Do you like fast travel in video games?

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Started by Legend, Aug 24, 2019, 10:31 PM

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Legend

Off the top of my head, Elite Dangerous and The Witness are the only open world games I can think of without fast travel. There are lots of metroidvanias without it but I wouldn't count them as similar.

I generally dislike fast travel. Once you start using it, it really breaks the game imo. That's awesome when you are finished and just want to return to areas, but it's bad when you end up skipping lots of the world.

Far too often fast travel is used as a band aid for bad world design imo. Open world games often become relegated to a menu system with it. "Hey want to do this quest? Then fast travel to the general area, run for a bit without gameplay, and then begin!"