aways.  without more content to draw from the show will be done next year.  too much time between efforts will significantly reduce the synergies between them.    i always think maybe the past path forward is to move on from the game in the video game space and use this "script outline" only for plotting out a 3rd season of the show.

i really hope ND can get this mp game in TLoU world out soon.   would be a great synergy if they could at least be marketing the game along side the end of season 1.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 26, 2023, 03:16 PM
https://www.videogameschronicle.com/news/naughty-dog-says-its-moved-on-from-uncharted-and-could-do-the-same-with-the-last-of-us/

you guys can read but i'd say the critical information:
- no more uncharted from ND
- TLoU3 as a script outline but not in development, perhaps will never go into development.
Comment about tlou3 script was from 2021. I assume at this point it's either in development or on the backburner while they make a new ip.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 26, 2023, 03:19 PM
That article felt like it was largely just a retread of the interview he had a few weeks ago.

It seems pretty clear to me:
1.) We'll see an Uncharted game from another studio.
2.) ND will do a new IP next.
3.) They're probably thinking about TLOU3, but it's probably something that will happen after the new IP.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 26, 2023, 03:25 PM
I hope Nd moves away from both. But with the success of the show, I think they will do another TLoU
I think they've made it clear that they don't have to continue with something, just because it's successful.
They'll probably pass it off to someone else if a franchise "needed" to keep existing.

first crystal dynamics and now this,...  

...how did we get to the point where we are announcing the hiring of contractors?
I think as Bananaman said. They would like the publicity.

And I think a lot of consumers would like hearing that they're investing more on a franchise in general.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 28, 2023, 03:25 AM
Reddit - Dive into anything (https://www.reddit.com/r/horizon/comments/10mwcem/very_early_indev_horizon_forbidden_west_leaked/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&sort=new)


Horizon multiplayer footage leak apparently. Early stuff.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 28, 2023, 02:28 PM
well, it looks like horizon. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 28, 2023, 02:48 PM
Why are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 28, 2023, 03:50 PM
Why are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.
Oh no. Oh no no no.

I was hoping it was early dev stuff but you're right.

(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 28, 2023, 05:25 PM
Oh no. Oh no no no.

I was hoping it was early dev stuff but you're right.

(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
This picture is horrible. It makes me have almost zero interest in the game
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 28, 2023, 05:36 PM
This picture is horrible. It makes me have almost zero interest in the game
Same. Now I'm really glad that call of the mountain at least feels like a horizon game.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 28, 2023, 05:49 PM
Why are all multiplayer games fudgy cartoonish. Its getting boring already. One awesome thing about horizon is how great it looks. Fighting machines that look awesome is just... awesome.
because it's multiplayer.  

horizon looks the way it does because it's single player.  mp needs to dial back the detail.  either you can go "stylized" or you do something else like drop resolution, frame rate, or make the world more barren.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 28, 2023, 06:07 PM
because it's multiplayer.  

horizon looks the way it does because it's single player.  mp needs to dial back the detail.  either you can go "stylized" or you do something else like drop resolution, frame rate, or make the world more barren.
It doesn't work like that. In general, multiplayer doesn't require more performance unless it requires more objects on screen. Something like Horizon already has large fights with multiple enemies and allies so that isn't an inherent problem.



Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jan 28, 2023, 06:26 PM
Oh no. Oh no no no.

I was hoping it was early dev stuff but you're right.

(https://media.discordapp.net/attachments/1012475585605414986/1060384809085575328/image.png)
It's got that Fortnite look.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 28, 2023, 06:43 PM
It doesn't work like that. In general, multiplayer doesn't require more performance unless it requires more objects on screen. Something like Horizon already has large fights with multiple enemies and allies so that isn't an inherent problem.
I know you should know better but I'm calling BS.   can you name even one mo mode that wasn't a graphical downgrade from it's single player campaign??


mp suffer from the "dark souls" effect.  you can offload areas the player isn't in when a different player could be there so you end up persisting the entire area. 

...or whatever.  the tricks of the trade to make a stunning single player experience just don't work in mp.  I won't pretend to know those trucks but the proof is in the pudding as they say.  mp has 100% of the time had graphical concessions.  clearly there is a reason for that.  
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 29, 2023, 04:07 AM
I know you should know better but I'm calling BS.   can you name even one mo mode that wasn't a graphical downgrade from it's single player campaign??


mp suffer from the "dark souls" effect.  you can offload areas the player isn't in when a different player could be there so you end up persisting the entire area.

...or whatever.  the tricks of the trade to make a stunning single player experience just don't work in mp.  I won't pretend to know those trucks but the proof is in the pudding as they say.  mp has 100% of the time had graphical concessions.  clearly there is a reason for that. 

I basically never play multiplayer so you're asking the wrong guy lol. Maybe MGSV.

With dedicated servers it's just essentially taking NPCs and having the network control them instead of the cpu. Every graphics trick can be used from a single player game.

Problem is just that multiplayer games often have a lot more on screen, especially main characters. You'll only have comparable graphics between both modes if both modes are a comparable experience.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 29, 2023, 01:52 PM
Destiny looked the same to me in SP, MP and co-op

Anyways, the point isn't if it can look as good as single player. Its about just looked in general. Lots of MP games looked amazing. Killzone, battlefield, for honor, battlefront and so on.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 29, 2023, 02:55 PM
kz looked good but not as good as in single player.  and hz was a confined map.  

destiny is only mp even in single player.  and destiny took a noticable hit in the over world areas compared to the strikes. 

the better analogy is monster hunter or eldin ring or fortnight.  open world centric gameplay with respect to the upcoming horizon game. 

if you played as much destiny as me you'll remember that 1 strike where you knew that every time you played it you have a stutter in one hallway as the next area never loaded on time.  it's a trick to segment the world do you don't have to load everything all at once. 

that trick can work in open world design if you have a single player game.  it doesn't work in open world design if you are mp. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 29, 2023, 03:17 PM
kz looked good but not as good as in single player.  and hz was a confined map.  

destiny is only mp even in single player.  and destiny took a noticable hit in the over world areas compared to the strikes.

the better analogy is monster hunter or eldin ring or fortnight.  open world centric gameplay with respect to the upcoming horizon game.

if you played as much destiny as me you'll remember that 1 strike where you knew that every time you played it you have a stutter in one hallway as the next area never loaded on time.  it's a trick to segment the world do you don't have to load everything all at once.

that trick can work in open world design if you have a single player game.  it doesn't work in open world design if you are mp.
Regardless, the point is is that horizons art style is the downgrade. I wouldnt mind the horizon multiplayer to look like a slightly better PS4 version at 1440p 60fps. Which the PS5 is more than capable than doing. But this art style looks like a joke.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 29, 2023, 05:21 PM
I like the art style myself...

...and if we assume this is going to be a free to play title with a battle pass business model,..this art style works better. 

no one is paying for new weapon skins that is grounded.  it's half the issue with Halo infinite.  people want flashy skins not "grounded" skins. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 29, 2023, 06:11 PM
I like the art style myself...

...and if we assume this is going to be a free to play title with a battle pass business model,..this art style works better.

no one is paying for new weapon skins that is grounded.  it's half the issue with Halo infinite.  people want flashy skins not "grounded" skins.
Horizons art style is flashy as fudge. I still maintain this is a huge downgrade
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 30, 2023, 09:00 PM
MLB 23 details announced.

Of course, coming to gamepass day #1.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 30, 2023, 10:05 PM
MLB 23 details announced.

Of course, coming to gamepass day #1.
This is just insulting to PS+ fans.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 30, 2023, 10:54 PM
This is just insulting to PS+ fans.
(https://media.makeameme.org/created/thats-true-i-e7ae7c.jpg)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 02, 2023, 04:55 PM
Grubb talks about Wolverine (https://www.resetera.com/threads/jeff-grubb-marvels-wolverine-to-be-rated-m-likely-to-be-semi-open-in-design-targeting-fall-2024-2025.682579/)

Apparently slightly open like God of War. Currently targeting Fall 2024, might get pushed back.

Targeting an M rating.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 03, 2023, 04:11 PM
Just going to throw this here:



The Last of Us Part I PC delayed.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 03, 2023, 05:09 PM
not even a month.  whatever.   PC does not deserve this game.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 07, 2023, 09:27 PM
Saw this on Era.

(https://i.imgur.com/kum1FeX.jpg)


Apparently he worked at Unity for almost 11 years.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 07, 2023, 09:31 PM
not really excited for them to be bringing back shaun white snowboarding...
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 07, 2023, 09:31 PM
Sony should license decima. I think its important to have extremely capable engines that can be licensed by devs. But it seems unreal is dominating, competition is always good. And I think decima can be a good competitor.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 07, 2023, 09:33 PM
Sony should license decima. I think its important to have extremely capable engines that can be licensed by devs. But it seems unreal is dominating, competition is always good. And I think decima can be a good competitor.
could also be a distraction.  if you want to sell if you have to support it.   support costs are pretty much the same if you have 1 customer as if you have 100 customers.

i dunno.  not saying they shouldn't.  just saying it's probably not a easy yes either.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 07, 2023, 09:39 PM
could also be a distraction.  if you want to sell if you have to support it.   support costs are pretty much the same if you have 1 customer as if you have 100 customers.

i dunno.  not saying they shouldn't.  just saying it's probably not a easy yes either.
Dont think it's easy at all. Look at crytek and unity. Its very difficult and needs funding. But sony has that, and i believe it can be a rather profitable investment if it works.

The gaming market has expanded a lot. Revenue isn't just generated from selling games. There is e-sports, twitch streams, dlc, add ons, gaming gear/peripheral, and development software, support studios. Sony extending into these spaces makes sense. They already are into e-sports.

Their games are already going multiplatform. Why not have their development software be too and make money off of it?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 07, 2023, 09:43 PM
not really excited for them to be bringing back shaun white snowboarding...
okay, not related i know but i got into a google search and dang is shaun white's girl hot.

Spoiler for Hidden:
<br>(https://preview.redd.it/hpdeoaclor991.jpg?width=640&amp;crop=smart&amp;auto=webp&amp;s=fbb34e62c8403f4d60960f9fc171d3f473a91197)<br><br>(https://akns-images.eonline.com/eol_images/Entire_Site/2022525/rs_819x1024-220625132508-634-nina-dobrev-vacation-IG2.jpg?fit=around%7C819:1024&amp;output-quality=90&amp;crop=819:1024;center,top)<br><br>(https://theblast.com/wp-content/uploads/2022/01/270741572_1814627732078147_6207409357560360064_n.jpg)<br><br>
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Feb 07, 2023, 09:53 PM
How is her nipple not showing in the top pic? And stop perving, kitler  ;D
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 07, 2023, 10:06 PM
How is her nipple not showing in the top pic? And stop perving, kitler  ;D
no idea but it is as close to bad stuff as i can post here without getting banned for life.   

i might need to keep that photo handy to spam here.  xD

edit: and at first i thought it must be photoshopped but i can find at least a dozen shots of her in that dress:

Spoiler for Hidden:
<br>(https://www.yournextshoes.com/wp-content/uploads/2022/10/NIna-Dobrev-bosom.jpg)<br><br>(https://hips.hearstapps.com/hmg-prod.s3.amazonaws.com/images/nina-dobrev-red-dress-amfar-1653642241.png?resize=480:*)<br><br>(https://www.usmagazine.com/wp-content/uploads/2022/05/Nina-Dobrev-Shaun-White-Couple-Style-Gallery-7.jpg?quality=70&amp;strip=all)<br>
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Feb 07, 2023, 10:39 PM
Legend would never ban you for life, just a smack on the wrist and put in the naughty corner for an hour.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 07, 2023, 10:52 PM
Dont think it's easy at all. Look at crytek and unity. Its very difficult and needs funding. But sony has that, and i believe it can be a rather profitable investment if it works.

The gaming market has expanded a lot. Revenue isn't just generated from selling games. There is e-sports, twitch streams, dlc, add ons, gaming gear/peripheral, and development software, support studios. Sony extending into these spaces makes sense. They already are into e-sports.

Their games are already going multiplatform. Why not have their development software be too and make money off of it?
It's the best time to do it.

Plus they could expand into virtual production too. Sony Pictures uses Unreal a ton and if Decima proved itself, they'd be an easy customer.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 08, 2023, 02:01 AM
Quote
Video games developer Firesprite is to relocate its Liverpool city centre operation and is taking 50,000 sq ft at the Duke & Parr building in Duke Street.

A subsidiary of entertainment giant Sony, Firesprite will move from its current home in the Vanilla Factory in Fleet Street to the former headquarters of Bibby Line Group. It will house up to 400 staff at the building where it has taken an 11.5-year lease.
Sauce (https://lbndaily.co.uk/sony-agrees-biggest-liverpool-letting-for-three-years/)

(https://lbndaily.co.uk/wp-content/uploads/2023/02/Duke-and-Parr--e1675781142798.jpg)
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 08, 2023, 03:04 AM
Didn't they just cancel a game and do layoffs? Guess they're still growing.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 08, 2023, 03:14 AM
Didn't they just cancel a game and do layoffs? Guess they're still growing.
Haven't heard exactly if there were layoffs or if people were moved to other projects.

Still have 3 games in development announced/hiring for.

Still a big studio.
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 10, 2023, 02:37 PM
I think they re-prioritised what to work on. They're probably finished Horizon VR so can focus on Twisted Metal and the narrative game. 3 games for a studio of 250 is a lot to take on.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 10, 2023, 03:00 PM
I think they re-prioritised what to work on. They're probably finished Horizon VR so can focus on Twisted Metal and the narrative game. 3 games for a studio of 250 is a lot to take on.
I suspect that's the case.

Although they're over 300 now. ;)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 10, 2023, 05:12 PM
happens all the time i'm sure.     ...not sure any of our lives are made better by trying to get a glimpse of how the sausage is made.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 14, 2023, 01:12 PM
Job opening for Firesprite's multiplayer action (https://www.firesprite.com/careers/job/4800447004) game, which is assumed to be Twisted Metal has a mention for VR experience being useful.

First indication it might be a hybrid title.

Wouldn't be surprised if their other game is similar.

It seems like Firesprite is really becoming the VR studio.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 14, 2023, 02:29 PM
Job opening for Firesprite's multiplayer action (https://www.firesprite.com/careers/job/4800447004) game, which is assumed to be Twisted Metal has a mention for VR experience being useful.

First indication it might be a hybrid title.

Wouldn't be surprised if their other game is similar.

It seems like Firesprite is really becoming the VR studio.
my hotake,... twisted metal will be (or at least will support) a cockpit view.  

it wouldn't be my ideal senario but if sony supports VR by just saying all 1st party games need to at least consider the idea of supporting VR that would make it at least not useless.  not every title will translate well to VR without making major changes but a lot would function well enough as just a:
- hit a high framerate
- allow headset camera control
- stick with the dualsense controller
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 14, 2023, 10:38 PM
Horizon (2020)
Days Gone (2021)
God of War (2022)
Spider-Man: Miles Morales (2022)
Spider-Man Remastered (2022)
Uncharted Legacy of Thieves (2022)
Returnal (2023)
TLOU Part I (2023)

First party PC games so far.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 14, 2023, 11:12 PM
Horizon (2020)
Days Gone (2021)
God of War (2022)
Spider-Man: Miles Morales (2022)
Spider-Man Remastered (2022)
Uncharted Legacy of Thieves (2022)
Returnal (2023)
TLOU Part I (2023)

First party PC games so far.
I bet ghost of tsushima happens later this year when the sequel is announced.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 14, 2023, 11:29 PM
part of the reason Xbox is down YoY while ps is up is Xbox made a comment to putting ever title on PC day one making many confident they can not bother with Xbox. 

Sony better slow down or it will be the same.  make sure there is at least 1 year between and don't port everything. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 20, 2023, 05:04 AM
I'd really like to see Sony make a Bethesda style RPG:


*Like in Skyrim, you can have a conversation with basically any NPC you find, except enemies that are short lived. But anyone living in the cities/towns, many of them even give you quests*
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 20, 2023, 06:01 AM
I'd really like to see Sony make a Bethesda style RPG:
  • Relative item permanence
  • Relatively meaningful skill trees
  • Relatively cohesive world
  • No filler NPCs*


*Like in Skyrim, you can have a conversation with basically any NPC you find, except enemies that are short lived. But anyone living in the cities/towns, many of them even give you quests*

It'd be awesome to see them really push a game like that. Horizon is almost there and just needs a few core renovations. #2 took a lot of the complaints to heart so hopefully #3 does as well.
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 21, 2023, 12:33 PM
With the PS4 event occurring over 10 years ago it is fascinating and remarkable how much Sony's first party has grown in stature, quality and impact. Sony in 2013 event only announced Knack, Killzone Shadowfall, Infamous Second and Driveclub. They opened the show with Knack (weird) and closed with Destiny.

Guerrilla and Sucker Punch remain whilst Japan studio and Evolution no longer exist.Guerrilla is a fantastic example of the growth. In Sony's PS5 reveal event they closed the show with Horizon Forbidden West not a third party like they did in 2013.That shows the power of Guerrilla, Horizon and first party.Sucker Punch wasn't there but had their biggest hit with Ghost of Tsushima. If we compare with 2020 Insomniac was their in force with opening with Miles and Ratchet and were no where to be seen in 2013 as they went with Xbox for Sunset Overdrive. Now Insomniac are integral.

Quantic Dream showed a cool demo in 2013 showcasing their strong partnership but Bluepoint and Housemarque came through with tangible reveals in Returnal and Demon Souls remake. Both later got acquired. Polyphony had a strong showing with GT7.The PS3 was really carried by Naughty Dog with The Last of Us being the culmination of their work in 2013. Now Naughty Dog are a staple among a selection of top tier Sony devs who are capable of closing a big reveal event. of closing
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 21, 2023, 02:26 PM
With the PS4 event occurring over 10 years ago it is fascinating and remarkable how much Sony's first party has grown in stature, quality and impact. Sony in 2013 event only announced Knack, Killzone Shadowfall, Infamous Second and Driveclub. They opened the show with Knack (weird) and closed with Destiny.
I think Knack was there at the start, because Cerny could talk about both the PS4 that he helped design and the game that they were making with it.
Knack was somewhat integrated with the presentation, and was used to showcase some of the OS features.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 24, 2023, 04:36 AM
Quote from: Jeff Grubb
Sony itself is saving its own actual good stuff for something else which is what's happening here, they're saving their good stuff for the PlayStation Showcase that's gonna happen before E3. It was supposed to happen last Fall but they kept pushing it back cause their developers weren't ready, but now that those developers are ready, they're going to have a massive show that really sets up the second phase of the PlayStation 5.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 24, 2023, 05:01 AM
so now when the show sucks we can all declare Sony dead. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 24, 2023, 12:15 PM
Would Sony acquire Larian?  

It's been something people were throwing around, with MS buying up a large chunk of the WRPG developers. Larian or CDPR would be good to have.

A good PC, WRPG developer with high critical acclaim.

Seems like the kind of studio that Sony would be interested in.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 24, 2023, 02:09 PM
Nah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 24, 2023, 02:23 PM
Nah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.
what a limited and dumb PoV.    sony wants high quality and high selling titles.    if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV.  diablo III sold 3.5 million units in it's first 24 hours.

Would Sony acquire Larian?  

It's been something people were throwing around, with MS buying up a large chunk of the WRPG developers. Larian or CDPR would be good to have.

A good PC, WRPG developer with high critical acclaim.

Seems like the kind of studio that Sony would be interested in.

CDPR doesn't feel like a good fit for sony.   that kind of disfunctional studio seems to be what MS wants.  i don't know a whole lot about larian but that would be a better fit for sony imo.   with how the market is going sony maybe need to grab it to keep themselves competitive.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 24, 2023, 02:32 PM
Why doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.

They release big games and released smaller ones throughout.  I really hope Sony gets them before MS does
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 24, 2023, 02:37 PM
People had been throwing out Larian for quite a while as a major private studio. I kind of was dismissing it because they seem overly PC oriented.

But the fact that Baldur's Gate is apparently a timed exclusive(?) to PS5 is making me rethink about it.

They seem like a lot like the kind of studio Sony would go after. A solid studio that's not oversized, with high critical acclaim.


what a limited and dumb PoV.
   sony wants high quality and high selling titles.    if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV.  diablo III sold 3.5 million units in it's first 24 hours.
Well that's a tad aggressive.



Nah. They're big and popular but like Housemarque, I think they'd need to switch to third person to get bought.
These are different times, my friend!
Plus they could help them expand.

Why doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.

They release big games and released smaller ones throughout.  I really hope Sony gets them before MS does
I'd argue that the biggest reason Sony wouldn't want them, is that they're kind of big and probably relatively overpriced (but that's come down quite a bit). They also have Gog.

But a lot of that was true for Bungie.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 24, 2023, 03:22 PM
People had been throwing out Larian for quite a while as a major private studio. I kind of was dismissing it because they seem overly PC oriented.

But the fact that Baldur's Gate is apparently a timed exclusive(?) to PS5 is making me rethink about it.

They seem like a lot like the kind of studio Sony would go after. A solid studio that's not oversized, with high critical acclaim.
Well that's a tad aggressive.



These are different times, my friend!
Plus they could help them expand.
I'd argue that the biggest reason Sony wouldn't want them, is that they're kind of big and probably relatively overpriced (but that's come down quite a bit). They also have Gog.

But a lot of that was true for Bungie.
But the thing is, they do really good games, and the type that would fit perfectly into sonys catalogue. Yes the launch if cyberpunk was a mess, but this is still a studio growing and dealing with the hardships of AAA development, they could really benefit from Sonys experience

Also, they are moving to unreal, which I think will help their development process a lot.

As for GoG, its not really a big thing anymore, they can shut it down, just keep it going, or revamp it and start releasing Sony games on it.

Either way, Sony needs to snatch up as much developers as they can before MS does. After Activision, I dont think Ms will go for another publisher for a while, and go for big devs, like CDPR.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 24, 2023, 03:49 PM
what a limited and dumb PoV.    sony wants high quality and high selling titles.    if balder's gate goes on to sell 10 million sony isn't going to give a crud it's not in the 3rd person PoV.  diablo III sold 3.5 million units in it's first 24 hours.
Is there literally any evidence that Sony just wants high quality high selling games regardless of anything else?

They haven't bought a single studio like that. Every big studio so far has either fit current playstation or been part of their public goals to expand into gaas.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 24, 2023, 04:26 PM
Why doesn't CDPR fit sony? They make great games, and id argue Sony would have given them more time to work on cyberpunk if they saw it needed more time for polishing.

They release big games and released smaller ones throughout.  I really hope Sony gets them before MS does
in my point of view,.. it's more about how the studio operates than what kind of games it makes.   the culture at that studio seems pretty toxic.   MS clearly doesn't care about that but Sony seems to care a lot.  I think sony see's a studio more as a collection of developers than as a collection of IP.   sony seems to care more about if they can groom them into something great than they care about prior sucesses.

But the thing is, they do really good games, and the type that would fit perfectly into sonys catalogue. Yes the launch if cyberpunk was a mess, but this is still a studio growing and dealing with the hardships of AAA development, they could really benefit from Sonys experience

Also, they are moving to unreal, which I think will help their development process a lot.

As for GoG, its not really a big thing anymore, they can shut it down, just keep it going, or revamp it and start releasing Sony games on it.

Either way, Sony needs to snatch up as much developers as they can before MS does. After Activision, I dont think Ms will go for another publisher for a while, and go for big devs, like CDPR.
i can't argue against that first sentence.  

While i do agree there is an urgency to buy something i'll argue against you for that last bit.   if MS isn't blocked on activision i think MS will get even more aggressive in buying publishers.  If they aren't blocked for activision why would they get blocked on any of the smaller publishers.

SE is a likely target imo.   MS, imo, seems to be specifically targeting places where sony is seeing benefits.   Deathloop a timed exclusive?  we'll buy them.   Marketing rights to CoD?  We'll buy them.  Despite all of the charm offensive I think MS is very specifically trying to kill playstation.    They don't care about PC or nintendo but for some reason they feel the need to kill playstation.   

Is there literally any evidence that Sony just wants high quality high selling games regardless of anything else?

They haven't bought a single studio like that. Every big studio so far has either fit current playstation or been part of their public goals to expand into gaas.
sony's buying pattern has been one of "value".   find a studio that is "cheap" today but has a good potential to be "great" tomorrow with some coaching.  i think they care a lot about culture.   i think they care a lot about growth potential.   but mostly i think sony is very mindful that they don't have a spare 95 billion dollars to spend on acquisitions so the money they do spend better be worth it.   

bungie to me feels like the old-ball and i truly believe their PR in that they bought them because they needed or wanted their help with GaaS games.  



i don't know about larian's work culture but i feel like they could be on the cusp of what happend with fromSoftware going from a few million a game to 20 million for elden ring.  divinity 2 might have sold most of it's sales in the bargin bin but i don't know a single person that wasn't extreemly happy with the game.   personally, i didn't even know larian/divinity existed when it launched but i do know my coop buddy and I decided last night to buy baldur's gate day-1.   


btw,.. i still can't believe that sony got insomniac for a mere $229 million (https://www.polygon.com/2020/2/10/21131899/sony-purchase-acquisition-insomniac-games-2019-2020-spider-man-sunset-overdrive-ratchet-clank).  what an amazing deal that was for sony.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 24, 2023, 05:01 PM
SE is a likely target imo.   MS, imo, seems to be specifically targeting places where sony is seeing benefits.   Deathloop a timed exclusive?  we'll buy them.   Marketing rights to CoD?  We'll buy them.  Despite all of the charm offensive I think MS is very specifically trying to kill playstation.    They don't care about PC or nintendo but for some reason they feel the need to kill playstation.  
lol. MS didn't buy Zenimax because of Deathloop, or because Sony was getting benefits from Zenimax.

It's all about Gamepass. People played Skyrim for hundreds of hours. Starfield almost by itself will probably keep a lot of people on Gamepass.

Call of Duty is pretty much the biggest title of every year. Want to play hundreds of games, get your Call of Duty for just the price of a subscription, well now you can.  

Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 24, 2023, 05:34 PM
lol. MS didn't buy Zenimax because of Deathloop, or because Sony was getting benefits from Zenimax.

It's all about Gamepass. People played Skyrim for hundreds of hours. Starfield almost by itself will probably keep a lot of people on Gamepass.

Call of Duty is pretty much the biggest title of every year. Want to play hundreds of games, get your Call of Duty for just the price of a subscription, well now you can.  
(https://media.makeameme.org/created/why-not-both-tkd5ak.jpg)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 27, 2023, 12:09 AM
A guess at a roadmap:

San Diego - MLB The Show 23 (2023)
Insomniac - Spider-Man 2 (2023)
SIE published - Stellar Blade (2023)
SIE published - Convallaria (2023)
SIE published - Firewall Ultra (2023)
Team Asobi - Astrobot (2023+)
Naughty Dog - The Last of Us Online (2023+)
Media Molecule - TBA (2023+) (Assuming they're doing something besides Dreams)

San Diego - MLB The Show 24 (2024)
SIE published - Rise of the Ronin (2024)
Bend Studio - TBA (2024+)
Bluepoint - TBA (2024+)
Firesprite - Narrative Adventure (2024+)
Firesprite - Multiplayer Action (2024+)
Guerilla - Horizon Online (2024+)
Insomniac - Wolverine (2024+)
Pixelopus - TBA (2024+)
Sucker Punch - Ghost of Tsushima II (2024+)
SIE published - Death Stranding 2 (2024+)

San Diego - MLB The Show 25 (2025)
Haven - TBA (2025+)
Housemarque - TBA (2025+)
Insomniac - Multiplayer (2025+)
London Studio - Online Game (2025+)
Naughty Dog - single player TBA (2025+)
Santa Monica Studio - TBA (2025+)
SIE published - KOTOR (2025+)
SIE published - Firewalk Studios TBA (2025+)
SIE published - Deviation Games TBA (2025+)
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 27, 2023, 01:11 AM
That's depressing but probably realistic.

I don't really understand why Sony's sequels have been so slow. GOW Ragnarok and Horizon Forbidden West have the pandemic as a pretty good excuse, but how is something like ghost of tsushima 2 probably taking 4 years? Infamous to got was only 6 years and that included time spent on a cancelled game.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 27, 2023, 01:36 AM
There are also a few other things not on there.

Helldivers 2
That Mass Effecty looking game
Whatever Ballistic Moon is making
There was also a Project Carbon by Sumo

And I'm assuming we will see more in the works. At least for published titles.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 01, 2023, 03:49 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 01, 2023, 04:25 PM
Sony game keeps slaying  8)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 01, 2023, 04:28 PM
Sony game keeps slaying  8)
I wonder if Sony acquiring Bungie has made more people interested in Destiny.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 01, 2023, 06:03 PM
perhaps.  i'll say it just looks like a better update than previous updates.   i've been out of destiny for a while now and felt no panes of regret with respect to shadow keep, beyond light, or witch queen.  looked very "more of the same" to me.   maybe it wasn't but that's what it looked like.

lightfall appears to be almost a soft reboot on the game.  lots of new stuff to not just feel like more content but different kinds of content.   not sure i'll go back in but i'm definitely more interested.
Title: Re: PlayStation Studios Development
Post by: nnodley on Mar 01, 2023, 06:28 PM
I just wish they'd drop the GAAS shame in destiny and make a full blown single player campaign for the world.  I'd be way more interested in that.

which i know will never happen
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 01, 2023, 09:09 PM
I just wish they'd drop the GAAS shame in destiny and make a full blown single player campaign for the world.  I'd be way more interested in that.

which i know will never happen
i mean it's been a while for me but forsaken had a pretty big single player campaign.   it just also had all the GaaS stuff.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 02, 2023, 01:08 AM

Destiny must be currently bigger than Halo?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 02, 2023, 01:34 AM
trololol
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 03, 2023, 12:56 AM
(https://i.imgur.com/NDyOteo.jpg)


Bungie.net (https://www.bungie.net/7/en/News/article/lightfall-twab-03-02-23)
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 03, 2023, 07:31 PM
That's depressing but probably realistic.

I don't really understand why Sony's sequels have been so slow. GOW Ragnarok and Horizon Forbidden West have the pandemic as a pretty good excuse, but how is something like ghost of tsushima 2 probably taking 4 years? Infamous to got was only 6 years and that included time spent on a cancelled game.

Sucker Punch are much smaller than Guerrilla and Santa Monica. They're like Sony's 7th biggest studio I think.

Talking of studios I was checking Linkedin and Insomniac now has over 500 employees. I know it's not completely accurate but I think they could end up being the biggest Sony studio at the end of the gen. They're basically two AAA games in dev simultaneously and you see the way devs at Insomniac refer to themselves as the Wolverine team or Spider-man 2 team.  
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 03, 2023, 11:37 PM
Sucker Punch are much smaller than Guerrilla and Santa Monica. They're like Sony's 7th biggest studio I think.

Talking of studios I was checking Linkedin and Insomniac now has over 500 employees. I know it's not completely accurate but I think they could end up being the biggest Sony studio at the end of the gen. They're basically two AAA games in dev simultaneously and you see the way devs at Insomniac refer to themselves as the Wolverine team or Spider-man 2 team. 

Employee counts don't tell the full picture since support studios are not counted. For example Naughty Dog has under 500 employees yet over 2,000 people are credited for TLOU2: https://www.vg247.com/the-last-of-us-part-2-cast-crew

But maybe part of Insomniac's success is from relying on support studios less. I don't know what they're doing, but they're pumping out games.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 04, 2023, 12:43 AM
But maybe part of Insomniac's success is from relying on support studios less. I don't know what they're doing, but they're pumping out games.
I feel like a lot of it is just better scoping.

If you remember that Naughty Dog dev talking about how doors are a lot of work (so they swing properly and so AI is appropriately responsive, etc.)

Whereas in Spider-Man 2018, there are like no dynamic doors. They're always cutscenes or loading screens.

I feel like if Naughty Dog and Insomniac were to try making the same game, the Naughty Dog version would have like twice as many animations where all the added ones only show up like once in a blue moon.  

I really wonder about their engine stuff though. Maybe what I'm seeing is just due to marketing reasons or something.
But:
Ratchet and Clank came out with a better ray tracing implementation, and Insomniac patched that implementation into Spider-man Miles Morales like two weeks later. And they did a similar thing with the 40 FPS modes.

Whereas it feels like some other studios really struggle with that kind of thing. Taking months to update their previous games with new features.


I don't know, maybe it's just different priorities for scheduling or something.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 04, 2023, 02:36 PM
I agree so much Pi

ND's attention to detail excited the crud out of that small subset of people that visit gaming forums.  not saying the vast majority of people don't notice it but they certainly don't need it to enjoy a game. 

insomniac makes fun games and don't fret the unimportant details.  I think it's a good trade for getting more games. 

I do think insomniac benefits greatly by working with a known IP like spiderman.  their quality is good enough to make a great marvel game but not good enough to get the world to take notice of a new IP. 

This is where ND shines.  say what you will but ND may be the only studio in the world that could create something so detailed and special that it becomes a massively successful HBO show. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 04, 2023, 05:14 PM
Quote from: Shinobi
Quote
We are doomed, no chance a secret SIE project stays secret all the way until the showcase airs

(https://media.tenor.com/iYas8_AQQdwAAAAd/didnt-think-so-morpheus.gif)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 04, 2023, 05:17 PM
Era post (https://www.resetera.com/threads/playstation-studios-ot33-afeela-good-about-2023.673489/page-321#post-102177610)


Well that was a weird bug.
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 04, 2023, 05:25 PM
My brother isn't too happy with the destiny expansion. Says he thinks it was released super early since a lot of content was cut and lots of the new weapons are reskins. Wonder if this was always going to be the case, or if Sony's purchase impacted things.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 04, 2023, 05:40 PM
My brother isn't too happy with the destiny expansion. Says he thinks it was released super early since a lot of content was cut and lots of the new weapons are reskins. Wonder if this was always going to be the case, or if Sony's purchase impacted things.
It was kind of strange. I got the impression that it started strong and then like 3 days after launch I started hearing how bad it was.

Heard a lot of complaints about the story as well.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 06, 2023, 07:13 PM
Just going to throw this here.  

Modiz (http://"https://www.resetera.com/threads/playstation-studios-ot33-afeela-good-about-2023.673489/page-328#post-102262159")


Quote
Sony's CFO (soon to be president) has now talked a bit about gaming to investors (not a whole lot of new stuff):

Gaming, Pictures and Music are the strategic investment areas for Sony in his eyes.

Repeats the strong PS5 demand and expects to catch up to PS4 this year (no surprises), no comment on if they expect FY24 or FY25 to be the peak year of PS5 sales, however says MAU is also a very important KPI for them to focus, hence why they are looking to reach PC and mobile audiences.

He didnt speak of PSVR2's current performance, but said he thinks theres a good chance for PSVR2 to surpass PSVR1's sales on the PS4.

Bungie was acquired to help their studios adapt to make live service games.

Sony has 0.7 trillion yen left for their strategic investment guidance ending March 2024, due to the weakening of the yen that's roughly 5 billion dollars. In the fiscal year starting April 2024 they'll have new guidance for investments.
Seems Sony still intends to spend ~0.7 trillion yen/$5.14 billion on investments in the next 12 months.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 06, 2023, 07:35 PM
$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.  

we're talking like maybe 2 more small studios.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 06, 2023, 07:54 PM
$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.  

we're talking like maybe 2 more small studios.  
It's not a tiny amount. (I think it's a pretty good indication they're not going to buy a publisher).

Sony bought Insomniac for $229 million. Even now, I doubt that Haven, Bluepoint cost half that.
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 06, 2023, 09:09 PM
He didnt speak of PSVR2's current performance, but said he thinks theres a good chance for PSVR2 to surpass PSVR1's sales on the PS4.
Well I'd certainly hope so!
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 06, 2023, 09:47 PM
$5.14 billion isn't all that much especially spread between the 3 areas of games, pictures, and music.  

we're talking like maybe 2 more small studios.  
Most studios don't cost that much, specially if they don't own the IP, or the IP they own isn't that big.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 06, 2023, 10:15 PM
It's not a tiny amount. (I think it's a pretty good indication they're not going to buy a publisher).

Sony bought Insomniac for $229 million. Even now, I doubt that Haven, Bluepoint cost half that.
and bungie cost $3.6 billion.   

i wouldn't use insomniac as the yard stick,.. they waaaaaay undervalued themselves.    
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 06, 2023, 10:29 PM
and bungie cost $3.6 billion.  
Bungie isn't a small studio though.

They are more than double the size of Naughty Dog employee count wise, and they own a major IP.  Or like 12x the size of Bluepoint/Housemarque.  


Even Sony's own financials showed that compared to Bungie, all the other studio acquisitions (Bluepoint, Housemarque, Firesprite, Nixxes, Valkyrie) were pretty much rounding error.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 09, 2023, 02:48 PM
I'd love to see Sony make a game with:
1.) Character creator
2.) Meaningful character classes (become an archer, a mage, a swordsman)
2a.) Doesn't lock you out of anything. Mastering everything is possible.
2b.) Mastering everything takes time, and makes the choice somewhat meaningful.
3.) Large open world with free traversal.
4.) "Meaningful" NPCs. Aside from bandits that spawn indefinitely, NPCs should have names, dialogue, and usually have a quest to offer. No "Nora Brave"
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 09, 2023, 04:07 PM
I don't know where to put this.
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 09, 2023, 04:33 PM
I don't know where to put this.

Odd
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 11, 2023, 09:11 PM

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 13, 2023, 09:50 PM
Quote
The Last Of Us Online is their next one game to be released, lots of info "coming later in the year"
- Naughty Dog has restructured to be able to develop multiple games at the same time (be it new IPs, sequels or both).
- The studio now has a large team of producers, game directors and writers that allow them to be more organized.
- The next big thing after TLOU Online is already into development and although he acknowledges the fans request for a TLOU Part 3, the next project has already been chosen and it's something that the whole studio chose because it's something that will keep everyone excited for years to come.
- TLOU Online is the first TLOU project that he was "just" producing/overseeing", as he wasn't its main director or writer
https://www.resetera.com/threads/neil-druckmann-next-big-naughty-dog-game-being-worked-on-%E2%80%93-were-already-into-our-next-project-%E2%80%93-we-picked-the-thing-we-were-most-excited-for.696571/

Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 13, 2023, 10:20 PM
Quote
The Last Of Us Online is their next one game to be released, lots of info "coming later in the year"
- Naughty Dog has restructured to be able to develop multiple games at the same time (be it new IPs, sequels or both).
- The studio now has a large team of producers, game directors and writers that allow them to be more organized.
- The next big thing after TLOU Online is already into development and although he acknowledges the fans request for a TLOU Part 3, the next project has already been chosen and it's something that the whole studio chose because it's something that will keep everyone excited for years to come.
- TLOU Online is the first TLOU project that he was "just" producing/overseeing", as he wasn't its main director or writer
https://www.resetera.com/threads/neil-druckmann-next-big-naughty-dog-game-being-worked-on-%E2%80%93-were-already-into-our-next-project-%E2%80%93-we-picked-the-thing-we-were-most-excited-for.696571/
i hope that strongly implies new IP.   I can't imagine they'd go back to uncharted or jak and daxter so if it ain't TLoU 3 then it's gotta be a new IP right?
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 13, 2023, 10:39 PM
I really hope its a new IP. I hope its not a licenced game, but I doubt ND would wanna do somebody else's IP.

We been hearing rumors that uncharted is being worked on but by somebody else, right? I really doubt they would make a jak and daxter game, I bet the majority of the people at the studio didn't even work on those games
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 14, 2023, 01:22 PM


Didn't realize they helped with Infamous. (Also glad to see infamous shout out)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 17, 2023, 07:07 PM
Sony to partner with Mountaintop Games? (https://www.reddit.com/r/GamingLeaksAndRumours/comments/11tt7fr/sony_to_acquire_or_partner_with_mountaintop/)

Weird reddit post.
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 18, 2023, 04:37 AM
Sony to partner with Mountaintop Games? (https://www.reddit.com/r/GamingLeaksAndRumours/comments/11tt7fr/sony_to_acquire_or_partner_with_mountaintop/)

Weird reddit post.
What did it say? The reddit backup I tried didn't have it.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 18, 2023, 12:02 PM
What did it say? The reddit backup I tried didn't have it.
Weird, it was up for a while.

It was something about having a friend at Mountaintop Games, and that there was a rumor going around the studio that Sony was interested in partnering with them on their PvP FPS title.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 22, 2023, 05:35 PM


I feel like this is a weird collection of dev studios.  

Haven is on there.

But some other PS studios that are using Unreal are not.  
Title: Re: PlayStation Studios Development
Post by: nnodley on Mar 22, 2023, 05:42 PM


I feel like this is a weird collection of dev studios.  

Haven is on there.

But some other PS studios that are using Unreal are not.  
Probably because maybe they are still using Unreal 4 and haven't made the switch to UE5. Especially because some studios make heavy modifications to the unreal source for their needs so its still unreal but not the new stuff yet.
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 24, 2023, 08:50 AM
Based on the sales from the UK,France and Japan I think we can workout where GT7 and Horizon sales are relative to God of War:

God of War sold 1.08 million by the end of 2022 from these 3 countries. GT7 had sold sold 1.06 million and Horizon 1.1 million. I think Horizon and GT7 must be around 8-9 million right now. I am expecting God of War to have put some insane numbers in the US.

I also find it interesting how the UK put the biggest numbers up despite being the same size as France.

Numbers:

FranceUKJapan
Horizon354 404530000222000
GT7353 771356000354000
God of War368 72667000050000



I'm betting Insomniac announces another game before Bend does.
only one?
You guys were right :D
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 24, 2023, 02:09 PM
Insomniac is pretty insane.

Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.  

Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.


I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.

I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows.  Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 24, 2023, 02:28 PM
Linkedin numbers apart from PD and Asobi( Sourced from interviews)

Naughty Dog801
Insomniac524
Guerrilla421
Santa Monica344
Gran Turismo/PD300
Firesprite247
Sucker Punch189
Haven121
San Diego120
Bend119
Media Molecule105
Housemarque105
London103
Bluepoint75
Asobi60
Pixelopus20



Insomniac is pretty insane.

Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.  

Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.


I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.

I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows.  Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
I think Sony needs a few more core teams who around 100-200 or another team who are between 300-500.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 24, 2023, 02:31 PM
Insomniac is pretty insane.

Some of Sony's other studios seem to have put in quite a bit of work to have better output, and I'm hopeful that it ends up being fruitful.  

Naughty Dog seems to have a small army of producers to work on different titles.
Guerrilla has expanded quite a bit to work on single player and multiplayer titles.
Firesprite seems to be working on a large number of titles.
Bungie is massive and seems to be working on quite a few things.
Santa Monica too.


I think in a lot of respects this generation has been better first party wise than last gen.
Last gen it was basically Driveclub, Knack, Killzone SF, inFamous, The Order, Tearaway, Bloodborne. Personally my favorite game ever with lots of mid tier titles.
This gen so far we've had Demon's Souls, Returnal, Spider-man, God of War Ragnarok, Horizon Forbidden West, and some more.

I feel like this gen has been more consistently good, whereas last gen had the highest highs and the lowest lows.  Hard to compare, since Bloodborne is my favorite title ever.
But I'm hopeful the second half continues to be great.
Last gen started slow and a bit week. But later on it had some great bangers. Lets not forget that horizon 2, gow:r and gt7, spiderman are all on PS4 as well
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 24, 2023, 02:43 PM
Linkedin numbers apart from PD and Asobi( Sourced from interviews)

Naughty Dog801
Insomniac524
Guerrilla421
Santa Monica344
Gran Turismo/PD300
Firesprite247
Sucker Punch189
Haven121
San Diego120
Bend119
Media Molecule105
Housemarque105
London103
Bluepoint75
Asobi60
Pixelopus20

Based on previous interviews compared to linkedin, Naughty Dog is usually weirdly high. ND would say they have around 300, even though their LinkedIn says 600. They are probably closer to 400-500 now.

Firesprite seems oddly low. They've been posting that they have over 300 people.

The rest I think are probably within 10% of the actual.


Quote
I think Sony needs a few more core teams who around 100-200 or another team who are between 300-500.
I think I'd like to see double that.  8)
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 24, 2023, 03:07 PM
Genuinely intrigued to see Bluepoint's project as they don't seem to be expanding as quickly as other studios. Not sure if it is harder to attract talent in Austin or they want to stay smaller.

I think Sony needs to acquire the likes of Arrowhead, Deviation and another 100 team studio. You're just not going to get another studio like Insomniac sadly.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 24, 2023, 03:22 PM
Genuinely intrigued to see Bluepoint's project as they don't seem to be expanding as quickly as other studios. Not sure if it is harder to attract talent in Austin or they want to stay smaller.

I think Sony needs to acquire the likes of Arrowhead, Deviation and another 100 team studio. You're just not going to get another studio like Insomniac sadly.
Insomniace are one of a kind. But let's be honest, they are working on an IP they had for 4 gens (ratchet). And an already established IP with its characters ready (spiderman) that uses the same map/area for all its games. Context is important to understand why they are so efficient

Im mostly looking forward to what SSM and Sony bend are doing. We know bend is doing a new IP. And Cory is working on something (i really hope its not a star wars game)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 24, 2023, 03:55 PM
Insomniace are one of a kind. But let's be honest, they are working on an IP they had for 4 gens (ratchet). And an already established IP with its characters ready (spiderman) that uses the same map/area for all its games. Context is important to understand why they are so efficient
I would say even beyond the points you've made; they're good at scoping.  

Even when they do make new IPs, they still come out quickly. 2013-2014, they launched 2 new IPs (even though one of them was not good) and a Ratchet and Clank title. 3 games in 2 years.

I feel like if we were to compare to ND,
ND is like "We're going to spend 6 months making this simulation to flip a boat as realistically as possible."
IG is like "We're going to spend 6 months making half of this game."

I think IG does things more procedurally.
They both do the mocap stuff, and then ND is like we're going to do more of this by hand, so that it's more perfect.  

At least that's my educated guess... based on how the finished products come out, some interviews, and how quickly Insomniac is able to patch stuff in.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 26, 2023, 08:36 PM
Sony has been extremely lean development wise for a very long time.
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers. 
Compare that to Ubisoft which has like one studio by itself that hires that many people.  And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers. 

The difference might be that Sony outsources way more.

But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
Title: Re: PlayStation Studios Development
Post by: BananaKing on Mar 26, 2023, 10:29 PM
Sony has been extremely lean development wise for a very long time.
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers.  
Compare that to Ubisoft which has like one studio by itself that hires that many people.  And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers.  

The difference might be that Sony outsources way more.

But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
Sony uses a lot of support studios. They even started acquiring some
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 27, 2023, 08:20 AM
Guerrilla's decima engine is really good at procedural as well. It's excellent at building large diverse lands and probably a reason why Horizon development has less people than other games.

Sony has been extremely lean development wise for a very long time.
I think even with Bungie bringing like 850+ developers, Sony probably has ~4,000 developers.  
Compare that to Ubisoft which has like one studio by itself that hires that many people.  And overall hires like 22,000 people.
Activision and EA have like 11,000 people, hard to say how many of those are developers.  

The difference might be that Sony outsources way more.

But still I would be curious to see if Sony decides to undergo a lot of growth. They were relatively close to XGS in size. But with the Activision acquisition, MS will have like 3x as many people...
The acquisitions and growth in studios Sony made in 2021 grew their workface by 20%. It will be interesting to see if Sony will drawn into an arms race with MS. MS reason for acquiring publishers is because they need to feed game pass. Perhaps Sony takes a HBO approach and has less but higher quality releases. Either way I am sure we're going to find out their direction in the next 12 months.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 27, 2023, 12:55 PM
MS isn't going to be able to afford all these developers if they keep "giving" away all their work on gamepass.  

i'm only a few months into ps+ extra and my spend is down massively.  MS is full of shame thinking they can get this service up to multi hundreds of millions of susbscribers.  there is a reason consoles max out around 1 hundred million.   that's MS's ceiling for gamepass.
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 27, 2023, 01:43 PM
MS isn't going to be able to afford all these developers if they keep "giving" away all their work on gamepass.  

i'm only a few months into ps+ extra and my spend is down massively.  MS is full of shame thinking they can get this service up to multi hundreds of millions of susbscribers.  there is a reason consoles max out around 1 hundred million.   that's MS's ceiling for gamepass.
They've been suckered into the billion gamers PR nonsense. There aren't 1 billion games who want to play high definition graphic games. There are probably 250 million people tops. What there are is a bunch of gamers who will play candy crush or some casual crud.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 27, 2023, 02:21 PM
They've been suckered into the billion gamers PR nonsense. There aren't 1 billion games who want to play high definition graphic games. There are probably 250 million people tops. What there are is a bunch of gamers who will play candy crush or some casual crud.
yeah, exactly.   i don't want to call the people that play candy crush any bad names or anything.   they are gamers for sure.  but like.. nothing is going to get my mom (that plays those ipad games) to play stuff like starfield, CoD, hellblade.   especially not at $150 a year.   she plays free-to-play games on ipad for a few minutes a day and her needs are met.  

....and even of the people that play these types of games there are a ton of people that just buy 1 game a year and are satisfied.   games like GTA.




Title: Re: PlayStation Studios Development
Post by: Legend on Mar 27, 2023, 06:40 PM
Guerrilla's decima engine is really good at procedural as well. It's excellent at building large diverse lands and probably a reason why Horizon development has less people than other games.
Most open world engines are pretty good nowadays at procedural stuff, but decima is the only one I know of that does real time procedural generation on the gpu while you play. It's a pretty great system.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 28, 2023, 03:50 PM
Dang Naughty Dog worked with Valve:

(https://cdn.akamai.steamstatic.com/steam/apps/1888930/extras/VALVE_-_L4D_1_WM_616px.png?t=1680015498)
(https://cdn.akamai.steamstatic.com/steam/apps/1888930/extras/VALVE_-_Portal_WM_616px.png?t=1680015498)

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 28, 2023, 10:40 PM
Last of Us PC port is apparently rough.
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 29, 2023, 05:27 AM
Last of Us PC port is apparently rough.
I'm shocked. Sony PC ports have been mostly great.

32% on steam The Last of Us™ Part I on Steam (https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 29, 2023, 12:23 PM
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 29, 2023, 12:32 PM
Anyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 29, 2023, 01:28 PM
Anyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.
what do you mean?   xbox as done a ton to change the narrative.   sony won't have any 3rd party support going forward because no one cares that MS is using their azure profits to buy up the entire industry.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 29, 2023, 08:58 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 30, 2023, 04:23 PM
Anyone get the feeling Sony has been coasting these past few months and then will explode to life either in April or May. It's not like they've had to do anything as Xbox has done little to change the narrative nor do they have the inventory to compete right now.
I've been expecting them to explode to life ever since the PS5 was released. They're releasing great games but we know essentially nothing about their future plans. Will this be the year they go all out and reveal what everyone has been working on?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 30, 2023, 04:37 PM
nope. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 30, 2023, 05:09 PM



Lol Greg gets pretty bad
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 30, 2023, 05:34 PM



Lol Greg gets pretty bad
I was slightly amused until the last chunk. That was really funny lol
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 30, 2023, 06:56 PM
What if TLOU was a first person game:

Spoiler for Hidden:
<br><br>(https://meups.com.br/wp-content/uploads/2023/03/the-last-of-us-part-i-9.jpg.webp)<br><br>(https://meups.com.br/wp-content/uploads/2023/03/the-last-of-us-part-i-8.jpg.webp)<br><br><br>(https://meups.com.br/wp-content/uploads/2023/03/the-last-of-us-part-i-10.jpg.webp)<br><br>


Shamelessly stolen from Era (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-58#post-103436797)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 30, 2023, 08:49 PM
Anyway, SIE is down to 2 announced first party games (Wolverine and Spider-man 2).

TLOU PC launched obviously, as well as MLB The Show 23, Call of the Mountain in recent weeks.

Hopefully we have a big show coming up...
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 30, 2023, 09:31 PM
just give up hope for a big showcase already.  it's been like 2 years of guessing "when" now. Sony will only announce 1 game at a time now and even then with a short time to release. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 30, 2023, 09:38 PM
just give up hope for a big showcase already.  it's been like 2 years of guessing "when" now. Sony will only announce 1 game at a time now and even then with a short time to release.
It's happening this year my friend.   8)


Believe!!!!
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 30, 2023, 10:33 PM
It's happening this year my friend.   8)


BeLIEve!!!!
exactly. 
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 31, 2023, 10:56 AM
what do you mean?   xbox as done a ton to change the narrative.   sony won't have any 3rd party support going forward because no one cares that MS is using their azure profits to buy up the entire industry.
Yeah but this is not having an impact right. I get the feeling Sony is saving stuff for when MS turns up the heat. They're pretty much going to be the best selling console unopposed till September. Then we'll see how well Starfield can change Xbox's momentum. Sony could literally coast until September tbh.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 31, 2023, 12:59 PM
I'm not sure about starfield.  Bethesda has had big title but not consistently.  plus it's technically a new IP and it will be on PC. 

honestly, MS's big effort to gobble up big publishers is a big part of why I got a steam deck.  I'll bet I'm not the only one.    a commitment to day-1 PC releases really benefits steam more than Xbox. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 02, 2023, 11:08 AM
Quote
We are looking for an Audio Director who is eager to seize the opportunity to build an audio department from the ground up. We want your expertise to join our leadership team, owning the creative direction and technical implementation of the audio experience. You will become proficient with our proprietary game engine tools and production processes, influencing their evolution to enable Bluepoint Game to become known for best-in-class audio. With cutting edge tech and surrounded by great talent, you will direct in-house and external audio designers towards crafting industry-defining audio experiences.
Sounds like Bluepoint is a ways out yet.
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 02, 2023, 03:47 PM
Sounds like Bluepoint is a ways out yet.
Could just be their next project. The Demon's souls remake had great audio so they must have some solution already in place.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 02, 2023, 04:21 PM
Somehow I knew exactly what your comment was going to be.  ;D
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 03, 2023, 04:52 PM
There was an "interview with a ND developer" posted that seemed to be AI generated... claiming that ND was working on a new IP, but couldn't say much due to NDA's.

- There was a picture of the developer that was AI generated. Had issues with the glasses.
- The person did not appear to actually exist. Was mentioned as being credited in Red Dead Redemption, Bioshock and yet did not exist on any of those credits.
- The timeline didn't make any sense. They worked on Red Dead Redemption, left to work on Bioshock and Bioshock Infinite... despite Bioshock coming out years earlier than RDR.

Pretty amazing to live in a time when AI generated rumors can exist...
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 03, 2023, 06:15 PM
i wouldn't exactly describe that as amazing.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 03, 2023, 06:37 PM
i wouldn't exactly describe that as amazing.
Pretty amazing to live in a time when AI generated rumors can exist...
Don't you know the .. is sarcasm?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 03, 2023, 08:06 PM
Don't you know the .. is sarcasm?
i was not programed for sarcasm.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 04, 2023, 10:53 AM
Firesprite job description mentions they're working on only two games currently.

Another Firesprite job description says they're at over 200 employees. Which is quite a bit lower than before. Curious if the Action Shooter led to a lot of layoffs/turnover. Or maybe Horizon finishing did.
Title: Re: PlayStation Studios Development
Post by: Horizon on Apr 05, 2023, 07:42 AM
Firesprite job description mentions they're working on only two games currently.

Another Firesprite job description says they're at over 200 employees. Which is quite a bit lower than before. Curious if the Action Shooter led to a lot of layoffs/turnover. Or maybe Horizon finishing did.

Could be out of date or they've decided to focus on two games which is wise. Most studios struggle to release 1 game every couple of years so it seemed crazy to me Firesprite would do 3. They still have quite a lot of jobs available so they've probably restructured around the two games now Horizon VR is out.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 11, 2023, 01:24 PM
(1) Team Asobi - Presumably Astrobot
(1) Bend Studio - New open world IP
(1) Bluepoint - ???
(3+) Bungie - Marathon, Destiny, Matter
(2+) Firesprite - Horror game, multiplayer action game (twisted metal?)
(2) Guerilla Games - Horizon Online, Horizon single player
(1) Haven - ???
(1) Housemarque - new IP
(3+) Insomniac Games - Wolverine, Spider-man 2, Multiplayer title, Ratchet and clank directors unaccounted for
(1) London Studio - co-op fantasy game
(1) Media Molecule - ???
(2+) Naughty Dog - TLOU Online, Neil's game, TLOU Part I team?
(1) Pixelopus - something with Sony Pictures
(1) Polyphony Digital - Gran Turismo
(1) San Diego Studio - MLB The Show
(2) Santa Monica - Cory's game, God of War seems likely as well
(1) Savage Game Studios - mobile shooter
(1) Sucker Punch - Ghost of Tsushima 2
(0+) Valkyrie Entertainment - ??? (I'm assuming a Guns up! kind of deal)


Altogether 25+ games in the works at the moment.
Title: Re: PlayStation Studios Development
Post by: Horizon on Apr 11, 2023, 01:47 PM
(1) Team Asobi - Presumably Astrobot
(1) Bend Studio - New open world IP
(1) Bluepoint - ???
(2+) Firesprite - Horror game, multiplayer action game (twisted metal?)
(2) Guerilla Games - Horizon Online, Horizon single player
(1) Housemarque - new IP
(3+) Insomniac Games - Wolverine, Spider-man 2, Multiplayer title, Ratchet and clank directors unaccounted for
(1) London Studio - co-op fantasy game
(1) Media Molecule - ???
(2+) Naughty Dog - TLOU Online, Neil's game, TLOU Part I team?
(1) Pixelopus - something with Sony Pictures
(1) Polyphony Digital - Gran Turismo
(1) San Diego Studio - MLB The Show
(2) Santa Monica - Cory's game, God of War seems likely as well
(1) Sucker Punch - Ghost of Tsushima 2
(0+) Valkyrie Entertainment - ??? (I'm assuming a Guns up! kind of deal)


Altogether probably in the range of 20-25 games in the works at the moment.
You forgot Haven lol. I am fairly confident in Housemarque, Bluepoint and Bend delivering. I think the wildcards are the British studios. I am more confident in Firesprite than London and Media Molecule for some season.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 11, 2023, 01:52 PM
MM will knock it out of the park if they just focus on making something people want instead of a game engine that makes games that can't be monetized....
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 11, 2023, 02:04 PM
You forgot Haven lol.
The strange thing is, so did Sony. They're still not on the PlayStation studios page.

I added in Haven, Bungie, Savage Game Studios (which was originally an intentional decision to exclude the latter two, but ah why not)  

Quote
I am fairly confident in Housemarque, Bluepoint and Bend delivering. I think the wildcards are the British studios. I am more confident in Firesprite than London and Media Molecule for some season.
London Studio is in such a weird place.
They seem to be getting downsized over time, and yet they're still getting put on stuff that seems more experimental.  

I'm not sure how to feel about MM. They were amazing during the PS3 era, and then they literally spent like 7 years getting Dreams out the door, and then not having it go like anywhere.  
Title: Re: PlayStation Studios Development
Post by: Horizon on Apr 11, 2023, 02:14 PM
Yeah Media Molecule and London studio need to add something to the PS library this gen. I really feel like every studio needs to add something they cannot afford to keep relying on the big 4 all the time.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 11, 2023, 04:19 PM
The strange thing is, so did Sony. They're still not on the PlayStation studios page.

I added in Haven, Bungie, Savage Game Studios (which was originally an intentional decision to exclude the latter two, but ah why not)  

London Studio is in such a weird place.
They seem to be getting downsized over time, and yet they're still getting put on stuff that seems more experimental.  

I'm not sure how to feel about MM. They were amazing during the PS3 era, and then they literally spent like 7 years getting Dreams out the door, and then not having it go like anywhere.  
tearaway is amazing.  not sure if you played both like myself but tearaway was more than just a simple port.  quick a lot of content was added.

so long as MM is making a game it will be fantastic.   they are the only studio that's better at being nintendo than nintendo is.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 13, 2023, 04:25 PM


Neil Druckmann has talked about Miyazaki a few times now.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 14, 2023, 04:54 PM



Maybe Sony should acquire these guys.  
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 14, 2023, 05:15 PM



Maybe Sony should acquire these guys.  
I've been saying that for years. It's great if they stay independent, but I'm pretty hyped for the game and I hope they have the resources to pull it off.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 14, 2023, 06:10 PM
That looks awesome
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 17, 2023, 10:18 AM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 17, 2023, 12:00 PM
Sony most of cracked down on MM.   
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 17, 2023, 01:26 PM
Sony most of cracked down on MM.  
I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.

Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 17, 2023, 04:12 PM
I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.

Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
me too.  LBP and tearaway are still some of my favorite playstation games.   i really want more games from them i just want them to be,.. ya'know,.. games.
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 17, 2023, 05:57 PM
I really doubt the studio was particularly happy with where it was. MM was one of the most successful studios during the PS3 gen and had so much potential. Now look at the other Sony studios selling 8 to 30 million of their games. While the entire gen they just released dreams.

Its such a sad story for what was once the most creative studio at Sony. Somtiems these studios never recover and lose their identity. I hope MM still has its talent and soul
I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 17, 2023, 06:27 PM
I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.
i don't know if it is true or not but i can say i spent entirely too much money on LBP mtx.   it was a game i'd put down for a while and then play obsessively for a day or two and i'd routinely buy a new costume each time i came back.   it was just a buck or two per costume so it barely registered as money to me but then i did it again and again and again.   i probably paid a good $30-40 over the life of the game which is a massive amount on mtx for me.   i think my next highest mtx i've paid is i bought 1 car for rocket league for $2.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 17, 2023, 07:50 PM
I don't know how accurate this talking point was, but people regularly stated MM was Sony's most profitable studio during PS3 thanks to all the microtransactions. I'm so glad Sony has given them room to experiment/fail. If they were a different Sony studio they would have been shut down by now.
I dont mean where it was during the PS3 era. I meant where it was after dreams released and despite the support it didn't work out. Perhaps I shouldn't have used every it was, rather should have used where it is now.

During the PS3 era MM was one of the saviours of playstation. Not only where LBP1 and 2 huge. But they became a mascot for PS


I just thought of this. They should make a F2P little big planet. That would could really work
Title: Re: PlayStation Studios Development
Post by: Legend on Apr 17, 2023, 09:00 PM
I dont mean where it was during the PS3 era. I meant where it was after dreams released and despite the support it didn't work out. Perhaps I shouldn't have used every it was, rather should have used where it is now.

During the PS3 era MM was one of the saviours of playstation. Not only where LBP1 and 2 huge. But they became a mascot for PS


I just thought of this. They should make a F2P little big planet. That would could really work
I got that and I agree with you.

F2P Little big planet would be hard. Sackboy's adventure did fine but I don't know if the brand is strong enough for that.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 17, 2023, 09:14 PM
yeah, f2p is having a hard time right now.   don't think LBP would work out.  i think they'd be better releasing a full game at $40 with the option of mtx.   
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Apr 18, 2023, 04:25 PM
Media Molecule need to be creative and they've created 3 brilliant franchises. Personally I think Dreams is their very best. So many dip in and out games that it's really fun to explore what people have created. And Media Molecule did make a single player experience but never really pushed it as the focus.
I hope they don't go back to LBP because I think that is dated and I hope they don't step away fro Create Play Share.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 18, 2023, 04:57 PM
Media Molecule FAQ Stream (https://www.twitch.tv/videos/1797113604)

I got the impression in the short bit that I've watched, that it's very sad.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 22, 2023, 12:15 AM
A guess at a roadmap:

San Diego - MLB The Show 23 (2023)
Insomniac - Spider-Man 2 (2023)
SIE published - Stellar Blade (2023)
SIE published - Convallaria (2023)
SIE published - Firewall Ultra (2023)
Team Asobi - Astrobot (2023+)
Naughty Dog - The Last of Us Online (2023+)
Media Molecule - TBA (2023+) (Assuming they're doing something besides Dreams)

San Diego - MLB The Show 24 (2024)
SIE published - Rise of the Ronin (2024)
Bend Studio - TBA (2024+)
Bluepoint - TBA (2024+)
Firesprite - Narrative Adventure (2024+)
Firesprite - Multiplayer Action (2024+)
Guerilla - Horizon Online (2024+)
Insomniac - Wolverine (2024+)
Pixelopus - TBA (2024+)
Sucker Punch - Ghost of Tsushima II (2024+)
SIE published - Death Stranding 2 (2024+)

San Diego - MLB The Show 25 (2025)
Haven - TBA (2025+)
Housemarque - TBA (2025+)
Insomniac - Multiplayer (2025+)
London Studio - Online Game (2025+)
Naughty Dog - single player TBA (2025+)
Santa Monica Studio - TBA (2025+)
SIE published - KOTOR (2025+)
SIE published - Firewalk Studios TBA (2025+)
SIE published - Deviation Games TBA (2025+)
So I was probably wrong about this one.

Their game sounds like it is very far along. People were mentioning that Hermen Hulst played it a couple years ago already; over 5 years in development.  So wouldn't be impossible to launch later this year even.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 24, 2023, 11:31 AM
(https://media.discordapp.net/attachments/933245109259075585/1100002428172111993/Capture_decran_2023-04-24_a_11.16.49.png?width=818&height=990)

Sounds like Guerrilla has bigger plans for Decima.

Title: Re: PlayStation Studios Development
Post by: Legend on Apr 25, 2023, 02:12 AM
Sounds like Guerrilla has bigger plans for Decima.
It would be pretty smart. Unreal isn't going anywhere but there's lots of room for a second game engine amongst AAA.
Title: Re: PlayStation Studios Development
Post by: Horizon on Apr 25, 2023, 11:14 AM
So who is getting acquired next? I feel like another studio being announced in the next couple of months is not crazy. I think Deviation or Arrowhead.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 25, 2023, 11:20 AM
So who is getting acquired next? I feel like another studio being announced in the next couple of months is not crazy. I think Deviation or Arrowhead.
I am betting Deviation in June.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 25, 2023, 04:14 PM
It's very wild to me how much SIE has grown.

I think the largest they've been on the software side has been something like 16 studios.
A lot of the studios are larger now, and they basically have 21 studios? Depending on what all you count. 

Uncharted 2 apparently had 85 (https://www.vg247.com/uncharted-2s-wells-on-ps3-over-360-motion-controls-the-next-drake-game-and-more) internally.

Now Naughty Dog is 300. 

Even some of SIE's smallest teams are larger than ND was for Uncharted 2. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 27, 2023, 03:13 PM
(https://assets-prd.ignimgs.com/2023/04/26/9x16-twisted-metal-tease-art-1682550200401.jpg?fit=bounds&width=1280&height=720)

Twisted Metal poster (https://www.ign.com/articles/twisted-metal-poster-peacock-playstation-series?utm_source=twitter)

All ten episodes of Twisted Metal will premiere exclusively on Peacock on July 27, 2023.
Title: Re: PlayStation Studios Development
Post by: nnodley on Apr 27, 2023, 03:18 PM
here's hoping its good
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 27, 2023, 03:20 PM
hate that it's on peacock.   pretty doomed to fail just because peacock has almost no subscribers.  

oh well, hope its good too.  ..not that i'll ever watch it.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 27, 2023, 03:22 PM
Does this mean we will hear new news about the game soon?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 27, 2023, 03:24 PM
Does this mean we will hear new news about the game soon?
one would hope the show and game release in the same time frame but it's not a certainty.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Apr 28, 2023, 03:36 PM


This looks so bad.
Title: Re: PlayStation Studios Development
Post by: nnodley on Apr 28, 2023, 04:34 PM
I mean not really much to go off of. I would have expected a longer story trailer considering it's coming out in 3 months.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Apr 28, 2023, 08:40 PM
i had that cd player in my car in the 90s!!
Title: Re: PlayStation Studios Development
Post by: Horizon on Apr 28, 2023, 08:54 PM
Does this mean we will hear new news about the game soon?
Firesprite have been recruiting some really good racing people and they already had a bunch at the studio so hopefully that means it will play and handle well.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Apr 28, 2023, 08:57 PM
Firesprite have been recruiting some really good racing people and they already had a bunch at the studio so hopefully that means it will play and handle well.
Hopefully.  I just hope its better than the PS3 game, which was already really good. And have it be F2P. Im not really that interested in buying it
Title: Re: PlayStation Studios Development
Post by: Legend on May 01, 2023, 04:41 AM


This looks so bad.
Cheap cgi. Cheap actor.

I saw that weird ghost movie with him a few weeks ago. Ernst or something. So bad lol.
i had that cd player in my car in the 90s!!
Ok boomer. Us young people had to use that dongle that put music on the radio.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 01, 2023, 12:27 PM
Cheap cgi. Cheap actor.

I saw that weird ghost movie with him a few weeks ago. Ernst or something. So bad lol.Ok boomer. Us young people had to use that dongle that put music on the radio.
boomer?  your way off there bud.  I'm the start of the millennials.   at most you'd have used gen X.   my dad is a boomer. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 01, 2023, 01:46 PM
Quote from: Shinobi
Quote
Bluepoint is smaller than i expected tbh
They're a lot bigger now.
Housemarque is up to 110 now, up from 80 when they were acquired.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 01, 2023, 01:59 PM



Quote
"We understand the competitive environment that is out there, and the time investment from players that live services offer," Hulst tells us. "And we want to deliver the highest quality games.

"There is a risk that we talk about 'live service' in generic terms - as if it is a single genre, or even a single business model. PlayStation Studios are making a variety of games that could be referred to as 'live services', targeting different genres, different release schedules, and at different scales. We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love."
Quote
So what is it that PlayStation can offer? Tony Hsu, studio head at Firewalk, says the company has no plans to expand much beyond the 150 employees. But there are other benefits to being part of the PlayStation team.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 02, 2023, 01:22 PM
Title: Re: PlayStation Studios Development
Post by: nnodley on May 02, 2023, 02:47 PM
hmmm hope its good
Title: Re: PlayStation Studios Development
Post by: Horizon on May 02, 2023, 09:22 PM
They're a lot bigger now.


Housemarque is up to 110 now, up from 80 when they were acquired.
That's interesting. I wonder if Housemarque and Bluepoint will be where Sucker Punch were at the start of the PS4 gen.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 02, 2023, 09:43 PM
(https://media.discordapp.net/attachments/981326723213819926/1102567585247154202/Capture_decran_2023-05-01_a_13.09.51.png?width=664&height=990)

^Housemarque's number

Shinobi's vague post about Bluepoint. (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-274#post-104985811)


That's interesting. I wonder if Housemarque and Bluepoint will be where Sucker Punch were at the start of the PS4 gen.
I should have included the sources in the first post.

I'm personally really excited to see where Bluepoint goes.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 02, 2023, 09:46 PM
i really need to play returnal.   
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 04, 2023, 11:44 PM
Quote from: Shinobi
To be clear, I don't know what Sony's exact plans are when it comes to a showcase or State of Plays and all that. But I know a good amount of teams are at a point where things are certainly ready to be shown. That's exciting.
Shinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315)  ;D
Title: Re: PlayStation Studios Development
Post by: Legend on May 05, 2023, 12:26 AM
Shinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315)  ;D
Cool. I hope sony opens the floodgates.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 05, 2023, 01:50 AM
Lol. It made it to Reddit.  (https://www.reddit.com/r/GamingLeaksAndRumours/comments/1382hpw/shinobi602_i_dont_know_what_sonys_exact_plans_are/)

I was involved with a game leak  8)
Title: Re: PlayStation Studios Development
Post by: Horizon on May 05, 2023, 12:18 PM
Shinobi replied to me (https://www.resetera.com/threads/playstation-studios-ot34-a-moment-of-sylens-to-remember-commander-zavala.700273/page-304#post-105190315)  ;D
Based on his history he knew stuff about ND, Santa Monica, Bend, Guerrilla etc. He must know someone high up at Sony
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 05, 2023, 04:06 PM
SIE third party partners:
- Deviation - MP
- Ballistic Moon - Until Dawn type horror?
- Sumo Digital - open world game?
- Rise of the Ronin
- Stellar Blade
- Death Stranding 2
- Ooze game
- Twin Swans/Swizzle - horror game
- Firewall Ultra
- Lost Soul Aside
- Convallaria
- KOTOR
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 08, 2023, 01:50 AM
So what is everyone looking forward to seeing the most?

- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game

Something else?
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 08, 2023, 01:29 PM
So what is everyone looking forward to seeing the most?

- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game

Something else?
1 or 2. Cory Barlog's game
1 or 2. Team Asobi's next game
3. Bluepoint's next game
4. Naughty Dog game after Factions
5. Sony Bend's game

i love GoW and I love Astro Bot,.. can't say who i'm excited for more.
bluepoint just because i have really no idea what to expect.  could be anything really so that's interesting.
ND is only low because i'm not expecting to be interested in TLoU Factions and whatever comes after that feels like it's ages away.
bends,.. well days gone had no appeal to me.  hopefully they will do something i care for but right now it's low hype for me
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 08, 2023, 01:35 PM
Cory's new game
Bends new IP
Wolverine
Deviations new ip
Havens new ip

As you can tell, when it comes to announcements I clearly enjoy and anticipate new IP.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 08, 2023, 01:51 PM
1 or 2. Cory Barlog's game
1 or 2. Team Asobi's next game
3. Bluepoint's next game
4. Naughty Dog game after Factions
5. Sony Bend's game

i love GoW and I love Astro Bot,.. can't say who i'm excited for more.
bluepoint just because i have really no idea what to expect.  could be anything really so that's interesting.
ND is only low because i'm not expecting to be interested in TLoU Factions and whatever comes after that feels like it's ages away.
bends,.. well days gone had no appeal to me.  hopefully they will do something i care for but right now it's low hype for me
right, you said somehting more but then i didn't pay attention to that.

1 or 2. Cory Barlog's game
1 or 2. Team Asobi's next game
GOD OF WAR DLC EXPANSION
WOLVIRINE
BUNGIE'S NEW IP
3. Bluepoint's next game
SPIDERMAN 2
GHOST OF TUSHIMA 2
4. Naughty Dog game after Factions
HAVEN
5. Sony Bend's game
Title: Re: PlayStation Studios Development
Post by: Legend on May 08, 2023, 04:09 PM
So what is everyone looking forward to seeing the most?

- Sony Bend's game
- Naughty Dog game after Factions
- Cory Barlog's game
- Bluepoint's next game
- Team Asobi's next game

Something else?
I'm not in a hype mood but it'd definitely be cool to see new ip from naughty dog and santa monica. Those studios are so good at what they do and it'll be interesting to see how they branch out.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 08, 2023, 04:52 PM
I'm not in a hype mood but it'd definitely be cool to see new ip from naughty dog and santa monica. Those studios are so good at what they do and it'll be interesting to see how they branch out.
This is the time to be hyped!  

We have Grubb talking about a Future of Gaming tier showcase.

We have VGC saying they heard a show is coming soon.

We have Shinobi saying that quite a lot is ready.

 This is the time to start being hyped!
Title: Re: PlayStation Studios Development
Post by: Legend on May 08, 2023, 05:09 PM
This is the time to be hyped!  

We have Grubb talking about a Future of Gaming tier showcase.

We have VGC saying they heard a show is coming soon.

We have Shinobi saying that quite a lot is ready.

 This is the time to start being hyped!
Eh, the trailers will probably be meh. The golden age of game conferences is over  :'(

(i'm really not feeling any game hype lol)
Title: Re: PlayStation Studios Development
Post by: Horizon on May 08, 2023, 09:16 PM
I am pretty easy to please. Show me Spider-man 2 or Wolverine stuff and I am good.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 10, 2023, 11:00 AM


Apparently there was an online sci-fi shooter in the works.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 10, 2023, 01:28 PM
who are final strike games?   I don't think I've ever heard of them. 
Title: Re: PlayStation Studios Development
Post by: Horizon on May 10, 2023, 02:57 PM
Sucks to hear but sounds like Sony has plenty of online projects in the works. If the project isn't progressing or to Sony's quality sadly they'll just cancel it. I'd imagine that happened with Firesprite's multiplayer game too.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 10, 2023, 03:01 PM
who are final strike games?   I don't think I've ever heard of them.
A newish studio. Supported on Fortnite.  
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 10, 2023, 03:25 PM
A newish studio. Supported on Fortnite.  

got it,.. so a studio sony would have aquired if they had performed well but since they didn't sony affectly closed them by canceling their game.  

Sucks to hear but sounds like Sony has plenty of online projects in the works. If the project isn't progressing or to Sony's quality sadly they'll just cancel it. I'd imagine that happened with Firesprite's multiplayer game too.
a canceled game suck but a terrible game released damages your brand forever...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 12, 2023, 08:04 PM
Saw this on Era:

(https://i.imgur.com/BLGReF2.jpg)



Brutal.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 12, 2023, 08:42 PM
oof.   guess between that and sony not having already acquired them the game must not be going all that great.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 12, 2023, 08:57 PM
They even went on stage at Summer Games Fest to announce the partnership, so that's sad in retrospect.  
Title: Re: PlayStation Studios Development
Post by: Legend on May 12, 2023, 09:03 PM
They even went on stage at Summer Games Fest to announce the partnership, so that's sad in retrospect.  
That sucks.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 12, 2023, 11:57 PM
Apparently Deviation has been a "revolving door" for a while. According to someone in the industry on Era.
Title: Re: PlayStation Studios Development
Post by: Horizon on May 13, 2023, 10:37 AM
Guess we know why they didn't acquire them but did acquire Haven and Firewalk.
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 13, 2023, 12:08 PM
Thats the nature of development I guess. Some projects work and some dont. At least haven and firewalk seem to be on the right track
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 13, 2023, 12:26 PM
Thats the nature of development I guess. Some projects work and some dont. At least haven and firewalk seem to be on the right track
yeah, this seems to be Sony's new form of studio building.  give some young hungry team a chance and aquire those that work.  if it doesn't work they can easily cut ties without the liabilities. 

I kind of like it.    we already got kojima out of this.  I'm excited for jade/haven to have been successful.   ...but of course not every team will pan out b
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 13, 2023, 12:33 PM
yeah, this seems to be Sony's new form of studio building.  give some young hungry team a chance and aquire those that work.  if it doesn't work they can easily cut ties without the liabilities.

I kind of like it.    we already got kojima out of this.  I'm excited for jade/haven to have been successful.   ...but of course not every team will pan out b
Its one of the best ways to develop and build a first party studio.

Sony have operated this way for a very long time. GG and sucker punch where once third party studios. And after successful collaboration they bought them

Sony this gen seems to be willing to take the risk of buying a studio before it releases their first big game though. Firesprite, haven, and firewalk have all been bought. And housemarque was offered to be bought before they released retournal, but apperantly the studio waited till after the game was released
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 13, 2023, 01:01 PM
Its one of the best ways to develop and build a first party studio.

Sony have operated this way for a very long time. GG and sucker punch where once third party studios. And after successful collaboration they bought them

Sony this gen seems to be willing to take the risk of buying a studio before it releases their first big game though. Firesprite, haven, and firewalk have all been bought. And housemarque was offered to be bought before they released retournal, but apperantly the studio waited till after the game was released
it's industry building unlike MS which is industry killing.  I like it. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 13, 2023, 02:38 PM
it's industry building unlike MS which is industry killing.  I like it.

I mean a lot of other publishers do the same. They aquire studios they work with. EA, Activision, ubisoft, Bethesda all did that


Nobody wants to spend billions developing a studio. It doesn't make financial sense
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 13, 2023, 03:53 PM
Title: Re: PlayStation Studios Development
Post by: Horizon on May 13, 2023, 09:39 PM
One of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 13, 2023, 10:44 PM
One of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.
I would say this is largely true except for Firewalk. Bellevue, WA is worse than LA cost wise.
Title: Re: PlayStation Studios Development
Post by: Horizon on May 14, 2023, 08:14 AM
I would say this is largely true except for Firewalk. Bellevue, WA is worse than LA cost wise.
Oh is it really? That's a surprise to me. I'd assume LA would be more expensive than Seattle due to the sheer size, competitive nature of the industry in the city and demand for land in the city.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 14, 2023, 11:05 AM
Oh is it really? That's a surprise to me. I'd assume LA would be more expensive than Seattle due to the sheer size, competitive nature of the industry in the city and demand for land in the city.
Seattle is more cramped, far fewer people but they're fitting them in a smaller space.

Cost of living is slightly lower in Seattle but comparable. Slightly higher in Bellevue.

Bellevue is home to Bungie, Valve, formerly MS's headquarters, Sucker Punch. There's a huge tech industry there.
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 14, 2023, 11:06 AM
One of the things to remember about Deviation is they are based in LA which is really expensive. If you're going to have a studio their you must really deliver. ND,Insomniac and Santa Monica are worth paying the expenses because they deliver. The likes of Haven, Firewalk,Firesprite etc are all based in much cheaper regions so the cost of running them is much cheaper.
The higher salaries help attract higher talent though. Its a trade off when building a business.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 22, 2023, 06:26 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 22, 2023, 08:59 PM
must be that ABK is going through afterall then.  
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 22, 2023, 09:32 PM
must be that ABK is going through afterall then.  
Either way they need to invest more. Let me make some wild predictions. Imma make a thread
Title: Re: PlayStation Studios Development
Post by: Legend on May 26, 2023, 04:35 AM
We're kinda dooming after the playstation showcase, but Sony has ~10 "known" games to launch in the next few years. Some of them have to be coming this year and in 2024, otherwise the end of the gen will be super packed.

Wild guesses:

2023 - Spiderman 2, Death Stranding 2
2024 - Bend Game, Ghost of Tsushima 2, Bluepoint, Astro sequel
2025 - Naughty Dog game, Barlog SSM game, Housemarque
2026 - Horizon 3, Wolverine


Title: Re: PlayStation Studios Development
Post by: Horizon on May 26, 2023, 07:36 AM
We're kinda dooming after the playstation showcase, but Sony has ~10 "known" games to launch in the next few years. Some of them have to be coming this year and in 2024, otherwise the end of the gen will be super packed.

Wild guesses:

2023 - Spiderman 2, Death Stranding 2
2024 - Bend Game, Ghost of Tsushima 2, Bluepoint, Astro sequel
2025 - Naughty Dog game, Barlog SSM game, Housemarque
2026 - Horizon 3, Wolverine



2023 - Spider-man 2,Helldivers 2
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3

When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 12:40 PM
I kind of hate the wild speculation lists but if you are going to do that at least get 2023 right:
- forspoken
- spiderman 2
- FFXVI
- stellar blade
- hell divers 2
- horizon CotM
- horizon burning shores

..excluding all those indies like techia.
.. excluding all those non-1st party defacto VR exclusives.
Title: Re: PlayStation Studios Development
Post by: nnodley on May 26, 2023, 01:28 PM
2023 - Spider-man 2,Helldivers 2
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3

When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
i think i agree with this list the most.  But i sure hope we don't have to wait till 2028 to get another true single player ND game. I'd be disppointed as fudge

but with ND's output lately it is possible
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 26, 2023, 02:03 PM
i think i agree with this list the most.  But i sure hope we don't have to wait till 2028 to get another true single player ND game. I'd be disppointed as fudge

but with ND's output lately it is possible
Naaa I think the next ND single player game is 2024 or 2025

Its one of their biggest money makes they wouldn't delay it that much for the sake of remasters and such.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 02:08 PM
Naaa I think the next ND single player game is 2024 or 2025

Its one of their biggest money makes they wouldn't delay it that much for the sake of remasters and such.
lololololololololol
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 02:12 PM
A guess at a roadmap:

San Diego - MLB The Show 23 (2023)
Insomniac - Spider-Man 2 (2023)
SIE published - Firewall Ultra (2023)
Naughty Dog - The Last of Us Online (2023+)
SIE published - Stellar Blade (2023+) Not sure what is going on here.
SIE published - Convallaria (2023+) Not sure what is going on here.

San Diego - MLB The Show 24 (2024)
SIE published - Rise of the Ronin (2024)
Firewalk Studios - Concord (2024)
Bluepoint - TBA (2024+)
Firesprite - Narrative Adventure (2024+)
Firesprite - Multiplayer Action (2024+)
Guerilla - Horizon Online (2024+)
Insomniac - Wolverine (2024+)
Sucker Punch - Ghost of Tsushima II (2024+)
SIE published - Death Stranding 2 (2024+)
Team Asobi - Astrobot (2024+)

San Diego - MLB The Show 25 (2025)
Haven - Fairgame$ (2025)
Housemarque - TBA (2025+)
Bend Studio - TBA (2025+)
Insomniac - Multiplayer (2025+)
London Studio - Online Game (2025+)
Naughty Dog - single player TBA (2025+)
Santa Monica Studio - TBA (2025+)
Media Molecule - TBA (2025+)

Guerrilla Games - Horizon 3 (2027)

SIE published - KOTOR (2026+) Probably never releasing...
Made some changes.

These are all optimistic. Most of them will probably be later.
Title: Re: PlayStation Studios Development
Post by: BananaKing on May 26, 2023, 02:15 PM
lololololololololol
Tlou 2 was 2020 right? So you think they have been doing nothing for 4 years? No doubt they have their next game in production by now.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 02:21 PM
Tlou 2 was 2020 right? So you think they have been doing nothing for 4 years? No doubt they have their next game in production by now.
they didn't even announce TLoU mp at this year's showcase.   at this point i expect ND to never release another title again because by the time their game is ready doors will have been reinvented and ND needs to restart development to account for the new door physics.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 03:14 PM
Will Sony have another showcase this year?

They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.

They'll certainly have a State of Play though. Maybe those things will show up at one?
Title: Re: PlayStation Studios Development
Post by: Legend on May 26, 2023, 04:03 PM
Will Sony have another showcase this year?

They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.

They'll certainly have a State of Play though. Maybe those things will show up at one?
Is the new PS5 model that likely to be real? If it's just a slim model not a pro model they could announce it whenever.

But I do agree that they had a lot of absent content. Maybe it'll just randomly show up in other shows.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 04:09 PM
Is the new PS5 model that likely to be real? If it's just a slim model not a pro model they could announce it whenever.

But I do agree that they had a lot of absent content. Maybe it'll just randomly show up in other shows.
I think so. Considering the source is like 7 out of 9 for Sony hardware (they leaked the monitors, the handheld and the earphones like months ago), and other two are the PS5 Pro and PS5 Slim.  

The latter is certainly possible as well.

Like Death Stranding 2 will probably be at SGF, and TLOU online might be at Outbreak day.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 04:48 PM
Will Sony have another showcase this year?

They still have their new PS5 model to announce, and there were some titles that are supposed to be pretty close to coming out that were absent from this showcase. Like Stellar Blade, Rise of the Ronin (which is likely early 2024). Other things like Factions/TLOU Online. I have a hard time believing that Horizon Remaster would be so far off.

They'll certainly have a State of Play though. Maybe those things will show up at one?
no.  just no Pi.  don't do this to yourself.

the ps5 pro is rumored to be 2024 and you don't announce new hardware until you are less than 1 month from release.  stellar blade will get a state of play but all in all this game doesn't look like it will do fantastic.   hell divers 2 and spiderman 2 will get most of the attention with their own state of plays too.   likely  there are more indies to talk about too.   

if TLoU mp wasn't at this show it probably isn't launching in 2023.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 04:51 PM
no.  just no Pi.  don't do this to yourself.

the ps5 pro is rumored to be 2024 and you don't announce new hardware until you are less than 1 month from release.  stellar blade will get a state of play but all in all this game doesn't look like it will do fantastic.   hell divers 2 and spiderman 2 will get most of the attention with their own state of plays too.   likely  there are more indies to talk about too.  

if TLoU mp wasn't at this show it probably isn't launching in 2023.
Not the pro, the PS5 slim thing that is supposed to be later this year.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 06:05 PM
Not the pro, the PS5 slim thing that is supposed to be later this year.
i've seen nothing to suggest this is a thing that an end user actually needs to be aware of.   people of this weird conclusion that they are going to plug an external drive into their ps5 DE.  everything i've seen is this is an internal revision to bring down production costs but end users will be none the wiser.

it's a bit like projectQ.   i've seen soo many outlets report this as "sony's new mobile console" when what it really is is a remote play peripheral for ps5.   
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 06:11 PM
I'm not getting my hopes up, I'm just asking would it make sense?  
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 06:21 PM
I'm not getting my hopes up, I'm just asking would it make sense? 
i mean, i could be wrong but i really, really don't expect to see sony try and sell an external disc drive direct to consumers.   they will just continue to sell a DE version and a disc version of ps5.  From the outside it will look the same as ever and only fanatics like us will know that disc drive is "external" to a DE version.   But sony benefits by making only 1 version of the ps5 with an optional disc driven due to more stream lined manufacturing and as an added benefit they can more easily redistribute which models they sell to customers based on demand for each model.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 06:43 PM


This feels like a delay....  
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 07:05 PM
(https://media2.giphy.com/media/gmg7s5bBQzlN6/giphy.gif)

(https://media2.giphy.com/media/6yexllHTNgtEu3xvmw/giphy.gif)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 07:15 PM


Quote
Sony has invested heavily in "games as a service," or video games designed to be monetized beyond their initial sales through ongoing purchases. As part of that push it asked another of its video-game studios, Seattle-based Bungie, to evaluate the games across its portfolio. Bungie raised questions about the The Last of Us multiplayer project's ability to keep players engaged for a long period of time, which led to the reassessment.

Single and multiplayer games generally require different skillsets to develop. Although Naughty Dog has found some success with multiplayer modes in some of its titles, the company is primarily known for developing single-player hits. Still, fans were excited for the project and raised questions after it was not present at a PlayStation video game showcase this week.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 07:19 PM
Title: Re: PlayStation Studios Development
Post by: Legend on May 26, 2023, 07:58 PM
Fudge.

No ND game anytime soon.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 08:00 PM


Would be quite something if the whole live service push basically didn't go anywhere...
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 08:13 PM
oh man, imagine the project just get's canceled and ND just wasted years of development.  

is it too early to post another "i told you so gif"?   this one wouldn't be directed at you guys but rather at sony itself.  i've said many times i'm worried about sony's push here because for every one that explodes in popularity at least a dozen are DOA.   
Title: Re: PlayStation Studios Development
Post by: Legend on May 26, 2023, 08:15 PM


Would be quite something if the whole live service push basically didn't go anywhere...
I bet that happens.

They need to take risks but they're moving too fast to learn from mistakes.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 26, 2023, 08:23 PM
on the good news front,.. the people being pulled off the mp project are probably being moved to the single player project.  xD
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 09:28 PM
on the good news front,.. the people being pulled off the mp project are probably being moved to the single player project.  xD
*Projects

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 26, 2023, 09:29 PM
Brand new single player experience feels like a soft confirmation of a new IP in the works?

But it's ambiguous.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 27, 2023, 04:29 AM
Quote
After the studio was founded, the new game was one of three large-scale projects they were asked to submit to Sony for consideration. The idea was Sony would initially fund the development of one of them, but they were so impressed they offered to fund all three. Haven decided that they would concentrate on just the one project first rather than spread themselves too thin.
I think I shared this before, but apparently Sony offered to fund 3 games with Haven at the same time.

Interview. (https://www.playstationlifestyle.net/2022/02/07/sony-wanted-to-fund-three-haven-studios-games/)
Title: Re: PlayStation Studios Development
Post by: Horizon on May 27, 2023, 07:15 AM
2023 - Spider-man 2,Helldivers 2
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3

When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
TLOU factions will now be 2025 but ND's single player will be 2027 now with more people moving across.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 27, 2023, 01:02 PM
My outlandish prediction is that the single player will come out sooner and the multiplayer game will come out later.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 27, 2023, 01:18 PM
or the mp doesn't come out at all.

...or the mp releases as not a GaaS title.  I was thinking that the criticism that I saw was Bungie said it didn't have longevity to keep people engaged long term.   that kind of makes sense in that ND is known for their story driven narratives and I think ND specifically talked about how this "expands the world of TLoU and pushes the limits of story driven open world blah blah blah.". story once experienced is something most don't come back over and over again for years on end. 

I wonder if they could just strip out the GaaS BS and release it as just a game and not a live service commitment.  ...I mean, Bungie didn't say it wasn't fun just that it lacked longevity or whatever. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 27, 2023, 06:38 PM
Naughty Dog devs don't seem deterred





Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 29, 2023, 07:23 PM


Title: Re: PlayStation Studios Development
Post by: Legend on May 29, 2023, 07:55 PM
The talk about diminishing returns on sequels is interesting. It's why I hope Horizon 3 goes full RPG with a lot more choice and control.

I also think it's hurting their showcases. If almost every game is a sequel, there isn't that much you want to show. Ghost of Tsushima 2 for example doesn't need to be announced until it's 6 months away from release.
Title: Re: PlayStation Studios Development
Post by: Horizon on May 30, 2023, 09:33 AM
The talk about diminishing returns on sequels is interesting. It's why I hope Horizon 3 goes full RPG with a lot more choice and control.

I also think it's hurting their showcases. If almost every game is a sequel, there isn't that much you want to show. Ghost of Tsushima 2 for example doesn't need to be announced until it's 6 months away from release.
I expect Horizon's evolution to be in scale with epic battles against massive machines on land,air and maybe water. I would love for melee combat to be improved too but the decima engine is one of engines which could handle massive interactive large scale battles. I think the final mission in the DLC hints at what GG is aiming for next game.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 30, 2023, 12:00 PM
I hate to compliment Nintendo but I kind of like what they do with many of their games. 

instead of a sequel focusing on story if focuses on a gameplay mechanic.  in the next game that mechanic is gone and something else is tried.   

makes the reason for a sequel to exist and be played much more obvious. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 31, 2023, 02:41 AM
Title: Re: PlayStation Studios Development
Post by: Legend on May 31, 2023, 03:00 AM

You can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on May 31, 2023, 03:41 AM
You can see this pretty clearly with Naughty Dog. They release side projects like TLOU1 remake so their army of developers have something to do while their main project is in preproduction.
Somehow I thought it was balanced a little differently.
Title: Re: PlayStation Studios Development
Post by: kitler53 on May 31, 2023, 12:04 PM
if the balance is soo loopsided you'd think more games would get greenlit for pre-production and fewer make it to full production.    seems "cheap" to try out a few different ideas and only finish what is working.

maybe that's reality and we just don't hear about all the cancelation except when it's barlog's game...
Title: Re: PlayStation Studios Development
Post by: Horizon on Jun 02, 2023, 07:55 AM
After reading that Redfall piece and checking the jobs still available I wonder if Bluepoint are struggling to recruit because they're based in Texas.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 05, 2023, 03:37 AM
"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."

Title: Re: PlayStation Studios Development
Post by: Legend on Jun 05, 2023, 03:45 AM
"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."

Thos lazy devs
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jun 05, 2023, 03:56 AM
"Why aren't PlayStation Studios recreating their engine? I was expecting a bigger visual leap this gen."


Man I would have thought this type of comment would have died down by now.

It was a thing during the PS3 era. But since then its became abundantly clear that engines are rarely ever  scrapped and the devs build a new one. It just is updated and has new features added.
Title: Re: PlayStation Studios Development
Post by: Horizon on Jun 05, 2023, 07:50 AM
Sony are really unique in regards to their own engines. Most studios use UE or some other third party engine but most of Sony use their own engine especially the main studios. I feel like it is a major differentiator from Xbox and third party  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 11, 2023, 11:44 PM


Jim Ryan was at the Square Enix presentation.
Title: Re: PlayStation Studios Development
Post by: Legend on Jun 11, 2023, 11:46 PM


Jim Ryan was at the Square Enix presentation.
This is the first I'm hearing of a square enix presentation  :'(
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 12, 2023, 12:12 AM
This is the first I'm hearing of a square enix presentation  :'(
It's a final fantasy xvi launch celebration. Not a full Square presentation


Title: Re: PlayStation Studios Development
Post by: Legend on Jun 12, 2023, 01:25 AM
It's a final fantasy xvi launch celebration. Not a full Square presentation



Thanks.

It's interesting that Final Fantasy has moved back to being a playstation exclusive. Would have not expected that after 15 went from an exclusive under its old name to multiplat.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 12, 2023, 01:33 AM
Thanks.

It's interesting that Final Fantasy has moved back to being a playstation exclusive. Would have not expected that after 15 went from an exclusive under its old name to multiplat.
Sony pitching in big money to make it exclusive.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jun 12, 2023, 10:06 PM


Jim Ryan was at the Square Enix presentation.
just consummate this already...
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 14, 2023, 05:15 PM


The Last of Us Part 3 sounds like.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 14, 2023, 06:39 PM
To be honest, I'm feeling disappointed.

Not a single first party game I'm interested in, currently announced. The XDev games seemed to have disappeared or something?

Showcase did nothing for me. And who knows when the next one will be.
Title: Re: PlayStation Studios Development
Post by: Legend on Jun 14, 2023, 08:06 PM
To be honest, I'm feeling disappointed.

Not a single first party game I'm interested in, currently announced. The XDev games seemed to have disappeared or something?

Showcase did nothing for me. And who knows when the next one will be.
I've been that way for a while. I will enjoy Sony's games once they're out, but even most of the unannounced ones aren't hype inducing.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 14, 2023, 08:38 PM
The Last of Us 1, 2 were great, but I don't find myself wanting a third one.


I am definitely looking forward to seeing Santa Monica's, Bluepoint's, Asobi's next game.
But when are we going to see any of them?
Title: Re: PlayStation Studios Development
Post by: Horizon on Jun 14, 2023, 09:22 PM
Playstation are recharging. The two best conferences were Xbox and Ubisoft but they've both been terrible over 1 year and 6 months. With games taking so long to make we just need to get ready for lulls except for Insomniac who are just a machine. GG and Santa Monica we won't see for years. ND who actually knows at this point probably still too early.  Sucker Punch should definitely be announcing something within the next year or so I'd imagine. Xdev could spring a surprise. The likes of Firesprite, Housemarque and Bluepoint are real widlcards too. Sadly Bend are probably years away too. I am not getting my hopes up for future conferences and have accepted games are taking much longer to make. Sony definitely need more studios to account for the lulls and cannot keep relying on third party exclusives as eventually they might dry up.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 14, 2023, 09:47 PM
Playstation are recharging. The two best conferences were Xbox and Ubisoft but they've both been terrible over 1 year and 6 months. With games taking so long to make we just need to get ready for lulls except for Insomniac who are just a machine. GG and Santa Monica we won't see for years. ND who actually knows at this point probably still too early.  Sucker Punch should definitely be announcing something within the next year or so I'd imagine. Xdev could spring a surprise. The likes of Firesprite, Housemarque and Bluepoint are real widlcards too. Sadly Bend are probably years away too. I am not getting my hopes up for future conferences and have accepted games are taking much longer to make. Sony definitely need more studios to account for the lulls and cannot keep relying on third party exclusives as eventually they might dry up.
I think you're a bit pessimistic about Santa Monica. Cory has been working on his project since GoW 2018 went out. (Although I'm sure I'm overly optimistic.)
Depending on how ready he was to go after Ragnarok was done, it might be an early 2025 game.

I get that Sony isn't going to have great years every time, but it feels worse when they don't announce things, and thus we can't be sure if next year will be any better.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 14, 2023, 09:52 PM
I also kind of appreciate that MS seems to have been trying to get to 4 games a year, whereas Sony only seems to be aiming for at least 2.

Which Sony's is a baseline and MS's seems more like a goal; so it's not great to compare those two.

But I kind of think that's a nice approach.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jun 14, 2023, 10:15 PM
I also kind of appreciate that MS seems to have been trying to get to 4 games a year, whereas Sony only seems to be aiming for at least 2.

Which Sony's is a baseline and MS's seems more like a goal; so it's not great to compare those two.

But I kind of think that's a nice approach.
Sony said at least 2 major games a year.

Also, I dont believe the MS one.

Also its not what you aim for. Its what you do. And MS has not been releasing many games
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jun 14, 2023, 11:27 PM
I also imagine MS's goal for 4 will be highly subjective.  is high fi rush really what people expect as 1 of their 4 games for their gamepass sub?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 15, 2023, 12:16 AM

Sony said at least 2 major games a year.

Also, I dont believe the MS one.
That is what I said.

Quote
Also its not what you aim for. Its what you do. And MS has not been releasing many games
What you do matters of course.
But what you've done is not necessarily indicative of the future. If you're setting lower goals, that can be concerning.
Title: Re: PlayStation Studios Development
Post by: Horizon on Jun 15, 2023, 06:57 AM
I think you're a bit pessimistic about Santa Monica. Cory has been working on his project since GoW 2018 went out. (Although I'm sure I'm overly optimistic.)
Depending on how ready he was to go after Ragnarok was done, it might be an early 2025 game.

I get that Sony isn't going to have great years every time, but it feels worse when they don't announce things, and thus we can't be sure if next year will be any better.  
Perhaps I am but I really don't think a big enough of SSM have been working on Cory's game to be ready for 2025.

The only positive is I am seeing third parties picking up the slack in regards to my favourite style of games with third person single player narrative games. Ubisoft, EA, Warner etc are all delivering big time now so I don't need to rely on Sony provide me that fix.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jun 15, 2023, 06:13 PM
I've been that way for a while. I will enjoy Sony's games once they're out, but even most of the unannounced ones aren't hype inducing.


We need Knack 3
Title: Re: PlayStation Studios Development
Post by: nnodley on Jun 16, 2023, 03:57 PM
spider man 2 collectors edition secured!! Can't frickin wait
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 22, 2023, 02:52 PM


"What we provide for PlayStation Studios is high quality PC ports, and more and more in creating remasters"

Are they talking about like PC remasters or are they actually making more full remastered games?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jun 22, 2023, 03:13 PM


"What we provide for PlayStation Studios is high quality PC ports, and more and more in creating remasters"

Are they talking about like PC remasters or are they actually making more full remastered games?
probably both.  like if they decide to port infamous 1 and 2 to PC then of course it will also be a port/remaster for ps5.   i wouldn't be surprised if they have a project or 2 like that.  there are a lot of classic ps games not on ps5.   i would love it if R&C for instance got ported.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 29, 2023, 05:30 PM


Nixxes dev
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jun 29, 2023, 05:34 PM
knives out.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jun 30, 2023, 03:06 PM
Quote
In addition to the achievements of the video game versions of Battlegrounds and Black Desert, Neowiz's P's lie, Shift Up's Stellar Blade, and NCsoft's TL are attracting attention as they are developed as video games one after another.

Sony is promoting business alliances and collaborations with them. In particular, with Pearl Abyss ahead of the release of 'Red Desert' (Crimson Desert), Sony is discussing partnership plans including equity investment to secure exclusive content.

Neowiz, Com2uS, NCsoft, etc. are also considered partners who are predicted to expand collaboration with Sony.
Sony seeking alliances with Korean developers (https://news.mtn.co.kr/news-detail/2023063016474254441)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 03, 2023, 09:47 PM
Rise of the Ronin leak (https://www.reddit.com/r/GamingLeaksAndRumours/comments/14pg5iz/rise_of_the_roning_leak/?utm_source=share&utm_medium=web2x&context=3)

Quote
-Game is a mix of Assassin's Creed, Ghost of Tsushima, and Dark Souls
-Many item descriptions are used to make the lore bigger and better (E.G: "(...)It was produced in the craftsmanship style associated with a renowned blacksmith named Okisato Nagasone, who lived in Musashi during the 17th century and was also known as Kotetsu.(...)")
-Numerous side-quests that are more like Ubisoft side-quest designs
-Difficulty options
-Skill and technique trees
-Performance and quality modes (trying to improve fidelity before launch)
-Planned romance options
-Planned Q1 2024
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jul 03, 2023, 10:54 PM
Rise of the Ronin leak (https://www.reddit.com/r/GamingLeaksAndRumours/comments/14pg5iz/rise_of_the_roning_leak/?utm_source=share&utm_medium=web2x&context=3)

Who is making this?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 03, 2023, 11:35 PM
Who is making this?
Team Ninja (Nioh developer)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 05, 2023, 04:10 PM
https://blog.playstation.com/2023/07/05/pixeljunk-eden-2-swings-onto-playstation-5/



fudge yeah!!
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 06, 2023, 01:06 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 06, 2023, 01:15 PM
Title: Re: PlayStation Studios Development
Post by: nnodley on Jul 06, 2023, 02:06 PM
Thats my dream to build up a studio that I hope can foster big talent and just make cool shame.  Something about a studio that has an instant vibe to it just gets my creative juices going.  I'm all for remote work as an option but dang the idea of talent in an awesome space and just making things is so nice.   But needs a work/life balance and work flexibility as the main goal.

My in studio job i had a few years ago was ok at that, but it just fell apart in the end.  Not to mention they just shut the studio down a few months ago.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 06, 2023, 02:20 PM
Thats my dream to build up a studio that I hope can foster big talent and just make cool shame.  Something about a studio that has an instant vibe to it just gets my creative juices going.  I'm all for remote work as an option but dang the idea of talent in an awesome space and just making things is so nice.   But needs a work/life balance and work flexibility as the main goal.

My in studio job i had a few years ago was ok at that, but it just fell apart in the end.  Not to mention they just shut the studio down a few months ago.
Same.
Although, I think I have a stronger desire to offer flexibility.

Especially right now, while I have toddlers, I really want a place that allowed a lot of flexibility.  
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 06, 2023, 02:36 PM
The key part of having and making people go to the office is making sure going to the office actually has visible benefits.  

My work wants me back in the office to "promote in person collaboration" but refuses to acknowledge that in order to save money they hired people from 9 different countries.  When i go into the office all i do is use company internet to work remotely and it is infuriating to spend all that time and money for no reason at all. 
Title: Re: PlayStation Studios Development
Post by: nnodley on Jul 06, 2023, 02:55 PM
Same.
Although, I think I have a stronger desire to offer flexibility.

Especially right now, while I have toddlers, I really want a place that allowed a lot of flexibility.  
Oh for sure.  I would almost always offer the option of remote, hybrid, or in office to everyone. If i ever get to that point with mine.  

The key part of having and making people go to the office is making sure going to the office actually has visible benefits.  

My work wants me back in the office to "promote in person collaboration" but refuses to acknowledge that in order to save money they hired people from 9 different countries.  When i go into the office all i do is use company internet to work remotely and it is infuriating to spend all that time and money for no reason at all.
Yeah just forcing people in office just for the sake of it is dumb.  I love remote work but its mostly the not leaving the house some days that gets to me sometimes.

not to mention where i'm doing contract work for now is an hour behind me so i don't feel rushed in the morning to get started. Plus i can work at night if i needed to and flex it a bit.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 06, 2023, 03:55 PM

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 10, 2023, 03:45 PM



I don't think it looks good necessarily, but I do think this is the best looking trailer.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 10, 2023, 03:52 PM
i thought the prior trailers made it look terrible but this one changed my mind.   i'd like to watch this now.   not enough to sub to peacock but assuming this comes to disc i'll rent it from the library.   looks like mindless fun.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 11, 2023, 10:42 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 12, 2023, 03:30 AM

Wow, end of an era. Neil Druckmen got pretty well known but Wells was always the face I thought of with Naughty Dog.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 12, 2023, 03:36 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 12, 2023, 03:55 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 12, 2023, 04:08 PM
I like horizon a lot. I just hope they make the correct improvements for 3.

Full systemic rpg with branching story please!
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 12, 2023, 05:14 PM
i'm always down for co-op. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 12, 2023, 06:43 PM



Quote
The figure is more than the 271.1 billion yen spent on game R&D last fiscal year, and more than double the 144.5 billion yen in fiscal 2020. Sony Group plans to spend 760 billion yen in company-wide R&D this fiscal year, up 3% on the year.
Quote
Sony's pivot from a focus on hardware to a subscription-based business model is spurring the company to step up R&D. Having long relied on sales of its PlayStation game console, the company will now focus on live service games that let customers purchase add-ons for titles streamed online.  

Sony projects that the market for add-on style games will reach $19 billion in 2026, a figure that would surpass the market for hardware like the PlayStation for the first time.
Quote
Sony aims to combine the resources of the nine overseas game studios it has acquired or invested in during the last two years to aid extended reality development. It has invested in U.S.-based Epic Games, whose "Unreal Engine" is one of the industry's leading computer graphics game engines.

"We will continue to make strategic investments going forward, prioritizing intellectual property," said Sony Group president Hiroki Totoki.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 12, 2023, 08:35 PM


Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 12, 2023, 08:37 PM
[/size]

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 12, 2023, 08:39 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 20, 2023, 02:15 PM


New Gran Turismo trailer
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 20, 2023, 07:45 PM


New Gran Turismo trailer
I think it could be pretty good.

Also seems like it'll benefit from not being a "video game movie." People who just want a serious racecar film can pretend that's all it is.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 23, 2023, 07:33 PM


First time I've seen someone at Insomniac Games mention an unannounced title.

The only indications we've had before, were through job listings.

She's been there for 2 years almost.
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 23, 2023, 08:15 PM
What has she worked on before? I'd love a resistance game (I never finished a resistance game but it's cool)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 23, 2023, 08:38 PM
What has she worked on before? I'd love a resistance game (I never finished a resistance game but it's cool)
You're not going to like it.


She's on the Live Service team.  
She formerly worked with the World of Warcraft, Starcraft and Hearthstone teams.

She didn't work on those games themselves, she's more of a strategy person from what I understand.
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 23, 2023, 08:48 PM
You're not going to like it.


She's on the Live Service team.  
She formerly worked with the World of Warcraft, Starcraft and Hearthstone teams.

She didn't work on those games themselves, she's more of a strategy person from what I understand.
Live service resistance here we go!
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jul 23, 2023, 10:21 PM
Live service resistance here we go!
That has the potential to be awesome.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 24, 2023, 01:16 AM

It feels a little weird to me, that this tweet gets ignored so much.

They're having a conversation on Era about Sony's pipeline. And most of the time, someone seems to be able to pull random linked in profiles or job openings or interviews as evidence. And it seems like they generally pay attention.  

And yet for some reason this tweet continuously gets ignored.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 25, 2023, 07:34 AM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 26, 2023, 01:21 PM
Sony has a posted position to work on acquisitions.

Quote
Sony Interactive Entertainment (SIE) seeks a highly qualified candidate for the position of Manager, Corporate Strategy & Development-Integration and Acceleration. The Corporate Development and Strategy team works closely with SIE's leadership team to identify and execute inorganic growth opportunities through acquisitions, investments or joint ventures that are aligned with SIE's strategic priorities and drive significant long-term value for the company.
As expected.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 26, 2023, 04:09 PM
Twisted Metal sitting at a 78% on Rotten Tomatoes (https://www.rottentomatoes.com/tv/twisted_metal)

Doesn't sound like a great show by any stretch, but it seems quite a bit better than I was expecting.
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 26, 2023, 04:44 PM
Twisted Metal sitting at a 78% on Rotten Tomatoes (https://www.rottentomatoes.com/tv/twisted_metal)

Doesn't sound like a great show by any stretch, but it seems quite a bit better than I was expecting.
Down a bit, but still so much better than I expected. As long as it stays 50+, it's fine.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 27, 2023, 01:09 AM
So terrible question to ask, but how many big games would you want Sony to launch per year?
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 27, 2023, 01:17 AM
So terrible question to ask, but how many big games would you want Sony to launch per year?
2. I have to fit in a third part game so if Sony made 3 that'd be really pushing it.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jul 27, 2023, 01:13 PM
i generally play like 2-5 games with the "AAA" moniker a year.  

so like,.. i like 3rd party games and i don't like every playstation game.   i like MS's goal of "1 major title per quarter".  seems like a good cadence.  
Title: Re: PlayStation Studios Development
Post by: Legend on Jul 28, 2023, 04:40 AM


This looks genuinely great but I thought Dreams development was ceased?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jul 28, 2023, 09:58 AM


This looks genuinely great but I thought Dreams development was ceased?
Support ends at the start of September.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 21, 2023, 05:44 PM
Some were convinced that Sony/Bluepoint was working with Konami


I think Bluepoint is working on a Metal Gear Solid Remake. (https://www.reddit.com/r/GamingLeaksAndRumours/comments/jw5wa6/i_think_bluepoint_is_working_on_a_metal_gear/)


In kind of a goofy plot twist the MGS collection 1, are the ones made by Bluepoint a decade ago.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 21, 2023, 07:45 PM
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 21, 2023, 11:30 PM
Too bad indiana is one of the only few states that bungie doesn't allow remote work in for some reason. I can drive 30 miles to Illinois and be fine but nope not Indiana. Lol

Ok I guess there's only 20 states they allow remote work in. Thought it was more. But still stupid
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 22, 2023, 12:22 AM
Too bad indiana is one of the only few states that bungie doesn't allow remote work in for some reason. I can drive 30 miles to Illinois and be fine but nope not Indiana. Lol

Ok I guess there's only 20 states they allow remote work in. Thought it was more. But still stupid
I'm surprised they have it here.
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 22, 2023, 12:59 AM
I'm surprised they have it here.
It's super weird which states that have it in. I was going to apply for a junior position a while ago I think and was hyped cause it was remote. Then I realized bungie didn't do remote in Indiana.  Cmon
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 22, 2023, 01:12 AM
It's super weird which states that have it in. I was going to apply for a junior position a while ago I think and was hyped cause it was remote. Then I realized bungie didn't do remote in Indiana.  Cmon
I'm not super knowledgeable about the situation but the gist is that having even 1 employee in a state makes you subject to that state's tax and whatever else laws.   

most companies don't want to deal with that unless that are "enough" employees.   

I know over covid my company was pretty vocal that we couldn't relocate without informing them and that if we did we could be fired.   
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 22, 2023, 01:33 AM
I'm not super knowledgeable about the situation but the gist is that having even 1 employee in a state makes you subject to that state's tax and whatever else laws.  

most companies don't want to deal with that unless that are "enough" employees.  

I know over covid my company was pretty vocal that we couldn't relocate without informing them and that if we did we could be fired.  
dang that's kinda crazy.  Must be why the place I'm working with now has most people as just independent contractors so they don't have to deal with the tax portion of it on their end. They have people all over the US and quite a few international devs. But most are contract
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 22, 2023, 02:19 AM
dang that's kinda crazy.  Must be why the place I'm working with now has most people as just independent contractors so they don't have to deal with the tax portion of it on their end. They have people all over the US and quite a few international devs. But most are contract
I think their are headaches of their own having contractors but yes,.. I believe that avoids the state tax implications as the individual contractor is responsible for their taxes. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 24, 2023, 09:44 PM
There's been a few times when I've seen people speculate about what a studio is working on, based on nothing. And I'm just like "why would you even want that?"

Like I just saw someone speculate that Bluepoint may be working on God of War DLC as their original project.

And I'm just kind of like why??
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 24, 2023, 10:13 PM
There's been a few times when I've seen people speculate about what a studio is working on, based on nothing. And I'm just like "why would you even want that?"

Like I just saw someone speculate that Bluepoint may be working on God of War DLC as their original project.

And I'm just kind of like why??
That's pretty funny.

Although I've only ever played one DLC in my life so I think even santa monica working on dlc would be a waste.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 25, 2023, 01:18 AM
I'm starting to think that Santa Monica is working on a GoW:2.5, (along the lines of Uncharted TLL, Spider-Man MM)
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 25, 2023, 01:26 AM
Not spoilers but a person who hasn't played gow ragnarok might think they're spoilers which would still affect their experience.

Spoiler for Hidden:
That&#39;d be cool, but no one wants to play as the kid.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 25, 2023, 01:39 AM

Spoiler for Hidden:
<br><div class="quoteheader"><a href="https://vizioneck.com/forum/index.php?PHPSESSID=07885524bec225ed483da1d923889a18&amp;msg=287745">Quote from: Legend on Aug 25, 2023, 01:26 AM</a></div><blockquote class="bbc_standard_quote">That&#39;d be cool, but no one wants to play as the kid.<br></blockquote><div class="quotefooter"></div>It&#39;s a weirdly divisive thing. <br>Xev loved playing as Boy. <br>
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 25, 2023, 02:42 AM

Spoiler for Hidden:
<br><div class="quoteheader"><a href="https://vizioneck.com/forum/index.php?PHPSESSID=07885524bec225ed483da1d923889a18&amp;msg=287746">Quote from: the-Pi-guy on Aug 25, 2023, 01:39 AM</a></div><blockquote class="bbc_standard_quote">It&#39;s a weirdly divisive thing. <br>Xev loved playing as Boy. <br></blockquote><div class="quotefooter"></div>:o <br><br>I liked a lot of his story moments but sure didn&#39;t care for his gameplay. I guess they could redesign him for DLC, buff him up and give him good melee.<br><br>
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 25, 2023, 03:47 AM
I havwnt read the rest if the thread one you guys started talking about GoW. Please don't spoil it I havent played it yet.
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 25, 2023, 04:34 AM
I havwnt read the rest if the thread one you guys started talking about GoW. Please don't spoil it I havent played it yet.
I was only trying to think of a spin off comparable to Miles Morales.

If all you read was my initial post then don't worry, I was not thinking about God of War Ragnarok specifically. Later posts however did get into gow ragnarok content.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 25, 2023, 04:44 AM
Spoiler for Hidden:
you guys are crazy.&nbsp; boy played better than man.&nbsp; mostly I appreciate they gave them distinction but man slow and boy fast and fluid.&nbsp; yum.&nbsp;
Title: Re: PlayStation Studios Development
Post by: BananaKing on Aug 25, 2023, 04:49 AM
I was only trying to think of a spin off comparable to Miles Morales.

If all you read was my initial post then don't worry, I was not thinking about God of War Ragnarok specifically. Later posts however did get into gow ragnarok content.
Yeah that's what I figured so I stopped there. But thank you for using spoiler tags.

Personally, I am all for these dlc or "smaller games". No need to develop new tech or tools. Just use the same engine to quickly make a smaller game with a good story that I can enjoy. Add some new gameplay elements but keep the core there.

Since new games take 4-6 to make, I find these fill in the gap really nicely

Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 25, 2023, 01:00 PM
Yeah that's what I figured so I stopped there. But thank you for using spoiler tags.

Personally, I am all for these dlc or "smaller games". No need to develop new tech or tools. Just use the same engine to quickly make a smaller game with a good story that I can enjoy. Add some new gameplay elements but keep the core there.

Since new games take 4-6 to make, I find these fill in the gap really nicely
yeah,.. it feels a bit like giving up when I say it because of that last sentence of "because it takes 6 years to develop a game" part but I agree.  

I like "new" games but I'm not against a "lazy sequel" to a great game.  these $40 expansions seem to hit the right balance for Sony of more content, limited dev time, and customer satisfaction on price. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 25, 2023, 02:57 PM
On the PlayStation Productions website, there's a video that has the silhouette of Sir Daniel from MediEvil.
So seems likely there's a movie/tv show or something that is of MediEvil.
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 25, 2023, 03:35 PM
yeah,.. it feels a bit like giving up when I say it because of that last sentence of "because it takes 6 years to develop a game" part but I agree.  

I like "new" games but I'm not against a "lazy sequel" to a great game.  these $40 expansions seem to hit the right balance for Sony of more content, limited dev time, and customer satisfaction on price.
I wish they could just make lazy sequels again. I want Horizon 3 to really push things and become even more of a player driven rpg, but I'd be happy with a GOW3 or TLOU3 that just refines the gameplay and presents a new story.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 25, 2023, 03:50 PM
I wish they could just make lazy sequels again. I want Horizon 3 to really push things and become even more of a player driven rpg, but I'd be happy with a GOW3 or TLOU3 that just refines the gameplay and presents a new story.
I really miss the PS3 days, when we could see a great sequel in 2-3 years.

Now it almost feels like we have to wait 4-6 years to get almost anything.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 25, 2023, 04:03 PM
i mean, counter point,...  more games are releasing than i can possibly play.   it's hard for me to complain about the wait for a specific game when i always feel overwhelmed about the number of games i can play right now.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 26, 2023, 01:15 AM
Bluepoint has some amazing remasters and remakes under their belt.

Will their original content be just as good or will it be a bit worse?
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 26, 2023, 01:21 AM
Bluepoint has some amazing remasters and remakes under their belt.

Will their original content be just as good or will it be a bit worse?
Hard to tell. They had the old games to go off of. So I'm not sure if they could nail an original IP. I'm sure it will be a technical marvel but creating a world and gameplay from scratch is another story altogether
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 26, 2023, 01:22 AM
Bluepoint has some amazing remasters and remakes under their belt.

Will their original content be just as good or will it be a bit worse?
have we not already hashed this out?

technically bp are clearly good but that doesn't mean they have any good creatives.   it's a crud shoot until proven. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 26, 2023, 01:38 AM
have we not already hashed this out?

technically bp are clearly good but that doesn't mean they have any good creatives.   it's a crud shoot until proven.
Probably, and we'll probably hash it out a few more times before their game comes out.  

But I'm curious to see where people align themselves.
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 26, 2023, 01:43 AM
Probably, and we'll probably hash it out a few more times before their game comes out.  

But I'm curious to see where people align themselves.
Do we know of any creative directors or leads they have hired that have worked on big, successful and well received games?

That's something that could push me in a direction of them potentially putting out something great
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 26, 2023, 01:56 AM
Do we know of any creative directors or leads they have hired that have worked on big, successful and well received games?

That's something that could push me in a direction of them potentially putting out something great
individuals?   no one I am aware of.  but that doesn't mean they can't be good.  all the best people at one point were unestablished. 

Sony is the only reason I haven't written bp's off already.  Sony seems to be good at cultivating a studio.  not exactly sure what Sony does but they have shown good results overall.  clearly bp has a great network of accomplished people to collaborate with or take criticism from or whatever. 



but @Pi - I'll give them the benefit of the doubt at the moment.  Sony has enough faith in their project to aquire them and that means something.  ...but that only carries as far as I am anticipating their announcement trailer.   if it's bad then I"m out.  


Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 26, 2023, 02:17 AM
I've similarly heard nothing...  

It's a big reason why their project is the one I'm most curious about. That and Demons Souls Remake was one of my favorite games ever.
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 26, 2023, 05:22 AM
Wonder if they'll play it safe and try to replicate a proven formula. Sony has been great at reinventing studios but a simple Demon's Souls/Shadow of the Colossus inspired game could be pretty successful.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 26, 2023, 12:28 PM
Wonder if they'll play it safe and try to replicate a proven formula. Sony has been great at reinventing studios but a simple Demon's Souls/Shadow of the Colossus inspired game could be pretty successful.
I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games. 

why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?

if bp is to be successful they need to find their own voice and not be a copy cat studio.  

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 26, 2023, 12:53 PM
I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.

why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?

if bp is to be successful they need to find their own voice and not be a copy cat studio. 


Or you know, they remade those games because they like those kinds of games. And it stands to reason that they would make another kind of game they like.

I feel like by and large that kind of game would be their own voice. There's nothing else like it made by SIE.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 26, 2023, 01:00 PM
Or you know, they remade those games because they like those kinds of games.
and they also did:
- god of war
- metal gear
- uncharted
- gravity rush
- psasbr

do we have any quotes or whatever saying bp got to choose demon souls as a passion project?!

...they worked on all of these game because Sony paid them to work on those game.

all I'm saying is they've been all over the place on what they've worked with and whatever they make could be anything.   more likely a third person game than a fps or fighter probably.    but 3rd person isn't very limiting in terms of what kind of a game they could create. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 26, 2023, 02:02 PM
and they also did:
- god of war
- metal gear
- uncharted
- gravity rush
- psasbr

do we have any quotes or whatever saying bp got to choose demon souls as a passion project?!

...they worked on all of these game because Sony paid them to work on those game.

all I'm saying is they've been all over the place on what they've worked with and whatever they make could be anything.   more likely a third person game than a fps or fighter probably.    but 3rd person isn't very limiting in terms of what kind of a game they could create.


>The games we work on, we handpick them.




>There's a lot of really hardcore fans in our studio

There's been a number of comments like that.


Sony didn't pay them to work on MGS :P
Title: Re: PlayStation Studios Development
Post by: nnodley on Aug 26, 2023, 05:19 PM
individuals?   no one I am aware of.  but that doesn't mean they can't be good.  all the best people at one point were unestablished.

I don't have doubts anyone can end up being one of the best creatives if someone would give them a chance. Was mostly just curious whether anyone that had a great track record had started working there.

Sometimes fresh eyes on creative is a really good thing. I'm of the mind most people have the ability to make cool stories that people love especially with the right team.  Just that most people either feel they can't or they just never start trying.
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 26, 2023, 06:14 PM
I'm pretty tired of people assuming that since they remastered SotC and demons souls that their original game will have to be like those games.

why does copying someone else's code to make a remaster limit what bp can create for their first original game?!?!?

if bp is to be successful they need to find their own voice and not be a copy cat studio. 
Playing it safe is, well, safe.

Bluepoint will make whatever they make but most studios have a clear progression with their games. Returnal for example was very original but it has lots of housemarque dna.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 27, 2023, 01:28 AM
Playing it safe is, well, safe.

Bluepoint will make whatever they make but most studios have a clear progression with their games. Returnal for example was very original but it has lots of housemarque dna.
sure, returnal had DNA of their previous games,.. all of which were their original IP.   

bp only has remakes and remasters which have none of their "DNA" in it.   SotC isn't even like demon's souls in terms of the games they are remaking.  
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 27, 2023, 02:07 AM
sure, returnal had DNA of their previous games,.. all of which were their original IP.  

bp only has remakes and remasters which have none of their "DNA" in it.   SotC isn't even like demon's souls in terms of the games they are remaking.  
I feel like you're wanting to argue with someone else and just used my first post as a jumping off point.

Bluepoint might play it safe or they might not, we don't know.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 28, 2023, 05:45 PM


Shouldn't this have been filed years ago?
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 28, 2023, 05:54 PM


Shouldn't this have been filed years ago?
https://euipo.europa.eu/eSearch/#details/trademarks/018006679

They already had the game trademarked. This is for "Astro Bot" on its own.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 28, 2023, 09:06 PM
https://euipo.europa.eu/eSearch/#details/trademarks/018006679

They already had the game trademarked. This is for "Astro Bot" on its own.
But is the timing normal?
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 28, 2023, 11:30 PM
But is the timing normal?
Could be a sign they have a new game in the works.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 28, 2023, 11:36 PM
Could be a sign they have a new game in the works.
There is the optimism I was fishing for.   8)

Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 29, 2023, 01:37 AM
not sure if I hope for VR or not VR.   

I'd buy the game regardless but 1 requires a neat but mostly useless expensive peripheral. 
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 29, 2023, 04:52 AM
not sure if I hope for VR or not VR.  

I'd buy the game regardless but 1 requires a neat but mostly useless expensive peripheral.
Maybe I missed something but Humanity might be the only new game for PSVR2 since its launch games, and Humanity is just a 2D game with a vr mode.

If Astrobot 2 isn't VR exclusive then what the heck is Sony thinking.

(a new PSVR2 game launches tomorrow, CrossFire Sierra Squad)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 29, 2023, 09:25 AM
Maybe I missed something but Humanity might be the only new game for PSVR2 since its launch games, and Humanity is just a 2D game with a vr mode.

If Astrobot 2 isn't VR exclusive then what the heck is Sony thinking.

(a new PSVR2 game launches tomorrow, CrossFire Sierra Squad)
Firewall Ultra launched just a few days ago.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 29, 2023, 01:50 PM
Bend Studio - Working on something new.

Bluepoint - It's almost funny how little there is about what they're working on. You can make an educated guess based on job listings for a bunch of the other studios. Bluepoint's job listings are always incredibly generic. "We're looking for a Systems Designer, you design systems."

Firesprite - still hiring for their Multiplayer Action (that is rumored to be Twisted Metal) and a Dark Horror narrative action game. Not sure when we'll see these.

Firewalk - Concord (2024)

Guerilla Games - seems to be developing every Horizon idea under the Sun.

Haven - Fairgame$ (TBA)

Housemarque - No idea here. Guessing something like Returnal. Will probably be a 2025 game.

Insomniac Games - Spider-Man 2 coming soon, Wolverine (probably a late 2024/early 2025 game), some kind of multiplayer title, and there is still the Ratchet and Clank directors that are unaccounted for.

London Studio - making that fantasy combat game.

Media Molecule - winding down Dreams development and working on something new. Very much looking forward to it.

Naughty Dog - seemingly working on TLOU 3?, might be helping with an Uncharted externally, and probably a new IP. TLOU Online as well.

Nixxes - apparently working on Remasters more and more.

Polyphony - GT forever.

San Diego - MLB forever

Santa Monica - Cory's game, probably looking at a new God of War, and maybe also a God of War 2.5

Savage Game Studios - Some mobile game

Sucker Punch - they're looking for people familiar with GoT combat. So seems like a safe guess. Probably a 2024/2025 game.

Team Asobi - working on Astro Bot, hopefully we'll see more about this one soon.

Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 29, 2023, 02:09 PM
Housemarque - No idea here. Guessing something like Returnal. Will probably be a 2025 game.

LOVED returnal but it doesn't feel like a game that needs a sequel.  honestly it feels like it would be hard to find room to make a sequel for this game.   housemarque used to make a bunch of very similar playing games but technically different IP games because it had a different name.   i'd wager that's going to be their direction still.  


Media Molecule - winding down Dreams development and working on something new. Very much looking forward to it.

i finally got around to playing  dreams a bit.  it's pretty terrible.   all of the worst parts of LBP (bad user generated content) and it didn't even have a fun MM made campaign.  the campaign was well polished and all but it lurched from place to place with no cohesion as the focus was clearly being an "instruction manual" for things they wanted other people to try making.   soo glad i didn't buy this game.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 29, 2023, 02:15 PM
Housemarque - No idea here. Guessing something like Returnal. Will probably be a 2025 game.

LOVED returnal but it doesn't feel like a game that needs a sequel.  honestly it feels like it would be hard to find room to make a sequel for this game.   housemarque used to make a bunch of very similar playing games but technically different IP games because it had a different name.   i'd wager that's going to be their direction still.  
My wording was a bit goofy there. Not necessarily meaning a Returnal sequel. More so meaning a third person cinematic game that evokes Housemarque's arcade style of gameplay.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 29, 2023, 02:20 PM
My wording was a bit goofy there. Not necessarily meaning a Returnal sequel. More so meaning a third person cinematic game that evokes Housemarque's arcade style of gameplay.
i got that.  i'm pretty much agreeing with you here i just wrote longer sentances.  

i'm expecting an "alien nation" to "nex machina" kind of thing:





the games are technically different IP and the nuance of the game mechanics aren't beholden to each other.   ..but like,.. clearly 1 is built on top of the other from a techncial perspective.
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 29, 2023, 03:39 PM
Firewall Ultra launched just a few days ago.
Doesn't have a wikipedia page so I missed it.

How are you feeling about psvr2 support?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Aug 29, 2023, 03:52 PM
How are you feeling about psvr2 support?
It's as poor as I expected.
Title: Re: PlayStation Studios Development
Post by: Legend on Aug 29, 2023, 04:41 PM
It's as poor as I expected.
I never expected them to put their big studios behind it, but I'm still surprised they haven't done minor things like porting the first astro bot.

Oh and I guess Firewall Ultra was really bad. People on the psvr subreddit seem to be liking crossfire though.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Aug 29, 2023, 04:49 PM
I never expected them to put their big studios behind it, but I'm still surprised they haven't done minor things like porting the first astro bot.

Oh and I guess Firewall Ultra was really bad. People on the psvr subreddit seem to be liking crossfire though.
that's the one that kills me.

like,.. i never expected top notch support here but the list of games available is decent enough to maybe justify the cost.  VR is pretty cool afterall.   but if sony can't even justify the cost to port their games (astro bot, wipeout omega collection, iron man) they shouldn't have even launched the product.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 06, 2023, 04:06 PM
Sony's got so many games in development between internal and external. It's so weird how poor this year is. Could probably make a list of like 30 or 40 games that we know they're working on or publishing.


Like when is this leaked game going to be announced?!  

Spoiler for Hidden:
<blockquote class="twitter-tweet"><p lang="pt" dir="ltr">Eis o leak de um early game first party da Sony. Trata-se de um RPG Sci-fi, provavelmente feito na UE5. Estúdio seria o XDev e mais leaks irão surgir este ano. As pessoas estão apelidando o jogo de &quot;Gears of Effect&quot;. <a href="https://t.co/EPCc8tuHma">pic.twitter.com/EPCc8tuHma</a></p>&mdash; SUPERNOVAS (@supernovastv) <a href="https://twitter.com/supernovastv/status/1611965844019347456?ref_src=twsrc%5Etfw">January 8, 2023</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>


I feel like 2024 or 2025 are probably going to end up being huge.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 06, 2023, 06:45 PM
Technical Writer - Decima (https://www.guerrilla-games.com/join/technical-writer-decima/6860759002)


Quote
In this position, you will take charge of the documentation for our game engine, Decima. To date, this documentation has been built by diligent programmers - now it is time for a pro to take over and make it shine!

Guerrilla seems to be working on opening up their engine more.

I would be curious to see if next year, we see a Decima Engine open up to the public or something.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 06, 2023, 08:18 PM
Technical Writer - Decima (https://www.guerrilla-games.com/join/technical-writer-decima/6860759002)


Guerrilla seems to be working on opening up their engine more.

I would be curious to see if next year, we see a Decima Engine open up to the public or something.
certainly seems like they are on that path.  
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 06, 2023, 09:18 PM
Doubt they'd make Decima fully public but they could definitely start pushing it with standardized deals and what not.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 06, 2023, 09:38 PM
Doubt they'd make Decima fully public but they could definitely start pushing it with standardized deals and what not.
my only thought is they have enough support capabilities to allow DS to be built in it.   kind of feels like a small jump to go "public" after that.  would bring in some extra cash or maybe get more exclusives. 
Title: Re: PlayStation Studios Development
Post by: Horizon on Sep 14, 2023, 08:43 AM
Anyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 14, 2023, 10:29 AM
Anyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.
Maybe. But since they are probably working on a new IP I think we will see bluepoints next game first.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 14, 2023, 11:17 AM
Anyone feel we'll see Housemarque's next game before Bluepoint? They made Returnal in 4 years and seem pretty efficient. Not to mention they're a bigger studio have a framework to work with already.
Yeah. They have a pretty good cycle I think.

Bluepoint has supposedly grown quite a bit though.
Title: Re: PlayStation Studios Development
Post by: Horizon on Sep 14, 2023, 02:13 PM
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?

I can only think of Concord.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 14, 2023, 02:48 PM
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?

I can only think of Concord.
I could maybe see Team Asobi.
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 14, 2023, 04:59 PM
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?

I can only think of Concord.
Ghost of Tsushima 2 imo. No reason to announce it years in advance so I'm hoping it's releasing pretty soon.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Sep 14, 2023, 06:31 PM
Another fun one. Who from first party is releasing a game before Insomniac release Wolverine?

I can only think of Concord.
Well there could be a lot. Maybe naughty dog with TLoU multiplayer. Maybe GG with horizon multiplayer. Team asobi. Sucker punch, Cory's SSM game, haven softwares game (i forgot the name). Housemarque.

I doubt it, but even Sony Bend could release before wolverine. I think wolverine is 2025 at least
Title: Re: PlayStation Studios Development
Post by: Horizon on Sep 15, 2023, 02:03 PM
Ghost of Tsushima 2 imo. No reason to announce it years in advance so I'm hoping it's releasing pretty soon.
I'd love it but think 2025 is more realistic
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 18, 2023, 05:03 PM
This was posted on Era in the MS Activision acquisition thread.

It includes some insight from Jim Ryan about SIE/PlayStation Studio's strategy.

There's nothing terribly new here, but I think it hammers in what Sony is after, moreso than anything I've read before.

Sony wants developers that give them support in ways that they don't currently have. Mobile development, PC support, live service support.  Potentially including different game genres as Sony wants to expand their userbase.  

Quote from: Idas
Q: Bungie has 1,000 employees and 20-30 years of history making games. You're counting on a big contribution from them to help you with these 10 games and help you to allocate capital effectively as well as avoid making mistakes. Is that the strategy?



A: Yes, it is. I've been talking a lot over the past couple of years with our publishing partners, many of whom are slightly farther down the road than we are in terms of live service publishing. What they al have in common is that they've made a lot of mistakes on that road. And |think one of the benefits of being a fast follower in this space is that if we're intelligent and thoughtful, we can learn from those mistakes. But these partners can be viewed as our competitors and there's a limit to what they will share. Having a premier live service publisher within the group who is extremely keen to collaborate with Sony massively increases our ability to learn and our ability to avoid the mistakes that others have made.



Q: You've made it very clear that there's going to be more acquisitions to come. What is an ideal acquisition target and what are you hoping it will help you achieve?



A: I think an ideal acquisition target has to help us deliver on our strategies in a way that we're not capable of doing on our own. And when |look at our portfolio of studios and our publishing capabilities, we need help in the areas in which we're not strong at present. We aspire to grow our community, grow engagement with our games, grow the number of people who are playing those games, grow the amount of time people are spending on those games, move across to PC and mobile, and grow the number of people playing with each other. It's in these spaces, where we don't have expertise and presence, we need to build expertise. These are some of the reasons behind the acquisition of Bungie. We have publicly stated ambitions in the area of mobile. That's part of game development that we've not been present in any meaningful extent. So, you can assume that we have an interest in acquiring development knowledge and management expertise there.



Q: Did you look at Activision as a target? Was it too big to buy?



A: We know Activision extremely well. They are probably one of our principal partners. In terms of deployment of Sony's capital, when you look at 69 billion dollars for Activision compared to 3.6 billion dollars for Bungie, we believe that Bungie can give us way more than a 69 billion acquisition of Activision. And that's before considering the relative value of that particular transaction.



Q: Given the rapid change in competition in gaming, are there some potential M&A opportunities that are larger in size that you would consider? There are some unique software assets not focused on gaming such as Unity, Roblox and Epic for example. Are those targets you might consider going forward?



A: I go back to the comment that I made earlier that a necessary condition for us to consider when making any acquisition is whether it helps us advance our basic strategy of growing our first party publishing business across multiple formats in a way that we have not in the past. And if a potential acquisition ticks those boxes, it goes on the list.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 18, 2023, 05:42 PM
Man this year was such a poor year.

Spider-Man, MLB The Show 23 and 2 PSVR2 games (Firewall Ultra and Horizon Call of the Mountain).  
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 18, 2023, 05:54 PM
When was the last time Sony had such a poor year quantity wise?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 18, 2023, 06:28 PM
When was the last time Sony had such a poor year quantity wise?
In terms of publishing, quantity wise, I'm pretty sure it's the worst year ever, with the exception of 1994, where SIE only published 2 games, and that was with PS1 only launched in Japan.

In terms of first party games, 2019 was arguably just as bad  (Days Gone, Blood and Truth, Dreams Early Access, MLB The Show). But they also had Medievil and Death Stranding besides.
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 18, 2023, 06:34 PM
In terms of publishing, quantity wise, I'm pretty sure it's the worst year ever, with the exception of 1994, where SIE only published 2 games, and that was with PS1 only launched in Japan.

In terms of first party games, 2019 was arguably just as bad  (Days Gone, Blood and Truth, Dreams Early Access, MLB The Show). But they also had Medievil and Death Stranding besides.
Wow that's so much worse than I realized!


Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 18, 2023, 07:24 PM
I think you are making a mistake but leaving this off your list:
- horizon forbidden west: burning shores

techincally speaking,... there were also 3 ports to PC.
- TLoU
- R&C
- Returnal

and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen

not claiming this has been an amazing year but it's been far from a bad year.   there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 18, 2023, 07:29 PM
I think you are making a mistake but leaving this off your list:
- horizon forbidden west: burning shores

techincally speaking,... there were also 3 ports to PC.
- TLoU
- R&C
- Returnal

and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen

not claiming this has been an amazing year but it's been far from a bad year.   there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
Spiderman 2 alone makes this a fine year from the average gamer perspective.

Still a very sparse year though.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 18, 2023, 07:30 PM
I think you are making a mistake but leaving this off your list:
- horizon forbidden west: burning shores
That's just DLC.
Quote
techincally speaking,... there were also 3 ports to PC.
- TLoU
- R&C
- Returnal

and like it or not sony had a lot of 3rd party exclusives this year
- forspoken
- FF
- foamstars
- humanity
- techia
- BG technically i guess
- stellar blade is still not formally delayed as far as i've seen

not claiming this has been an amazing year but it's been far from a bad year.   there were some really good multi-plats there year including ps having marketing rights to harry potter making it sell as if it were a console exlusive.
It's been a very strong year for PlayStation, but it hasn't been a very strong year for PlayStation Studios.

Makes me hopeful that next year will be stronger than it looks right now.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 18, 2023, 09:17 PM
"just dlc"
- that takes 8-16 hours to beat making it bigger than many AAA releases time wise
- that was a technical showpiece for PS5 exclusive content.  

you can have your opinion but just know,.. your opinion is wrong.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 18, 2023, 09:24 PM
"just dlc"
- that takes 8-16 hours to beat making it bigger than many AAA releases time wise
- that was a technical showpiece for PS5 exclusive content.  

you can have your opinion but just know,.. your opinion is wrong.  
Skyrim has two expansion packs that are similar in size.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 19, 2023, 12:44 AM
Skyrim has two expansion packs that are similar in size.
not by your logic.  they are just dlc so they never happened.  xD
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 19, 2023, 12:46 AM
They happened, I just wouldn't put them on a games published list.
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 19, 2023, 12:55 AM
Echoes of the eye from outer wilds is the only dlc I treat as a sequel, but it's also the only dlc I've ever played :P
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 19, 2023, 01:10 AM
I'm not calling it a full sequel but that's not the list Pi put together.  it was a list of PlayStation studios output.   I think dlc should be mentioned especially this kind of dlc.  

when compared to prior gen especially this sort of dlc would have been put out as a "lazy sequel".   
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 20, 2023, 03:54 PM
Man this year was such a poor year.

Spider-Man, MLB The Show 23 and 2 PSVR2 games (Firewall Ultra and Horizon Call of the Mountain).  
a late stray thought....

imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda.   this gen would be almost devoid of any first party software...

(https://i.imgflip.com/1epsfs.jpg?a470520)
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 20, 2023, 04:47 PM
a late stray thought....

imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda.   this gen would be almost devoid of any first party software...

(https://i.imgflip.com/1epsfs.jpg?a470520)
Halo Infinite would be the best Xbox/PlayStation first party game!

Now that'd be a dark timeline.
Title: Re: PlayStation Studios Development
Post by: Horizon on Sep 21, 2023, 08:32 AM
a late stray thought....

imagine a world where sony was not able to acquire insomiac and ms was not able to acquire bethesda.   this gen would be almost devoid of any first party software...

(https://i.imgflip.com/1epsfs.jpg?a470520)
You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Sep 21, 2023, 01:04 PM
You'd still have Ratchet and Spider-man though for PS5. Not sure about Wolverine.
I mean,. you may be right.  just play along with my "what if".  just pointing out how oversized insomniac has been for Sony this gen.  they have been like half the output especially if you nix the duds like destruction all stars. 
Title: Re: PlayStation Studios Development
Post by: Horizon on Sep 21, 2023, 03:53 PM
I mean,. you may be right.  just play along with my "what if".  just pointing out how oversized insomniac has been for Sony this gen.  they have been like half the output especially if you nix the duds like destruction all stars.

Oh yeah I agree. I think we'll start to see other studios come to the fore like Naughty Dog, Firesprite and Sucker Punch in the next year or two but Insomniac are pretty much involved every other year whether that's with releases or announcements.  I mean just looking at Insomniac's presence:

2016: Released Ratchet and Clank
2018: Released Spider-man
2019: Acquired by Sony
2020: Announce Spider-man Miles Morales and Ratchet and Clank. Release Miles Morales.
2021: Release Ratchet and Clank. Announce Spider-man 2 and Wolverine.
2023: Release Spider-man 2.

You can guarantee Insomniac will be involved next year or 2025 either with Wolverine or announcing another title.
Title: Re: PlayStation Studios Development
Post by: Horizon on Sep 22, 2023, 02:31 PM
NeoGAF - View Single Post -  Sony Playstation: First Party Studios and their actual Projects (+Partner Studios) (http://www.neogaf.com/forum/showpost.php?p=185304230&postcount=1810)
I guess I'll do a full update of this Naughty Dog: 306https://www.linkedin.com/company/136...0-ovw-curr_pos (https://www.linkedin.com/company/13609?trk=prof-0-ovw-curr_pos)
Guerrilla Games: 280https://www.linkedin.com/company/guerrilla-games (https://www.linkedin.com/company/guerrilla-games)
 Quantic Dream: 174https://www.linkedin.com/company/quantic-dream (https://www.linkedin.com/company/quantic-dream)
Sucker Punch: 99https://www.linkedin.com/company/suc...ch-productions (https://www.linkedin.com/company/sucker-punch-productions)
Evolution Studios: 67https://www.linkedin.com/company/evolution-studios (https://www.linkedin.com/company/evolution-studios)
Media Molecule: 54https://www.linkedin.com/company/media-molecule (https://www.linkedin.com/company/media-molecule)
 
Thought this was fun (some numbers can be way off though:

Naughty Dog: 890 (I'd say it's probably close to 550 based on the amount of dog related employees lol)
Guerrilla: 414
Insomniac (since QD don't work for Sony): 525
Sucker Punch: 212
Bend: 132
Media Molcule: 102
Santa Monica: 397
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 23, 2023, 05:24 PM


Quote
"We will do what we are doing right now, which is to become less reliant on 3rd Party games and 3rd Party royalties, and to make more 1st Party games. If we double our share of 1st Party games, which are more profitable than the 3rd Party royalty stream, it will bring down our reliance on 3rd Party games."

"That is the single biggest thing, and one of the main reasons why we are embarking on M&A. I would like to point out that we are also growing our existing studios, increasing capabilities and their ability to output in various areas including live services. I feel like this part deserves a lot more attention than it currently gets. Large M&A gets all the headlines, but there is a lot going on, and growing your studios organically successfully is a smart thing to do."
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 27, 2023, 03:48 PM
I think even more surprising than the lack of games this year from Sony, is the lack of PC ports this year.


Demon's Souls, Ghost of Tsushima seem like it's time.


Maybe Sony always wants to release more games on PS on any given year.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Sep 27, 2023, 07:47 PM
So far we've seen:
- Naughty Dog
- Insomniac Games with Nixxes
- Guerilla Games
- Unreal Engine based games (Sony Bend, Housemarque)
- Santa Monica


All seem to have a good/quick pipeline to PC. We have yet to see Sucker Punch, Bluepoint, Team Asobi (their games are so PS focused, I wouldn't be surprised if it never happens), San Diego (surprised MLB hasn't made it to PC), Polyphony.

Media Molecule is another one that probably won't make their game on PC. The rest I think are currently working on Live Services (Firesprite, Firewalk, Haven, London Studio, possibly Valkyrie) and those I would expect day 1 on PC.  


Overall it seems like 2/3rds of Sony has a pipeline set up for PC. Hopefully Polyphony joins the list in the next few months with GT7.



Sucker Punch, Bluepoint and San Diego feel pretty surprising at this point. The former are already like 3 years old, and the latter is already releasing on Switch and Xbox, so why not PC?
Title: Re: PlayStation Studios Development
Post by: Legend on Sep 27, 2023, 09:02 PM
The Show is actually interesting. They have xbox ports so they definitely could do pc if they wanted too.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 06, 2023, 11:24 AM


More rumors of a small God of War sequel.
Title: Re: PlayStation Studios Development
Post by: nnodley on Oct 06, 2023, 12:53 PM
AAA games are also becoming so bloated with content with such big budgets.

We need small 10 hour games again like the ps3 and early ps4 days that aren't $70 either.

I think a lot of players have shown that they don't want all their games to be full of meaningless bloat.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 06, 2023, 01:23 PM
i just don't like 100+ hour games unless that game is a 5 minute game i want to play over and over again (rocket league, multiversus, ect.).   

i prefer playing 30 games a year that wrap up quickly more than playing 1 game a year that takes 12 months to play.  i like to genre hop a lot too.   it's my one "rule" i never play the same genre back-to-back.
Title: Re: PlayStation Studios Development
Post by: nnodley on Oct 06, 2023, 02:31 PM
i just don't like 100+ hour games unless that game is a 5 minute game i want to play over and over again (rocket league, multiversus, ect.).   

i prefer playing 30 games a year that wrap up quickly more than playing 1 game a year that takes 12 months to play.  i like to genre hop a lot too.   it's my one "rule" i never play the same genre back-to-back.
I agree so much.  It's the one big reason why I just don't have the desire to play starfield
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 06, 2023, 04:31 PM
I love 10 hour games and would love if we returned to PS3 level sequels that only take a couple years to make.

Just a bit worried that even these smaller games will be filled with bloat and not feel like PS3 gen pacing.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 06, 2023, 06:58 PM
I love 10 hour games and would love if we returned to PS3 level sequels that only take a couple years to make.

Just a bit worried that even these smaller games will be filled with bloat and not feel like PS3 gen pacing.
The Uncharted TLL and Miles Morales both seem to be pretty well liked due to not having the bloat. A lot of people even put TLL 2nd to Uncharted 2.  
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 06, 2023, 07:52 PM
Naughty Dog:
- The Last of Us Part II Remaster
- The Last of Us Online (seems to be cancelled)
- New IP
- Seems to be outsourcing an Uncharted

Santa Monica:
- New IP
- God of War: Small Title
- Probably preliminary work on God of War Next

Guerrilla Games:
- Horizon 3
- Horizon Online
- Decima Engine
- They seem to have an absurd number of plans for Horizon.

Insomniac Games:
- Spider-Man 2
- Wolverine
- Multiplayer game
- probably more stuff

Bungie:
- Marathon
- Matter
- probably more stuff (Destiny 3?)

Bend Studio:
- New IP

Bluepoint:
- Sequel most likely

Firesprite:
- Twisted Metal (rumored)
- Some kind of horror game

Firewalk:
- Concord

Haven:
- Fairgame$

London Studio:
- Modern fantasy game

Media Molecule:
- New IP

Polyphony Digital:
- GT7 support
- GT8

San Diego:
- MLB

Sucker Punch:
- GoT 2

Asobi:
- Astro Platformer

Valkyrie:
- ???

Nixxes:
- Horizon Forbidden West PC
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 06, 2023, 09:07 PM
How 'Horizon Call of the Mountain' leverages PS VR2 to deliver next-gen virtual reality - Unreal Engine (https://www.unrealengine.com/en-US/developer-interviews/how-horizon-call-of-the-mountain-leverages-ps-vr2-to-deliver-next-gen-virtual-reality)

I didn't realize Call of the Mountain was built in Unreal Engine.

Is the Horizon multiplayer game confirmed Decima or could it be Unreal too?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 06, 2023, 09:13 PM
How 'Horizon Call of the Mountain' leverages PS VR2 to deliver next-gen virtual reality - Unreal Engine (https://www.unrealengine.com/en-US/developer-interviews/how-horizon-call-of-the-mountain-leverages-ps-vr2-to-deliver-next-gen-virtual-reality)

I didn't realize Call of the Mountain was built in Unreal Engine.

Is the Horizon multiplayer game confirmed Decima or could it be Unreal too?
I wondered about that.
I imagine that was developed more so by Firesprite.  

I imagine if Horizon Online is developed in-house it'll certainly use Decima, maybe Unreal otherwise.  
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 06, 2023, 09:54 PM
It really feels whenever Naughty Dog announce their latest game they need to knock it out of the park. I'm sure they're aware releasing remasters and remakes compared to what Santa Monica, Guerrilla and Insomniac have released isn't the best introduction to the gen. I truly hope ND are working on a new IP which wows people when shown.
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 06, 2023, 10:18 PM
It really feels whenever Naughty Dog announce their latest game they need to knock it out of the park. I'm sure they're aware releasing remasters and remakes compared to what Santa Monica, Guerrilla and Insomniac have released isn't the best introduction to the gen. I truly hope ND are working on a new IP which wows people when shown.
It's been so long. A new IP from them will be so exciting.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 07, 2023, 07:08 PM
Great video:

https://www.youtube.com/watch?v=nEqk1OGrf_Y&t=5s&ab_channel=PlayStationAccess
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 07, 2023, 07:18 PM
Great video:

https://www.youtube.com/watch?v=nEqk1OGrf_Y&t=5s&ab_channel=PlayStationAccess
Glad they made Horizon instead of Dark Science.

Horizon has been growing into my favorite current playstation series.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 07, 2023, 09:39 PM
I always feel twitter followers of studios is a good indicator of a studios growth and presence. Guerrilla is a pretty good example. I remember the Killzone twitter account had around 32k followers. Guerrilla's twitter account currently has 545k followers. It's a really good demonstration of how Horizon utterly transformed the studios reputation and presence among gamers.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 13, 2023, 12:27 AM




Schreier seems to be suggesting that TLOU Online is not cancelled.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 13, 2023, 12:31 AM
I"ll take that as a non-statment on NDs MP game and more of a pointing out the source is not trustworthy.   

nuance maybe but there is a good chance that he knows nothing specific about the game.   
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 13, 2023, 06:39 AM
Wonder if Sony will end up saying something. If it was cancelled they'd need to make a statement eventually and if it wasn't cancelled then refuting the rumor would be good pr.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 13, 2023, 08:24 AM
Yeah I don't think TLOU online is a game you can just slow hide under the rug and hope people stop asking. ND will need to put out a definitive statement but with Sony it's probably all about optics. They'll announce it to coincide with some good news or updates on games from Hermen who has gone MIA since May.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Oct 13, 2023, 11:48 AM
TLOU Multiplayer was never announced was it? If so, why do Sony or ND have to confirm it's been cacancelled?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 13, 2023, 12:03 PM
TLOU Multiplayer was never announced was it? If so, why do Sony or ND have to confirm it's been cacancelled?
It was announced last year at the Summer Game Fest. Druckmann went on stage, confirmed it was in development and shared a piece of concept art and said that we would hear more about it "next year" (this year).
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Oct 13, 2023, 12:33 PM
Sony will probably let it slip away quietly then as it wasn't a big reveal.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 16, 2023, 03:47 PM
Stolen from this era thread https://www.resetera.com/threads/playstation-studios-ot38-i-have-nothing-left-except-spider-man.773426/page-48#post-113544917 (https://www.resetera.com/threads/playstation-studios-ot38-i-have-nothing-left-except-spider-man.773426/page-48#post-113544917)

Spoiler for Large GIF:
(https://i.goopics.net/d45dg5.png)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 19, 2023, 12:06 AM
Quote
"I am obsessed with growth. When growth stagnates, you fall into a negative spiral," he said. "We have defined our company's purpose with Yoshida's leadership. My job is to make that a concrete project," he added.

This is a quote from the person that is taking over temporarily as Chairman of SIE.
It's still interesting that he's taking over, that Sony Group is putting him in charge instead of someone from inside SIE, and I'm rather curious what the next period of time will look like.

It sounds like he's a believer in being aggressive. 
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 19, 2023, 02:48 AM
Being aggressive is easy. Being aggressive in the right way is hard.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 19, 2023, 02:45 PM
Being aggressive is easy. Being aggressive in the right way is hard.
Yep if they invest in the wrong things in the long run it will have severe implications.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 25, 2023, 04:03 PM
Media Molecule has a job out for a server programmer.

I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.

I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.

I would be happy if they made something like LittleBigPlanet.
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 25, 2023, 05:22 PM
Media Molecule has a job out for a server programmer.

I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.

I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.

I would be happy if they made something like LittleBigPlanet.
I don't know if they have a future sadly. Pixelopus was shut down so Sony doesn't care about smaller games like that unless they really deliver.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 26, 2023, 11:39 AM
Media Molecule has a job out for a server programmer.

I'm starting to worry that Sony is pushing too hard on live service. I would be happy with a lot of expansion to make room for live service, but not if it's at the cost of studios like Media Molecule.

I know that's a little tricky with Dreams kind of being a live service game, and games like LittleBigPlanet still would have needed a server programmer. But I get the feeling that is where they are transitioning towards.

I would be happy if they made something like LittleBigPlanet.
Yeah I fear for Sony London. Studios which already have an identity like the big 4, SP and Bend will be fine. It's studios like MM and London who need to carve out an identity which I fear for. Still I cannot see Sony closing down MM as the PR would be a disaster especially when MS has almost triple the amount of studios.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 26, 2023, 09:10 PM




This was one of the things I was concerned about.

Connie Booth apparently was one of those behind the scenes people that drove Naughty Dog, Santa Monica, Sucker Punch, etc


Didn't share it when I saw Jaffe talking about it, but it has been confirmed now.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Oct 26, 2023, 09:38 PM
What is Jaffe up to nowadays?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 26, 2023, 09:48 PM
What is Jaffe up to nowadays?
He primarily makes YouTube/Twitch videos.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Oct 27, 2023, 03:29 PM
He primarily makes YouTube/Twitch videos.
I've seen some of his videos a few years back. I found him annoying.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 27, 2023, 07:26 PM
Quote
Almost every studio you listed here is or was working on an online game, some forced to really.

Scuttlebutt is, Sony is reversing course and using third party to catch up on some IPs.

I heard Sega has a hand in an old IP that'll Wipe the floor. But again, with things "turning around" as rumored, it's going to be at least 4 years until some of these changes are seen.
Random person on Era is claiming that Sony is reversing course on some of their live service push, and using Sega/Namco to help out with their transitioning.  



Normally I would ignore this kind of thing, but I thought it was interesting that a Gematsu journalist was bringing attention to this user.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 27, 2023, 07:38 PM
Sega and Namco Bandai? I don't buy it
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 27, 2023, 07:51 PM
Sega and Namco Bandai? I don't buy it
Any reason why?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 28, 2023, 04:14 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 28, 2023, 08:21 PM
Lol lists star wars as an example. It has a 64% rating on steam.

There has never been a debate that great games can be built from home, the first Ori was all remote. It's a debate on if they're more or less likely to work.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 30, 2023, 10:49 AM
Any reason why?
They're not known for Sony style games. Capcom and Square would make more sense.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 04:56 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 05:56 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 30, 2023, 06:49 PM
What's happening with Sony, why all these layoffs around the same time?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 06:58 PM
What's happening with Sony, why all these layoffs around the same time?
A review period.
This year has also been very bad for developers in general.

Axios: Video Game Layoffs (https://www.axios.com/2023/10/12/2023-video-game-developer-layoffs)

Quote
The cuts include more than 800 jobs eliminated this month by Epic Games, earlier cuts of hundreds of workers apiece by Niantic, Electronic Arts and Unity and scores of other smaller trims and outright studio closures like Embracer's shutdown of Volition since the start of the year.

"2022 was probably the best year to break into games," she says. "However, 2023, many agree, is worse than 2009," when much of the world was in a recession.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Oct 30, 2023, 07:40 PM
I thought Bungie was still independent
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 07:41 PM
I thought Bungie was still independent
They're still making internal choices.
But Sony is the one who pays them.  
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 30, 2023, 07:42 PM
What's happening with Sony, why all these layoffs around the same time?
tbh,.. some of it is just because they can.   the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed.   i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person.    it's super hard and expensive to fire someone but not so bad to lay someone off.   tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.  

it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree.   i blame shareholders which of course is me.   
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 08:17 PM
MS laid off over 10,000 employees while in the midst of the Activision acquisition.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 09:32 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 30, 2023, 10:13 PM

lol what about this year has been unprecedented praise?

tbh,.. some of it is just because they can.   the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed.   i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person.    it's super hard and expensive to fire someone but not so bad to lay someone off.   tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.  

it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree.   i blame shareholders which of course is me.  
I know of a few tech industry layoffs but most of the "close to home" ones have been from companies in poor situations or looking to be sold.

You're definitely right though that not all layoffs are the same. This could just be Sony cleaning up because they can.
Title: Re: PlayStation Studios Development
Post by: Horizon on Oct 30, 2023, 10:18 PM
tbh,.. some of it is just because they can.   the tech industry is shedding jobs like crazy these days so sony cutting a few people goes pretty much unnoticed.   i can't speak to places outside of america but companies frequently use "lay-offs" to disguise "firing" a person.    it's super hard and expensive to fire someone but not so bad to lay someone off.   tell a division they need to "lay-off" 5% of their staff and I can assure you its the worst performing 5% that gets cut.  

it's why you can frequently see a company do a massive layoff and then almost immediately turn around and start doing a hiring spree.   i blame shareholders which of course is me.  
Yep capitalism is like a cancer
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 10:26 PM
lol what about this year has been unprecedented praise?
Are you questioning the unprecedented-ness?

Plenty of gamers feel that this is a contender for the best year ever for games.

Resetera:
How are we feeling about 2023 as an all time great year for gaming? (https://www.resetera.com/threads/how-are-we-feeling-about-2023-as-an-all-time-great-year-for-gaming.749692/)

I'm starting to think 2023 might be the greatest year in history for gaming. (https://www.resetera.com/threads/im-starting-to-think-2023-might-be-the-greatest-year-in-history-for-gaming.753787/)

2023 has the potential to be one of the best years in gaming. (https://www.resetera.com/threads/2023-has-the-potential-to-be-one-of-the-best-years-in-gaming.690484/)

So 2023 is going to go down as one of the best years ever for gaming, right? (https://www.resetera.com/threads/so-2023-is-going-to-go-down-as-one-of-the-best-years-ever-for-gaming-right.728895/)

So 2023 seems to be one of the best years of gaming... (https://www.resetera.com/threads/so-2023-seems-to-be-one-of-the-best-years-of-gaming.671113/)

The greatness of 2023 is palpable to even me now (https://www.resetera.com/threads/the-greatness-of-2023-is-palpable-to-even-me-now.755755/)


Title: Re: PlayStation Studios Development
Post by: Legend on Oct 30, 2023, 10:54 PM
Yep capitalism is like a cancer
Capitalism is the only thing that allows video games of this scale to exist  :o

Are you questioning the unprecedented-ness?

Plenty of gamers feel that this is a contender for the best year ever for games.

Resetera:
How are we feeling about 2023 as an all time great year for gaming? (https://www.resetera.com/threads/how-are-we-feeling-about-2023-as-an-all-time-great-year-for-gaming.749692/)

I'm starting to think 2023 might be the greatest year in history for gaming. (https://www.resetera.com/threads/im-starting-to-think-2023-might-be-the-greatest-year-in-history-for-gaming.753787/)

2023 has the potential to be one of the best years in gaming. (https://www.resetera.com/threads/2023-has-the-potential-to-be-one-of-the-best-years-in-gaming.690484/)

So 2023 is going to go down as one of the best years ever for gaming, right? (https://www.resetera.com/threads/so-2023-is-going-to-go-down-as-one-of-the-best-years-ever-for-gaming-right.728895/)

So 2023 seems to be one of the best years of gaming... (https://www.resetera.com/threads/so-2023-seems-to-be-one-of-the-best-years-of-gaming.671113/)

The greatness of 2023 is palpable to even me now (https://www.resetera.com/threads/the-greatness-of-2023-is-palpable-to-even-me-now.755755/)



"One of the best years" is by definition not unprecedented lol.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 30, 2023, 10:58 PM
"One of the best years" is by definition not unprecedented lol.
I think you're using a different definition....


It's unprecedented if it wasn't expected to be the best.  
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 30, 2023, 11:11 PM
I think you're using a different definition....


It's unprecedented if it wasn't expected to be the best.  
Is there even another definition? People of course can use it loosely like if it's been decades but what do you mean with expectations?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 01:22 AM
Sorry I'm wrong on this.

For some reason I felt like it was more used like "an unexpectedly big deal". In a weird sense of like something big happened before it was thought of. I know that sounds dumb.

But honestly, I feel like that usage fits every example sentence Merriam-Webster gives better than the definition they give....  

I don't think someone would say "I had my first milkshake. It was unprecedented." So I feel like the literal definition misses some nuance.

I know this is dumb, I'll see myself out.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 01:59 AM
It sounds like Bungie let go of Michael Salvatori.

Composer at Bungie throughout Myth, Halo and Destiny. Sounds like a huge deal.

I don't really understand the timing. MS becomes 4x bigger than them development wise, and Sony starts cutting staff?  
Title: Re: PlayStation Studios Development
Post by: kitler53 on Oct 31, 2023, 02:03 AM
unprecedented

(https://ichef.bbci.co.uk/news/640/cpsprodpb/1B6A/production/_130481070_global_temp_record-nc.png)
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 31, 2023, 03:14 AM
It sounds like Bungie let go of Michael Salvatori.

Composer at Bungie throughout Myth, Halo and Destiny. Sounds like a huge deal.

I don't really understand the timing. MS becomes 4x bigger than them development wise, and Sony starts cutting staff?  
Very odd. They had drama with Marty so maybe it has something to do with that.

Either way, Halo had some of the best music.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 11:58 AM
(https://i.postimg.cc/76xLKSZK/4.jpg)

(https://i.postimg.cc/N0CnncgZ/2.jpg)


(https://i.postimg.cc/13nMzqP7/5.jpg)



Someone  (https://www.resetera.com/threads/playstation-studios-ot38-i-have-nothing-left-except-spider-man.773426/page-147#post-114230051)just shared lots of terrible reviews from Firesprite, it doesn't paint a good picture.  
Title: Re: PlayStation Studios Development
Post by: BananaKing on Oct 31, 2023, 02:01 PM
dang. I forgot Sony even bought that studio
Title: Re: PlayStation Studios Development
Post by: Legend on Oct 31, 2023, 02:08 PM
No bueno.

They don't have a great history of games so they def needed a glow up to fit with Sony, but sounds like the opposite could be happening.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 02:46 PM
Doesn't seem like Sony is necessarily the one mismanaging the studio.
But the people that were put in charge are apparently terrible.


One of the reviews made a comment about how "the new CEO actually seems human" in a positive way...  

So hopefully they start turning things around.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 05:16 PM




Paul Tassi, apparently a Forbes journalist, who posted about Bungie layoffs just before Jason did; puts it squarely on Bungie and not SIE.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 06:49 PM


Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Oct 31, 2023, 08:20 PM


Quote
TD Cowen analyst Doug Creutz wrote in a report Monday that "events over the last few days lead us to believe that PlayStation is undergoing a restructuring."
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Nov 01, 2023, 09:04 AM
Could this lead to Bungie being fully ran by Sony?
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 01, 2023, 04:36 PM
Could this lead to Bungie being fully ran by Sony?
Long term sure but only if the studio really screws up imo. It took 343i four failures/partial failures in a row for their leadership to get a shakeup.
Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 02, 2023, 02:29 PM
(https://i.postimg.cc/76xLKSZK/4.jpg)

(https://i.postimg.cc/N0CnncgZ/2.jpg)


(https://i.postimg.cc/13nMzqP7/5.jpg)



Someone  (https://www.resetera.com/threads/playstation-studios-ot38-i-have-nothing-left-except-spider-man.773426/page-147#post-114230051)just shared lots of terrible reviews from Firesprite, it doesn't paint a good picture.  
I think Firesprite will go through some growing pains. They're still a fair young studio working on multiple projects which is a huge undertaking. It's why I am more optimistic about Bluepoint and Housemarque as they have their culture and identity established. Ultimately I feel like Firesprite should just focus on getting out on game first before focusing on multiple games. Sounds like the AAA narrative game is much further along than Twisted Metal anyway.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 03, 2023, 06:14 PM
New Revelations About ‘Destiny 2’ Declines, Bungie Layoffs And Final Shape As Make Or Break (https://www.forbes.com/sites/paultassi/2023/11/03/new-revelations-about-destiny-2-declines-bungie-layoffs-and-final-shape-as-make-or-break/?sh=33eec8db3947)

Quote
Internally, really no one is blaming Sony for this, even management. Some employees were told that if the Sony buyout did not happen, that with current Destiny 2 performance the studio itself would have been in jeopardy if they were still independent.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 03, 2023, 06:47 PM
destiny 2 was like the only game i played for a couple years.   at it's core it is an incredible game.   i just got burnt out by the "hamster wheel" of grinding to max out me gear only to have a new season land and nullify my gear basically the day i maxed out.    

i always felt like WoW did the same thing but better.   loot wasn't so RND so you at least knew what you were grinding for.   if you got it was RND but not what you wanted.   expansions were further apart so you could spend some time in the level up phase of the game and then some time in the max level part of the game which added some variety.  burning shores was the only expansion where you're previous gear was immediately irrelevant,.. you'd get better gear eventually but a really high piece of gear from the previous expansion was better than a lowbie gear from the next expansion.   

just everything was better balanced to entice me to keep playing.  


that and the classes in WoW were much much more varied which got me to reroll in each of the classes eventually.   destiny classes had no meaningful distinction for a long time.   it got better but not better enough to motivate me to play multiple classes.


once i fell off of destiny it seemed to daunting to get back in.  
Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 07, 2023, 09:53 PM
Let's take a fun go/bet for next year. Which studio is announcing a game next year?

My bet:

Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 07, 2023, 10:28 PM
Let's take a fun go/bet for next year. Which studio is announcing a game next year?

My bet:

Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
We had been doing this in the prediction threads.

Probably a good time to start a 2024 prediction thread.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 07, 2023, 10:33 PM
i'm not taking that bet.   from what little behind the scenes gossip we get it seems like things are not going well for sony.  

ND's game was "canceled" so they might not have anything for another 6 years.
bungie very well may be imploding
firesprite is having issues
MM is having issues as well

i'm being a bit facetious here but if sony didn't have even 1 announcement from an internal studio next year i wouldn't be surprised.   
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 07, 2023, 11:47 PM
Let's take a fun go/bet for next year. Which studio is announcing a game next year?

My bet:

Bluepoint
Sucker Punch
Naughty Dog
Team Asobi
Add Insomniac and Guerilla and that'd be my list.

Their mp Horizon thing needs to become official one of these days, unless it was cancelled too...
Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 08, 2023, 06:09 PM
Add Insomniac and Guerilla and that'd be my list.

Their mp Horizon thing needs to become official one of these days, unless it was cancelled too...
I keep forgetting about the Horizon online game but you could be right it me more primed than their other online games
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 08, 2023, 07:36 PM
GG is at least a pretty stable competent developer and unlike ND they had quite a bit of mp under their belt via killzone.    also the pitch of "(Robot Dinosaur) monster hunter" makes like immediate sense to me.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 08, 2023, 08:39 PM
GG is at least a pretty stable competent developer and unlike ND they had quite a bit of mp under their belt via killzone.    also the pitch of "(Robot Dinosaur) monster hunter" makes like immediate sense to me.
ND made multiplayer modes for Uncharted 2, Uncharted 3, Uncharted 4, The Last of Us....

General vibes have been ND has made great multiplayer modes, but broke them afterwards by messing with the balancing.


Uncharted 2 was considered to have great multiplayer until 1.05 (https://www.resetera.com/threads/did-you-ever-quit-playing-a-game-because-of-a-patch.505827/#post-75923808)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 08, 2023, 09:47 PM
ND made multiplayer modes for Uncharted 2, Uncharted 3, Uncharted 4, The Last of Us....

General vibes have been ND has made great multiplayer modes, but broke them afterwards by messing with the balancing.


Uncharted 2 was considered to have great multiplayer until 1.05 (https://www.resetera.com/threads/did-you-ever-quit-playing-a-game-because-of-a-patch.505827/#post-75923808)
you know,.. i forget that uncharted had those.  xD
Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 09, 2023, 09:38 AM
I feel like Horizon is much easier to transition into a GAAS than TLOU.

You already have the open world, weapons, tribes, RPG mechanics, RPG tools etc to accommodate for it.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 09, 2023, 12:25 PM
Apparently Sony cut their forecast of 12 live service games before the end of 2025 down to 6.

Mostly due to delays it sounds like.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 09, 2023, 01:00 PM
awesome,.. so only 6 games in the next 2 years.  and 4 of them are: hell drivers 2, concord, fairgame$, and marathon. 

Title: Re: PlayStation Studios Development
Post by: Horizon on Nov 09, 2023, 02:34 PM
awesome,.. so only 6 games in the next 2 years.  and 4 of them are: hell drivers 2, concord, fairgame$, and marathon.


You're forgetting their single player games which is fair enough since they've not announced any lol
Title: Re: PlayStation Studios Development
Post by: kitler53 on Nov 09, 2023, 02:38 PM
You're forgetting their single player games which is fair enough since they've not announced any lol

the only single player game in development is wolverine.

source: me
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 21, 2023, 02:29 PM



Sony's mobile studio they acquired last year has been renamed to Neon Koi Games
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Nov 22, 2023, 01:08 AM


Formally worked on Gears
Title: Re: PlayStation Studios Development
Post by: Legend on Nov 22, 2023, 04:31 AM
Gears wasn't that great from what I played/heared. Hopefully she does great at ssm though.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 06, 2023, 03:38 PM
IGN (https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover?utm_source=twitter)


Quote
While the exact details of Sony's deal to acquire Bungie remain unknown to the public or employees, sources say they were told by leaders that the current split board structure is contingent on Bungie meeting certain financial goals. If Bungie falls short of its revenue goals by too great an amount, Sony is allowed to dissolve the existing board and take full control of the company. And with Destiny 2 expansion The Final Shape delayed into the next fiscal year and Bungie still investing heavily on Marathon, many employees understand that Bungie is struggling to meet the necessary targets to keep its last vestige of freedom. Such a takeover wouldn't necessarily be shocking given its 2022 acquisition, but it would nevertheless be a stunning development for a company that has historically prided itself on its independence.

It was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month. But the cost-cutting at Bungie isn't limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company "Pentathalon" event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays. And yearly studio performance bonuses this year will only be the contractually obligated 80% minimum, after being above 100% for good performance several previous years running.
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 06, 2023, 04:05 PM
Talk about a reasonable idea with horrible knockdown effects.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 06, 2023, 04:55 PM
so in my head things look like this with sony being the girl and bungie being the group of dudes behind her:

(https://media.tenor.com/-tTj_JIV610AAAAC/blissful-i-ignorance-is-bliss.gif)
Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 07, 2023, 02:51 PM
Bungie is probably one of the reasons Sony are hesitant making big acquisitions on studios they don't have a partnership with.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 13, 2023, 04:30 PM
In the past month and a half, an Era user has claimed:
- Sega and Namco are making some exclusives for PlayStation
- Sony is somewhat reversing course on Live service
- The exclusivity with PlayStation/Square Enix is going to get "much, much worse".

Apparently this Era user has leaked some Square Enix things in the past.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 13, 2023, 05:37 PM
just tie the knot already and get it over with.
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 15, 2023, 12:27 AM
The Last of Us Multiplayer Game Canceled, Will Focus on Single-Player Games Going Forward - IGN (https://ign.com/articles/the-last-of-us-multiplayer-game-cancelled-will-focus-on-single-player-games-going-forward)

Officially cancelled. Which I'm happy about. Just stick to what you do best ND
Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 15, 2023, 11:55 AM
The Last of Us Multiplayer Game Canceled, Will Focus on Single-Player Games Going Forward - IGN (https://ign.com/articles/the-last-of-us-multiplayer-game-cancelled-will-focus-on-single-player-games-going-forward)

Officially cancelled. Which I'm happy about. Just stick to what you do best ND
Yes this is great news for single player fans  ;D
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 17, 2023, 07:17 PM
Quote
- Mihir Sheth: Co-Game Director on Valhalla, promoted recently.
- Bruno Velazquex: Co-Game Director on Valhalla, promoted recently.
- Eric Williams: Game Director on GoW Ragnarok. Assuming he still holds that title, no online presence.
- Ariel Lawrence: Game Director, promoted on April 2022 from a lead writer position (worked at SMS for 12 years until 2015 previously). Came back to SMS from Riot where she was working for close to 6 years, and held the title of Narrative Director, IP & Creative, when she left.
- Matt Sophos: Narrative Director, been with SMS in that role for ~9 years.
- Bonnie Jean Mah: Narrative Director, joined SMS 2 months ago. Previously held Narrative/Franchise Director roles at TiMi (Tencent) and The Coalition (on Gears).
- Cory Barlog: Creative Director (?). Assuming the same title, no online presence aside from his intermittent appearance on Twitter.
Era (https://www.resetera.com/threads/playstation-studios-ot39-thank-you-jim-for-your-live-service.793815/page-60?post=116454657#post-116454657)

Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 18, 2023, 01:26 AM
Cory Barlog is credited as senior creative director in the Valhalla DLC
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 18, 2023, 10:34 PM



Seems to suggest that Jason Blundell is at PlayStation Studios?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 19, 2023, 12:19 AM
or that he rejoined deviation and Sony acquired them?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 12:51 AM
or that he rejoined deviation and Sony acquired them?
I'm not exactly sure what's going on.
Was assuming that Deviation project was no longer with Sony.  

It seemed like there were some burned bridges. They still had the PS studios partnership tweet  up, but I thought they got rid of a bunch of other PS studios stuff, so people assumed that the arrangement ended badly.  



This might suggests that Deviation Games is still partnered with Sony (unless it's a general statement about being back in the industry.)

One of the game designers formally at Treyarch left for a secret studio.

(https://i.redd.it/4v0dhqwfgwib1.png)

I really doubt that SIE has a secret studio, but there are some weird things here.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 02:20 AM
This is an older tweet, but it might be interesting.

Apparently got promoted to a Creative Director position at PlayStation with no Studio name.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 04:01 AM
Insomniac got hit by ransomware.

A lot of stuff has started leaking. Contracts for future games, Wolverine trailer, Wolverine cast, so far.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 05:14 AM
Apparently a roadmap of the next 6 Insomniac Games have leaked...
Title: Re: PlayStation Studios Development
Post by: BananaKing on Dec 19, 2023, 07:23 AM
The info being released from the insomniac leak is crazy

Sales numbers. Exclusivity agreements. Licensing fees
Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 19, 2023, 09:24 AM
Yeah some of it certainly interesting
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 19, 2023, 02:48 PM
the fact they have 6 games roadmapped is crazy.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 02:54 PM
Spoiler for Hidden:
<br>Insomniac only made $567 profit on Sunset Overdrive. Meanwhile, they&#39;ve made almost $47 million on Spider-Man 2018. <br>Sales numbers and profit margins (https://www.resetera.com/threads/sales-for-insomniac-games-ps1-spyro-11-9m-ps2-ratchet-13-8m-fuse-317k-sunset-overdrive-1-9m-ps4-ratchet-5-7m-miles-10-r-c-ps5-2-2m-ect.796962/)<br><br><br>


Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 02:58 PM
the fact they have 6 games roadmapped is crazy.
Don't click if you don't want to be spoiled.

Spoiler for Titles:
<br>Era thread (https://www.resetera.com/threads/all-of-insomniacs-upcoming-titles-have-leaked.796914/)<br><br>There have been some different roadmaps, I&#39;m not sure which is current. <br><br>One of them included 3 different Wolverine/X-Men games, Spider-Man 3, Ratchet and Clank, possible Venom game<br><br><br>After the Wolverine and Spiderman trilogies close out, Insomniac is making plans on multiple new IPs. <br>
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 03:00 PM
Less spoilery.

Sony is concerned about Activision (https://www.resetera.com/threads/sony-expresses-concern-about-competition-from-microsoft-in-internal-communication-admits-its-current-pillars-are-outdated-needs-to-expand.796935/)
Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 19, 2023, 03:40 PM
Don't click if you don't want to be spoiled.

Spoiler for Titles:
<br>Era thread (https://www.resetera.com/threads/all-of-insomniacs-upcoming-titles-have-leaked.796914/)<br><br>There have been some different roadmaps, I&#39;m not sure which is current. <br><br>One of them included 3 different Wolverine/X-Men games, Spider-Man 3, Ratchet and Clank, possible Venom game<br><br><br>After the Wolverine and Spiderman trilogies close out, Insomniac is making plans on multiple new IPs. <br>

yeah i saw some of this earlier today.  I'm pretty hyped if some of them do come to fruition.  
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Dec 19, 2023, 04:41 PM
Why does this feel fake and an attempt to put Sony in a bad light. As Sony said anything about this yet?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 04:47 PM
Why does this feel fake and an attempt to put Sony in a bad light. As Sony said anything about this yet?
It's real. It's been reported on multiple times, multiple devs have commented on it, a huge amount of information, ranging from employee information, Wolverine trailers, sales data, internal company presentations, and a lot more.

Ransomware attack was reported a week ago. (https://insider-gaming.com/insomniac-games-alleged-ransomware-attack/)

Asked for $2 million, leak of 1.3 million files (https://www.engadget.com/insomniac-games-hackers-leak-13-million-files-after-demanding-2-million-ransom-102134429.html) 1.6 TB of information (https://www.rockpapershotgun.com/hackers-share-over-16-terabytes-of-insomniac-data-including-employee-personal-information)







Title: Re: PlayStation Studios Development
Post by: nnodley on Dec 19, 2023, 04:56 PM
Spoiler for Hidden:

Insomniac only made $567 profit on Sunset Overdrive. Meanwhile, they've made almost $47 million on Spider-Man 2018.
Sales numbers and profit margins (https://www.resetera.com/threads/sales-for-insomniac-games-ps1-spyro-11-9m-ps2-ratchet-13-8m-fuse-317k-sunset-overdrive-1-9m-ps4-ratchet-5-7m-miles-10-r-c-ps5-2-2m-ect.796962/)





Man that profit from sunset overdrive is bad
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Dec 19, 2023, 05:09 PM
Well that sucks. I'm seeing this all over Twitter and the Xbox fanboys are concentrating on the negative stuff. It felt fake but it's because of their focus. And why are people surprised Sony are threatened by CoD? Sony tried to stop the acquisition and we also saw court notes of Sony expressing how much of a threat it is. It's obviously a threat.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Dec 19, 2023, 05:13 PM
Spoiler for Hidden:

Insomniac only made $567 profit on Sunset Overdrive. Meanwhile, they've made almost $47 million on Spider-Man 2018.
Sales numbers and profit margins (https://www.resetera.com/threads/sales-for-insomniac-games-ps1-spyro-11-9m-ps2-ratchet-13-8m-fuse-317k-sunset-overdrive-1-9m-ps4-ratchet-5-7m-miles-10-r-c-ps5-2-2m-ect.796962/)





That's $567k, right? Right!?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 05:15 PM
That's $567k, right? Right!?
Nope.
Made a very slim profit.
$50m revenue - $42 million development costs - publishing costs - etc = $567.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Dec 19, 2023, 05:39 PM
Nope.
Made a very slim profit.
$50m revenue - $42 million development costs - publishing costs - etc = $567.
That's crazy to think I earn double in one week than a  game made by hundreds of people over a couple of years.
It's not strange to see games lose money but it's weird seeing a game make a profit on such a small margin.
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 19, 2023, 06:36 PM
It's incredible seeing behind the scenes with these sales numbers. Really sucks that they came from a hack instead of an investor briefing.

Numbers don't fully make sense though and it's definitely wrong to read the chart as revenue minus costs. The royalty rate only lines up perfectly for their mobile titles. Everything else is way off and some games still have a large IG share despite development being way above net sales.

No clue what the $567 means for Sunset Overdrive.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 07:00 PM
Numbers don't fully make sense though and it's definitely wrong to read the chart as revenue minus costs. The royalty rate only lines up perfectly for their mobile titles. Everything else is way off and some games still have a large IG share despite development being way above net sales.
I was assuming that was because of some missing information. Like Marvel's cut of the revenue doesn't appear to be included anywhere. If there are some particular publishing deal agreements (something like we'll give you 70% of every copy until your game breaks even, then it'll be 85% after that, or something like we'll pay you $250k up front; I assume that hypothetical $250k would be a + for IG share, despite not being shown anywhere else on the chart. You could get something like $0 revenue, $80m development covered by publisher, $250k up front = IG Share of $250k.)


A lot of assumptions there could very well be wrong, but I thought it was pretty consistent with what I was seeing.

I would imagine that Meta was going to be more gracious with their publishing agreement than MS would be.  
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 19, 2023, 07:17 PM
I was assuming that was because of some missing information. Like Marvel's cut of the revenue doesn't appear to be included anywhere. If there are some particular publishing deal agreements (something like we'll give you 70% of every copy until your game breaks even, then it'll be 85% after that, or something like we'll pay you $250k up front; I assume that hypothetical $250k would be a + for IG share, despite not being shown anywhere else on the chart. You could get something like $0 revenue, $80m development covered by publisher, $250k up front = IG Share of $250k.)


A lot of assumptions there could very well be wrong, but I thought it was pretty consistent with what I was seeing.

I would imagine that Meta was going to be more gracious with their publishing agreement than MS would be.  
Yeah definitely missing information, but so much is missing that the remaining numbers might be misleading without that context.

I assume for Song of the Deep and Sunset Overdrive that they made $0 and failed to break even, just like Ratchet and Clank Nexus. The $106 and $567 are probably odd quirks since it's so unlikely that a $49 million dollar game would break even but only by such a small amount.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 07:48 PM
Spoiler for Hidden:
<br>Sales data (https://www.resetera.com/threads/sales-numbers-for-every-ps4-and-ps5-era-playstation-first-party-games-have-been-leaked.797112/)<br><br>


Sales data leaked. Bloodborne sold over 7.5 million copies.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 08:23 PM
Spoiler for Hidden:
(https://cdn.discordapp.com/attachments/1040396791272718381/1186761644710309888/image.png?ex=65946ce9&amp;is=6581f7e9&amp;hm=0a595c5d56c0f9bc79a1dbabdc7ffcb4d854cedf3b5761290fcd7fae3cd1f55d&amp;)


An interesting little bit about live service games
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 19, 2023, 09:40 PM
Don't click if you don't want to be spoiled.

Spoiler for Titles:
<br>Era thread (https://www.resetera.com/threads/all-of-insomniacs-upcoming-titles-have-leaked.796914/)<br><br>There have been some different roadmaps, I&#39;m not sure which is current. <br><br>One of them included 3 different Wolverine/X-Men games, Spider-Man 3, Ratchet and Clank, possible Venom game<br><br><br>After the Wolverine and Spiderman trilogies close out, Insomniac is making plans on multiple new IPs. <br>

i read it and i have to say,...

Spoiler for Hidden:
i&#39;m surprised wolverine is late 2026. &nbsp;


i guess it's my fault for thinking insomiac's monster productivity would last forever but that is soo far off.


Spoiler for Hidden:
not happy about 2029 either but i&#39;m glad to see more is too come.




Spoiler for Hidden:

Sales data (https://www.resetera.com/threads/sales-numbers-for-every-ps4-and-ps5-era-playstation-first-party-games-have-been-leaked.797112/)



Sales data leaked. Bloodborne sold over 7.5 million copies.
looks at the PC numbers,...

...why bother.   for such small sales sony is better off maintaining the image of exclusivity to playstation.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 10:03 PM
i read it and i have to say,...

Spoiler for Hidden:
i'm surprised wolverine is late 2026.  

Spoiler for Hidden:
<br>I&#39;ve seen some different timelines, including one where they have a Venom game come out in 2024/2025, and Wolverine comes out in 2026.<br>


The tricky thing in all of this, is that some of the documents are outdated.
I'm assuming Wolverine is 2025.


Spoiler for Hidden:
not happy about 2029 either but i'm glad to see more is too come.


looks at the PC numbers,...

...why bother.   for such small sales sony is better off maintaining the image of exclusivity to playstation.
Those numbers are pretty early on.  

Spoiler for Hidden:
<br><br>(https://i.imgur.com/q46edC8.png)<br>
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 19, 2023, 10:16 PM
Spoiler for Hidden:

I've seen some different timelines, including one where they have a Venom game come out in 2024/2025, and Wolverine comes out in 2026.


The tricky thing in all of this, is that some of the documents are outdated.
I'm assuming Wolverine is 2025.
maybe but it has SM2 in the exact right spot.   

i think it's time for everyone to reluctantly accept that with insomiac not releasing anything in 2024 that playstation will not have any games coming out in 2024.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 19, 2023, 10:35 PM
maybe but it has SM2 in the exact right spot.  

i think it's time for everyone to reluctantly accept that with insomiac not releasing anything in 2024 that playstation will not have any games coming out in 2024.
So does this one, with Wolverine in 2025:

Spoiler for Hidden:
<br>(https://i.imgur.com/qREATWA.png)<br><br>
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 19, 2023, 11:11 PM
I'm surprised how well Days Gone did, both on PS4 and PC. It's not breaking records but $265 million in sales on PS4 looks fine.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 20, 2023, 12:11 AM
I'm surprised how well Days Gone did, both on PS4 and PC. It's not breaking records but $265 million in sales on PS4 looks fine.
.. especially when you consider all the drama.  like how the f is 7million considered a flop?

So does this one, with Wolverine in 2025:

Spoiler for Hidden:

(https://i.imgur.com/qREATWA.png)


I reject this due to the lack of

Spoiler for Hidden:
ratchet and clank


Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 20, 2023, 04:50 PM
Based on the leaks Insomniac have around 485 people. Might be more now. They're surely Sony's biggest studio outside of Bungie right?
Title: Re: PlayStation Studios Development
Post by: kitler53 on Dec 20, 2023, 05:30 PM
having digested these leaks for a day,.. i kind of feel like none of this is damaging to insomiac/sony.   okay,.. well the doxxing individual employees is pretty bad but the sales numbers were "stronger than expected" pretty much across the board.   insomiac's long term road map honestly didn't spoil things imo.   the announcement of spiderman 2 was like the biggest "well duh they are working on that" moment that didn't stop me from being excited about the details revealed in the trailer.   for wolverine,.. honestly seeing a long term committment to a 2nd/3rd title that expands to the entire x-men universe has me more excited for the franchise than ever.

it kind of sucks that blade and indiana jones are going to be exclusive to xbox but sony has disney's top 2 franchises under lock for the next 10+ years.   sony is in a good place here (disney exclusive properties) and this leak confirms it.  xbox has B-teir franchises comparatively.
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 20, 2023, 06:59 PM
having digested these leaks for a day,.. i kind of feel like none of this is damaging to insomiac/sony.   okay,.. well the doxxing individual employees is pretty bad but the sales numbers were "stronger than expected" pretty much across the board.   insomiac's long term road map honestly didn't spoil things imo.   the announcement of spiderman 2 was like the biggest "well duh they are working on that" moment that didn't stop me from being excited about the details revealed in the trailer.   for wolverine,.. honestly seeing a long term committment to a 2nd/3rd title that expands to the entire x-men universe has me more excited for the franchise than ever.

it kind of sucks that blade and indiana jones are going to be exclusive to xbox but sony has disney's top 2 franchises under lock for the next 10+ years.   sony is in a good place here (disney exclusive properties) and this leak confirms it.  xbox has B-teir franchises comparatively.
I don't like marvel, so it's lame they've turned into a marvel studio. Hopefully the game side of marvel doesn't collapse like the movie side has.

Based on the leaks Insomniac have around 485 people. Might be more now. They're surely Sony's biggest studio outside of Bungie right?
I believe Naughty Dog has more.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 20, 2023, 07:08 PM
I believe Naughty Dog has more.
Is there evidence?


Naughty Dog and maybe Guerilla are the only ones I could see having more. But I'm not sure if that's necessarily true.
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 20, 2023, 07:59 PM
Is there evidence?


Naughty Dog and maybe Guerilla are the only ones I could see having more. But I'm not sure if that's necessarily true.
Wikipedia says 400+, but that's not really reliable.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 20, 2023, 08:19 PM
Quote
A more recent presentation in November points to potentially more drastic cuts. "Slimming down Ratchet and cutting new IP will not account for the reductions Sony is looking for," reads a PowerPoint note attributed to Insomniac head Ted Price. "To remove 50-75 people strategically, our best option is to cut deeply into Wolverine and Spider-Man 3, replacing lower performers with team members from Ratchet and new IP."
Quote
Business plans change, and Sony would not confirm if the discussed cuts are still on the table or already completed. But a notes file referencing a November 9 PlayStation off-site meeting reiterates the 50-75 number of cuts. The notes suggest the cuts are being asked of other PlayStation studios as well, including the line "there will be one studio closure." Sony did not respond when asked to clarify.
Spoiler for Hidden:
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Hacked files released online as part of a malicious ransomware attack offer a glimpse at the complex challenges Insomniac faces juggling teams, projects, and budgets to deliver top-tier games while contending with potential cost-cutting measures from Sony <a href="https://t.co/cOPeDLq9kO">https://t.co/cOPeDLq9kO</a></p>&mdash; AmericanTruckSongs9 (@ethangach) <a href="https://twitter.com/ethangach/status/1737549452460634200?ref_src=twsrc%5Etfw">December 20, 2023</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 20, 2023, 09:00 PM
*sigh*
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 21, 2023, 03:21 AM
Spoiler for Hidden:
<br><br>Apparently Spider-Man 2 cost over $300 million. <br><br>There is some conversation at Insomniac about making 3 smaller games instead of these larger games. <br>
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 21, 2023, 03:26 AM
It's crazy how much a game like spider man 2 can cost despite being a relatively straightforward sequel.

I remember around the PS3 days when $50 million was a big budget.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 21, 2023, 08:23 PM


First Contact Entertainment is getting shut down.  

VR studio behind Firewall Ultra.
Title: Re: PlayStation Studios Development
Post by: Horizon on Dec 22, 2023, 01:53 PM
Based on linkedin Insomniac has not yet cut jobs but actually continued to grow. Sony studios by numbers:

Insomniac: 519
Guerrilla: 416
SSMS: 413
Naughty Dog: 400-500 people
Firesprite: 220
Sucker Punch: 217
Bend: 135
Bluepoint: 80
Housemarque: 116
Firewalk: 153
Haven: 162
Media Molecule: 95
London studios: 115


Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 22, 2023, 02:36 PM
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 22, 2023, 08:07 PM
Spoiler for Hidden:
(https://i.imgur.com/EFUD0nX.png)


Spider-Man 2 started preproduction basically before Spider-Man 1 was done, with generally fewer than 50 people.

Started production in 2019 with basically no one.  

I assume after Spider-Man Miles Morales was done, they started scaling up to 300+ developers, who continued to work on the game until early 2023. Then started scaling down.


So around half of development had fewer than 75 people, and the other half of development had over 300+.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 26, 2023, 06:49 PM



A couple of leads from Deviation Games are at "PlayStation Studios" with no studio attached.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 31, 2023, 02:34 AM
Title: Re: PlayStation Studios Development
Post by: Legend on Dec 31, 2023, 02:41 AM
PC only, kinda funny that Sony sold their PC/mmo division only to go back in that direction.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Dec 31, 2023, 03:25 AM
People seem to be under the impression that there are actually two Horizon Multiplayer games.

The one developed internally at Guerilla seems to be a co-op Horizon Monster Hunter type experience experience, whereas this one is a mmo on mobile and PC.


Guerilla said they had "16 plans for Horizon".

I assume this includes stuff like Horizon 3, a few Horizon DLCs, Horizon MMO, Horizon co-op, Horizon TV show.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 03, 2024, 08:29 PM
"insider" claims the following:

Quote
Is it still a secret Bluepoint is working on God of War and Bloodborne? I thought it was leaked long ago
Quote
I know they have 3 things cooking, bless them and their cleavers. One of them is yeeeeears away.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 03, 2024, 10:07 PM
"insider" claims the following:

What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 03, 2024, 10:13 PM
What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.
A lot of people have been pushing for a God of War Atreus spin off.

But to some extent that feels pretty wishful thinking.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 03, 2024, 11:54 PM
What would bluepoint be doing with god of war? Could get a remake of 1-3 like the Uncharted collection I guess.
I always thought it would make sense for BP to keep doing what they are great at (remakes) while doing an original IP on the side so it can cook as long as it needs to without the pressure of not releasing anything.  

So yeah,.. gow 1,2 remaster would make sense from them.  Great games with terrible graphics by modern standards.   I would love a remake on ps5. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 04, 2024, 02:08 AM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 04, 2024, 02:13 AM
got it,.. bends new IP is a cooking mama clone. 
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 04, 2024, 02:14 AM
Breaking Bad inspired game
Title: Re: PlayStation Studios Development
Post by: nnodley on Jan 04, 2024, 02:51 AM
God of war original trilogy fully rebuilt like demons souls would be so hype!
Title: Re: PlayStation Studios Development
Post by: Horizon on Jan 04, 2024, 11:15 AM
Why can't Sony remake the first 2 infamous games. I think they'd be very well received and take full advantage of PS5.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jan 04, 2024, 05:11 PM
Why can't Sony remake the first 2 infamous games. I think they'd be very well received and take full advantage of PS5.
Idk. Spiderman (and probably Wolverine) has filled that gap. I think Infamous would flop. Hell, I'll be surprised if the next Spiderman sells anything close to Spiderman 2.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jan 04, 2024, 05:23 PM
God of war original trilogy fully rebuilt like demons souls would be so hype!
Back to Greek mythology and a more linear game would be a nice break from the GoW we have now.
Title: Re: PlayStation Studios Development
Post by: nnodley on Jan 04, 2024, 05:47 PM
Back to Greek mythology and a more linear game would be a nice break from the GoW we have now.
yeah as much as I love the new ones, the original trilogy is still my all time favorite for the series
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 05, 2024, 12:30 AM
yeah as much as I love the new ones, the original trilogy is still my all time favorite for the series
Spoilers for GOW 2018 and for what's not in ragnarok
Spoiler for Hidden:
<br>I loved the boat scene with Athena in GOW 2018 so I was really hoping the sequel would greatly expand on that. So much potential yet they just handwaved it away.<br><br>Original trilogy is definitely better in many ways imo.<br><br>
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 05, 2024, 12:37 AM
Spoilers for GOW 2018 and for what's not in ragnarok
Spoiler for Hidden:

I loved the boat scene with Athena in GOW 2018 so I was really hoping the sequel would greatly expand on that. So much potential yet they just handwaved it away.

Original trilogy is definitely better in many ways imo.


Or did they?

Spoiler for Hidden:
I don&#39;t actually know, but I&#39;ve heard some things about the DLC.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 05, 2024, 07:40 PM
>Sony's PlayStation, which inexplicably said in 2022 that it planned to release ten live-service games in the next few years, will be the biggest victim of this collapse. It has already canceled several of its service games, and it's reasonable to expect that more will follow
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 05, 2024, 09:02 PM
Who could have seen that coming?  :P
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 05, 2024, 10:59 PM
>Sony's PlayStation, which inexplicably said in 2022 that it planned to release ten live-service games in the next few years, will be the biggest victim of this collapse. It has already canceled several of its service games, and it's reasonable to expect that more will follow
Should have included some context here.

Jason Schreier - Five Big Video-Game Industry Predictions for 2024 (https://www.bloomberg.com/news/newsletters/2024-01-05/five-big-video-game-industry-predictions-for-2024)

- consolidation will continue

>With interest rates set to drop and regulatory concerns less prevalent after the Microsoft-Activision deal closed in the fall, game companies are going to return to merging and acquiring. Potential buyers include Saudi Arabia and several US tech giants: Amazon.com Inc., Alphabet Inc. and Apple Inc. (Microsoft Corp. will stick with smaller moves rather than risk another drawn-out battle with regulators.) Potential sellers include Ubisoft Entertainment SA and Electronic Arts Inc. as well as a handful of mid-sized game companies, such as Borderlands-developer Gearbox Entertainment, which is on the market following the implosion of parent company Embracer Group AB.

- studios will pivot away from live service:

>Unlike traditional games, which a player will typically finish in a few weeks, these GAAS continue competing with one another in perpetuity, making it extremely hazardous for new entries and more or less ensuring that oversaturation is inevitable. Games like Ubisoft's Skull & Bones and Warner's Suicide Squad: Kill the Justice League, each of which were in development for more than five years and likely cost in the eight or nine figures, seem like they may be doomed before they even launch.

- the industry will unionize

>Last year was brutal for the workers of the video-game industry, and many observers expect the job cuts to continue throughout 2024. People are going to want to protect themselves.


One of his other predictions is basically the consolidation one, but specifically Saudi Arabia becoming more invested in gaming.

And the last one is that Switch 2 will have an unexpected twist. Has no idea what it will be.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 07, 2024, 04:11 AM
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 07, 2024, 04:17 AM
That's a lot more than I would have expected.
Title: Re: PlayStation Studios Development
Post by: Horizon on Jan 23, 2024, 03:30 PM
2023 - Spider-man 2,Helldivers 2
2024 - Death Stranding 2, Concord, Asobi game, TLOU Factions,
2025 - Ghost of Tsushima 2,Fairgame$,Twisted Metal,Wolverine, Horizon online
2026 - SSM game, Bend game, Bluepoint, London studio, Media Molecule
2027- Horizon 3, Housemarque,Firesprite game,GT8
2028- ND game,Spider-man 3

When you look at it like that they have a ton announce and I am forgetting xdev but clearly might want to hold some of these back to closer to release
Apart from Factions i might be right for 2024..
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 23, 2024, 04:40 PM
I can't remember the last time I've seen 5 people in the same thread....
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 24, 2024, 03:15 PM
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 24, 2024, 04:35 PM
Wonder if we'll get a sequel. Would be hard to do but "Until Dawn" is still their biggest game by a large amount.
Title: Re: PlayStation Studios Development
Post by: BananaKing on Jan 24, 2024, 04:42 PM
Wonder if we'll get a sequel. Would be hard to do but "Until Dawn" is still their biggest game by a large amount.
Same concept/them but different cast. I don't think it would be hard to do honestly. They can explore another mystical creature, or go with a whole new story.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 24, 2024, 09:15 PM
So sounds like there's a State of Play coming, with Death Stranding 2 and Until Dawn remastered.

I've said it a few times, I have a hard time believing that Sony would remaster Until Dawn, but not Bloodborne.
Title: Re: PlayStation Studios Development
Post by: SWORDF1SH on Jan 24, 2024, 09:19 PM
There was hype for Until Dawn that they didn't get for their other games. It would be hard to get the same level of hype they got for Until Dawn but very possible with a direct and not a spiritual sequel.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 25, 2024, 02:59 PM


Jeez, Bungie is like 3x the size of ND after layoffs.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 25, 2024, 05:33 PM
it takes a lot of people to apply a colorshader  to a gun and sell it for $15.
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 26, 2024, 05:44 AM
Live service games take a lot of work but wowza. Hopefully some of those devs are being put to work on a single player game.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 29, 2024, 12:12 AM
State of Play strongly rumored to be coming this week.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 29, 2024, 01:16 AM
Rumored line up:

Spoiler for Hidden:
Rise of the Ronin<br><br>Death Stranding 2<br><br>Final Fantasy 7 Rebirth<br><br>Sonic Generations Remaster<br><br>Silent Hill 2<br><br>New Metro game<br><br>Judas<br><br>Until Dawn Remaster



Rumored date:

Spoiler for Hidden:
State of Play coming around Jan 31st<br><br>
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 29, 2024, 03:13 AM
Well they have to reveal new games soon. Wolverine is their only announced full first party game.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Jan 29, 2024, 03:35 AM
Well they have to reveal new games soon. Wolverine is their only announced full first party game.
Fairgame$ and Concord also...  

Marathon also, but that's Bungie/multiplatform.

One of these years I am expecting a blow out from Sony...
Title: Re: PlayStation Studios Development
Post by: Legend on Jan 29, 2024, 05:29 AM
Fairgame$ and Concord also...  

Marathon also, but that's Bungie/multiplatform.

One of these years I am expecting a blow out from Sony...
Wasn't sure what wording to use but you're right, those are 100% Sony studios now.

Still it's just crazy that Naughty Dog, Guerilla, Media Molecule, Bend, Sucker Punch, etc. don't have any announced games.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Jan 29, 2024, 02:11 PM
Wasn't sure what wording to use but you're right, those are 100% Sony studios now.

Still it's just crazy that Naughty Dog, Guerilla, Media Molecule, Bend, Sucker Punch, etc. don't have any announced games.
up until a few weeks ago ND had a game announced....
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 01, 2024, 02:15 PM
Quote
One employee, for instance, told us, "The Quarry team was originally Until Dawn 2 working with Sony. And Sony basically paid for them to be making this for them as a prototype. Then once the prototype was done, Supermassive turned around and said, 'We're going to shop this around and see if anyone else wants it", which was kind of the final nail in the coffin of any relationship with Sony. They ended up getting picked up by Google who funded it for years."

Another employee seemed to confirm The Quarry was at one point Until Dawn 2, but offered a slightly different take on these events, suggesting it was Sony who broke things off over The Dark Pictures' multi-platform approach: "The Quarry started as a pitch for Until Dawn, but they didn't have the license. They burnt their bridges with Sony by releasing Dark Pictures on multiple platforms. As far as I'm aware someone else has that license now."
Kind of doubt the multiplatform story, but Supermassive pulling out to find a different publisher, I think that lines up pretty well.

Here's why Supermassive never made Until Dawn 2 (https://www.timeextension.com/news/2024/02/heres-why-supermassive-never-made-until-dawn-2)
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 01, 2024, 04:39 PM
Sounds like Ballistic Moon is likely working on another project with Sony.

Quote from: Shinobi
Quote
Only dissapointment is Balistic Monn doing a remake and not a new Until Dawn game.
(https://i.pinimg.com/originals/42/75/2a/42752a335426c17ee659dc6c6c5a0f77.gif)
Era (https://www.resetera.com/threads/playstation-studios-ot39-thank-you-jim-for-your-live-service.793815/page-359?post=118463631#post-118463631)
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 01, 2024, 05:17 PM
Kind of doubt the multiplatform story, but Supermassive pulling out to find a different publisher, I think that lines up pretty well.

Here's why Supermassive never made Until Dawn 2 (https://www.timeextension.com/news/2024/02/heres-why-supermassive-never-made-until-dawn-2)
Seems really unlikely that Supermassive would unilaterally pull away from Sony after building a prototype together. If Sony was also unhappy with them and was only offering bad deals then sure, but why would Supermassive approach Sony in the first place unless that was what they wanted?

Also feels a bit odd that there would even be a prototype that was funded separately to the full game. Supermassive has consistently replicated the base experience of Until Dawn so why would a publisher put money towards just that instead of inking a full deal? Makes it sound like Sony had reservations from the very beginning.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 01, 2024, 05:32 PM
Seems really unlikely that Supermassive would unilaterally pull away from Sony after building a prototype together. If Sony was also unhappy with them and was only offering bad deals then sure, but why would Supermassive approach Sony in the first place unless that was what they wanted?

Also feels a bit odd that there would even be a prototype that was funded separately to the full game. Supermassive has consistently replicated the base experience of Until Dawn so why would a publisher put money towards just that instead of inking a full deal? Makes it sound like Sony had reservations from the very beginning.
From what I recall, Google was offering crazy amounts of money for games. Maybe Supermassive pulled out in favor of working with Google?

Assuming there's any truth in the story there.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 02, 2024, 02:49 PM
helldivers 2 previews are all pretty positive. 







i think i might pick this up.  i did enjoy the first.  i'm like it more as a 3rd person.   i'm kind of tired of playing rocket league and just want a different game i can drop in, play a couple matches, and then move on.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 13, 2024, 09:43 PM
SIE trademarks Intergalactic: The Heretic Prophet (https://www.gematsu.com/2024/02/sony-interactive-entertainment-trademarks-intergalactic-the-heretic-prophet-in-the-united-states)
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 13, 2024, 09:57 PM
between what i "know" and what is rumored to be true....

...could that be the cory barlog game?!?!?!
Title: Re: PlayStation Studios Development
Post by: nnodley on Feb 13, 2024, 11:17 PM
If Cory's game is sci-fi I really hope NDs new IP is fantasy. Sony is lacking in really good fantasy games
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 13, 2024, 11:23 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 13, 2024, 11:33 PM
i'm going to be soo erect if this is cory's new game getting announced soon.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 14, 2024, 01:21 AM
i'm going to be soo erect if this is cory's new game getting announced soon.
I'll launch a rocket too if it's a space travel game.
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 14, 2024, 10:36 AM
SIE trademarks Intergalactic: The Heretic Prophet (https://www.gematsu.com/2024/02/sony-interactive-entertainment-trademarks-intergalactic-the-heretic-prophet-in-the-united-states)
Could be Santa Monica's, Naughty Dog's, Bend's game or that Ooze game. So much we we don't know about Sony
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 14, 2024, 11:12 AM
Apparently they won't release any major established franchises this year.

Doesn't mean there can't be new IP though. But no horizon 3, ghost 2, or anything like that
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 14, 2024, 12:07 PM
Apparently they won't release any major established franchises this year.

Doesn't mean there can't be new IP though. But no horizon 3, ghost 2, or anything like that
I think this was expected.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 14, 2024, 01:50 PM
so no spiderman?

c'mon insomniac,.. quit slacking. 
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 14, 2024, 08:23 PM
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 14, 2024, 08:31 PM
i'm going to buy the shame out of an astro bot game.    at this point i'd prefer for it to be a regular console game but i'll be honest,.. astro bot would make psvr2 worth it for me.
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 15, 2024, 04:01 PM
Anyone feel like Sony should just have a blowout this year in terms of reveals. Not reveal everything but certainly stuff as far back as 2026.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 15, 2024, 04:53 PM
Anyone feel like Sony should just have a blowout this year in terms of reveals. Not reveal everything but certainly stuff as far back as 2026.
Yeah I'd like that. It depends on the game, but most of Sony's games should be revealed ~2 years in advance.

The death of E3 makes makes it an outdated structure, but I always liked when games would have 2 big back to back E3 showings and then release.
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 20, 2024, 04:36 PM
Sony president wants Bungie to be better at 'assuming accountability for development timelines' | VGC (https://www.videogameschronicle.com/news/sony-president-wants-bungie-to-be-better-at-assuming-accountability-for-development-timelines/)

Quote
"I visited the Bungie studios and had meetings with [the] management," he said, "and I saw that employees working at the studios were highly motivated, showing great creativity as well as an impressive knowledge of live services.

"However, I also felt that there was room for improvement from a business perspective with regard to areas such as the use of business expenses and assuming accountability for development timelines. I hope to continue the dialogue and come up with some good solutions."
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Feb 21, 2024, 09:09 PM
I just saw a reddit thread with like 5 people arguing that Sony doesn't develop games, as they are a publisher. Sony did not make The Last of Us or God of War.
Ya'll heard it here.

One of the people have already deleted their reddit accounts sooo..  
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 21, 2024, 11:48 PM
I just saw a reddit thread with like 5 people arguing that Sony doesn't develop games, as they are a publisher. Sony did not make The Last of Us or God of War.
Ya'll heard it here.

One of the people have already deleted their reddit accounts sooo..  
I wonder how Sony could fix their marketing since stuff like this is pretty common.

Maybe Nintendo was right to be soulless and not give individual brands to their development teams. Like no one has ever said "Nintendo didn't make Mario Odyssey, it was actually Production Group 8!"
Title: Re: PlayStation Studios Development
Post by: kitler53 on Feb 21, 2024, 11:59 PM
I wonder how Sony could fix their marketing since stuff like this is pretty common.

Maybe Nintendo was right to be soulless and not give individual brands to their development teams. Like no one has ever said "Nintendo didn't make Mario Odyssey, it was actually Production Group 8!"
the switch to "PlayStation studios" has been pretty recent.  give it time yo. 
Title: Re: PlayStation Studios Development
Post by: BananaKing on Feb 22, 2024, 10:24 AM
Is horizon burning shores worth it?
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 22, 2024, 10:36 AM
Is horizon burning shores worth it?
Yes it is
Title: Re: PlayStation Studios Development
Post by: Horizon on Feb 29, 2024, 04:45 PM
Sounds like Sony has mismanaged Firesprite to hell. If I was a UK studio and Sony wanted to buy me I'd tell them to get lost with their history.
Title: Re: PlayStation Studios Development
Post by: Legend on Feb 29, 2024, 06:07 PM
Sony studio Firesprite has been shedding talent amidst accusations of toxic culture, staff say | Eurogamer.net (https://www.eurogamer.net/sony-studio-firesprite-has-been-shedding-talent-amidst-accusations-of-toxic-culture-staff-say)

Sounds like Sony has mismanaged Firesprite to hell. If I was a UK studio and Sony wanted to buy me I'd tell them to get lost with their history.
Hard to know if it's bad leadership from Sony or bad Firesprite employees that didn't want improvements, but yeah UK studios live on borrowed time with Sony.

Bigbig, Evolution, Cambridge, Manchester, Liverpool, and now London with Firesprite and Media Molecule potentially coming soon.


Stay independent if you're a UK studio.
Title: Re: PlayStation Studios Development
Post by: Horizon on Mar 01, 2024, 09:32 AM
Looking at the studios this is what needs to happen in the short term: (next 2 years)

Naughty Dog: Focus on announcing and releasing the new IP. Out of all the big studios they need to announce something new and hopefully something amazing.
Santa Monica: The most secure studio. They can take their time with the new IP due to success of God of War. If it is releases before 2026 amazing.
Sucker Punch: Also stable. Just focus on delivering with Ghost sequel and no doubt it will sell incredibly well.
Bend: In a trickier spot because working on a new IP. Focus on announcing the new IP by end of 2026.
San Diego: MLB machine. No worries there.
Insomniac: Focus on Wolverine and Venom game. Think about how to deliver Spider-man 3 whilst not going over budget.
Bluepoint: Focus on announcing their game by 2025 if remake. If new IP announced by 2026.
Haven: Ensure gameplay reveal of Fairgames delivers. Not many people were receptive to CGI trailer.
Firewalk: Same as Haven really.
Guerrilla: Focus on releasing Horizon online by 2025.
Media Molecule: Please make a game this time.
Housemarque: Focus on making a game with a broader appeal than a roguelike. So much potential in this studio but if they're going bigger (seems like it) got to ensure it sells more than Returnal.
Firesprite: Just focus on releasing a game. Got too big too fast. Need to something to build on for the future of the studio.
Polyphony Digital: GT8
Team Asobi: Hopefully new Astrobot game this year.

Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 09, 2024, 02:00 AM
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 09, 2024, 05:07 AM
Oops. That sucks.

Outside of Helldivers and near guaranteed successes with tentpole sequels, Sony has done so poorly these past few years. Will Haven, Firewalk, Firesprite, and Fabrick even exist next year?
Title: Re: PlayStation Studios Development
Post by: darkknightkryta on Mar 12, 2024, 10:39 PM
Oops. That sucks.

Outside of Helldivers and near guaranteed successes with tentpole sequels, Sony has done so poorly these past few years. Will Haven, Firewalk, Firesprite, and Fabrick even exist next year?
I doubt it.  Better question should be, who okayed those purchases without them releasing something?
Title: Re: PlayStation Studios Development
Post by: the-pi-guy on Mar 19, 2024, 09:04 PM
Quote
Within the company, there is a growing expectation that senior company leadership will leave in droves in the summer of 2026 when the final payouts from Sony's acquisition of the company take effect. With this in mind, there is a strong push to get Marathon out the door before then, and let whoever takes the reins after that (be it Sony or Bungie) worry about how it's sustained.
Quote
When Sony acquired Bungie, the studio brought with it a number of other incubation projects, including a MOBA-like game codenamed Gummy Bears and a new IP known as Matter. According to sources, Matter was canceled back in 2020, but the team continued working on a similar project with slightly different direction until that too was canceled in late 2022. Gummy Bears, meanwhile, is currently in a holding pattern due to the ongoing company struggles.

IGN (https://www.ign.com/articles/bungie-shakes-up-marathon-leadership-removes-chris-barrett-as-game-director)





Email shared by a YouTuber:

Quote
Hey there,

I'm writing this on a throwaway. Please use this info to corroborate other sources you may have.

Internal perspective at Sony is very negative towards Bungie right now. It is seen as a failed investment and strategies being discusses[sic] revolve around more of recouping losses. One internal leader from US is fighting to take over to right the ship, while many others across the Pacific want a much harsher method. The former US leader holds a lot of respect from overseas leadership, so it is likely (s)he will get their way. That person's perspective is that there are a many 'gluttonous' executives at Bungie who are not doing their jobs and are hindering the organization. It is believed that the workers are skilled, but the leadership is unable to perform their duties.

Bungie is in a hard spot, because pre-order numbers are lower than anticipated. I apologize, I do not have details on actual numbers. Sony believes that the finances will not allow Bungie to avoid a takeover even with another round of layoffs, as that would cannibalize development and future revenue.

Overall, Sony has been very upset at Bungie leadership. They have not been able to successfully advise Sony teams, and while Lightfall hit internal revenue targets, every target since has been missed at an escalating decline. Bungie leadership regularly reschedule meetings with Sony leadership, know that the next timeslot can be months away.

I hope this sheds light for ongoings from Sony's side. It is believed that the takeover would allow Sony to turn Destiny into a more profitable game. This sounds bad, but it is being treated as 'lightning in a bottle'. Sony leadership wants to nurture the game, and understand that more aggressive monetization would not be healthy. There would be a monetization model switch, though, as it is believed the current model is too confusing. The main difference between the US leader vs Japan leaders getting their way matters more for Bungie's in-development titles. If Japan leadership gets their way, teams for future titles will be gutted and reformed.
Reddit (https://www.reddit.com/r/GamingLeaksAndRumours/comments/1bi9mv5/popular_destiny_2_content_creator_aztecross/)
Title: Re: PlayStation Studios Development
Post by: Legend on Mar 19, 2024, 10:24 PM
Dang that's bad. Hopefully bungie survives.
Title: Re: PlayStation Studios Development
Post by: kitler53 on Mar 19, 2024, 11:11 PM
destiny's gameplay was amazing but i'm destiny is a very tired game at this point.  time to move on.   especially the business model...