Sea of Thieves is MS's most successful new IP this gen (2 Million+ Players and more stats)

Started by Dr. Pezus, Mar 28, 2018, 03:19 PM

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Dr. Pezus

Sea of Thieves is MS's most successful new IP this gen (2 Million+ Players and more stats) | ResetEra

 
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https://news.xbox.com/en-us/2018/03/28/community-thank-you-sea-of-thieves/
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The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation. Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10.Click to expand...
Worth noting MS considers things like Quantum Break first party even though it isn't by a first party studio. It'll also be interesting to see how Gamepass has contributed to the overall player count.
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More than 100,000 players have streamed Sea of Thieves since launch, resulting in more than 10 million hours watched in the last week. Thank you to all the content creators and community who have streamed Sea of Thieves and entertained viewers with their creativity and sense of fun as it jumped into the number one slot on Twitch and Mixer several times this past week.Click to expand...
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More than half of a million new Xbox Live friendships have been forged to date and over 400,000 players have joined an Xbox Club to find pirates to share stories with.Click to expand...
They also said this:
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We know the response has led to some scale challenges and exposed some bugs we have addressed and will continue to address. Please know that the team at Rare is working hard to tackle any player-impacting issues and this is our number one priority.Click to expand...

Legend



The numbers would be true but they seem misleading. Sold less than Quantum Break in the Uk going off physical.

Althoigh I guess it's not crazy either. Ryse, Quanrtum Break, Sunset Overdrive, project spark, Ori, and ReCore are the other new ips. Out of them, which had the best launch?

Dr. Pezus



The numbers would be true but they seem misleading. Sold less than Quantum Break in the Uk going off physical.

Althoigh I guess it's not crazy either. Ryse, Quanrtum Break, Sunset Overdrive, project spark, Ori, and ReCore are the other new ips. Out of them, which had the best launch?

They're probably counting game pass downloads. They say 2m+ "players"

Probably quantum or sunset had the best launch before?

Legend

They're probably counting game pass downloads. They say 2m+ "players"

Probably quantum or sunset had the best launch before?

Yeah using gamepass for playercount but not using it for "fastest selling."

Also don't go into the resetera thread if you're looking for clarification or decent discussion about the numbers.

nnodley

Wouldn't you think most developers would be opposed to putting games on a service like game pass where it's $10 a month.  MS better be giving Rare a chunk of gamepass.   Plus you can almost bet someone who didn't really want the game or was on the fence would rather pay $10 to at least try any game on gamepass that they want without paying $60 for it.  

While gamepass is nice is it not going to lower the amount of revenue for studios in the long run? Unless MS pays them bonus's based on gamepass downloads.

Dr. Pezus

Wouldn't you think most developers would be opposed to putting games on a service like game pass where it's $10 a month.  MS better be giving Rare a chunk of gamepass.   Plus you can almost bet someone who didn't really want the game or was on the fence would rather pay $10 to at least try any game on gamepass that they want without paying $60 for it.  

While gamepass is nice is it not going to lower the amount of revenue for studios in the long run? Unless MS pays them bonus's based on gamepass downloads.
Well it's all going in MS pockets either way  since they own Rare

Legend

Wouldn't you think most developers would be opposed to putting games on a service like game pass where it's $10 a month.  MS better be giving Rare a chunk of gamepass.   Plus you can almost bet someone who didn't really want the game or was on the fence would rather pay $10 to at least try any game on gamepass that they want without paying $60 for it.  

While gamepass is nice is it not going to lower the amount of revenue for studios in the long run? Unless MS pays them bonus's based on gamepass downloads.
Rare is first party so it doesn't matter for them. Other devs would be paid in a similar fashion to how Games with Gold/PS+ games work.

Gamepass is good for devs in pretty much the exact same way PS+/GWG is. You can put the game on their to promote the newer entry, to increase the size of the online community, and to get additional exposure. That middle one is especially valuable for games with microtransactions and DLC.

Essentially it's a way to make games free to play while avoiding the F2P stigma (and still making some money off the base product). I really really dislike the thought of big games releasing on gamepass first since it's just guaranteeing the title will be a GAAS/Live Services mess.


It'd be a lot cooler if Gamepass was like the netflix of gaming. Pay a monthly fee and then have access to all the content without commercials/microtransactions. IE it'd be ludecruss if Netflix only had the first episode of every season free and then you had to buy the rest of the content.

BananaKing

They aren't using gamepass according to Greenberg. When it comes to selling, that is

But either way, quantum break was their best selling new IP and they gave this same PR when that released. But it eventually turned out to be a flop.

The game flopped in the UK and NPD will give us an accurate idea about the games sales. Without any hard numbers it's impossible to guage if this game was a success it a failure. I'll wait till NPD, if the game sold little there then it's clear that the game flopped. Most of Xbox sales are in those two countries. And that's where the bulk of software is sold.

Xevross

Yeah as you guys have said its hard to tell what this means. Its obviously at least slightly successful, so I think Rare are going to be fine. Maybe that's all we should care about.

Legend

Yeah as you guys have said its hard to tell what this means. Its obviously at least slightly successful, so I think Rare are going to be fine. Maybe that's all we should care about.
Sales wise Rare should be good, but are these 2 million players liking it or never touching it again?

Sea of Thieves was supposed to be their return to glory yet depending on how future updates go, it could cement them as a non A tier studio. MS could put them back on making system avatars or minigames instead of letting them take risks.

nnodley

Rare is first party so it doesn't matter for them. Other devs would be paid in a similar fashion to how Games with Gold/PS+ games work.

Gamepass is good for devs in pretty much the exact same way PS+/GWG is. You can put the game on their to promote the newer entry, to increase the size of the online community, and to get additional exposure. That middle one is especially valuable for games with microtransactions and DLC.

Essentially it's a way to make games free to play while avoiding the F2P stigma (and still making some money off the base product). I really really dislike the thought of big games releasing on gamepass first since it's just guaranteeing the title will be a GAAS/Live Services mess.


It'd be a lot cooler if Gamepass was like the netflix of gaming. Pay a monthly fee and then have access to all the content without commercials/microtransactions. IE it'd be ludecruss if Netflix only had the first episode of every season free and then you had to buy the rest of the content.
Yeah I see helping with exposure, but PS+/GWG only has games for a month and it's usually older games.  I just don't see how big studios that are not first party would really benefit.  For the very foreseeable future gamepass will likely just be MS first party and smaller indies who makes deals with MS.  

The way you put it makes it almost a sure thing anything on gamepass especially from MS will have micro transactions out the dog which is not a good thing.  MS was heading that way anyway though.

It's still great for gamers, but anyone other than MS i just don't see it benefitting unless they pay up big time.

Xevross

Yeah I see helping with exposure, but PS+/GWG only has games for a month and it's usually older games.  I just don't see how big studios that are not first party would really benefit.  For the very foreseeable future gamepass will likely just be MS first party and smaller indies who makes deals with MS.  

The way you put it makes it almost a sure thing anything on gamepass especially from MS will have micro transactions out the dog which is not a good thing.  MS was heading that way anyway though.

It's still great for gamers, but anyone other than MS i just don't see it benefitting unless they pay up big time.
Yeah MS are publishing only online games with lots of micro-transaction potential nowadays, which is sad. They were going this way without game pass anyway. It'll be interesting to see where game pass goes though.

Kerotan

They hyped this up to the wazoo and then it's barely capable of beating quantum break.. Microsoft first party output this gen for new ips has been pathetic.

Only Sony and Nintendo are capable of hits these days from the big 3.

the-pi-guy

Only Sony and Nintendo are capable of hits these days from the big 3.
MS has had a weird thing with their studios.

We came into this gen with them having the most studios.  Half of them disappear and now they easily have the smallest.  

Bad management, it seems like.  

BananaKing

MS has had a weird thing with their studios.

We came into this gen with them having the most studios.  Half of them disappear and now they easily have the smallest.  

Bad management, it seems like.  
Bad management and bad focus on games as a service. Halo, Forza and gears all transition well into that category since they all have strong online components, so just do more of the same and add some GaaS elements.

Project spark isn't a game suited for that type of business model and suffered for it.

Fable legends wasn't suited for a GaaS game and died because of it. Also horrible management from Phil Spencer and Phil Harrison.


There where also instances where their early focus and direction hurt the games they had in development.

Quantum break wanted to do it's TV thing, which didn't pan out greatly.

Crackdown 3 suffered greatly from the "power of the cloud" stigma and still didn't release, most likely a large part of these delays is due to making the cloud tech work

Scalebound was bad management and interfering too much and forcing co-op hurt develpdevel badly

Phantom Dust was killed by MS and horrible management