So how is XCOM2, @Legend?
Awesome. Very high quality menus and tries to incorporate them into the scene. For example once the map has loaded, the lights in the helicopter thing turn red like you're over the drop zone. Also the menus use the whole range of PS4 inputs instead of just X an O. This is best shown at the very beginning when selecting the difficulty. It has the X and O symbols in the bottom left of the screen saying "Select" and "Back." These are floating above the game like a subtitle. Thus within the menu screen itself (placed as if it was a hologram/screen within the world), pressing X does not confirm the difficulty; it only selects it. Instead their is a menu prompt to the right that includes the Square symbol within the menu itself signifying how to progress and start the game.
Combat is also good at using multiple buttons for the menu but sometimes it feels like they went overboard. Both the d-pad and L1/R1 are used to scroll left and right depending on the current menu. For being a turn based game, I feel this could have been simplified to just only use the d-pad. Also in combat the menu is presented as a simple HUD and it is far less engaging.