I have struggled for months with my environments. As a lone dev I don't have the manpower to do things the traditional way but I still need near photorealistic results. Outside of a few test rooms, everything has been in graybox.
Finally think I've solved it. I'm building "smart" materials that can be applied within Unity per triangle. Each material is a procedural system that can then adapt to the geometry of the surface and place 3D objects as needed. For example if used inside a modern house, it would automatically add paint, molding, wall outlets, light switches, and pictures. Every element can be customized by hand as needed.
I can then add more dynamic "clutter" by hand the traditional way.
Finally think I've solved it. I'm building "smart" materials that can be applied within Unity per triangle. Each material is a procedural system that can then adapt to the geometry of the surface and place 3D objects as needed. For example if used inside a modern house, it would automatically add paint, molding, wall outlets, light switches, and pictures. Every element can be customized by hand as needed.
I can then add more dynamic "clutter" by hand the traditional way.