These things, they take time.
I'm restructuring the trailer to be more focused on first person gameplay instead of generic 3rd person camera shots. To do this I need to get a few more HUD things sorted out that I previously wasn't planning on showing. Also my recording+playback code needs a bit of work. It's somewhat unstable but most importantly the camera rotation isn't smoothed like player position so it can have a slight jitter when the playback framerate isn't synced with the recording framerate.
I'm restructuring the trailer to be more focused on first person gameplay instead of generic 3rd person camera shots. To do this I need to get a few more HUD things sorted out that I previously wasn't planning on showing. Also my recording+playback code needs a bit of work. It's somewhat unstable but most importantly the camera rotation isn't smoothed like player position so it can have a slight jitter when the playback framerate isn't synced with the recording framerate.