There are some games we must do, even if initially the profitability might be hard to make," Layden said. "For example, an easy one for that is [PlayStation VR] games. When you're trying to grow the PSVR installed base, how many units are in homes, it's difficult for some third parties to look at that addressable market and get the business to work for them. But we need games to move the platform. It's a chicken-and-egg thing. So, at Worldwide Studios, we took on a number of PSVR projects in order to support the launch of that platform and getting it off the ground."