VizionEck

Started by Legend, May 31, 2015, 07:32 AM

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Legend

What happened?
Just a pilonidal cyst. Kinda hard to work when you can't sit down.
:o
I'm dying!

the-pi-guy

Just a pilonidal cyst. Kinda hard to work when you can't sit down.
Just gotta kinda stand up or something. ;)

I'm dying!
Spoiler for badjoke:
<br>Nah, you can&#39;t die yet. &nbsp;I need my game. &nbsp;I paid 20$ for VizionEck. &nbsp;I plan to get it.<br>


Spoiler for serious:
<br>I would legit cry. &nbsp;Just to be honest. &nbsp;<img src="https://vizioneck.com/forum/Smileys/default/cry.gif" alt="&#58;&#39;&#40;" title="Cry" class="smiley"><br>I&#39;m tearing up just thinking about it. &nbsp;<br>

Dr. Pezus

Just a pilonidal cyst. Kinda hard to work when you can't sit down.I'm dying!
Classic. I actually think I have it but most of the time I don't feel it and nothing comes out

Legend

I've been spending the month dealing with the in-game language. It's been over a year since I finalized the words and grammar, so it was kinda jarring having to re-acclimate with it.



Legend

WOW

I made a tweak to Battle that completely changes how it plays. Needs more playtesting before I commit to this change for good, but it feels like something that should have been there from day one.

Spoiler for Hidden:
<br>I know I tease too much but this change has me legit giddy with excitement.<br><img src="http://a.fod4.com/misc/swansonsmile.gif" alt="" class="bbc_img"><br>

the-pi-guy

WOW

I made a tweak to Battle that completely changes how it plays. Needs more playtesting before I commit to this change for good, but it feels like something that should have been there from day one.

Spoiler for Hidden:

I know I tease too much but this change has me legit giddy with excitement.


I agree, that should have been there since day 1.  

ahmed muhammed

oy,
what is your #? 
I need you mate, you haven't gone shy on me have you? 
let us talk soon
r.e.s.p.e.k.t. 
Dome

Legend

oy,
what is your #?
I need you mate, you haven't gone shy on me have you?
let us talk soon
r.e.s.p.e.k.t.
Dome
My number hasn't changed, but I do have a new phone.

Wait was that you that just tried calling me? Thought it was spam.

b.e.l.i.e.v.e

Legend

Haha I just update my dev PS4 software to the consumer version that recently released.

All my shaders broke so the game was completely pink.

Legend

I decided to make a "cheat sheet" where I broke down VizionEck's lore into just bullet points of the really important stuff, but it's still 13 pages long.

Worldbuilding is just so awesome.

the-pi-guy

I decided to make a "cheat sheet" where I broke down VizionEck's lore into just bullet points of the really important stuff, but it's still 13 pages long.

Worldbuilding is just so awesome.
Yes it is.

Legend

One thing that's been in the back of my mind for years is puzzle spoilers. How should I handle them?


The worst thing possible IMO would be for a player to hit their first hard puzzle in the game and google it, only to eventually have everything spoiled or just end up using a guide for the rest of the playthrough.

One thing I've been implementing is numbering/naming puzzles and having the current number/name at the top of the screen when paused. This way a player who decides to look up a solution can google the specific puzzle and hopefully avoid more general spoilers while looking for help.



I've had thoughts about including in game hints or curated community puzzle guides, but I fear both would just push more people towards getting help in the first place. Plus they'd take a non trivial amount of work and I really don't want feature creep.

Dr. Pezus

But why wouldn't you want people to "cheat" like that? IMO it's worse if people are stuck on a puzzle and just give up on the game altogether since they can't move forward

the-pi-guy

But why wouldn't you want people to "cheat" like that? IMO it's worse if people are stuck on a puzzle and just give up on the game altogether since they can't move forward
No, it's not about stopping that kind of cheating.  

Basically if a player is stuck, they have the option of using a guide.  But they shouldn't just use it just because.  

Frankly don't think it's avoidable.  

Legend

But why wouldn't you want people to "cheat" like that? IMO it's worse if people are stuck on a puzzle and just give up on the game altogether since they can't move forward
The game's more or less open world and most of the harder puzzles aren't required to get to the ending. Plus cheating on a puzzle just makes it more likely for the player to have issues with subsequent ones.


I really don't recommend it but I'm fine with people looking up solutions and as Pi says for a lot of players it's unavoidable. The issue is that if a person really needs help, I don't want other puzzles inadvertently spoiled while googling. "VizionEck hard cube puzzle" might pop up a million different things but "VizionEck 2-17 solution" should only spoil the specific puzzle the player's stuck on.


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