The market is going towards ease of use. The fact that so many hardware designers are making this a priority, it shows that they are reading the signs of the mainstream market that VR is too much of a hassle to set up for the casual user. Which to reach that 1 billion users, it's essential to make that progress.
There are a lot of pros and cons for that goal. On the one hand it means that some (reasonable) sacrifices for the experience have to be made. On the other hand it means that VR can develop faster, and we could get some serious AAA VR exclusive games.
That with all these inside out tracking headsets, Valve could be at a serious disadvantage. Valve could have been a major player in the VR space if it weren't the case.
In a year they might be going after the hardcore crowd, when the casual crowd could be in the multi-millions. Which would still be a great thing for Valve, but they probably won't have the opportunity to be on the top like they would have a year ago.
There are a lot of pros and cons for that goal. On the one hand it means that some (reasonable) sacrifices for the experience have to be made. On the other hand it means that VR can develop faster, and we could get some serious AAA VR exclusive games.
That with all these inside out tracking headsets, Valve could be at a serious disadvantage. Valve could have been a major player in the VR space if it weren't the case.
In a year they might be going after the hardcore crowd, when the casual crowd could be in the multi-millions. Which would still be a great thing for Valve, but they probably won't have the opportunity to be on the top like they would have a year ago.