Oculus Rift The Thread

Started by the-pi-guy, Mar 22, 2016, 11:06 PM

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the-pi-guy

Mar 22, 2016, 11:06 PM Last Edit: Mar 28, 2016, 05:34 AM by Legend
OCULUS 2016 HYPE!

Come here for all the hype, FAQ, and the launch of the Oculus Rift

Release Date

March 28, 2016




How much does it cost?

600$


What are the specs?
Spoiler for Hidden:
<br>Display Type: OLED<br>Resolution: 2160x1200<br>Refresh Rate: 90Hz<br>FOV*: 110 degrees<br>Tracking Area: 5 x 11 feet<br>Built-in audio and mic<br><br><br>*Field of View is difficult to compare because there is no single way to measure fov. (take with a grain of salt). &nbsp;<br>


What kind of PC is recommended?
Spoiler for Hidden:
<br>The system requirements were published on the Oculus website. The recommended settings for using the Rift are as follows: <br>NVIDIA GTX 970 / AMD 290 equivalent or greater<br>Intel i5-4590 equivalent or greater<br>8GB+ RAM<br>Compatible HDMI 1.3 video output<br>2x USB 3.0 ports<br>Windows 7 SP1 or newer <br>


Will Oculus come to retail?
Yes
Spoiler for Hidden:
<br>We&#39;re allocating a limited number of Rifts to select US retail locations for April. Retail is a fine option (though there will be very limited quantities), but by pre-ordering you reserve your place in line.<br>


Will Oculus work with glasses?
Yes
Spoiler for Hidden:
<br>To use glasses with your Rift headset, they must fit within the following specifications:<br>A frame width of 142mm or less<br>A frame height of 50mm or less<br><br>Instructions:<br><a href="https://support.oculus.com/help/oculus/240118749657829/?ref=hc_fnav" class="bbc_link" target="_blank" rel="nofollow">https://support.oculus.com/help/oculus/240118749657829/?ref=hc_fnav</a><br>


What games?
For launch:
Spoiler for Hidden:
<br><img src="http://i.imgur.com/wDR9BF5.png" alt="" class="bbc_img"><br>


Can the headphones be removed?
Yes
Spoiler for Hidden:
<br><div style="text-align:center;margin:auto;padding:5px;max-width:560px;"><div style="position:relative;padding-bottom:56.25%;padding-top:0px;height:0;overflow:hidden;" class="youtube www.youtube.com/watch?v=CV-eHwWxLmI&lt;"> <iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://www.youtube.com/embed/www.youtube.com/watch?v=CV-eHwWxLmI&lt;" frameborder="0" allowfullscreen></iframe> </div></div>br /&gt;[/youtube]<br>


Is there a way to check shipping?
Soon:
Spoiler for Hidden:
<br><a href="https://shop.oculus.com/en-us/history-login/" class="bbc_link" target="_blank" rel="nofollow">https://shop.oculus.com/en-us/history-login/</a><br>


Does Oculus Support room scale VR?
Ish.
Spoiler for Hidden:
<br>It does, and it works &quot;fine&quot;, but it is notably not their focus right now.<br>


When does Oculus Touch come out?
Spoiler for Hidden:
<br>Later this year.<br>Preorders will have a saved spot in line for them when they release.<br>


Is there a hype train?
You bet! (I didn't make it though...)
Spoiler for Hidden:
<br><a href="http://imgur.com/C9q89Oo" class="bbc_link" target="_blank" rel="nofollow">Click here for hype train</a><br>


What does the package look like?
Spoiler for Hidden:
<br><img src="http://i.imgur.com/1fpbkqP.jpg" alt="" class="bbc_img"><br>

the-pi-guy

Who is on board?

Dr. Pezus

I can't wait for the vr era to begin

Legend

Who is on board?
Really really really hyped for VR and would love a high end headset, but $600 is not an impulse buy! Will wait for reviews and will wait till I've experienced GearVR.


OR games I'm excited for:

Elite Dangerous! By far the biggest game around OR's launch. Not only do I love Elite in the first place, but spaceships really benefit from VR. The sense of scale is lost in 2D. On top of all this, Elite was built from day one with VR in mind. Ship menus are 3D holograms that activate when looked at. It's just perfect!

Job Simulator wasn't on my radar, but the recent trailer was great. Perfect wackiness for VR.

Edge of Nowhere seems like a fun game that I'd like regardless of VR so sounds good to me.




Mmm_fish_tacos

Is it a gimmick?

Legend


the-pi-guy

Mar 23, 2016, 12:14 AM Last Edit: Mar 23, 2016, 12:16 AM by the-pi-guy
It's a revolution!
2005 Nintendo Revolution
2006 Nintendo Wii
2009 Nintendo Gimmick


Yeah I can see how it'll be.  

Really really really hyped for VR and would love a high end headset, but $600 is not an impulse buy! Will wait for reviews and will wait till I've experienced GearVR.
OR games I'm excited for:
Elite Dangerous! By far the biggest game around OR's launch. Not only do I love Elite in the first place, but spaceships really benefit from VR. The sense of scale is lost in 2D. On top of all this, Elite was built from day one with VR in mind. Ship menus are 3D holograms that activate when looked at. It's just perfect!
Job Simulator wasn't on my radar, but the recent trailer was great. Perfect wackiness for VR.
Edge of Nowhere seems like a fun game that I'd like regardless of VR so sounds good to me.
Psh, not an impulse buy.  It was a I'm ready buy. ;)
I'm personally really excited for Lucky's Tale.
Same on Job Simulator.  Didn't care, but the videos were amazing.  

the-pi-guy

Mar 23, 2016, 01:01 AM Last Edit: Mar 23, 2016, 01:32 AM by the-pi-guy
Kick starters are getting their orders processed and some have shipment confirmation.  Check your order Tacos! 

(Not that you are a kickstarter, but after they are done, I'd imagine non-kickstarters should start getting confirmed soon after.)

Mmm_fish_tacos

Kick starters are getting their orders processed and some have shipment confirmation.  Check your order Tacos!  

(Not that you are a kickstarter, but after they are done, I'd imagine non-kickstarters should start getting confirmed soon after.)
Nothing.  >:(

the-pi-guy

Nothing.  >:(
I would expect an email and an update in the next 3 days.  I would imagine.  

I'm so upset that I have to wait until July.  :P

I've been like constantly checking gaf, reddit, etc.  
I need help.


Mmm_fish_tacos

I would expect an email and an update in the next 3 days.  I would imagine.  

I'm so upset that I have to wait until July.  :P

I've been like constantly checking gaf, reddit, etc.  
I need help.


Vr is exciting. It's like the next step in gaminh.

the-pi-guy

Quote
Quote
can we please get the straight dope on HTC Vive support in the Oculus Store?
We want to natively support all hardware through the Oculus SDK, including optimizations like asynchronous timewarp. That is the only way we can ensure an always-functional, high performance, high quality experience across our entire software stack, including Home, our own content, and all third party content. We can't do that for any headset without cooperation from the manufacturer. We already support the first two high-quality VR headsets to hit the market (Gear VR and Rift), that list will continue to expand as time goes on.
Quote
Exactly what is happening, who is at fault, what is Oculus doing to bring HTC Vive support to the Oculus Store and who is stopping this from happening?
I am not going to point fingers in the middle of our own launch. Hopefully things work out in the long run, I am trying my best. It is pretty obvious what would benefit Oculus and our unparalleled VR content investment - heck, the Oculus Store did not even launch with our own hardware, people have been using it with Gear VR for a long time now!
Quote
Myself and most people here would surely love to buy ALL their games on the Oculus Store only, but the current situation makes that unlikely.
You are right on both counts, unfortunately. Lots of losers, only one clear winner.
palmerluckey comments on Help me help you by helping me help you (HMHYBHMHY #1)

the-pi-guy

Interesting summary:

Quote
I think you need to look at it from a different angle to understand what's going on here.
On the Vive side, you have HTC who aren't doing too great and need the Vive to sell well, and then you have valve who want people to buy VR games through steam so they get their 30% cut (or whatever the % is). Naturally, valve already dominates the PC market, they don't need to do anything to get people to use steam, everyone already has it. This means valve are of course going to want to support all the different VR headsets so the maximum amount of people can buy VR games from steam. Again, valve don't need to do anything different to get people to use their store, they have the market share.
On the other hand, Oculus doesn't make any money from the sales of the rift so they plan to profit from selling games through their own store, same as valve. The difference here is that Oculus do not have a pre-existing well established store, to get people to use their store, they need to have some incentives and benefits over the competition. Oculus's approach to this problem was to fund the creation of VR games that would be Oculus Store exclusives (Not hardware exclusive), thus adding an incentive for people to use the Oculus Store. Think about it, if the Oculus Store had no VR games that weren't on steam, who would decide to use the Oculus Store over steam? And if nobody used the Oculus Store, Oculus would be dead in the water.
Now, since the exclusives are only Oculus Store exclusives, this does not mean they are exclusive to only the oculus rift, this is what makes it different from console exclusivity. It would benefit Oculus to allow other VR headsets like the Vive be used with the Oculus Store, as they'd get a cut of the game sales, they have absolutely no reason not to.
The sticking point here is Oculus's other aim, to make sure their store only provides the most optimal VR experiences. Now I'm no expert on VR SDK's so this next bit is probably a bit off, but it's my understanding that Oculus are willing to support the Vive with their store if they are able to integrate the vive drivers natively into the Oculus SDK so they can provide features like asycronous timewarp for the vive as well as the rift. OpenVR is freely available and could be used to add vive support, but this is higher level and wouldn't allow Oculus to access all of the features of the vive which they want to access to provide the experience they are aiming for. The other reason they don't want to support OpenVR is that it would allow all the other VR headsets which havent been polished to the level of the Vive + Rift to be used with the Oculus Store, these are likely to offer poor VR experiences and it is Oculus's view that this would result in the Oculus Store being given a bad name through association.
Oculus wants valve to provide the stuff(no idea what stuff, not an expert) which is required for them to integrate support for the vive in the Oculus SDK. But of course, valve have no real incentive to go out of their way to allow this, since they don't get a cut of the game sales from the Oculus Store.
Oculus is trying to draw people to their store by using store exclusives and by selling only games and supporting VR headsets that offer the best VR experiences. If they didn't do either of these things, they'd have no chance of surviving against the powerhouse that is valve and steam.
Now obviously, there are much better ways to draw people to your platform than store exclusives. This is something Oculus really should be doing and I hope they are, and that is to offer a better VR experience outside of games. They could explore social stuff in VR and provide that as a reason to use their store over steam. But I do think Oculus is kind of shooting themselves in the foot here by being so stubborn about not wanting to add OpenVR support.
(Expect some inaccuracies in this, it's just a scenario I think is most likely to be true)
Wipper179 comments on Palmer Luckey on why the HTC Vive will not work with the Oculus Store and Oculus Exclusive games.

the-pi-guy


the-pi-guy

Awesome stuff.






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