VizionEck

Gaming => Game News Discussion => VizionEck Dev Blog => Topic started by: Legend on Nov 07, 2017, 07:04 PM

Title: November Progress Report: VizionEck Cube Royale
Post by: Legend on Nov 07, 2017, 07:04 PM
Apart from some small things, I sadly haven't made much progress this past month. AI has been a challenge and might need a new approach. It's really important for the game and I keep forgetting that it doesn't have to be perfect on the first iteration.


Reports: June (http://vizioneck.com/forum/index.php?topic=5120.0) July (http://vizioneck.com/forum/index.php?topic=5241) August (http://vizioneck.com/forum/index.php?topic=5344) September (http://vizioneck.com/forum/index.php?topic=5506) October (http://vizioneck.com/forum/index.php?topic=5598.0)
Title: Re: November Progress Report: VizionEck Cube Royale
Post by: the-pi-guy on Nov 07, 2017, 07:15 PM
AI is a really challenging field.
Even professional game development teams that have been at it for a while don't make perfect AI systems.