Forged Odyssey OT: the journey forwards

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Started by Legend, Jul 26, 2020, 05:59 PM

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Legend




So so so much nicer to control compared to older version. Secret was prioritizing player inputs at all costs, even if traditionally that's not how games do things. For example if the player is running at full speed and lets go of the stick, the character stops nearly instantly instead of gradually. It's a violent "stop at all costs" maneuver comparable to pulling the stick in the opposite direction.

Still lots and lots of work to go with making the leg movements look realistic.