The Gaming Community Thread! Multiplats and the like are welcome.

Started by Legend, Apr 23, 2015, 01:12 AM

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nnodley

Wait maybe I'm not getting this right. But what exactly is this minimum? I have to have 5$ minimum in my account? Or what exactly
So if I went to buy say a dynamic theme, which for me here is like $1.50 or something, it won't just charge me the price of the dynamic theme.  it has to charge me $5 to pay for it.  Then the rest of the money goes into my psn wallet.

Xevross

So if I went to buy say a dynamic theme, which for me here is like $1.50 or something, it won't just charge me the price of the dynamic theme.  it has to charge me $5 to pay for it.  Then the rest of the money goes into my psn wallet.
Yeah this is how it works for us too. Basically every item is paid for from your wallet, and you have to top up the wallet by at least £5/$5 whenever you top it up to buy something

Legend

Essentially the minimum transaction amount is $5 to your credit card, huh.

Does that even apply to in game microtransactions?

nnodley

Essentially the minimum transaction amount is $5 to your credit card, huh.

Does that even apply to in game microtransactions?
It probably would since MT's in games take you to the store to buy.  Or i would assume it would apply.  I've never liked that it has to take $5 for even 99 cents.  

nnodley

Kinda getting hyped for No Man's Sky's Next update!  Don't want to get my hopes up too much though just in case its not as good as some are hoping.  Been wanting to play it again, but would rather just start fresh with the new update.

Xevross

Aliens: Colonial Marines AI fixed by a single letter | ResetEra

 
Quote
In a recent thread recommending the PC version of Aliens: Colonial Marines for less than $3, a post happened to single out an announcement made on the ModDB page for Aliens: Colonial Marines.

 A passionate modder who has made it his mission to overhaul aspects of the absolutely dreadful Colonial Marines was working on tinkering his highly regarded overhaul mod known as TemplarGFX's ACM Overhaul when he stumbled upon something interesting in the games .ini files.I think I'll let him explain...
 
Quote
A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now

 Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

 ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

 Im sure you'll notice the spelling mistake

 ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

 If you fix it to look like the above and then play the game, the difference is pretty crazy!

 Why is this line important? There are two reasons :
 1) AttachXenoToTeather doesn't do anything. Its basically empty or stripped
 2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

 When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren't so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

 Whenever the game tried to do this, nothing happened. Now it does!Click to expand...
Knowing full well how absurd this sounds on the surface, I took it upon myself to reinstall the PC version of the game, look at the .ini file and check myself. Sure enough, a single letter typo was found exactly where he claimed. I was in disbelief. As recommended, I fixed the typo, saved it in Notepad and booted the game up.

 The improvement is immediately recognizable in your first encounters with the Xenos. While they still charge you perched on their hind legs, they now crawl far more often, flank you using vents and holes in the environment and are generally far more engaged and aggressive. Five years after release, a single letter managed to overhaul the entirety of the enemy AI behavior in the game.

 While I am still a vehement detractor of Gearbox and the game itself and would recommend against picking this up for any price, if you already own the game on Steam I wholeheartedly recommend trying this out yourself. Also consider enhancing your experience with the TemplarGFX ACM overhaul mod as it brings a host of other small but noticeable improvements to the game. And while I'm here, don't forget to give this ol' gem a watch.



 UPDATE:
 JigglesBunny said:  
Quote
For those who were asking for it, PC Gamer put up an article with comparison videos and a firsthand account of their experience with the fix.

 Spoiler: They also noticed the improvement.Click to expand...
[/size]

Holy shame this is hilarious. How was this not noticed?!

the-pi-guy

Aliens: Colonial Marines AI fixed by a single letter | ResetEra

    Knowing full well how absurd this sounds on the surface, I took it upon myself to reinstall the PC version of the game, look at the .ini file and check myself. Sure enough, a single letter typo was found exactly where he claimed. I was in disbelief. As recommended, I fixed the typo, saved it in Notepad and booted the game up.

 The improvement is immediately recognizable in your first encounters with the Xenos. While they still charge you perched on their hind legs, they now crawl far more often, flank you using vents and holes in the environment and are generally far more engaged and aggressive. Five years after release, a single letter managed to overhaul the entirety of the enemy AI behavior in the game.

 While I am still a vehement detractor of Gearbox and the game itself and would recommend against picking this up for any price, if you already own the game on Steam I wholeheartedly recommend trying this out yourself. Also consider enhancing your experience with the TemplarGFX ACM overhaul mod as it brings a host of other small but noticeable improvements to the game. And while I'm here, don't forget to give this ol' gem a watch.



 UPDATE:
 JigglesBunny said:       [/size]

Holy shame this is hilarious. How was this not noticed?!
Lol I posted a different article about this in another thread.  

Hmmm, it really seems like a bunch of things would have had to go wrong.  

Why didnt they notice it not working as it should have?  

Was there no error code to make it known?  (Or maybe there was a large number of errors, and they just didn't go through them) The alternative is that they messed up the try catch, or maybe they had it set up to try finding the file and running without it if it wasn't found.  


Dr. Pezus

Man, xcom 2 is bloody hard

Legend

Man, xcom 2 is bloody hard
I think I've given up on it. Even on easy it's just too frustrating to play.

Loved the first XCOM so much but either they changed some things or I'm in a different mental state.

Dr. Pezus

I think I've given up on it. Even on easy it's just too frustrating to play.

Loved the first XCOM so much but either they changed some things or I'm in a different mental state.
I started on the default, veteran or something (second easiest) and couldn't win the first mission (after the tutorial).

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